Jeskai Student and Stormchaser Mage are both Limited filler. And one is equivalent to the other, with two keyword abilities tacked on.
The only two decks that play Monastery Swiftspear now are Burn and Suicide Zoo. Surprisingly, neither deck plays blue, the color that supposedly utilizes Prowess the best. (TC too OP ) Burn clearly doesn't want Stormchaser while Suicide Zoo already has 4 colors: red for Swiftspear, black for Death's Shadow, green for Become Immense, and white for Wild Nacatl and Steppe Lynx. The deck literally has 4-5 shocklands to cast all its spells, so adding blue would require dropping white or a reworking of the mana base.
The most recent list I can find on mtgtop8 is 3 colors with Kiln Fiend (this is the exception, not the norm - every other Suicide Zoo deck on that site has Wild Nacatl and no Kiln Fiend), so maybe dropping white for blue could work.
If anything, I think the proper way to use Stormchaser Mage is in Suicide Zoo - my earlier comment of not racking up damage quickly isn't true if you have Become Immense in your deck. I don't think he fits into those "Serum Visions into Serum Visions" decks like Delver or Chapin's Temur Aggro. And you definitely don't want to be blocking with him.
Looks like B(x) eldrazi got another card in Reality Smasher. Trample, haste and an ability that protects it in a deck that can cast it fast. What's not to like?
Private Mod Note
():
Rollback Post to RevisionRollBack
On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
How to Align Hedrons:
1) Start with an infinite draw/mana combo. E.g. Pili-Pala + Grand Architect + Blue Sun's Zenith. Draw your entire library.
2) You now have 4 Hedron Alignment in your hand. Cast one and Disrupting Shoal it, exiling another Hedron Alignment. Cast another and let it resolve normally.
3) On your next upkeep, reveal your hand and declare victory.
Of course, this is just for cool points. You could have skipped all that hedron nonsense and USZed your opponent.
This might be doable with your entire library in your graveyard and an Unburial Rites, but I'm not sure if you'd need to dig into the Legacy/Vintage card pool.
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Jeskai Student and Stormchaser Mage are both Limited filler. And one is equivalent to the other, with two keyword abilities tacked on.
The only two decks that play Monastery Swiftspear now are Burn and Suicide Zoo. Surprisingly, neither deck plays blue, the color that supposedly utilizes Prowess the best. (TC too OP ) Burn clearly doesn't want Stormchaser while Suicide Zoo already has 4 colors: red for Swiftspear, black for Death's Shadow, green for Become Immense, and white for Wild Nacatl and Steppe Lynx. The deck literally has 4-5 shocklands to cast all its spells, so adding blue would require dropping white or a reworking of the mana base.
The most recent list I can find on mtgtop8 is 3 colors with Kiln Fiend (this is the exception, not the norm - every other Suicide Zoo deck on that site has Wild Nacatl and no Kiln Fiend), so maybe dropping white for blue could work.
If anything, I think the proper way to use Stormchaser Mage is in Suicide Zoo - my earlier comment of not racking up damage quickly isn't true if you have Become Immense in your deck. I don't think he fits into those "Serum Visions into Serum Visions" decks like Delver or Chapin's Temur Aggro. And you definitely don't want to be blocking with him.
Lol, you have absolutely no idea, I'm impressed that someone can have such bad card evaluation skillz no worries, you'll improve, probably, with time
Anyways Stormchaser Mage is absolutely NUTS and the perfect card for my RUG Tempo deck. I mean, I've been back and forth with Abbot, since he is by far my worst creature (Swiftspear, Goyf and Jace are a million times better), because most of the time he sucks turn 2, can be decent on turn 3, and dies to Lyze, Kommand, etc.
Now, Stormchaser is extremely fast and has evasion, and I can already see a typical T1 Swiftspear, T2 Stormchaser with multiple Baubles and Probes hitting for a million. Plus, he doesn't get stalled by Goyfs for the last points of damage, which has been a problem for me sometimes. Anyways, this is amazing. I always wanted to put like 8 Swiftspears in my deck and this one has evasion and survives 2 damage spells while being very resilient to Bolt if they let you untap with it. 9/10
1) Get your entire library into your graveyard. E.g. 2 Fatestitcher + Mesmeric Orb.
2) Cast Unburial Rites on Angel of Glory's Rise, returning all Humans to the battlefield.
3) Treasure Hunter triggers. Return Relic of Progenitus to your hand.
4) Both Auramancers trigger. Return two Hedron Alignments to your hand.
5) Burning-Tree Emissary triggers. Add RG to your mana pool.
6) Use one of your floating mana to cast Relic of Progenitus. Activate its first ability and exile a Hedron Alignment.
7) Sac both Wild Cantors for UU and use the remaining BTE mana to cast Hedron Alignment.
8) On your next upkeep, reveal your hand and declare victory.
Izzetmage, I really think you're undervalueing Stormchaser. The part that makes him very different from the cards you've compared him to like Kiln Fiend is that he's a flyer, and he has haste. I don't think he's quite as good as swiftspear, because of the mana cost/power ratio, but I think he'll absolutely be playable in some pretty competitive decks.
Rather than compare him to swiftspear, what if you instead compared him to Young Pyromancer? Both are 2 drops, both seek to convert additional spells you cast after them into damage. With YP, its through tokens, with Stormchaser, its prowess on a flying body. YP is more of a reactive card, helping convert your counterspells and bolts-during-their-turn into more value, and SC is a more proactive card, requiring a deck that will cast spells during your turn.
The difference between the 2 is pyromancer creates permanents, and stormchaser has flying and haste. But I think overall Stormchaser is definitely strong enough to be constructed playable
Lol, you have absolutely no idea, I'm impressed that someone can have such bad card evaluation skillz no worries, you'll improve, probably, with time
Anyways Stormchaser Mage is absolutely NUTS and the perfect card for my RUG Tempo deck. I mean, I've been back and forth with Abbot, since he is by far my worst creature (Swiftspear, Goyf and Jace are a million times better), because most of the time he sucks turn 2, can be decent on turn 3, and dies to Lyze, Kommand, etc.
Now, Stormchaser is extremely fast and has evasion, and I can already see a typical T1 Swiftspear, T2 Stormchaser with multiple Baubles and Probes hitting for a million. Plus, he doesn't get stalled by Goyfs for the last points of damage, which has been a problem for me sometimes. Anyways, this is amazing. I always wanted to put like 8 Swiftspears in my deck and this one has evasion and survives 2 damage spells while being very resilient to Bolt if they let you untap with it. 9/10
Izzetmage, I really think you're undervalueing Stormchaser. The part that makes him very different from the cards you've compared him to like Kiln Fiend is that he's a flyer, and he has haste. I don't think he's quite as good as swiftspear, because of the mana cost/power ratio, but I think he'll absolutely be playable in some pretty competitive decks.
Rather than compare him to swiftspear, what if you instead compared him to Young Pyromancer? Both are 2 drops, both seek to convert additional spells you cast after them into damage. With YP, its through tokens, with Stormchaser, its prowess on a flying body. YP is more of a reactive card, helping convert your counterspells and bolts-during-their-turn into more value, and SC is a more proactive card, requiring a deck that will cast spells during your turn.
The difference between the 2 is pyromancer creates permanents, and stormchaser has flying and haste. But I think overall Stormchaser is definitely strong enough to be constructed playable
YP's "boosts" don't go away at EOT. And YP is straight-up CA while Stormchaser is not, which makes me inclined to believe that if Stormchaser sees play, it'll be in the deck that throws away cards for fast damage (Mutagenic Growth, Become Immense).
Also, may I just say to keep an eye on Sylvan Advocate? It's almost a goyf (T1 Thoughtseize into T2 either can be a 2/3 or a 3/4 if lucky with Goyf) with a hard cap on it's upper limit. However, it's true strength would be the sudden 5/4 Creeping Tar Pit after T6 (Less with Ramp).
I think Sylvan Advocate might just be what pushes Sultai into T1.5/T2.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Sylvan Advocate comes out on turn 2 or 3 or 4 or 5 as a 2/3, and only starts coming out as a 4/5 on turn 6, assuming you've hit every land drop.
How in any way is that similar to goyf?
Edit: also, Reality Smasher seems instantly playable in constructed. With an eye out, Eldrazi Processor can land a 5/5 trample haste with a hexproof-like ability on turn 3. Really seems like wizards is almost deliberately trying to make that deck a thing. Even if it's removed, its at the very least a 2-for-1.
Sylvan Advocate comes out on turn 2 or 3 or 4 or 5 as a 2/3, and only starts coming out as a 4/5 on turn 6, assuming you've hit every land drop.
How in any way is that similar to goyf?
Goyf is played as a 2/3 or 3/4 on T2 usually and grows. However, due to usual exile effects (not even talking about <>B Process) it will be around a 4/5 late game. Maybe 5/6 if you're lucky.
Both come down huge late, leaving up Backup counterspells/removal/discard. Makes them similar.
Goyf can grow huger quicker, but remains a singular entity. Sylvan Advocate, while not as big (Still on Par with Tasigur for what it's worth, and not competing with Tas' Delve), spreads it's hugeness around. As I said, turning your 3/2 Unblockable into a 5/4 Unblockable isn't a laughing matter.
The cards good, and definitely Modern playable. Just have to build around it a bit more; I think, if Sultai became a thing, you'd have to include some Search for Tomorrow, Sakura Tribe Eldar, or even Coiling Oracle.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
The difference is the speed, and the decks they slot into. BGx has a full suite of discard and removal that fills the graveyard. Filling the gy isn't their intended effect, its a secondary effect of spells that are already strong. Fueling Goyf happens as part of natural play. Does adding cards like Search for Tomorrow or Sakura Tribe Elder or Coiling Oracle help the Sultai Gameplan out beyond fueling Advocate?
What you're essentially saying is advocate is like a late-game goyf. And I'll conceed that point. After turn 6, assuming you've hit your land drops, and you have a manland or 2 in play, Advocate is a solid topdeck. But then you shouldn't be comparing it to goyf, you should be comparing it to other cards that you can only play after turn 6 for them to be useful: I.E. not 2 drops.
Regardless, if a card requires so many conditions to be met before it's good (and even then, it's a 4/5 for 2, so a goyf) then it's probably not good. I'd rather just spend the 6 mana on something better.
2 mana for a 4/5 is a good rate, but preferably you'd want that before turn 6. Same deal with Serra Avenger: 2 mana for a 3/3 flier with vigilance is a good rate, but only when you can bypass the fourth-turn-or-later restriction. Or Scute Mob for an example from Zendikar: 1 mana for 5/5 is a very good rate, but a lot less impressive if you can only have it on turn 4 or so.
How many land creature pumps do you expect to get out of it? If you're animating manlands it's probably 1 per turn, which puts it somewhere in Battle-Rattle Shaman territory. Life and Limb makes it basically Dictate of Heliod, but first you have to cast Life and Limb and not have your lands wiped below 6. Rude Awakening requires 8 mana. Seven 2/2s should get the job done, do you really need them to be 4/4s?
Having vigilance means you can attack with it and still tap it for Heritage Druid. The other 2-drop Elves are still better since they provide CA by drawing a card or making a token.
The difference is the speed, and the decks they slot into. BGx has a full suite of discard and removal that fills the graveyard. Filling the gy isn't their intended effect, its a secondary effect of spells that are already strong. Fueling Goyf happens as part of natural play. Does adding cards like Search for Tomorrow or Sakura Tribe Elder or Coiling Oracle help the Sultai Gameplan out beyond fueling Advocate?
What you're essentially saying is advocate is like a late-game goyf. And I'll conceed that point. After turn 6, assuming you've hit your land drops, and you have a manland or 2 in play, Advocate is a solid topdeck. But then you shouldn't be comparing it to goyf, you should be comparing it to other cards that you can only play after turn 6 for them to be useful: I.E. not 2 drops.
Regardless, if a card requires so many conditions to be met before it's good (and even then, it's a 4/5 for 2, so a goyf) then it's probably not good. I'd rather just spend the 6 mana on something better.
Except you don't have to spend the 6 mana on anything. Ramping allows you to play counterspells/discard/whatever sooner, and play more of them at once. Ramping to 4 mana T4 allows you to force a discard while still leaving up mana to counter any of the degenerate things this format throws at you. The two creatures allow you to block any non-flying, non-Siege Rhino creature in the format, while ramping/keeping card parity.
Even saying that, it doesn't have "so many conditions". Despite it being a "T4 format", games go on further than that often, especially in Midrange/Midrange decks. Getting to 6 lands often happens, and this guy gives a huge boost in power at that time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
The reddit preview is awesome. I love the control options this opens up for BW Eldrazi mages.
Infinite etb combo (in standard and in DRAFT) with Brood Monitor, or with Mardu Warshrieker assuming you can filter the mana somehow, and with Emrakul's Hatcher although that's only modern. Assuming cards in play like Eye of Ugin, you could conceivably combo out as early as turn 4, you just need displacer in play, drop a Brood Monitor and then you can combo from there. (assuming you have some sort of payoff on the field) I smell a fringe combo deck somewhere in there. Especially since Displacer is a solid card on it's own.
Definitely worth picking up a playset, i have a feeling this card is going to dominate standard at the very least. even just the synergy with stuff like rhinos is nutty value for standard. As for modern, I guess that remains to be seen.
It's 4c and requires 2 uncommons and a rare, but together with Flayer Drone this is infinite damage in OWG/BFZ sealed
Guess I'll be doing a lot of drafting this set in the hope of making this happen
2 mana for a 4/5 is a good rate, but preferably you'd want that before turn 6. Same deal with Serra Avenger: 2 mana for a 3/3 flier with vigilance is a good rate, but only when you can bypass the fourth-turn-or-later restriction. Or Scute Mob for an example from Zendikar: 1 mana for 5/5 is a very good rate, but a lot less impressive if you can only have it on turn 4 or so.
How many land creature pumps do you expect to get out of it? If you're animating manlands it's probably 1 per turn, which puts it somewhere in Battle-Rattle Shaman territory. Life and Limb makes it basically Dictate of Heliod, but first you have to cast Life and Limb and not have your lands wiped below 6. Rude Awakening requires 8 mana. Seven 2/2s should get the job done, do you really need them to be 4/4s?
Having vigilance means you can attack with it and still tap it for Heritage Druid. The other 2-drop Elves are still better since they provide CA by drawing a card or making a token.
There are several reasons why those comparisons don't work;
1) Scute Mob is a 1/1 the first turn it's dropped; it must survive an entire turn for it to become a 5/5. Unlike Scute Mob, it's hot the turn it drops, while it can still be played turns prior and it has more than twice the body.
2) Serra Avenger requires you spend that mana that turn. Advocate allows you to play it T5, get a body on the field, play a land T6 and then it becomes a 4/5. Unlike Avenger, you aren't forced to play it on any particular turn.
3) While it's the same size as Loam Lion and Kird Ape, its WORST is Ape/Lion's BEST. For 2 CMC you get a 2/3 that can become a 4/5, as opposed to a 1 CMC that can become a 2/3, not even factoring in the Land factor.
4) It's a Dictate of Heliod that can attack and is almost a third of the price. Not bad at all.
5) You don't need to make ALL your lands creatures, but this does open more Man-Lands. Treetop Village becomes a 5/5 Trampler, Fairy Conclave becomes a 4/3 Flyer, Mutavault is a 4/4, Inkmoth Nexus is a 3/3 Flying Infect (Both of those activate for 1), and on. And that's just with one of these guys out (I know, I know, but you see games where they get 2 Goyfs out...)
This guy is good.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Lol, you have absolutely no idea, I'm impressed that someone can have such bad card evaluation skillz no worries, you'll improve, probably, with time
Anyways Stormchaser Mage is absolutely NUTS and the perfect card for my RUG Tempo deck. I mean, I've been back and forth with Abbot, since he is by far my worst creature (Swiftspear, Goyf and Jace are a million times better), because most of the time he sucks turn 2, can be decent on turn 3, and dies to Lyze, Kommand, etc.
Now, Stormchaser is extremely fast and has evasion, and I can already see a typical T1 Swiftspear, T2 Stormchaser with multiple Baubles and Probes hitting for a million. Plus, he doesn't get stalled by Goyfs for the last points of damage, which has been a problem for me sometimes. Anyways, this is amazing. I always wanted to put like 8 Swiftspears in my deck and this one has evasion and survives 2 damage spells while being very resilient to Bolt if they let you untap with it. 9/10
Izzetmage, I really think you're undervalueing Stormchaser. The part that makes him very different from the cards you've compared him to like Kiln Fiend is that he's a flyer, and he has haste. I don't think he's quite as good as swiftspear, because of the mana cost/power ratio, but I think he'll absolutely be playable in some pretty competitive decks.
Rather than compare him to swiftspear, what if you instead compared him to Young Pyromancer? Both are 2 drops, both seek to convert additional spells you cast after them into damage. With YP, its through tokens, with Stormchaser, its prowess on a flying body. YP is more of a reactive card, helping convert your counterspells and bolts-during-their-turn into more value, and SC is a more proactive card, requiring a deck that will cast spells during your turn.
The difference between the 2 is pyromancer creates permanents, and stormchaser has flying and haste. But I think overall Stormchaser is definitely strong enough to be constructed playable
YP's "boosts" don't go away at EOT. And YP is straight-up CA while Stormchaser is not, which makes me inclined to believe that if Stormchaser sees play, it'll be in the deck that throws away cards for fast damage (Mutagenic Growth, Become Immense).
Wait wait, you actually looked at some threads to see comments from me? I don't know if to feel flattered or not, but it seems quite creepy... no offense man, anyways everyone is how it is.
But then you'll have seen how good my evaluation skills are I hope? Prophetic is actually an awesome card when it connects and has some excelent aplications in some bree decks with Mutagenic Gworths and stuff, but as I said, bolt killimg him prevents him from doing much. Hey, I never said card would be nuts, it's like duskmantle seer, a good card which I think still needs a home.
Scythe guy would be great in a landfall rug deck, probly as good as Steppe Lynx, but that card also doesnt see play anymore since Boremandos
Brutal explusion is exactly as I foretold. Fine SB card against some things like Etched Champion and decent tempo card on its own but has nothing to do against Cryptic.
So now that you are reassured of my evaluating skills, why not accept that Stormchaser is excellent? i don't get people like you who don't accept mistakes. Its fine dude!
While bogles isn't a big deck at the moment, it's nice to know that we have an answer to it if we needed it.
Stormchaser looks interesting for the Kiln Fiend/Nivmagus Elemental deck. Now if we could only get more cheap doublestrike/infect giving cards to make it a serious deck.
I originally thought Advocate pumped lands regardless of whether or not you have six, and I liked it a lot more, especially with Dryad Arbor. As is, I still think it's worthy of testing. I'm not sure what deck it slots into organically, but I can see it being played in the format.
The only two decks that play Monastery Swiftspear now are Burn and Suicide Zoo. Surprisingly, neither deck plays blue, the color that supposedly utilizes Prowess the best. (TC too OP ) Burn clearly doesn't want Stormchaser while Suicide Zoo already has 4 colors: red for Swiftspear, black for Death's Shadow, green for Become Immense, and white for Wild Nacatl and Steppe Lynx. The deck literally has 4-5 shocklands to cast all its spells, so adding blue would require dropping white or a reworking of the mana base.
The most recent list I can find on mtgtop8 is 3 colors with Kiln Fiend (this is the exception, not the norm - every other Suicide Zoo deck on that site has Wild Nacatl and no Kiln Fiend), so maybe dropping white for blue could work.
If anything, I think the proper way to use Stormchaser Mage is in Suicide Zoo - my earlier comment of not racking up damage quickly isn't true if you have Become Immense in your deck. I don't think he fits into those "Serum Visions into Serum Visions" decks like Delver or Chapin's Temur Aggro. And you definitely don't want to be blocking with him.
| Ad Nauseam
| Infect
Big Johnny.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
1) Start with an infinite draw/mana combo. E.g. Pili-Pala + Grand Architect + Blue Sun's Zenith. Draw your entire library.
2) You now have 4 Hedron Alignment in your hand. Cast one and Disrupting Shoal it, exiling another Hedron Alignment. Cast another and let it resolve normally.
3) On your next upkeep, reveal your hand and declare victory.
Of course, this is just for cool points. You could have skipped all that hedron nonsense and USZed your opponent.
This might be doable with your entire library in your graveyard and an Unburial Rites, but I'm not sure if you'd need to dig into the Legacy/Vintage card pool.
| Ad Nauseam
| Infect
Big Johnny.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
Lol, you have absolutely no idea, I'm impressed that someone can have such bad card evaluation skillz no worries, you'll improve, probably, with time
Anyways Stormchaser Mage is absolutely NUTS and the perfect card for my RUG Tempo deck. I mean, I've been back and forth with Abbot, since he is by far my worst creature (Swiftspear, Goyf and Jace are a million times better), because most of the time he sucks turn 2, can be decent on turn 3, and dies to Lyze, Kommand, etc.
Now, Stormchaser is extremely fast and has evasion, and I can already see a typical T1 Swiftspear, T2 Stormchaser with multiple Baubles and Probes hitting for a million. Plus, he doesn't get stalled by Goyfs for the last points of damage, which has been a problem for me sometimes. Anyways, this is amazing. I always wanted to put like 8 Swiftspears in my deck and this one has evasion and survives 2 damage spells while being very resilient to Bolt if they let you untap with it. 9/10
1 Angel of Glory's Rise
2 Wild Cantor
1 Burning-Tree Emissary
1 Treasure Hunter
1 Relic of Progenitus
2 Auramancer
4 Hedron Alignment
2) Cast Unburial Rites on Angel of Glory's Rise, returning all Humans to the battlefield.
3) Treasure Hunter triggers. Return Relic of Progenitus to your hand.
4) Both Auramancers trigger. Return two Hedron Alignments to your hand.
5) Burning-Tree Emissary triggers. Add RG to your mana pool.
6) Use one of your floating mana to cast Relic of Progenitus. Activate its first ability and exile a Hedron Alignment.
7) Sac both Wild Cantors for UU and use the remaining BTE mana to cast Hedron Alignment.
8) On your next upkeep, reveal your hand and declare victory.
| Ad Nauseam
| Infect
Big Johnny.
Bonds of Mortality
No one will dedicate a sideboard slot for such a narrow card against such a fringe deck. People said the same thing about the Back to Nature reprint.
Rather than compare him to swiftspear, what if you instead compared him to Young Pyromancer? Both are 2 drops, both seek to convert additional spells you cast after them into damage. With YP, its through tokens, with Stormchaser, its prowess on a flying body. YP is more of a reactive card, helping convert your counterspells and bolts-during-their-turn into more value, and SC is a more proactive card, requiring a deck that will cast spells during your turn.
The difference between the 2 is pyromancer creates permanents, and stormchaser has flying and haste. But I think overall Stormchaser is definitely strong enough to be constructed playable
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
http://www.mtgsalvation.com/forums/the-game/modern/556380-prophetic-flamespeaker
http://www.mtgsalvation.com/forums/the-game/modern/640920-brutal-expulsion
get rekt m8
YP's "boosts" don't go away at EOT. And YP is straight-up CA while Stormchaser is not, which makes me inclined to believe that if Stormchaser sees play, it'll be in the deck that throws away cards for fast damage (Mutagenic Growth, Become Immense).
I think he's fringe playable in a fringe deck, that's all. Stormchaser Mage vs Monastery Swiftspear is kind of like Plague Stinger vs Glistener Elf or Silhana Ledgewalker vs Slippery Bogle. The 1-drop is a staple in its deck; the 2-drop with flying sees infrequent play.
| Ad Nauseam
| Infect
Big Johnny.
Because I think you could easily replace Nivmagus Elemental with Monastery Swiftspear, Kiln Fiend with Stormchaser Mage, and some extra goodies. One of the main problems with Nivmagus is that the elemental exiles spells....
Also, may I just say to keep an eye on Sylvan Advocate? It's almost a goyf (T1 Thoughtseize into T2 either can be a 2/3 or a 3/4 if lucky with Goyf) with a hard cap on it's upper limit. However, it's true strength would be the sudden 5/4 Creeping Tar Pit after T6 (Less with Ramp).
I think Sylvan Advocate might just be what pushes Sultai into T1.5/T2.
How in any way is that similar to goyf?
Edit: also, Reality Smasher seems instantly playable in constructed. With an eye out, Eldrazi Processor can land a 5/5 trample haste with a hexproof-like ability on turn 3. Really seems like wizards is almost deliberately trying to make that deck a thing. Even if it's removed, its at the very least a 2-for-1.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Goyf is played as a 2/3 or 3/4 on T2 usually and grows. However, due to usual exile effects (not even talking about <>B Process) it will be around a 4/5 late game. Maybe 5/6 if you're lucky.
Both come down huge late, leaving up Backup counterspells/removal/discard. Makes them similar.
Goyf can grow huger quicker, but remains a singular entity. Sylvan Advocate, while not as big (Still on Par with Tasigur for what it's worth, and not competing with Tas' Delve), spreads it's hugeness around. As I said, turning your 3/2 Unblockable into a 5/4 Unblockable isn't a laughing matter.
The cards good, and definitely Modern playable. Just have to build around it a bit more; I think, if Sultai became a thing, you'd have to include some Search for Tomorrow, Sakura Tribe Eldar, or even Coiling Oracle.
What you're essentially saying is advocate is like a late-game goyf. And I'll conceed that point. After turn 6, assuming you've hit your land drops, and you have a manland or 2 in play, Advocate is a solid topdeck. But then you shouldn't be comparing it to goyf, you should be comparing it to other cards that you can only play after turn 6 for them to be useful: I.E. not 2 drops.
Regardless, if a card requires so many conditions to be met before it's good (and even then, it's a 4/5 for 2, so a goyf) then it's probably not good. I'd rather just spend the 6 mana on something better.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
2 mana for a 4/5 is a good rate, but preferably you'd want that before turn 6. Same deal with Serra Avenger: 2 mana for a 3/3 flier with vigilance is a good rate, but only when you can bypass the fourth-turn-or-later restriction. Or Scute Mob for an example from Zendikar: 1 mana for 5/5 is a very good rate, but a lot less impressive if you can only have it on turn 4 or so.
How many land creature pumps do you expect to get out of it? If you're animating manlands it's probably 1 per turn, which puts it somewhere in Battle-Rattle Shaman territory. Life and Limb makes it basically Dictate of Heliod, but first you have to cast Life and Limb and not have your lands wiped below 6. Rude Awakening requires 8 mana. Seven 2/2s should get the job done, do you really need them to be 4/4s?
Having vigilance means you can attack with it and still tap it for Heritage Druid. The other 2-drop Elves are still better since they provide CA by drawing a card or making a token.
| Ad Nauseam
| Infect
Big Johnny.
Except you don't have to spend the 6 mana on anything. Ramping allows you to play counterspells/discard/whatever sooner, and play more of them at once. Ramping to 4 mana T4 allows you to force a discard while still leaving up mana to counter any of the degenerate things this format throws at you. The two creatures allow you to block any non-flying, non-Siege Rhino creature in the format, while ramping/keeping card parity.
Even saying that, it doesn't have "so many conditions". Despite it being a "T4 format", games go on further than that often, especially in Midrange/Midrange decks. Getting to 6 lands often happens, and this guy gives a huge boost in power at that time.
It's 4c and requires 2 uncommons and a rare, but together with Flayer Drone this is infinite damage in OWG/BFZ sealed
Guess I'll be doing a lot of drafting this set in the hope of making this happen
There are several reasons why those comparisons don't work;
1) Scute Mob is a 1/1 the first turn it's dropped; it must survive an entire turn for it to become a 5/5. Unlike Scute Mob, it's hot the turn it drops, while it can still be played turns prior and it has more than twice the body.
2) Serra Avenger requires you spend that mana that turn. Advocate allows you to play it T5, get a body on the field, play a land T6 and then it becomes a 4/5. Unlike Avenger, you aren't forced to play it on any particular turn.
3) While it's the same size as Loam Lion and Kird Ape, its WORST is Ape/Lion's BEST. For 2 CMC you get a 2/3 that can become a 4/5, as opposed to a 1 CMC that can become a 2/3, not even factoring in the Land factor.
4) It's a Dictate of Heliod that can attack and is almost a third of the price. Not bad at all.
5) You don't need to make ALL your lands creatures, but this does open more Man-Lands. Treetop Village becomes a 5/5 Trampler, Fairy Conclave becomes a 4/3 Flyer, Mutavault is a 4/4, Inkmoth Nexus is a 3/3 Flying Infect (Both of those activate for 1), and on. And that's just with one of these guys out (I know, I know, but you see games where they get 2 Goyfs out...)
This guy is good.
The six land elf is interesting. Could be reason to splash it if your late game leans heavily on manlands. Which isn't unheard of.
Wait wait, you actually looked at some threads to see comments from me? I don't know if to feel flattered or not, but it seems quite creepy... no offense man, anyways everyone is how it is.
But then you'll have seen how good my evaluation skills are I hope? Prophetic is actually an awesome card when it connects and has some excelent aplications in some bree decks with Mutagenic Gworths and stuff, but as I said, bolt killimg him prevents him from doing much. Hey, I never said card would be nuts, it's like duskmantle seer, a good card which I think still needs a home.
Scythe guy would be great in a landfall rug deck, probly as good as Steppe Lynx, but that card also doesnt see play anymore since Boremandos
Brutal explusion is exactly as I foretold. Fine SB card against some things like Etched Champion and decent tempo card on its own but has nothing to do against Cryptic.
So now that you are reassured of my evaluating skills, why not accept that Stormchaser is excellent? i don't get people like you who don't accept mistakes. Its fine dude!
Stormchaser looks interesting for the Kiln Fiend/Nivmagus Elemental deck. Now if we could only get more cheap doublestrike/infect giving cards to make it a serious deck.
Cheeri0sXWU
Reid Duke's Level One
Who's the Beatdown
Alt+0198=Æ
Wizards sure does love these ridiculously cost efficient Eldrazi.