Am I seriously the first to make that joke on this subforum?
Okay anyways... What spell would this replace in Grixis and Jund?
I'd drop Dismember for Fatal Push in those decks all day. Heck, I'd ditch Dismember for Fatal Push in BGx, BWx, and BRx decks in general (UB still needs removal for 5+-cmc stuff). I'm sick of losing 4 life to aggro decks on Turns 1-2.
What i'm curious about is which decks benefit most from Push? I guess what I'm asking is; what does Push push?
Seriously though, there are obviously tons of decks that will run this. Which ones benefit most from having reliable 1 drop instant speed creature removal?
Tier 1:
BGx will run it, but already had bolt for Jund and path for junk, so its an upgrade but not an earth shattering one. If either deck were to benefit most from it, I would guess Jund. Junk will play it to be sure, but Push handles several critters that Jund can't bolt, like goyfs. Then again, Jund had terminate so who knows.
Affinity won't run it
Infect won't run it
Burn won't run it
Dredge won't run it
Bant Eldrazi won't run it
Tier 2:
Tron won't run it
Merfolk won't run it
Jeskai Nahiri won't run it
Death and Taxes will run it, but already had path
Grixis Delver will run it, but already had bolt. That said, having a better answer for non-boltable targets will help.
Abzan CoCo will run it, but already had path
Zoo/DS Zoo will probably run it
Tier 3 and beyond:
BUG decks will probably all run it. I'm thinking here is where the biggest power increase will be seen. Before any deck that ran BUG or BU really didn't have reliable 1 drop removal, and now they have one of the best removal spells in the game. I don't know how many BUG decks there are, or how many were lurking on the fringes of playability, but it seems like a potent mix. Blue for CA/counters, Green for creatures and whatnot, black for removal now with Abrupt Decay as their main 2 drop removal and Push as their main 1 drop removal. Previously BUG's main removal was just decay.
I think Grixis Delver and BUG decks will probably see the biggest power boost from this. Maybe there are some decks lurking in the shadows that I haven't considered though.
Without any testing whatsoever, I would think that Push helps Junk much more than it helps Jund. Bolt and Push seem to overlap quite a bit while Terminate handles the larger things for Jund. But Junk's 1 CMC removal was Path, which you want for the later game since it ramps your opponent. Now they can use Push for the early game without that downside and Path for the later fatties.
If you have the option of not giving them a land it is a no brainet. Particularly turn 1,2 and 3. Considering some games end turn 3 i would say push is an exstremly good card compared to path.
Path, bolt, push, goyf, snapcaster mage and thought knot seer: Choose your colours ladies and gentelmen.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
On MtgTop8, over the last 6 months, 3350 performing decks have been recorded.
450 decks played Dismember MD (13.5% of the decks), but 2/3 are Bant Eldrazi and Infect, so they're not interested in a switch since they don't run black mana. Remains ~4%.
130 decks played either of Disfigure, Throat, Blade, Cut, etc... MD (~4%) and will make the cut instantly.
So, among the existing performing decks, which contains Abzan, UB Faeries, Grixis (Delver or Control), BW Tokens, monoB Control, we have 8% of the performing decks opting for an easy inclusion of the card.
So we can't state a huge part of the top tier decks are concerned. However it will certainly push these archetypes towards better performances overall.
The big winners are the Tier 3 decks that might start to reshape what happens beneath the Top Tier area. Which is great, right ?
Sultai, Esper, Bridge decks, aggro decks...
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Fatal Push will be amazing because of FETCHLANDS! I see a lot of Tier 3 and 4 decks using it like Zombies. A bigger card I like is Sram's Expertise for B/W Tokens and Soul Sister's.
I think people are missing the fact that push is a 1 mana kill 4 cmc and under card... seriously, fetchlands are the backbone of modern guys.
I dont really think I need to go into it why its good. Its not really making many current tier 1 decks good. All those are fast aggro. It helps the reactive ones actually do things. You actually have a main deck reason to want to be in a reactive black deck now. Wouldnt be suprised to see snap decks start to be close to tier 1 off this alone.
Seriously, the only vaild comment I can make about this is how glad I am that its uncommon.
I'm liking Metallic Mimic. I think it can see some play in a lot of slower Tribal decks or abuse the persist mechanic. I think I'll go make my zombie deck now.
I'm liking Metallic Mimic. I think it can see some play in a lot of slower Tribal decks or abuse the persist mechanic. I think I'll go make my zombie deck now.
It does a poor mans lord impression. But the decks that will want it can abuse the counter more than not. Rage forger and shamanism can do this better than most.
Wouldnt be suprised to see snap decks start to be close to tier 1 off this alone.
If I play red, I have bolt (I'm not going to reduce my 4of bolt: they are stackable. 2 Bolts can kill a 6 toughness creature, bolt+snap+bolt can deal up to 8 damage in the late game) and terminate. I know terminte costs 2 but I do not think I will play more Push then them. Maybe 2 terminate + 2 push.
White+Black decks, without red, will gain a lot from this, being able to play Path+Push, making a good Path+Bolt impression.
Then we have decks that does not run either white or red, but they are almost every one, fringe decks. I don't know if BG, UB or BUG can become tier2 thanks to push alone.
BG, UB, and BUG are the decks need helps in Modern, and push is one of the card they are looking for.
Snap + push can do similar thing as snap + bolt.
BG, UB, and BUG are the decks need helps in Modern, and push is one of the card they are looking for.
Snap + push can do similar thing as snap + bolt.
Bolt has reach.
Snap+Bolt are a good alternative finisher. That's what makes the combo so good.
With Snap and Bolt in my hand I can deal 6 damage to you in your eot, then untap and attack for 2.
But bolt cannot kill Goyf, that is the difference.
I am not saying that push is as powerful as bolt, but push can do something that cannot be done by bolt.
Now that Fatal Push exists, the deck has a 1-mana removal spell that doesn't suck against cheap aggressive creatures or mana dorks. It could probably be reworked to cut white and save a few life here and there. Collective Brutality can replace Timely Reinforcements in the SB against Burn, and you can go back to playing Snapcaster Mage instead of Lingering Souls main. Think Snap-Push or Snap-Stubborn Denial with ferocious.
Best way to beat people playing the new Fatal Push card? Play 8 delve creatures.
@Izzet: Obviously you Fatal Push the small stuff while the big stuff gets the Murderous Cut treatment. Or you Remand them, because Delve and Remand are the best nonbo.
I'm kinda just jumping to the end of the thread here to say this, so sorry if I'm repeating an earlier point, but Fatal Push still shares some flaws with Smother, a card I love but have benched not too long ago because of the liability that is targeting creatures of cmc 3 and below (IT'S ALL FUN AND GAMES UNTIL SOMEONE WHIPS KALITAS OUT ON YOU, JUST SAYING).
Now, with Revolt active, you get, ignoring the fringe cases where regeneration matters, a card that outperforms Smother where it counts: a single Black mana clowns anything on curve for the first four turns of the game. Without Revolt, you're limited to 2cmc and below, worse than Smother but acceptable for the reduced cost, and still totally a card worth playing when you need to kill stuff on the cheap and aren't in colors that have a better baseline. Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
To draw from a somewhat unrelated concept, Fatal Push is the low half of a high-low mix for Black-inclusive removal. It's cheap, and it hits a relevant range of targets. It doesn't cover everything on its own, but if you pair it with something that excels a few turns into the game like Murderous Cut then you get a really good removal suite going on.
Positive attitude aside for a minute, the fact is that being in the Smother school of cmc-matters spell design has relevant liabilities, and sometimes bad draws combined with poor sequencing leave you staring down the wrong half of a deck like Eldrazi with cards that aren't going to touch them.
But really, Fatal Push helps to bring Black's removal options up to par with the hand disruption combo of Inquisition of Kozilek plus Thoughtseize, which improves the color's ability to address threats in a resource-equitable fashion without necessarily requiring the addition of other colors (or playing Dismember and shooting yourself in the face for a lot of life just to stop the big fatty from out of nowhere).
TL/DR: GOOD CARD, WOULD SABOTAGE DRAFT TO PICK UP.
@Izzet: Obviously you Fatal Push the small stuff while the big stuff gets the Murderous Cut treatment. Or you Remand them, because Delve and Remand are the best nonbo.
I'm kinda just jumping to the end of the thread here to say this, so sorry if I'm repeating an earlier point, but Fatal Push still shares some flaws with Smother, a card I love but have benched not too long ago because of the liability that is targeting creatures of cmc 3 and below (IT'S ALL FUN AND GAMES UNTIL SOMEONE WHIPS KALITAS OUT ON YOU, JUST SAYING).
Now, with Revolt active, you get, ignoring the fringe cases where regeneration matters, a card that outperforms Smother where it counts: a single Black mana clowns anything on curve for the first four turns of the game. Without Revolt, you're limited to 2cmc and below, worse than Smother but acceptable for the reduced cost, and still totally a card worth playing when you need to kill stuff on the cheap and aren't in colors that have a better baseline. Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
To draw from a somewhat unrelated concept, Fatal Push is the low half of a high-low mix for Black-inclusive removal. It's cheap, and it hits a relevant range of targets. It doesn't cover everything on its own, but if you pair it with something that excels a few turns into the game like Murderous Cut then you get a really good removal suite going on.
Positive attitude aside for a minute, the fact is that being in the Smother school of cmc-matters spell design has relevant liabilities, and sometimes bad draws combined with poor sequencing leave you staring down the wrong half of a deck like Eldrazi with cards that aren't going to touch them.
But really, Fatal Push helps to bring Black's removal options up to par with the hand disruption combo of Inquisition of Kozilek plus Thoughtseize, which improves the color's ability to address threats in a resource-equitable fashion without necessarily requiring the addition of other colors (or playing Dismember and shooting yourself in the face for a lot of life just to stop the big fatty from out of nowhere).
TL/DR: GOOD CARD, WOULD SABOTAGE DRAFT TO PICK UP.
Agree that Smother is unplayable. But the difference between 1 and 2 mana in Modern is so massive that FP would probably have been fringe playable WITHOUT revolt. With revolt, it's clearly an all-star. The only legitimate wrench in FP's dominance is Bant Eldrazi, a Tier 1 midrange deck with tons of creatures at CMC >= 3. I'm a tiny bit nervous about that because Bant Eldrazi was already such a good deck, but also think it will turn out okay given how effective FP is elsewhere.
Also, the Disfigure comparison doesn't hold up at all.
Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
It's actually a very large and very relevant list. Disfigure doesn't kill Nacatl, Ravager with food, any Affinity creature with Ravager on the board, any Infect creature if they have a non-Vines pump spell, Death's Shadow, Scavenging Ooze with food, Grim Flayer with delirium, Monastery Swiftspear with even one prowess trigger, or Tarmogoyf. That's a really damning list for poor Disfigure. FP hits all that AND all the Disfigure targets (Guide, Birds, Hierarch, etc.). That's more than enough to make it playable.
I agree with your TLDR, but many of the points before that are off-base.
@Izzet: Obviously you Fatal Push the small stuff while the big stuff gets the Murderous Cut treatment. Or you Remand them, because Delve and Remand are the best nonbo.
I'm kinda just jumping to the end of the thread here to say this, so sorry if I'm repeating an earlier point, but Fatal Push still shares some flaws with Smother, a card I love but have benched not too long ago because of the liability that is targeting creatures of cmc 3 and below (IT'S ALL FUN AND GAMES UNTIL SOMEONE WHIPS KALITAS OUT ON YOU, JUST SAYING).
Now, with Revolt active, you get, ignoring the fringe cases where regeneration matters, a card that outperforms Smother where it counts: a single Black mana clowns anything on curve for the first four turns of the game. Without Revolt, you're limited to 2cmc and below, worse than Smother but acceptable for the reduced cost, and still totally a card worth playing when you need to kill stuff on the cheap and aren't in colors that have a better baseline. Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
To draw from a somewhat unrelated concept, Fatal Push is the low half of a high-low mix for Black-inclusive removal. It's cheap, and it hits a relevant range of targets. It doesn't cover everything on its own, but if you pair it with something that excels a few turns into the game like Murderous Cut then you get a really good removal suite going on.
Positive attitude aside for a minute, the fact is that being in the Smother school of cmc-matters spell design has relevant liabilities, and sometimes bad draws combined with poor sequencing leave you staring down the wrong half of a deck like Eldrazi with cards that aren't going to touch them.
But really, Fatal Push helps to bring Black's removal options up to par with the hand disruption combo of Inquisition of Kozilek plus Thoughtseize, which improves the color's ability to address threats in a resource-equitable fashion without necessarily requiring the addition of other colors (or playing Dismember and shooting yourself in the face for a lot of life just to stop the big fatty from out of nowhere).
TL/DR: GOOD CARD, WOULD SABOTAGE DRAFT TO PICK UP.
Agree that Smother is unplayable. But the difference between 1 and 2 mana in Modern is so massive that FP would probably have been fringe playable WITHOUT revolt. With revolt, it's clearly an all-star. The only legitimate wrench in FP's dominance is Bant Eldrazi, a Tier 1 midrange deck with tons of creatures at CMC >= 3. I'm a tiny bit nervous about that because Bant Eldrazi was already such a good deck, but also think it will turn out okay given how effective FP is elsewhere.
Also, the Disfigure comparison doesn't hold up at all.
Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
It's actually a very large and very relevant list. Disfigure doesn't kill Nacatl, Ravager with food, any Affinity creature with Ravager on the board, any Infect creature if they have a non-Vines pump spell, Death's Shadow, Scavenging Ooze with food, Grim Flayer with delirium, Monastery Swiftspear with even one prowess trigger, or Tarmogoyf. That's a really damning list for poor Disfigure. FP hits all that AND all the Disfigure targets (Guide, Birds, Hierarch, etc.). That's more than enough to make it playable.
I agree with your TLDR, but many of the points before that are off-base.
Let me rephrase:
Stuff that Disfigure kills, but that Fatal Push whiffs on unless you have Revolt active. In other words, cards of cmc above 2 with toughness <= 2.
Or, to properly invoke the fringe scenario that I had in mind when making that comment: Imagine the world where Twin is still legal and for some bizarre situation you're staring down Pestermite.
But yeah there was probably about 3 or so extra lines I could've inserted in there to properly transition from talking about FP to relating it to Disfigure. Disfigure was up until now the go to low end of removal, cheap in cost and able to snipe a few things without also costing you some other resource (like Dismember, or Ulcerate, or Vendetta...). At the same time, it has flaws, like the numerous targets you list where it only amounts to being a debuff rather than straight up removal. What I meant to convey was that Fatal Push does a better job of being low end removal, because it looks at cmc, and <=2cmc already gets you a good number of targets. The amount of times you'll ever go "man I wish my unrevolted Fatal Push was a Disfigure" amount to, again, the hypothetical world where Twin is unbanned and you had to answer a Pestermite, and that's one of those fringe cases that tend to be ignored when talking about a card's performance.
EDIT:
ALSO VENDILION CLIQUE.
A CARD THAT ACTUALLY MATTERS.
Fatal push may make grixis delver tier one.
It hits almost everything except tron, baby eldrazi and grixis delver
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Modern:
URB Grixis Delver URB
WUB Ad Nauseam WUB
(On Lantern Control)"A guy who literally just sits there and mills cards he doesn't like from your library while he slowly, slowly kills you this way."
"If a person's profile includes anime or My Little Pony, feel free to ignore everything they say."
Or, to properly invoke the fringe scenario that I had in mind when making that comment: Imagine the world where Twin is still legal and for some bizarre situation you're staring down Pestermite.
If Twin is ever legalized, the card becomes a lot worse. That is the only metagame scenario where I can see "Oh man, I wish FP was Disfigure" happening with some regularity. In this current metagame, however, there are WAY more times we'd say "Phew, I'm glad this FP isn't Disfigure." Or, more importantly, "Holy *****, FP is so good."
Or, to properly invoke the fringe scenario that I had in mind when making that comment: Imagine the world where Twin is still legal and for some bizarre situation you're staring down Pestermite.
If Twin is ever legalized, the card becomes a lot worse. That is the only metagame scenario where I can see "Oh man, I wish FP was Disfigure" happening with some regularity. In this current metagame, however, there are WAY more times we'd say "Phew, I'm glad this FP isn't Disfigure."
It depends on how consistently you can revolt, what the choice Twin build ends up being, and how the disruption war could play out, because if I can revolt FP then I am totally comfortable with it over Disfigure since the last thing I normally expect from a Twin deck is a spell of cmc greater than 4.
Hell, I'm more comfortable with FP over Smother in that matchup because FP doesn't get hit by Spell Snare! Back when I played Boros, the two cards that always peeved me off from Twin builds were Spell Snares (almost killed the entire idea of resolving 2cmc spells that weren't instant speed) and Deceiver Exarch (4 toughness is the worst thing to be staring at when you're playing a ton of Bolt effects).
But again, among other things it depends on how consistently you can revolt. I'm playing Faeries at the moment and while the idea of chumping with Bitterblossom tokens has been brought up in an earlier post, the solution I had in mind was to up the fetchland count, incidental life loss from cracking fetches doesn't mean much as long as you win the game at above 0 life (plus it makes Murderous Cut marginally better).
I think the notion of "maybe I want Disfigure over FP against Twin-like decks" is more a thing when Kiki-Jiki is a quantity, but even then if you're against an opponent intending to make arbitrarily large numbers of creature copy tokens, enabling revolt and aiming FP at the creature being copied should get the job done more often than not (as long as it isn't Zealous Conscripts).
As for Fatal Push, obviously pushed.
Elephant is neat but I don't think energy is quite good enough for modern yet. If it ever does become, energy stompy could be a thing
I'd drop Dismember for Fatal Push in those decks all day. Heck, I'd ditch Dismember for Fatal Push in BGx, BWx, and BRx decks in general (UB still needs removal for 5+-cmc stuff). I'm sick of losing 4 life to aggro decks on Turns 1-2.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Path, bolt, push, goyf, snapcaster mage and thought knot seer: Choose your colours ladies and gentelmen.
450 decks played Dismember MD (13.5% of the decks), but 2/3 are Bant Eldrazi and Infect, so they're not interested in a switch since they don't run black mana. Remains ~4%.
130 decks played either of Disfigure, Throat, Blade, Cut, etc... MD (~4%) and will make the cut instantly.
So, among the existing performing decks, which contains Abzan, UB Faeries, Grixis (Delver or Control), BW Tokens, monoB Control, we have 8% of the performing decks opting for an easy inclusion of the card.
So we can't state a huge part of the top tier decks are concerned. However it will certainly push these archetypes towards better performances overall.
The big winners are the Tier 3 decks that might start to reshape what happens beneath the Top Tier area. Which is great, right ?
Sultai, Esper, Bridge decks, aggro decks...
Can you imagine 6 flyers for 4 mana?
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I dont really think I need to go into it why its good. Its not really making many current tier 1 decks good. All those are fast aggro. It helps the reactive ones actually do things. You actually have a main deck reason to want to be in a reactive black deck now. Wouldnt be suprised to see snap decks start to be close to tier 1 off this alone.
Seriously, the only vaild comment I can make about this is how glad I am that its uncommon.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
David Ochoa: "Mono-bacon!..."
It does a poor mans lord impression. But the decks that will want it can abuse the counter more than not. Rage forger and shamanism can do this better than most.
Aven Mindcensor just got better... Explosives and Bombs.
Fear not I am almost certain this will be an FNM promo.
Savra, Queen of the Golgari (Green Black Control with Graveyard Advantages)
Standard
Probably Mono Red Sligh
Modern
Dredge
Legacy
Dredge
BG, UB, and BUG are the decks need helps in Modern, and push is one of the card they are looking for.
Snap + push can do similar thing as snap + bolt.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
But bolt cannot kill Goyf, that is the difference.
I am not saying that push is as powerful as bolt, but push can do something that cannot be done by bolt.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Now that Fatal Push exists, the deck has a 1-mana removal spell that doesn't suck against cheap aggressive creatures or mana dorks. It could probably be reworked to cut white and save a few life here and there. Collective Brutality can replace Timely Reinforcements in the SB against Burn, and you can go back to playing Snapcaster Mage instead of Lingering Souls main. Think Snap-Push or Snap-Stubborn Denial with ferocious.
Best way to beat people playing the new Fatal Push card? Play 8 delve creatures.
| Ad Nauseam
| Infect
Big Johnny.
I'm kinda just jumping to the end of the thread here to say this, so sorry if I'm repeating an earlier point, but Fatal Push still shares some flaws with Smother, a card I love but have benched not too long ago because of the liability that is targeting creatures of cmc 3 and below (IT'S ALL FUN AND GAMES UNTIL SOMEONE WHIPS KALITAS OUT ON YOU, JUST SAYING).
Now, with Revolt active, you get, ignoring the fringe cases where regeneration matters, a card that outperforms Smother where it counts: a single Black mana clowns anything on curve for the first four turns of the game. Without Revolt, you're limited to 2cmc and below, worse than Smother but acceptable for the reduced cost, and still totally a card worth playing when you need to kill stuff on the cheap and aren't in colors that have a better baseline. Try naming a card you'd cast Disfigure on that would survive an unrevolted Fatal Push, it's not exactly a large list.
To draw from a somewhat unrelated concept, Fatal Push is the low half of a high-low mix for Black-inclusive removal. It's cheap, and it hits a relevant range of targets. It doesn't cover everything on its own, but if you pair it with something that excels a few turns into the game like Murderous Cut then you get a really good removal suite going on.
Positive attitude aside for a minute, the fact is that being in the Smother school of cmc-matters spell design has relevant liabilities, and sometimes bad draws combined with poor sequencing leave you staring down the wrong half of a deck like Eldrazi with cards that aren't going to touch them.
But really, Fatal Push helps to bring Black's removal options up to par with the hand disruption combo of Inquisition of Kozilek plus Thoughtseize, which improves the color's ability to address threats in a resource-equitable fashion without necessarily requiring the addition of other colors (or playing Dismember and shooting yourself in the face for a lot of life just to stop the big fatty from out of nowhere).
TL/DR: GOOD CARD, WOULD SABOTAGE DRAFT TO PICK UP.
Agree that Smother is unplayable. But the difference between 1 and 2 mana in Modern is so massive that FP would probably have been fringe playable WITHOUT revolt. With revolt, it's clearly an all-star. The only legitimate wrench in FP's dominance is Bant Eldrazi, a Tier 1 midrange deck with tons of creatures at CMC >= 3. I'm a tiny bit nervous about that because Bant Eldrazi was already such a good deck, but also think it will turn out okay given how effective FP is elsewhere.
Also, the Disfigure comparison doesn't hold up at all.
It's actually a very large and very relevant list. Disfigure doesn't kill Nacatl, Ravager with food, any Affinity creature with Ravager on the board, any Infect creature if they have a non-Vines pump spell, Death's Shadow, Scavenging Ooze with food, Grim Flayer with delirium, Monastery Swiftspear with even one prowess trigger, or Tarmogoyf. That's a really damning list for poor Disfigure. FP hits all that AND all the Disfigure targets (Guide, Birds, Hierarch, etc.). That's more than enough to make it playable.
I agree with your TLDR, but many of the points before that are off-base.
Let me rephrase:
Stuff that Disfigure kills, but that Fatal Push whiffs on unless you have Revolt active. In other words, cards of cmc above 2 with toughness <= 2.
Or, to properly invoke the fringe scenario that I had in mind when making that comment: Imagine the world where Twin is still legal and for some bizarre situation you're staring down Pestermite.
But yeah there was probably about 3 or so extra lines I could've inserted in there to properly transition from talking about FP to relating it to Disfigure. Disfigure was up until now the go to low end of removal, cheap in cost and able to snipe a few things without also costing you some other resource (like Dismember, or Ulcerate, or Vendetta...). At the same time, it has flaws, like the numerous targets you list where it only amounts to being a debuff rather than straight up removal. What I meant to convey was that Fatal Push does a better job of being low end removal, because it looks at cmc, and <=2cmc already gets you a good number of targets. The amount of times you'll ever go "man I wish my unrevolted Fatal Push was a Disfigure" amount to, again, the hypothetical world where Twin is unbanned and you had to answer a Pestermite, and that's one of those fringe cases that tend to be ignored when talking about a card's performance.
EDIT:
ALSO VENDILION CLIQUE.
A CARD THAT ACTUALLY MATTERS.
It hits almost everything except tron, baby eldrazi and grixis delver
If Twin is ever legalized, the card becomes a lot worse. That is the only metagame scenario where I can see "Oh man, I wish FP was Disfigure" happening with some regularity. In this current metagame, however, there are WAY more times we'd say "Phew, I'm glad this FP isn't Disfigure." Or, more importantly, "Holy *****, FP is so good."
It depends on how consistently you can revolt, what the choice Twin build ends up being, and how the disruption war could play out, because if I can revolt FP then I am totally comfortable with it over Disfigure since the last thing I normally expect from a Twin deck is a spell of cmc greater than 4.
Hell, I'm more comfortable with FP over Smother in that matchup because FP doesn't get hit by Spell Snare! Back when I played Boros, the two cards that always peeved me off from Twin builds were Spell Snares (almost killed the entire idea of resolving 2cmc spells that weren't instant speed) and Deceiver Exarch (4 toughness is the worst thing to be staring at when you're playing a ton of Bolt effects).
But again, among other things it depends on how consistently you can revolt. I'm playing Faeries at the moment and while the idea of chumping with Bitterblossom tokens has been brought up in an earlier post, the solution I had in mind was to up the fetchland count, incidental life loss from cracking fetches doesn't mean much as long as you win the game at above 0 life (plus it makes Murderous Cut marginally better).
I think the notion of "maybe I want Disfigure over FP against Twin-like decks" is more a thing when Kiki-Jiki is a quantity, but even then if you're against an opponent intending to make arbitrarily large numbers of creature copy tokens, enabling revolt and aiming FP at the creature being copied should get the job done more often than not (as long as it isn't Zealous Conscripts).
Finally a powerful rogue for my "BU Rogues" brew
A creature with haste and a free sac outlet for indestructibility is something to consider.
Also has a +1/+1 counters matters ability going on. Probably not competitive, but cheap enough with Haste to dig a little deeper.
| Ad Nauseam
| Infect
Big Johnny.