I just don't understand how people can think the Eldrazi are just beatable and people are too lazy or uncreative to do so. Just look at these metagame stats from SCG Louisville until today! This doesn't even include the Pro Tour and its immediate aftermath: it's 2/14 through present with N=29 events and 227 decks.
Anyone who thinks that's not indicative of a SERIOUS metagame problem is either being dishonest with themselves or with the community.
The question is why is eldrazi making up so much of the metagame? The deck is strong but I think it is because of other factors. The deck is cheaper than any other competative modern deck as of right now. Not to mention the people that bought in before all the prices spiked. Majority of the cards can be pulled from the most recent set in print. The other cards are also from sets less than 5 years old.
It is just a perfect storm of cheap deck to build, easy cards to get, the deck is strong, and a brand new deck. Innovate and beat it. It is doable.
Did you miss the story where my Eldrazi opponent mulliganed to 2, I Spreading Seas his turn 1 Eldrazi Temple, and STILL lost? The deck is absurd. You think you can beat a deck of undercosted 2-for-1s that play under your curve and out value EVERYTHING you play? Geist of Saint Traft looks downright pedestrian compared to a turn 3 Reality Smasher.
In the history of magic. The most common cards that get banned or warp formats involve cheating mana or drawing cards. Look at vintage the most powerful of all formats. The power 9 have 6 cards that cheat mana. The other 3 involve taking an extra turn or drawing an absurd number of cards for very little mama. Treasure Cruise and Dig Through Time cheat mana to draw cards banned in modern and legacy and restricted in vintage.
Eye at the worst cheats 2 mana, but commonly is used for 4. And then can draw you a specific card later in the game. It cheats mana and draws cards. But unlike TC and DTT, it cheats mana to play multiple, large threats a turn early.
Temple doesn't draw cards but it cheats mana for oppressive plays. Temple is probably the least offensive card, but allowing temple stills allows for turn 2 TKS and turn 3 Smasher which are oppressive. Consider the setup needed to play a turn 2 Gurmag Angler or Tasigur vs what eldrazi can do and chain TKS without further setup. If we compare to the legacy sol lands, Ancient Tomb and City of Traitors, the only downside is it forces you to play eldrazi, which used to be pretty poor outside of CMC 8 or higher, versus playing no new lands or paying 2 life with each activation.
I picked up eldrazi after seeing that you could process any exiled card and that mechanic fascinated me. I want the eldrazi decks to survive and I guess I enjoy winning too. But Eye and Temple need to go. Much like Pod, as time goes on more broken eldrazi will be printed and the lands will become more and more broken. It saddens me, but it is true.
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Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
If WotC does end up banning Eye, then another popular deck would be hit hard: Tron. I don't know if WotC would allow TWO whole archetypes to just vanish from play. Unless they are both somehow playable even after Eye being banned.
Tron was disgustingly powerful with the new Ulamog. It was the worst matchup for the the processor version of the deck. With Oath the acceleration eye gives to the new eldrazi essentially aggros out Tron.
Eye still allows for turn 3 lethal. 2 mimic, skyspawner, smasher. Granted leaving eye doesn't hurt Tron and it does slow Eldrazi down, but I don't think will stop the aggro as dropping multiple mimics and endless ones on turn 1 will consistently happen.
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Current Decks
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No idea because my favorite decks keep getting banned or having the rules changed against them
I just don't understand how people can think the Eldrazi are just beatable and people are too lazy or uncreative to do so. Just look at these metagame stats from SCG Louisville until today! This doesn't even include the Pro Tour and its immediate aftermath: it's 2/14 through present with N=29 events and 227 decks.
You're saying that with the extensive testing you have done on these brand new decks? I'm sorry but if a large chunk of magic community can get up in arms around 2 weeks of results which tampered off near the end I don't think it is ok to flatly dismiss options people put forward as good match ups. The Abzan deck seems like a really solid anti eldrazi version of an already established archetype, why shouldn't we test it out? At the least you should try and separate if the deck is good or if Craig is just good before you say no.
Oh, you're looking for someone who has actually tested.
I have. Abzan has a terribly poor match up against Eldrazi, and by terribly I mean something like 8-2 in Eldrazi's favor (BW Aggro).
List of decks and approx. win % my team and I have pitted against Eldrazi Aggro:
8rack - 40%
Jund - 40%
Burn - 0% (lol TKS)
Coco Zoo - 30%
Merfolk - 50% (t1 Vial or Bust)
Bogles - 30%
Abzan - 20%
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Tron will still be playable Eye was only ever a value land. Will it suck that they can't search up wurmcoils back to back sure but it doesn't kill the deck
I've been playing around putting eldrazi in different non-tribal decks and I think they can find home in other archetypes. The issue as I see it is that Eldrazi just stink at any role besides beating people down. They had an interesting idea with ingest and processing exiled cards, but it just isn't good in practice. People want mechanics that have rewarding interactions, like undying + hardened scales or Anafenza, kin-tree spirit + Retribution of the Ancients or ooze flux.
I'm not saying eldrazi processors is a bad deck, but it does take an awful lot of graveyard exile tech to make it work. That and people seem to be phobic of trying out milling as a means to get cards into the yard. Hedron Crab people!
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Processor was a midrange deck that ran discard. It has plenty of ways of getting cards into the yard. Mixed with fetch lands in the era of Twin there were plenty of cards in yards.
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No idea because my favorite decks keep getting banned or having the rules changed against them
I just don't understand how people can think the Eldrazi are just beatable and people are too lazy or uncreative to do so. Just look at these metagame stats from SCG Louisville until today! This doesn't even include the Pro Tour and its immediate aftermath: it's 2/14 through present with N=29 events and 227 decks.
Anyone who thinks that's not indicative of a SERIOUS metagame problem is either being dishonest with themselves or with the community.
The question is why is eldrazi making up so much of the metagame? The deck is strong but I think it is because of other factors. The deck is cheaper than any other competative modern deck as of right now. Not to mention the people that bought in before all the prices spiked. Majority of the cards can be pulled from the most recent set in print. The other cards are also from sets less than 5 years old.
It is just a perfect storm of cheap deck to build, easy cards to get, the deck is strong, and a brand new deck. Innovate and beat it. It is doable.
Did you miss the story where my Eldrazi opponent mulliganed to 2, I Spreading Seas his turn 1 Eldrazi Temple, and STILL lost? The deck is absurd. You think you can beat a deck of undercosted 2-for-1s that play under your curve and out value EVERYTHING you play? Geist of Saint Traft looks downright pedestrian compared to a turn 3 Reality Smasher.
No offense, but if you lost to a player who mulliganed to 2, you might want to look at building a new deck. If you played spreading seas on his temple and he top decked an eye, that means he had one card in hand with 3 available mana for eldrazi. That's not even enough for a thought knot. You said he also used a gut shot which is another turn's draw wasted. IMO that speaks way more to the inefficiency of your deck than it does to the power of eldrazi.
I just don't understand how people can think the Eldrazi are just beatable and people are too lazy or uncreative to do so. Just look at these metagame stats from SCG Louisville until today! This doesn't even include the Pro Tour and its immediate aftermath: it's 2/14 through present with N=29 events and 227 decks.
Anyone who thinks that's not indicative of a SERIOUS metagame problem is either being dishonest with themselves or with the community.
The question is why is eldrazi making up so much of the metagame? The deck is strong but I think it is because of other factors. The deck is cheaper than any other competative modern deck as of right now. Not to mention the people that bought in before all the prices spiked. Majority of the cards can be pulled from the most recent set in print. The other cards are also from sets less than 5 years old.
It is just a perfect storm of cheap deck to build, easy cards to get, the deck is strong, and a brand new deck. Innovate and beat it. It is doable.
Did you miss the story where my Eldrazi opponent mulliganed to 2, I Spreading Seas his turn 1 Eldrazi Temple, and STILL lost? The deck is absurd. You think you can beat a deck of undercosted 2-for-1s that play under your curve and out value EVERYTHING you play? Geist of Saint Traft looks downright pedestrian compared to a turn 3 Reality Smasher.
No offense, but if you lost to a player who mulliganed to 2, you might want to look at building a new deck. If you played spreading seas on his temple and he top decked an eye, that means he had one card in hand with 3 available mana for eldrazi. That's not even enough for a thought knot. You said he also used a gut shot which is another turn's draw wasted. IMO that speaks way more to the inefficiency of your deck than it does to the power of eldrazi.
I played this, with a record on mtgo of 24-17 so far (1-5 against Eldrazi). http://tappedout.net/mtg-decks/21-02-16-jeskai-delver/
I had burned him down to 5, but didn't draw enough answers to the threats he was playing. I run 4 paths, and cast 3 of them. Remand only buys me a turn and Pierce doesn't counter creatures. Once he had TKS out and resolved a Displacer, he was able to lock me out of my draw step 3 turns in a row while Smashing my Reality.
I do agree that random artificial constraints are stupid, a.k.a. banning decks because they can consistently win before turn 4 (but after that it is fine). That makes no sense. I do agree with bannings that regulate the health of a game, in the sense that you ban a card to take care of a real problematic deck (as they will likely do with eldrazi). Bloom never was a problem in my opinion, it could win on turn 2... so what? It wasn't even big on the metagame. It shouldn't have been banned. From a deckbuilding standpoint, I agree with the banning of Splinter Twin. I think it was just too unimaginative of a combo that was making its place in every deck and deck combination in a disgusting way. As a problem for the metagame I think it didn't deserve a banning.
Yep, Twin was making its place in every deck and deck combination. That's why we were seeing Tron decks running Twin, and Infect decks running Twin, and... oh, wait, none of that happened.
I've seen this claim made before, but it doesn't make sense. Even accepting some level of hyperbole, what decks were it inserted into that had legitimate success with it? (going 4-0 once on MTGO a few years ago is not legitimate success) There was Living End, and... that's kind of it. And note that Twinning End is generally regarded as a weaker version of Living End anyway. It's true there were different varieties of Twin, like UR Twin, Grixis Twin, and RUG Twin, but that's not Twin getting put into different decks, that's just Twin splashing for different colors. So I have no idea where this argument is coming from.
Long story short, both writers attempted decks heavily teched for the eldrazi match ups but were not able to gain enough percentage points to matter, 50-50 at best as written in the modern nexus article and implied in the SCG article.
The eldrazi shell itself is so strong that it can be easily adjusted to account for hate.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I do agree that random artificial constraints are stupid, a.k.a. banning decks because they can consistently win before turn 4 (but after that it is fine). That makes no sense. I do agree with bannings that regulate the health of a game, in the sense that you ban a card to take care of a real problematic deck (as they will likely do with eldrazi). Bloom never was a problem in my opinion, it could win on turn 2... so what? It wasn't even big on the metagame. It shouldn't have been banned. From a deckbuilding standpoint, I agree with the banning of Splinter Twin. I think it was just too unimaginative of a combo that was making its place in every deck and deck combination in a disgusting way. As a problem for the metagame I think it didn't deserve a banning.
Yep, Twin was making its place in every deck and deck combination. That's why we were seeing Tron decks running Twin, and Infect decks running Twin, and... oh, wait, none of that happened.
I've seen this claim made before, but it doesn't make sense. Even accepting some level of hyperbole, what decks were it inserted into that had legitimate success with it? (going 4-0 once on MTGO a few years ago is not legitimate success) There was Living End, and... that's kind of it. And note that Twinning End is generally regarded as a weaker version of Living End anyway. It's true there were different varieties of Twin, like UR Twin, Grixis Twin, and RUG Twin, but that's not Twin getting put into different decks, that's just Twin splashing for different colors. So I have no idea where this argument is coming from.
I will just give you a quick answer: for starters, if you were playing UR in modern, you probably should be playing twin. You could go without it, like america or grixis control, but everyone would know you're playing weaker versions of your deck, since you lack the 'turn 4 combo' potential. Twin showed up in different flavors: temur, jeskai, grixis, etc. It mixed with other decks: Living end + Twin, Scapeshift + Twin, Faerie + Twin, come on!! The combo was everywhere. Combos that slot in (almost) every place are bad for the game (a reason why painter's servant + grindstone is a banned combo in commander), they are uninmaginative and restrain deckbuilding. If you can't see that, I am deeply sorry.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
it kills the deck. Tron is 50 lands and 10 spells that matter. When you cant have a land to find your spells, the deck fizzles and relies hard on Ancient Stirrings to survive past the midgame. Assuming the game reaches that.
Long story short, both writers attempted decks heavily teched for the eldrazi match ups but were not able to gain enough percentage points to matter, 50-50 at best as written in the modern nexus article and implied in the SCG article.
The eldrazi shell itself is so strong that it can be easily adjusted to account for hate.
Even non-competitive players could see this after U/W eldrazi hit the ground and merfolk was the only match-up that had a chance. I don't mind a deck architype being strong, but I don't want a boring one that has zero game synergies or anything besides just beefy cards becoming the focus of the meta. Decks can have strong cards that also have synergies: The force of will TCG has them in spades and if not for their choice of artwork they'd probably eclypse MTG, but right now it feels like everyone else is just being unfairly held back by format restrictions vs the Eldrazi decks.
I'm still going to brew with Eldrazi after they ban the cards that are making it broken beyond repair, but at this point I'd rather work with +1/+1 token mechanics, zombie madness from the upcoming set, or anything else for that matter.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I just don't understand how people can think the Eldrazi are just beatable and people are too lazy or uncreative to do so. Just look at these metagame stats from SCG Louisville until today! This doesn't even include the Pro Tour and its immediate aftermath: it's 2/14 through present with N=29 events and 227 decks.
Anyone who thinks that's not indicative of a SERIOUS metagame problem is either being dishonest with themselves or with the community.
The question is why is eldrazi making up so much of the metagame? The deck is strong but I think it is because of other factors. The deck is cheaper than any other competative modern deck as of right now. Not to mention the people that bought in before all the prices spiked. Majority of the cards can be pulled from the most recent set in print. The other cards are also from sets less than 5 years old.
It is just a perfect storm of cheap deck to build, easy cards to get, the deck is strong, and a brand new deck. Innovate and beat it. It is doable.
Did you miss the story where my Eldrazi opponent mulliganed to 2, I Spreading Seas his turn 1 Eldrazi Temple, and STILL lost? The deck is absurd. You think you can beat a deck of undercosted 2-for-1s that play under your curve and out value EVERYTHING you play? Geist of Saint Traft looks downright pedestrian compared to a turn 3 Reality Smasher.
No offense, but if you lost to a player who mulliganed to 2, you might want to look at building a new deck. If you played spreading seas on his temple and he top decked an eye, that means he had one card in hand with 3 available mana for eldrazi. That's not even enough for a thought knot. You said he also used a gut shot which is another turn's draw wasted. IMO that speaks way more to the inefficiency of your deck than it does to the power of eldrazi.
I mulliganed to 5 once. Kept a 1 lander. Saw no land for like six turns and still won the game. The guy was making all these excuses about why he lost and I just kind of looked at him like....
Its funny how a metagame of Eldrazi and Affinity can result in something like maindeck 4 Painter's Servant + Teysa, Orzhov Scion , to be a real bomb combo.
The little Teysa/Painter combo wins against Eldrazi and Affinity fairly easy, together with Lingering Souls, Collective Company and the like, the suit of this kind of deck becomes a real metagame contender (as you can pack all the hate against affinity with white, Kataki, War's Wage, Stony Silence, while having maindeck hate for Eldrazi and the neat Teysa combo to make sure they cant have any creature on the board).
I still expect the Eye of Ugin to get banned, simply because thats the kind of card that produces the "ugly" times the eldrazi can do. Without it, you will still have Eldrazi decks around, as they get even cheaper without the Eye , but they wont be as oppressive for the format.
Did you miss the story where my Eldrazi opponent mulliganed to 2, I Spreading Seas his turn 1 Eldrazi Temple, and STILL lost? The deck is absurd. You think you can beat a deck of undercosted 2-for-1s that play under your curve and out value EVERYTHING you play? Geist of Saint Traft looks downright pedestrian compared to a turn 3 Reality Smasher.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
EDIT: Eldrazi decks cost $600-$800 (http://www.mtggoldfish.com/metagame/modern#paper). This is more expensive than UR delver back in the day at $500-$600 (http://www.mtggoldfish.com/tournament/2014-world-championship-modern#online).
Eye at the worst cheats 2 mana, but commonly is used for 4. And then can draw you a specific card later in the game. It cheats mana and draws cards. But unlike TC and DTT, it cheats mana to play multiple, large threats a turn early.
Temple doesn't draw cards but it cheats mana for oppressive plays. Temple is probably the least offensive card, but allowing temple stills allows for turn 2 TKS and turn 3 Smasher which are oppressive. Consider the setup needed to play a turn 2 Gurmag Angler or Tasigur vs what eldrazi can do and chain TKS without further setup. If we compare to the legacy sol lands, Ancient Tomb and City of Traitors, the only downside is it forces you to play eldrazi, which used to be pretty poor outside of CMC 8 or higher, versus playing no new lands or paying 2 life with each activation.
I picked up eldrazi after seeing that you could process any exiled card and that mechanic fascinated me. I want the eldrazi decks to survive and I guess I enjoy winning too. But Eye and Temple need to go. Much like Pod, as time goes on more broken eldrazi will be printed and the lands will become more and more broken. It saddens me, but it is true.
Eye still allows for turn 3 lethal. 2 mimic, skyspawner, smasher. Granted leaving eye doesn't hurt Tron and it does slow Eldrazi down, but I don't think will stop the aggro as dropping multiple mimics and endless ones on turn 1 will consistently happen.
Is that "Eldrazi" 28% Eldrazi Aggro alone or combined with Eldrazi Control?
Processor has a different strategy than Aggro.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
Oh, you're looking for someone who has actually tested.
I have. Abzan has a terribly poor match up against Eldrazi, and by terribly I mean something like 8-2 in Eldrazi's favor (BW Aggro).
List of decks and approx. win % my team and I have pitted against Eldrazi Aggro:
8rack - 40%
Jund - 40%
Burn - 0% (lol TKS)
Coco Zoo - 30%
Merfolk - 50% (t1 Vial or Bust)
Bogles - 30%
Abzan - 20%
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
How the Jund opponent beat me: I topdecked 6 lands in a row, game 1 and 3.
It is worth noting that in Game 2, he had gained 12 life between Baloth and Finks but still died.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I'm not saying eldrazi processors is a bad deck, but it does take an awful lot of graveyard exile tech to make it work. That and people seem to be phobic of trying out milling as a means to get cards into the yard. Hedron Crab people!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
No offense, but if you lost to a player who mulliganed to 2, you might want to look at building a new deck. If you played spreading seas on his temple and he top decked an eye, that means he had one card in hand with 3 available mana for eldrazi. That's not even enough for a thought knot. You said he also used a gut shot which is another turn's draw wasted. IMO that speaks way more to the inefficiency of your deck than it does to the power of eldrazi.
I played this, with a record on mtgo of 24-17 so far (1-5 against Eldrazi). http://tappedout.net/mtg-decks/21-02-16-jeskai-delver/
I had burned him down to 5, but didn't draw enough answers to the threats he was playing. I run 4 paths, and cast 3 of them. Remand only buys me a turn and Pierce doesn't counter creatures. Once he had TKS out and resolved a Displacer, he was able to lock me out of my draw step 3 turns in a row while Smashing my Reality.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I've seen this claim made before, but it doesn't make sense. Even accepting some level of hyperbole, what decks were it inserted into that had legitimate success with it? (going 4-0 once on MTGO a few years ago is not legitimate success) There was Living End, and... that's kind of it. And note that Twinning End is generally regarded as a weaker version of Living End anyway. It's true there were different varieties of Twin, like UR Twin, Grixis Twin, and RUG Twin, but that's not Twin getting put into different decks, that's just Twin splashing for different colors. So I have no idea where this argument is coming from.
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Turns with gigadrowse exhaustion and cryptics we do fine
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
The Color of Eldrazi Spring
http://www.starcitygames.com/article/32471_The-Ugly-Color-Of-Eldrazi-Spring.html
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Another article that touches on the same issue.
http://modernnexus.com/dust-analyzing-moderns-wreckage/
Long story short, both writers attempted decks heavily teched for the eldrazi match ups but were not able to gain enough percentage points to matter, 50-50 at best as written in the modern nexus article and implied in the SCG article.
The eldrazi shell itself is so strong that it can be easily adjusted to account for hate.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
My wife was on MTV with this video.https://www.youtube.com/watch?v=BUutIZg2EpU
Even non-competitive players could see this after U/W eldrazi hit the ground and merfolk was the only match-up that had a chance. I don't mind a deck architype being strong, but I don't want a boring one that has zero game synergies or anything besides just beefy cards becoming the focus of the meta. Decks can have strong cards that also have synergies: The force of will TCG has them in spades and if not for their choice of artwork they'd probably eclypse MTG, but right now it feels like everyone else is just being unfairly held back by format restrictions vs the Eldrazi decks.
I'm still going to brew with Eldrazi after they ban the cards that are making it broken beyond repair, but at this point I'd rather work with +1/+1 token mechanics, zombie madness from the upcoming set, or anything else for that matter.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I mulliganed to 5 once. Kept a 1 lander. Saw no land for like six turns and still won the game. The guy was making all these excuses about why he lost and I just kind of looked at him like....
It certainly helps that Snapcaster Mage + Lightning Bolt .decks arent top tier anymore , and even Abrupt decay is at a all-time low.
The little Teysa/Painter combo wins against Eldrazi and Affinity fairly easy, together with Lingering Souls, Collective Company and the like, the suit of this kind of deck becomes a real metagame contender (as you can pack all the hate against affinity with white, Kataki, War's Wage, Stony Silence, while having maindeck hate for Eldrazi and the neat Teysa combo to make sure they cant have any creature on the board).
I still expect the Eye of Ugin to get banned, simply because thats the kind of card that produces the "ugly" times the eldrazi can do. Without it, you will still have Eldrazi decks around, as they get even cheaper without the Eye , but they wont be as oppressive for the format.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮