To be fair, a player with lower skill level than those two guys will make mistakes and thus make the overall match-up shorter. Also, people are conceding in the Swiss, if they are seeing no out, which was here not the case (game 1 Kevin should have conceded, since he was basically locked out).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Also, could someone explain to me how Infect beat Jund? Although I've never played the matchup, it would seem that Infect would be easier than Bogles since it opens up removal. Are Infect's speed and low cost in spells good enough to give a big nod?
Pretty much. Aside from bolt Jund's removal is far less mana efficient. So unless you can punch a hole in their hand with discard they will beat you on the stack more often than not. Overall the matchup is still pretty even, to maybe in junds favor.
Also the comment on long matches seems more indicative of a problem of tournament magic in general, and doesn't speak to the particular decks or format. Weaker players play slower, and when you compound this with weak players playing decks they aren't efficient with you can run into matches that leave a sour taste in your mouth. However unless you actually give each player a physical clock (like mtgo) then you can't explicitly define slow play rules lest they become abused (ie. constantly calling a judge in very complicated board states..etc, etc).
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Just realized that Peter Ingram's part of the bracket had him face both of his team members in the top 8 and 4. If he had won in the top 4, he would have faced a 3rd teammate. If he won that, they may have had to give him Jim Davis's "C" from his jersey.
Also, could someone explain to me how Infect beat Jund? Although I've never played the matchup, it would seem that Infect would be easier than Bogles since it opens up removal. Are Infect's speed and low cost in spells good enough to give a big nod?
Jund has a favorable matchup against Infect but it's not like it's a bye or anything. And Infect is the only deck whose relevant threats can all be killed by Abrupt Decay but who can actually counter Abrupt Decay (Vines of Vastwood).
That's kind of what I figured. I would assume that Gitaxian Probe is pretty amazing here because it will show the makeup of the Jund player's hand and give you your best line, outside of very few draws by Jund because Infect is so quick. I guess there are a lot of factors, but the sheer speed of the deck (just like Affinity) gives it a chance in any matchup. I just remember the days of good ole Twin that kept most players from playing Infect on a regular basis.
I'm just wondering if some day people will look back at Infect the way that they looked at Bloom Titan in its initial stages...
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I'm just wondering if some day people will look back at Infect the way that they looked at Bloom Titan in its initial stages...
Infect is probably fine. If anything needs to go it's Become Immense, but even then the results just aren't there to suggest it's a problem. Infect is a good deck and it has some explosive hands but it's not broken.
Infect is one of the decks I play a lot of, and the key weakness to the deck is that it needs just the right mix of everything: Evasion, pump, creatures, protection, and mana. The deck plays a lot of dual purpose cards for that reason, Hierarch as pump/mana, vines as pump/protection, and so on. If you can figure out which element is the weak link in their hand (or correctly predict which they won't draw) you can make the whole thing fall apart.
Wow I'm surprised Grixis Delver took it. I made one from my Legacy deck long ago, and it never seemed to work out. Guess you put it in the hands of a pro and they know what they're doing. Glad it took it. Maybe I'll sleeve mine back up.
I'm just wondering if some day people will look back at Infect the way that they looked at Bloom Titan in its initial stages...
Infect is probably fine. If anything needs to go it's Become Immense, but even then the results just aren't there to suggest it's a problem. Infect is a good deck and it has some explosive hands but it's not broken.
Infect is one of the decks I play a lot of, and the key weakness to the deck is that it needs just the right mix of everything: Evasion, pump, creatures, protection, and mana. The deck plays a lot of dual purpose cards for that reason, Hierarch as pump/mana, vines as pump/protection, and so on. If you can figure out which element is the weak link in their hand (or correctly predict which they won't draw) you can make the whole thing fall apart.
I agree.
But to play Devil's Advocate, didn't Bloom Titan need a right mix of everything as well? Primeval Titan/Summoner's Pact/Hive Mind, Summer Bloom, Amulet of Vigor, 1 mana land, and bounceland (Simic Growth Chamber)? I guess the resilience to creature removal with Tolaria West made it too strong as opposed to Infect drawing another creature and rebuilding. Would the opponent getting to respond after Hive Mind resolved from the stack first, thus being able to Disenchant before a Pact went off, have made it okay? Now I'm just rambling. I always thought of Bloom Titan as a police deck that kept Jund, Tron, or Burn from being too powerful, but had trouble with Twin/Infect/Affinity, although I will see many dispute the last one. It also kept a lot of glass cannon combo decks from being played since it was just more consistent. Okay, I'll stop there...with the Devil's Advocate
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Not A SINGLE affinity deck in the top 32, how come? Wasn't that supposed to be a tier 1? It's the only "tier 1" deck with no representative in top 32.
I'm not sure what happened to Affinity, as it definitely is still a strong deck and the added hate after the Sword of the Meek unban has died down quite a bit. But I will say that UWR Nahiri should have a pretty good matchup against it. UWR Nahiri has many tools that Twin had when Twin abused Affinity, except that it doesn't win out of nowhere on turn 4. But it has more defensive tools with Lightning Helix and Path to Exile. Nahiri can get something in a pinch as well, although it's possible some number get sided out. Don't get me wrong - Etched Champion is much more of a beast against UWR since they can't combo as quickly and 15 damage and 6 permanents doesn't always kill Affinity, but Affinity really needs to get some quick hits in before Lightning Helix and other removal starts pulling UWR back.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Quite a lot less tier 2- decks than I would have liked, but Grixis Delver won it and Ad Nauseam sneaked into T32.
Jeskai Nahiri is a real deck. And the two copies that T8ed did so with 3 Ancestral Vision main. Oh no, how did they even manage that, Modern is a turn 4 format, they should die before it unsuspends. And Nahiri is a 4 mana planeswalker, like a certain Jace, they should die as soon as they tap out for it, wtf is going on???
I've said it before and I'll say it again: you are not playing a deck with 24 lands and 36 Ancestral Vision, you're playing a deck with 24 lands, 4 Ancestral Vision, and a good number of Bolts, Helixes, Paths, counterspells to help you stay alive. (Well, 23 lands and 3 AV, but the numbers are flexible.)
I'm almost ready to call Nahiri the real deal. She was strong in Dallas and the meta should have been ready for her. We may finally have another next level walker in the format. Not certain yet, but putting 2 in the top 8 is a big step in the right direction. She actually could even be a contributing factor in the lack of affinity since she is main deck hate for it. Perhaps there are now too many decks that have main deck solutions at tier one for affinity to stay viable? I doubt it since the deck can easily win through hate.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Something to note: 7 out of 10 Jund decks got into top 32 (85 players day 2).
Greetings,
Kathal
For me that link comes directly back to this page...
Than copy it into your address bar. The link function is kinda broken here (since the switch over to Curse), hence I can do little against it (sometimes it works, sometimes not, but basically, if the link is long, than it has a high chance to not work directly).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Than copy it into your address bar. The link function is kinda broken here (since the switch over to Curse), hence I can do little against it (sometimes it works, sometimes not, but basically, if the link is long, than it has a high chance to not work directly).
Greetings,
Kathal
I've been doing some tinkering to find out the cause of this. It's just an issue of formatting, some of them work and some don't. You might want to quote this post so that you can see what is going on - what you see is NOT what you get.
Note the square braces around C1. The forum seems to think it's the start of a tag. You'll get this if you copy the link directly from someone's post instead of the address bar, or instead of quoting the person and copying the link from the post editor.
So I've been reading the results of the open and I can't help but notice that affinity was no where to be found. Admittedly, I haven't been keeping up much with the meta, but it seems as though the old aggro standby has been eclipsed of late. Is there a clear reason why? (Other than the inclusion of Stony Silence in every board that can run it) Is it as Ayiluss says, that the presence of UWR control and its sweeper effects? I'm just a lay person, but it seems that affinity is a strong enough deck to take on that particular challenge.
There hasn't been a drop off in my local meta (about 4 shops) of robots, I was just wondering why it seems like so few of the experts have been running the deck of late.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your arms and die for nothing, or hold them fast and die for something.
Just realized that Peter Ingram's part of the bracket had him face both of his team members in the top 8 and 4. If he had won in the top 4, he would have faced a 3rd teammate. If he won that, they may have had to give him Jim Davis's "C" from his jersey.
Also, could someone explain to me how Infect beat Jund? Although I've never played the matchup, it would seem that Infect would be easier than Bogles since it opens up removal. Are Infect's speed and low cost in spells good enough to give a big nod?
Infect has godhands that no deck is able to beat, it's like some combo decks, when the other guy is on the play with that T2 lottery winning hand, you might never even have a chance...
What are these "godhands" that no deck is able to beat? Because that seems a rather bold statement.
I'm proud of how the B/G/x archetype did. Jund made top 4, Abzan company made top 8. and there were a handful of other Jund lists that made top 32. yay, team
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My posts end threads
Decks
Modern BGR Jund RGB BW Eldrazi and Taxes WB BWGAbzan CompanyGWB
There are no "godhands" just hands, which require you 4+ pieces of interaction to beat them on turn 3, which most decks simply cannot do.
However, there are some "godhands" from something like Griselbanned, where you just lose, regardless on how good your hand is (exception is something like 3 Surgical Extractions).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
If y'all are wondering what happened to Affinity, it's most likely that people were prepared for it. It's very hard to lose to Affinity if you have 2+ slots dedicated to the matchup. It also seemed that the aggro decks of choice in Dallas were Burn and Nacatl Zoo. Everyone on my team along with myself played against each of those matchups once (I played Burn twice and had one matchup against both Bushwhacker Zoo and Smiter Zoo), which means that the Day 1 meta was probably 30+% Naya. If the aggro players were leaning toward Naya, that cuts some of the metashare away from Affinity, a deck that sees a lot of hate in the sideboard.
In other news, I went 6-3 with Skred Red on Day 1, taking 164th place. Wish I could've Day 2'ed and caused a ruckus with my rogue list, but oh well. My last loss was against a Bogles player, which is fairly unwinnable for a Mono-Red deck due to the absolute lack of enchantment hate (and T2 Stony Silence both games from my opponent that just shut down my Skite).
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Modern: Mono-U Tron, Skred
Legacy: ANT, Death and Taxes
EDH: Jori En, Ruin Diver Fast Combo
Pauper: Affinity
i really don't know why you think that Jeskai needs AV or Nahiri to win, Jeskai was always slightly favored,now it's clearly favored, i mean G1 Jund has like ~10 straight up bad cards while all it's creatures save goyf and very late ooze are boltable, while more importantly Jeskai is the bigger deck, snap, cryptic and a way to kill goyf are really all you need for this MU, in fact if the MU was not already in Jeskai's favor more Jeskai pilots would play AV, they don't because they don't need it
truly the only realistic way for Jund to beat Jeskai G1 is discard+lotv, simply not drawing both of those or having your lotv countered might as well mean game
That's not true, before AV and Nahiri Jund was slightly favoured in the matchup. Yes Nahiri is problem as well as AV is but I've won each game so far where they didn't draw AV or if I had an answer to Nahiri. I though both are very bad matchups for Jund after testings I can say neither Jeskai Nahiri neither Grixis control are that bad. Yes Jund is underdog against them at least game 1 but it has good sideboard cards to make them better after game 1. It's definitely harder now but I was never afraid of Jeskai before AV and Nahiri but now it's different. I've also beat 1 AV plenty of times but it's true that you can't beat more than 1. Also the need of LoTV and discard against Jeskai is obvious as it was before B&R update, you have always needed them to beat control not just now. If you don't draw them but draw removal instead you just lose.
again i really have no idea why you think this, i have a hilarious winrate against all forms of BGx with my Jeskai, while i have been losing more than i've been winning against all forms of control with my Jund, Esper, Azorious, Jeskai, Grixis i have horror tales to say against all of those
i mean let's start from the begining,
what is Jund? it's a black based attrition midrange deck and one of the most removal heavy decks in the format
what is Jeskai, it's a heavy control deck that runs almost creatureless and does not even need actual creatures to win the game, see the mismatch already?
against what decks does Jund like to be playing with? 2 types: a)small creature based decks that get wrecked by bolt and stonewalled by goyf while often cannot answer confidant, b) glass cannon combos that just lose to discard
against what decks does Jund hate playing agaist: anything that goes bigger than it (see Colonnade,Nahiri,Elspeth,Keranos,Cryptic etc)
there are so many keepable Jund hands that just suck vs Jeskai, (essentially all removal heavy hands and all that rely on confidant/ooze/ravine as wincons) while to win you need a specific hand that starts with disruption, beats with goyf and pressures with lotv, any of those missing and you're in trouble
why would this MU be favorable for Jund really?
I don't want to argue with you about this but LoTV and discard and good threats make this mu slightly in Jund's favour. I had positive record pre bannings and I have positive record against Jeskai with Jund post band too although I admit Jund is underdog now but it's terrible mu. Game 1 is though because Jund has a lot of cards that are useless in this mu but it gets better postboard when you board out bad cards and bring in cards that actually do something in this mu.
This is absolutely false. There is no universe where Jund is still favored against an AV/Nahiri deck. Before those cards became modern cards Jund was advantaged but it's a very healthy match-up for Jeskai, so much so that they don't need to run ANY hate cards in the sideboard.
I don't want to argue with you about this but LoTV and discard and good threats make this mu slightly in Jund's favour. I had positive record pre bannings and I have positive record against Jeskai with Jund post band too although I admit Jund is underdog now but it's terrible mu. Game 1 is though because Jund has a lot of cards that are useless in this mu but it gets better postboard when you board out bad cards and bring in cards that actually do something in this mu.
This is absolutely false. There is no universe where Jund is still favored against an AV/Nahiri deck. Before those cards became modern cards Jund was advantaged but it's a very healthy match-up for Jeskai, so much so that they don't need to run ANY hate cards in the sideboard.
I've never said that Jund is favoured against Jeskai Nahiri (looking throug entire match) but postboard games aren't that bad considering that Jund has some decent tools to fight blue decks. It makes sense however that Jund isn't favoured against Jeskai anymore because Jeskai got two decent tools that are both good against decks like Jund while Jund didn't get anything but it was favoured before AV and Nahiri. Now it's underdog but like I said postboard at least games are close imo with all the cards Jund has access to and the mu is still very winnable for Jund considering my experiences (as I said I have positive record against it and it feels pretty close postboard at least).
Edit: I just noticed that I said the mu is in Jund's favour-I meant that it was in Jund's favour but it's not anymore. My mistake and I'm sorry for it, I adited it.
Jund was favoured vs jeskai?
All blue decks were slightly favoured against jund.
Running three cryptic commands, snapping it back almost ends the game. Lots of removeal were dead vs jeskai as well. Kozilek was medium as well.
And blue decks always had the upper hand vs jund because of the I'm build 2 for 1s. They could lose though.
I've never had bigger troubles with Jeskai before AV but AV changes that. Mu is bad but it's still very winnable (it's not even near as bad as Tron, Dredgevine, Living End or RG Valakut Ramp are). It depends on the draws though. I have won every single game so far if they didn't draw AV but if they do this changes things. One is hard to beat but possible, more than one is gg.
I agree with you that Jund used to be favored but it was a live match.
If y'all are wondering what happened to Affinity, it's most likely that people were prepared for it. It's very hard to lose to Affinity if you have 2+ slots dedicated to the matchup. It also seemed that the aggro decks of choice in Dallas were Burn and Nacatl Zoo. Everyone on my team along with myself played against each of those matchups once (I played Burn twice and had one matchup against both Bushwhacker Zoo and Smiter Zoo), which means that the Day 1 meta was probably 30+% Naya. If the aggro players were leaning toward Naya, that cuts some of the metashare away from Affinity, a deck that sees a lot of hate in the sideboard.
In other news, I went 6-3 with Skred Red on Day 1, taking 164th place. Wish I could've Day 2'ed and caused a ruckus with my rogue list, but oh well. My last loss was against a Bogles player, which is fairly unwinnable for a Mono-Red deck due to the absolute lack of enchantment hate (and T2 Stony Silence both games from my opponent that just shut down my Skite).
See I didn't see either of those decks at all day 1. Was kind of hoping to see Nacatl Zoo since I have a decent matchup against it. I went 3-6 sadly. A couple of my friends did well though, one of them was on Skred, one on jeskai superfirends, one on Abzan company, and one on Grixis Control. I was on mono-red control and had just a ton of bad draws most of the day.
R1 vs Grixis Bubblehulk, Lost in 2
R2 vs GR Tron, Lost in 2
R3 vs GR Tron, Lost in 3
R4 vs White Weenies, Won in 3
R5 vs Abzan Company, Lost in 3
R6 vs UG Infect, Lost in 3
R7 vs Grixis Control, Lost in 2
R8 vs Grixis Control, Won in 3
R9 vs Elves, Won in 3
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
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Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Something to note: 7 out of 10 Jund decks got into top 32 (85 players day 2).
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Pretty much. Aside from bolt Jund's removal is far less mana efficient. So unless you can punch a hole in their hand with discard they will beat you on the stack more often than not. Overall the matchup is still pretty even, to maybe in junds favor.
Also the comment on long matches seems more indicative of a problem of tournament magic in general, and doesn't speak to the particular decks or format. Weaker players play slower, and when you compound this with weak players playing decks they aren't efficient with you can run into matches that leave a sour taste in your mouth. However unless you actually give each player a physical clock (like mtgo) then you can't explicitly define slow play rules lest they become abused (ie. constantly calling a judge in very complicated board states..etc, etc).
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
I'm just wondering if some day people will look back at Infect the way that they looked at Bloom Titan in its initial stages...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Infect is probably fine. If anything needs to go it's Become Immense, but even then the results just aren't there to suggest it's a problem. Infect is a good deck and it has some explosive hands but it's not broken.
Infect is one of the decks I play a lot of, and the key weakness to the deck is that it needs just the right mix of everything: Evasion, pump, creatures, protection, and mana. The deck plays a lot of dual purpose cards for that reason, Hierarch as pump/mana, vines as pump/protection, and so on. If you can figure out which element is the weak link in their hand (or correctly predict which they won't draw) you can make the whole thing fall apart.
I agree.
But to play Devil's Advocate, didn't Bloom Titan need a right mix of everything as well? Primeval Titan/Summoner's Pact/Hive Mind, Summer Bloom, Amulet of Vigor, 1 mana land, and bounceland (Simic Growth Chamber)? I guess the resilience to creature removal with Tolaria West made it too strong as opposed to Infect drawing another creature and rebuilding. Would the opponent getting to respond after Hive Mind resolved from the stack first, thus being able to Disenchant before a Pact went off, have made it okay? Now I'm just rambling. I always thought of Bloom Titan as a police deck that kept Jund, Tron, or Burn from being too powerful, but had trouble with Twin/Infect/Affinity, although I will see many dispute the last one. It also kept a lot of glass cannon combo decks from being played since it was just more consistent. Okay, I'll stop there...with the Devil's Advocate
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I'm not sure what happened to Affinity, as it definitely is still a strong deck and the added hate after the Sword of the Meek unban has died down quite a bit. But I will say that UWR Nahiri should have a pretty good matchup against it. UWR Nahiri has many tools that Twin had when Twin abused Affinity, except that it doesn't win out of nowhere on turn 4. But it has more defensive tools with Lightning Helix and Path to Exile. Nahiri can get something in a pinch as well, although it's possible some number get sided out. Don't get me wrong - Etched Champion is much more of a beast against UWR since they can't combo as quickly and 15 damage and 6 permanents doesn't always kill Affinity, but Affinity really needs to get some quick hits in before Lightning Helix and other removal starts pulling UWR back.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)For me that link comes directly back to this page...
Jeskai Nahiri is a real deck. And the two copies that T8ed did so with 3 Ancestral Vision main. Oh no, how did they even manage that, Modern is a turn 4 format, they should die before it unsuspends. And Nahiri is a 4 mana planeswalker, like a certain Jace, they should die as soon as they tap out for it, wtf is going on???
I've said it before and I'll say it again: you are not playing a deck with 24 lands and 36 Ancestral Vision, you're playing a deck with 24 lands, 4 Ancestral Vision, and a good number of Bolts, Helixes, Paths, counterspells to help you stay alive. (Well, 23 lands and 3 AV, but the numbers are flexible.)
| Ad Nauseam
| Infect
Big Johnny.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Than copy it into your address bar. The link function is kinda broken here (since the switch over to Curse), hence I can do little against it (sometimes it works, sometimes not, but basically, if the link is long, than it has a high chance to not work directly).
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
This works (%5B = left square brace, %5D = right square brace):
http://sales.starcitygames.com//deckdatabase/deckshow.php?&t[C1]=28&start_date=06/25/2016&end_date=06/26/2016&start=1&finish=32&city=Dallas&limit=32
This also works (<ampersand>amp; = &):
http://sales.starcitygames.com/deckdatabase/deckshow.php?&t[C1]=28&start_date=06/25/2016&end_date=06/26/2016&start=1&finish=32&city=Dallas&limit=32
This doesn't work:
http://sales.starcitygames.com//deckdatabase/deckshow.php?&t[C1]=28&start_date=06/25/2016&end_date=06/26/2016&start=1&finish=32&city=Dallas&limit=32
Note the square braces around C1. The forum seems to think it's the start of a tag. You'll get this if you copy the link directly from someone's post instead of the address bar, or instead of quoting the person and copying the link from the post editor.
This also doesn't work (you don't need url tags):
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| Ad Nauseam
| Infect
Big Johnny.
There hasn't been a drop off in my local meta (about 4 shops) of robots, I was just wondering why it seems like so few of the experts have been running the deck of late.
Decks
Modern
BGR Jund RGB
BW Eldrazi and Taxes WB
BWGAbzan Company GWB
Mtgo Modern
G Company Elves G
However, there are some "godhands" from something like Griselbanned, where you just lose, regardless on how good your hand is (exception is something like 3 Surgical Extractions).
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
In other news, I went 6-3 with Skred Red on Day 1, taking 164th place. Wish I could've Day 2'ed and caused a ruckus with my rogue list, but oh well. My last loss was against a Bogles player, which is fairly unwinnable for a Mono-Red deck due to the absolute lack of enchantment hate (and T2 Stony Silence both games from my opponent that just shut down my Skite).
Legacy: ANT, Death and Taxes
EDH: Jori En, Ruin Diver Fast Combo
Pauper: Affinity
This is absolutely false. There is no universe where Jund is still favored against an AV/Nahiri deck. Before those cards became modern cards Jund was advantaged but it's a very healthy match-up for Jeskai, so much so that they don't need to run ANY hate cards in the sideboard.
I agree with you that Jund used to be favored but it was a live match.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
See I didn't see either of those decks at all day 1. Was kind of hoping to see Nacatl Zoo since I have a decent matchup against it. I went 3-6 sadly. A couple of my friends did well though, one of them was on Skred, one on jeskai superfirends, one on Abzan company, and one on Grixis Control. I was on mono-red control and had just a ton of bad draws most of the day.
R1 vs Grixis Bubblehulk, Lost in 2
R2 vs GR Tron, Lost in 2
R3 vs GR Tron, Lost in 3
R4 vs White Weenies, Won in 3
R5 vs Abzan Company, Lost in 3
R6 vs UG Infect, Lost in 3
R7 vs Grixis Control, Lost in 2
R8 vs Grixis Control, Won in 3
R9 vs Elves, Won in 3
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)