You know what two cards would bring Control and Aggro back into the fray? Back to Basics and Price of Progress. Modern manabases are insanely greedy. Problem solved Wotc.
I reallllly don't think those help control so much. I don't understand why people want them so bad. Price of progress is just insane with how good it is. Yes there needs to be more punishment for non-basics, but those are going overboard IMO.
If Back to Basics existed I could make something similar to Blue Moon in UB or WU.
Difficulty with that IMO is how nonbasic-reliant those colors are currently. At least in UMoon you can fetch around Blood Moon from the getgo...
Mono-U B2B.dec, though. That could possibly work, purely thanks to how greedy mana can be in this format.
Reprinting Foil and Thwart would help counter control to be more viable in modern. I also think a cycle of 4/4 creatures that cost 2 mana to play that can't block would help aggro.
What impact would a cycle of Tarmogoyf have, 1 of each color ?
Reprinting Foil and Thwart would help counter control to be more viable in modern. I also think a cycle of 4/4 creatures that cost 2 mana to play that can't block would help aggro.
What impact would a cycle of Tarmogoyf have, 1 of each color ?
Those help combo, not really control. What control REALLY needs is counter spell or an actually good three mana counter. Dissolve does not come close to cutting it.
Reprinting Foil and Thwart would help counter control to be more viable in modern. I also think a cycle of 4/4 creatures that cost 2 mana to play that can't block would help aggro.
What impact would a cycle of Tarmogoyf have, 1 of each color ?
Those help combo, not really control. What control REALLY needs is counter spell or an actually good three mana counter. Dissolve does not come close to cutting it.
Yeah, I could see combo taking use of Foil and Thwart, I agree reprinting Counterspell would go a long way.
Reading the original post, I very much get the feeling that Aaron Forsythe is challenging us to really innovate in the format and come up with some new decks. I think his choice of words by describing the format as "stale" conveys the message that, yes, WOTC has a part of the blame, but also that we haven't done enough to keep the format fresh.
I very much understand that we aren't all of a sudden going to break the format with a new deck, but I do believe that as a community we should constantly be trying new decks and new ideas to try and get a deck into the top 2 tiers.
For example, on Brian Kibler's blog, he has a deck idea involving Lingering Souls, Loxodon Smiter and Wilt-Leaf Liege as a sort of GW beatdown deck that looks promising/cool. We need mor of that
Reprinting Foil and Thwart would help counter control to be more viable in modern. I also think a cycle of 4/4 creatures that cost 2 mana to play that can't block would help aggro.
What impact would a cycle of Tarmogoyf have, 1 of each color ?
And then, comes the problem with standard. Modern aggro lacks a non-tarmogoyf efficient 2-drop. An CMC2 4/4 with a drawback such as can't block wouldn't be oppressive in modern, but would in standard according to wizards. This is where standard stands in the way of modern development.
AF said that modern is not "innovative enough", but until standard power level rise, we will rarely get new modern relevant cards and then we can't innovate, because most of them would be "too strong for standard".
We just had a whole block with an enchantment theme, Enchantress (in legacy) and GW auras (in modern) are two strong archetypes that didn't benefit from a whole block with lots of enchantments, why? because the enchantments were weak... hell there is not even a high tier heavy enchantment based deck on standard because enchantments on theros are weak.
Instead of a Enchantress's Presence level card, we get a CMC 4 creature that dies to SHOCK... How AF expect innovation when the current new card pool is so bad for modern?
Reading the original post, I very much get the feeling that Aaron Forsythe is challenging us to really innovate in the format and come up with some new decks. I think his choice of words by describing the format as "stale" conveys the message that, yes, WOTC has a part of the blame, but also that we haven't done enough to keep the format fresh.
I very much understand that we aren't all of a sudden going to break the format with a new deck, but I do believe that as a community we should constantly be trying new decks and new ideas to try and get a deck into the top 2 tiers.
For example, on Brian Kibler's blog, he has a deck idea involving Lingering Souls, Loxodon Smiter and Wilt-Leaf Liege as a sort of GW beatdown deck that looks promising/cool. We need mor of that
I guess I could try digging up my old Astral Cornucopia combo deck...
1. The pro tour line up for the following year was a decision based on a few factors;
A) The Modern format was stale, they felt that was bad for the format.
B) It didn't display enough innovation.
I think that the format has become stale at the extremely high levels, like the GP top 8's for example. It always seems to be a single archetype rules the weekend and is only based on what the predicted meta is going into the tournament. However, I bounce around between 5 different stores every 1-2 weeks and every time there is at least 10-15 different decks in a 25-30 person night. Obviously there are a couple of people who have their 'pet deck' because buying into he format more is difficult, but for the most part 75% of the attendees each week don't play the same deck two nights in a row. What I'm trying to get at is in my opinion there seems to be the pro's who predict a meta and go with it and those are 'the results that matter' that we see all the time. The contrast to this is that at a more casual level every night at different stores Modern is thriving as a format and getting better attendances than even FNM every other week.
As for the point of no innovation; I think there is still a lot of it but it is taking time to get new ideas popular to the point where people believe that new ideas can work. Look at decks like U Tron. Those are relatively new decks that have gained a lot of popularity but still aren't putting up top 8 results but defiantly have the capabilities to do it.
I for one have been brewing non-stop trying to get a really solid version of the deck in my signature below. I have made what I think to be a Primer that functions better, looks better, and has more content than most others on this site; BUT the few people who were posting in it consistently have decided that 'It's not competitive enough' so they stopped trying to brew it. I think this is dumb and the exact problem with how people may view the format. They won't work on decks if it's not tier 1 after a month of working on it, and because of this a lot of really good ideas and decks probably get lost because of it.
1. The pro tour line up for the following year was a decision based on a few factors;
A) The Modern format was stale, they felt that was bad for the format.
B) It didn't display enough innovation.
I think that the format has become stale at the extremely high levels, like the GP top 8's for example. It always seems to be a single archetype rules the weekend and is only based on what the predicted meta is going into the tournament. However, I bounce around between 5 different stores every 1-2 weeks and every time there is at least 10-15 different decks in a 25-30 person night. Obviously there are a couple of people who have their 'pet deck' because buying into he format more is difficult, but for the most part 75% of the attendees each week don't play the same deck two nights in a row. What I'm trying to get at is in my opinion there seems to be the pro's who predict a meta and go with it and those are 'the results that matter' that we see all the time. The contrast to this is that at a more casual level every night at different stores Modern is thriving as a format and getting better attendances than even FNM every other week.
As for the point of no innovation; I think there is still a lot of it but it is taking time to get new ideas popular to the point where people believe that new ideas can work. Look at decks like U Tron. Those are relatively new decks that have gained a lot of popularity but still aren't putting up top 8 results but defiantly have the capabilities to do it.
I for one have been brewing non-stop trying to get a really solid version of the deck in my signature below. I have made what I think to be a Primer that functions better, looks better, and has more content than most others on this site; BUT the few people who were posting in it consistently have decided that 'It's not competitive enough' so they stopped trying to brew it. I think this is dumb and the exact problem with how people may view the format. They won't work on decks if it's not tier 1 after a month of working on it, and because of this a lot of really good ideas and decks probably get lost because of it.
I didn't say it wasn't competitive enough, I said that it wont do well in an event. I played at 3 FNMs over the last month with the deck. Week 1, blown out by Burn/Jund. Week 2: Blown out by Jund/Zoo. Week 3: Blown out by Storm/Twin. I love the deck. I would love nothing more than for it to be a good deck, but if you are going into an FNM or a field where you don't know exactly what you are playing against, the deck will suffer. Tune it for a bad matchup and you never get paired against it again. I still have the deck put together, I still play the deck, its my preferred deck, but im not going to be playing it at any event larger than a casual FNM with it. I would brew it with, but I think that as far as the UG version goes it cant get any better.
Now regarding the staleness of the format, assuming money isn't a problem and you are going to an event TO WIN, wouldn't you take a deck that has consistently put up good results for a long time? Personally, id take a Jund deck to every tournament, but I don't have the money to build it. The deck is just amazing against combo decks, can control aggressive decks, and can play a fair game against UWR and Pod. I think the reason extended didn't get TOO stale is because it rotated, but short of printing/reprinting huge game changing spells, the format will stay mostly the same. Wizards cant blame grinders, spikes and the pros for wanting to play the absolute best deck that gives them the best chance of winning, its what they do.
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Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
What youre asking for is for Modern to become Legacy lite. Modern should not have Force of Will and Daze. Sure, combo is a relavent thing in Modern. But why does that mean blue based control/tempo decks should become the dominating force of the format when combo isn't even that threatening. Besides Twin and Storm there aren't many dedicated combo decks.
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Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
I've said it before and I'll say it again. Force of will wouldn't bring back control. It would just slot in to twin. Free counters help combo because control cares too much about card advantage in this format where draw is bad.
Free counter spells such as FoW keep fast combo in check. Since Modern has the turn 4 rule to keep combo in check. Now if Wotc wants to abolish the turn 4 rule and release some of the faster combos, then we will see Modern become Legacy lite. According to what has been written by those in power, I doubt Wotc is going to abolish the turn 4 rule any time soon, so there is no need for FoW or any free counter spells in Modern. (Pact is not free, you have to pay UU3 for it and Shoal has to be built around and is still hit or miss.)
That all being said, I dont think one card will change much for control or aggro. Its going to have to be a change in design philosophy for Standard to do it.
Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
While I still think that free counterspells are not needed in Modern you are certainly right about the part where combo decks play the same controlling game as control.
It's really obvious with Splinter Twin. I played a few rounds against UWR Control decks and the matchup feels basically like a control mirror. You both hold up mana all the time, play on the end steps, try out get past the opposing countermagic, etc.
The only difference is that Twin can win the game instantly if the opponent gets outplayed or is not careful while UWR doesn't have that luxury. It definitely feels like such a combo is much more effective than traditional control finishers since it doesn't care about life totals, boardstates and all that stuff.
There is a version of UWR that runs the Kiki/Resto combo. Shaun McLaren created it I believe; he won a recent major tourney with it.
Yeah UWR Kiki Control. He didn't won the tournament which was GP Minneapolis. He did top 4 though if I remember correctly.
But there is no denying that it can feel a bit clunky since Restoration Angel and Kiki-Jiki, Mirror Breaker are 4 and 5 mana respectively compared to the 3 and 4 mana from Deceiver Exarch/Pestermite and Splinter Twin.
We are all talking about helping control in the current meta, not warping the meta by unbanning MM. Its one thing to be a free counter, quite another to be a colorless free counter. So in short, no.
Daze isn't a Combo card. It is a Tempo card. No Combo decks would run it. It would only be run in Delver Decks and it would probably give them what they need to tier 1, but it is probably not good enough to make them public enemy #1. Daze is a lot worse when you are bouncing shocklands, don't have stifle or wasteland.
Also Daze could be printed for Standard and have very little effect if any. It is one of the best cards for WOTC to print in a standard with "modern in mind".
Free counter spells such as FoW keep fast combo in check. Since Modern has the turn 4 rule to keep combo in check. Now if Wotc wants to abolish the turn 4 rule and release some of the faster combos, then we will see Modern become Legacy lite. According to what has been written by those in power, I doubt Wotc is going to abolish the turn 4 rule any time soon, so there is no need for FoW or any free counter spells in Modern. (Pact is not free, you have to pay UU3 for it and Shoal has to be built around and is still hit or miss.)
That all being said, I dont think one card will change much for control or aggro. Its going to have to be a change in design philosophy for Standard to do it.
Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
While I still think that free counterspells are not needed in Modern you are certainly right about the part where combo decks play the same controlling game as control.
It's really obvious with Splinter Twin. I played a few rounds against UWR Control decks and the matchup feels basically like a control mirror. You both hold up mana all the time, play on the end steps, try out get past the opposing countermagic, etc.
The only difference is that Twin can win the game instantly if the opponent gets outplayed or is not careful while UWR doesn't have that luxury. It definitely feels like such a combo is much more effective than traditional control finishers since it doesn't care about life totals, boardstates and all that stuff.
While Splinter Twin has some advantages there, WUR does have access to much better counterspells than Twin.
You know what two cards would bring Control and Aggro back into the fray? Back to Basics and Price of Progress. Modern manabases are insanely greedy. Problem solved Wotc.
I reallllly don't think those help control so much. I don't understand why people want them so bad. Price of progress is just insane with how good it is. Yes there needs to be more punishment for non-basics, but those are going overboard IMO.
If Back to Basics existed I could make something similar to Blue Moon in UB or WU.
Difficulty with that IMO is how nonbasic-reliant those colors are currently. At least in UMoon you can fetch around Blood Moon from the getgo...
I run a budget version of Blue Moon without fetches. While I can't run Cryptic (I couldn't afford it anyways), otherwise it works pretty well.
Mono-U B2B.dec, though. That could possibly work, purely thanks to how greedy mana can be in this format.
Pure control will not be a tier-1 archetype in Modern until they have better card selection and/or better free counterspells. Incidentally I believe the lack of these is what also forces Wizards to use the banhammer so much to try to manage the format.
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
Counterspells don't have to be free. Actual Counterspell would already be enough. Instead of this Mana Leak crap that is dead in the phase of the game where control should be at its strongest which is the late game.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
If the turn 4 rule was removed and Combo was kept in check by free counterspells, the non-blue fair decks would have very little chance of stopping combo. That would lead to blue-dominance, which Aaron said he didn't want.
Hmmm.... would Muscle Sliver push Slivers into the limelight for Modern?
You would have Muscle Sliver and Predatory Sliver to push the x/x up, along with the cheap Slivers from M14..... They would be powerful enough for the cost, but would they be fast enough?
I mean, it works for Merfolk, but Merfolk backs up their aggro with Counters.
Ather Vial would do wonders for Slivers, so theres that.
Daze isn't a Combo card. It is a Tempo card. No Combo decks would run it. It would only be run in Delver Decks and it would probably give them what they need to tier 1, but it is probably not good enough to make them public enemy #1. Daze is a lot worse when you are bouncing shocklands, don't have stifle or wasteland.
Also Daze could be printed for Standard and have very little effect if any. It is one of the best cards for WOTC to print in a standard with "modern in mind".
I am 100% behind a daze reprint.
Flat out no. This would turn Modern into Legacy-lite, not to mention increase blue-dominance. I am all for more counterspells reprinted for Modern, such as Force Spike and Dismiss, but reprinting Daze is just a terrible idea.
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Difficulty with that IMO is how nonbasic-reliant those colors are currently. At least in UMoon you can fetch around Blood Moon from the getgo...
Mono-U B2B.dec, though. That could possibly work, purely thanks to how greedy mana can be in this format.
What impact would a cycle of Tarmogoyf have, 1 of each color ?
Those help combo, not really control. What control REALLY needs is counter spell or an actually good three mana counter. Dissolve does not come close to cutting it.
I very much understand that we aren't all of a sudden going to break the format with a new deck, but I do believe that as a community we should constantly be trying new decks and new ideas to try and get a deck into the top 2 tiers.
For example, on Brian Kibler's blog, he has a deck idea involving Lingering Souls, Loxodon Smiter and Wilt-Leaf Liege as a sort of GW beatdown deck that looks promising/cool. We need mor of that
AF said that modern is not "innovative enough", but until standard power level rise, we will rarely get new modern relevant cards and then we can't innovate, because most of them would be "too strong for standard".
We just had a whole block with an enchantment theme, Enchantress (in legacy) and GW auras (in modern) are two strong archetypes that didn't benefit from a whole block with lots of enchantments, why? because the enchantments were weak... hell there is not even a high tier heavy enchantment based deck on standard because enchantments on theros are weak.
Instead of a Enchantress's Presence level card, we get a CMC 4 creature that dies to SHOCK... How AF expect innovation when the current new card pool is so bad for modern?
I guess I could try digging up my old Astral Cornucopia combo deck...
As for the point of no innovation; I think there is still a lot of it but it is taking time to get new ideas popular to the point where people believe that new ideas can work. Look at decks like U Tron. Those are relatively new decks that have gained a lot of popularity but still aren't putting up top 8 results but defiantly have the capabilities to do it.
I for one have been brewing non-stop trying to get a really solid version of the deck in my signature below. I have made what I think to be a Primer that functions better, looks better, and has more content than most others on this site; BUT the few people who were posting in it consistently have decided that 'It's not competitive enough' so they stopped trying to brew it. I think this is dumb and the exact problem with how people may view the format. They won't work on decks if it's not tier 1 after a month of working on it, and because of this a lot of really good ideas and decks probably get lost because of it.
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More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I didn't say it wasn't competitive enough, I said that it wont do well in an event. I played at 3 FNMs over the last month with the deck. Week 1, blown out by Burn/Jund. Week 2: Blown out by Jund/Zoo. Week 3: Blown out by Storm/Twin. I love the deck. I would love nothing more than for it to be a good deck, but if you are going into an FNM or a field where you don't know exactly what you are playing against, the deck will suffer. Tune it for a bad matchup and you never get paired against it again. I still have the deck put together, I still play the deck, its my preferred deck, but im not going to be playing it at any event larger than a casual FNM with it. I would brew it with, but I think that as far as the UG version goes it cant get any better.
Now regarding the staleness of the format, assuming money isn't a problem and you are going to an event TO WIN, wouldn't you take a deck that has consistently put up good results for a long time? Personally, id take a Jund deck to every tournament, but I don't have the money to build it. The deck is just amazing against combo decks, can control aggressive decks, and can play a fair game against UWR and Pod. I think the reason extended didn't get TOO stale is because it rotated, but short of printing/reprinting huge game changing spells, the format will stay mostly the same. Wizards cant blame grinders, spikes and the pros for wanting to play the absolute best deck that gives them the best chance of winning, its what they do.
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
This is one of the things that I am constantly saying. Force of Will and Daze are the built in combo police of legacy. While combo decks like show and tell will run the free counters themselves to protect their combo, the fact that those spells exist in tier decks keeps the number of viable combo decks manageable as they are effective and by heavily disrupting their consistency. Things like counter your t1 glistener elf while on the draw can't be done in modern so going under is a viable and effective strategy against control, so the combo decks race to be faster or else they play the same controlling game and build in a combo finish that as it turns out is more effective than traditional finishers have been in the past.
While counterspell would be a powerful inclusion, and a card that would see a fair amount of play, it wouldn't have nearly the effect on the format as a whole that a couple of good free counters would.
What youre asking for is for Modern to become Legacy lite. Modern should not have Force of Will and Daze. Sure, combo is a relavent thing in Modern. But why does that mean blue based control/tempo decks should become the dominating force of the format when combo isn't even that threatening. Besides Twin and Storm there aren't many dedicated combo decks.
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
I've said it before and I'll say it again. Force of will wouldn't bring back control. It would just slot in to twin. Free counters help combo because control cares too much about card advantage in this format where draw is bad.
That all being said, I dont think one card will change much for control or aggro. Its going to have to be a change in design philosophy for Standard to do it.
While I still think that free counterspells are not needed in Modern you are certainly right about the part where combo decks play the same controlling game as control.
It's really obvious with Splinter Twin. I played a few rounds against UWR Control decks and the matchup feels basically like a control mirror. You both hold up mana all the time, play on the end steps, try out get past the opposing countermagic, etc.
The only difference is that Twin can win the game instantly if the opponent gets outplayed or is not careful while UWR doesn't have that luxury. It definitely feels like such a combo is much more effective than traditional control finishers since it doesn't care about life totals, boardstates and all that stuff.
Yeah UWR Kiki Control. He didn't won the tournament which was GP Minneapolis. He did top 4 though if I remember correctly.
But there is no denying that it can feel a bit clunky since Restoration Angel and Kiki-Jiki, Mirror Breaker are 4 and 5 mana respectively compared to the 3 and 4 mana from Deceiver Exarch/Pestermite and Splinter Twin.
Unban Mental Misstep.
We are all talking about helping control in the current meta, not warping the meta by unbanning MM. Its one thing to be a free counter, quite another to be a colorless free counter. So in short, no.
So that combo of every kind can counter a Thoughtseize/Inquisition of Kozilek to protect their pieces?
Just no.
we already have disrupting shoal.
i´m fine with a foil reprint or something like that
do you want daze or FOW? so modern would be a worst legacy? no, thanks
Also Daze could be printed for Standard and have very little effect if any. It is one of the best cards for WOTC to print in a standard with "modern in mind".
I am 100% behind a daze reprint.
It all depends on what that one card is. Innocent Blood or Fact or Fiction would do wonders for Control. Same goes for Price of Progress, Goblin Warchief, and Muscle Sliver for Aggro.
While Splinter Twin has some advantages there, WUR does have access to much better counterspells than Twin.
Logic Knot is anti-synergistic with Snapcaster Mage and way too graveyard-hungry to be run in large amounts.
I run a budget version of Blue Moon without fetches. While I can't run Cryptic (I couldn't afford it anyways), otherwise it works pretty well.
The problem there is the lack of removal.
If the turn 4 rule was removed and Combo was kept in check by free counterspells, the non-blue fair decks would have very little chance of stopping combo. That would lead to blue-dominance, which Aaron said he didn't want.
Storm Crow is strictly worse than Seacoast Drake.
You would have Muscle Sliver and Predatory Sliver to push the x/x up, along with the cheap Slivers from M14..... They would be powerful enough for the cost, but would they be fast enough?
I mean, it works for Merfolk, but Merfolk backs up their aggro with Counters.
Ather Vial would do wonders for Slivers, so theres that.
Flat out no. This would turn Modern into Legacy-lite, not to mention increase blue-dominance. I am all for more counterspells reprinted for Modern, such as Force Spike and Dismiss, but reprinting Daze is just a terrible idea.