Snapkrarker Mage 1R
Creature - Goblin Wizard
When Snapkrarker Mage enters the battlefield, target card in your graveyard chosen at random gains flashback until end of turn. The flashback cost is equal to its mana cost.
Unearth 3R
Want to do a couple things with this card. Primarily I want a way to recast Goblin Grenade. Also I want to give red a kind of Snapcaster in general, paying respect to the people who have said that Snappy should have been red originally. The randomness, lack of flash, and unearth ensure that it is different enough from Snapcaster that decks would want to play one rather than the other.
Crystal Keep (Uncommon)
Land
If a spell or ability an opponent controls would cause you to discard a card, you may discard or sacrifice Crystal Keep instead. T: Add 1 to your mana pool.
Polly, the Repeater GU1
Legendary Creature - Bird
Flash
Flying
When Polly enters the battlefield, copy target instant or sorcery spell with converted mana cost 2 or less. You may choose new target(s) for the copied spell.
2/1
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PongiauraU Enchantment - Aura
Flash
Enchant Creature.
Enchanted creature is a blue crab creature with base power and toughness 3/3 and it loses all other abilities, card types, and creature types.
Thought it might be interesting for an enchantment variant of Pongify and Rapid Hybridization to exist, as perhaps a variant blue option that hates on reanimator stuff in a weird way. Probably wouldn't really see play in modern outside of a really weird meta or other situation, or a particular deck type, such as some kind of UW enchantment deck or something.
Denial by ForceUU
instant
Counter Target spell. If the spell is a creature spell, lose 1 life. If it is a noncreature spell, exile the top 2 cards of your library. You may pay U111 to return Denial by Force to your hand
Harmful Tendencies1BR Instant
Target player loses X life, where X is 3 plus the amount of life they lost this turn.
Players cannot gain life this turn, and damage cannot be prevented.
Regulator3 Artifact - Creature
All other creatures lose all abilities and have base power and toughness equal to their converted mana cost. 3/3
Magus of Fairplay1W Creature - Wizard
Players may play no more than 2 spells per turn.
Lands may not tap for more than 1 mana of whatever color they would normally produce.
Permanents with activated abilities may only activate those abilities once per turn. 2/2
Return to Valuetown2GU Instant
Pick 2:
-Search your library for a card, shuffle your library and put the chosen card on top.
-Return target card from your graveyard to your hand.
-Draw a Card.
-Return target nonland permanent to it's owners hand.
Slow BurnRR
Enchantment
At the beginning of each upkeep, target opponent may pay 1 life. If they do not, put a burn counter on on Slow Burn.
Sacrifice Slow Burn: Each opponent loses life equal to twice the amount of burn counters on Slow Burn.
Pay 5 life: Destroy Slow Burn. Any player may activate this ability.
Mana Burn1R Instant
Mana Burn deals X damage to target creature or player, where X is the amount of mana target opponent has spent this turn.
Furious Firestalker1R
Haste
When Furious Firestalker dies, draw a card. 3/1
Balanced Counterspell1U Instant
Counter target spell.
Skip your next draw step.
Balanced HymnBB
Sorcery
Target player discards 2 cards from their hand at random.
Skip your next draw step.
Fill the CryptUB
Instant
Search your library for up to 2 cards and put them into your graveyard.
Bontu's Last ChanceBBBB Sorcery
Search your library for any 3 non-legendary permanent cards and put them into play.
At the beginning of your next upkeep, you lose the game.
Oketra's Last ChanceWWWW Sorcery
You may gain any amount of life.
At the beginning of your next upkeep, pay X life, where X is twice the amount you initially gained with Oketra's Last Chance. If you do not, you lose the game.
Hazoret's Last ChanceRRRR Sorcery
Pay any amount of life: Target player loses X life, where X is 1 plus however much life you paid to activate this ability.
At the beginning of your next upkeep, pay X life. If you do not, you lose the game.
Kefnet's Last ChanceUUUU Sorcery
Draw 8 cards. You have no maximum hand size for the remainder of the game.
At the beginning of your next upkeep, discard 7 cards. If you do not you lose the game.
Land-drop neutral Ghost Quarter
Land T: Add C to your mana pool.
T, Sacrifice ~CARDNAME: Destroy target land. Its controller may search his or her library for a basic land card, put it into his or her hand, then shuffle his or her library.
This is super dangerous because it would make establishing a crucible lock on a nonbasic heavy deck trivial. Against some decks (like Eldrazi Tron) it turns into a strip mine very quickly.
The idea was to make a slightly better Ghost Quarter not quite on Wasteland levels. Like Ghost Quarter this is card-disadvantage, but unlike Ghost-Quarter this doesn't put you behind on mana development.
No because decks still run some some measure of basics so Crucible + Quarter lock is just feeding the opponent lands for several turns until they run out of basics. So something like E Tron gets a few turns of mana advantage to deal with what is happening before it starts to lose a land every turn.
I recognize the need for better ways to deal with manlands and such but this is a bit over the top. With this you can sit behind Crucible and hate out entire archetypes.
What about:
Land Neutral Nonbasic hate land Land t: Add to your mana pool.
Exile ~, 1, t: Exile target non-basic land. You and the controller of that land then may search your libraries for a basic land, put that land onto the battlefield tapped. If a player searches their library this way, they then shuffle it.
So rather than keeping them from putting it onto the battlefield, you get a land back as well to replace the ghost quarter. Since it is basically an evolving wilds as well, I couldn't justify it producing mana without giving a small cost to the tap ability, and once that cost was given, I realized exile might be a good idea instead of sacrifice/destroy to justify the increased cost and deal with the fact we now have a creature version of CoW.
I like the exile clause, you nailed it !
However I don't see why there should be a symetrical fetch associated to the primary effect. If you exile a land like Tron, Nexus or Valakut, you make a good trade already. You don't "deserve" to search for a land, it's wayyy too pushed. It's paradoxically pushed along with Ghost Quarter, because that would be 8 LD effects and you know nobody plays 8 basics in their decks. So you would search for a basic (obvisouly you would find it since the opponent doesn't GQ you), but they would be out of basics (without speaking of Leonin Arbiter + Path to Exile). You would often be 1 land ahead after each trade !
One card I'd like to see printed is a 3 cmc Linvala, Keeper of Silence. I'm surprised this hasn't been printed yet. Modern has exactly one deck has never been pushed away from Tier 1 status and that's Affinity. Collected Company decks are competitive but by no means exceedingly pressure the format, and I think it would be good SB material for these decks and also Hatebears / D&T.
It would be a fine Affinity-hate card for proactive decks, instead of running passive or reactive cards like Stony and Hurkyl's.
They recently printed Thalia, Heretic Cathar, with a similar feel in the design space, so I could imagine this :
Kathia, Guardian of Quietness
2W
Legendary Creature -- Human Soldier
Activated abilities of creatures your opponents control can't be activated.
3/2
Simple design with notable applications in standard as well (member Pack Rat, Walking Ballista, etc...) without breaking the format.
In Modern, it would be a nice mirror breaker and would offer interesting games like when Linvala played a huge role in Pod mirrors. That would be a step in the right direction to me (instead of discussing bans among Afinity's cards).
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Maybe if you replaced the basic land searching with creating a basic land token of their choice for both you and the player with the exiled land? Can the magic rules allow that?
Maybe if you replaced the basic land searching with creating a basic land token of their choice for both you and the player with the exiled land? Can the magic rules allow that?
Strictly speaking land tokens should be possible but MaRo has repeatedly stated that the chance of them ever being made borders on non-existent.
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Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Still, land destruction must remain what it's always been from Strip Mine to nowadays. If you choose to sac your land to destroy another, you don't get a land in return, that makes no sense. The same applies for any sac effect in MTG : you lose a permanent to gain an effect, it's CDA into QA, in other words. Otherwise it's broken.
If Wizards prints a card like that, it would warp all formats, and we would enter a new era of MTG.
For such an effect to work, you would need a land that can't sacrifice itself, but when it leaves the battlefield, the effect you propose occurs :
Not-so-Broken Wasteland
Land - Desert
T: add to your manapool.
When NSBW leaves the battlefield, you may exile target land an opponent controls. If you do, each player who had a land leave the battlefield this turn can search their library for a basic land, put it on the battlefield tapped, then shuffle their library.
I pushed the card on purpose with the "desert" and "each player" clauses, but that would make more sense in this game, since that's the kind of synergy we already experiment with sac outlets : we need two different pieces to make one synergy, which lets you generate CA or an even and favorable trade.
Do you guys think Meltdown would be too strong of a card for Modern?
Considering that most artifacts in modern Affinity cost 2 or less (apart from Etched Champion) that would be a Shatterstorm costing 1 less without the regen clause (and that doesn't hit your artifacts, provided you've got some of them costing 3 or more.
You know what, I think I put that in the wrong thread. Sorry!
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WoTC, thank you for finally announcing the Modern format, an eternal format where everyone can participate.
Would be too strong if, like Linvala, only worked with your opponents. Besides being an evasive 3/4 body.
Well, Linvala already exists and isn't too strong, since it's not banned, and she's barely played in SBs. Printing a weaker creature with no evasion looks completely fine on paper. Fatal Push is everywhere, while decks impacted by such an ability represent ~9% for Affinity, and ~11% for a very few cards among Eldrazi Tron / Bant and some Coco decks (dorks, Ballista, Seer, KotR).
That's why we have Damping Matrix, instead.
Damping Matrix isn't even played in Prison decks (besides the fact those decks aren't quite there in modern), and the card was printed a long time prior to Linvala, so that's technically not "why we have" this card in modern. Wizards actually printed a pushed version of Matrix under the form of a creature because they knew we could interact with it rather easily, but still pushed it far enough so it passes the bolt-test, which was a big deal in Modern back then (and still today). Linvala even taxes mana abilities. Then they printed Stony Silence which is widely played nowadays. Tell me about a card that is too strong and still not in maindecks...
Such a 3-drop with 2 toughness would be closer to a Magus of the Moon or Thalia, Heretic Cathar (thus probably more impactful), and those cards are completely fine in the format.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
This one is something I think would be interesting:
Return to the Tomb XBG
Sorcery
Return X cards you own in Exile to your graveyard. Gain X life
First off, yes this seems all kinds of hilarious with Snapcaster Mage but I tried to make the cost at list a little prohibitive. To cycle 2 of these and one other card with Snappy would cost you 6 mana a turn and at least 3 colours.
Secondly, yes I like my graveyard shenanigans and want a way to get my stuff back after it's been exile with a Leyline of the Void or Rest in Peace once I deal with the aforementioned enchantments.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Hmm ... biggest issue with attacking big mana and utility lands is that fetches, filters, and guild-karoos get caught in the cross-fire.
Maybe something like this could work?
??? (1R)
Creature - Goblin Shaman
If a land would produce more than one mana, it produces one mana of any type it could produce instead.
T, Sacrifice ???: Destroy target land with an activated ability that is not a mana ability.
[2/1]
I don't know why people want more land hate in Modern. Between Spreading Seas, Blood Moon, Fulminator Mage and [card}Ghost Quarter[/card] there are plenty of ways for every colour to deal with big mana decks like Tron.
I suppose White and Green could use something though?
Nature's Balance WG
Enchantment
Whenever an opponent taps a land for mana place X Essence Counters on Nature's Balance where X is the amount of mana added to that player's mana pool minus 1.
Remove an Essence Counter from Nature's Balance: Add one mana of any colour to your mana pool.
Makes it so that if your opponent gets a bunch of extra mana, so do you.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Nonbasic Nuisance
Legendary Land
T: add <> to your mana pool
Other nonbasic lands enter the battlefield tapped. And lo, ramp will be slowed down
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It also slows decks like tron, bant eldarzi, and GDS down a bit.
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Any sweeper for nonartifact, nonland, colorless permenants...
Or spot removal for the same.
Eldrazi needs a check / balance.
This past weekend, we had 3 High Profile Modern events. 2 GPs, and an SCG Open. Over all 3 tournaments Top 32, there were only 5 Eldrazi Tron decks. Bant Eldrazi only had 2 decks. So out of 96 decks, only 7 were Eldrazi. That's literally just 7%. Eldrazi are not a problem. If they are in your metagame, then your metagame is abundant with decks that the Eldrazi decks prey on. And that isn't the fault of the Eldrazi decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
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Creature - Goblin Wizard
When Snapkrarker Mage enters the battlefield, target card in your graveyard chosen at random gains flashback until end of turn. The flashback cost is equal to its mana cost.
Unearth 3R
Want to do a couple things with this card. Primarily I want a way to recast Goblin Grenade. Also I want to give red a kind of Snapcaster in general, paying respect to the people who have said that Snappy should have been red originally. The randomness, lack of flash, and unearth ensure that it is different enough from Snapcaster that decks would want to play one rather than the other.
Land
If a spell or ability an opponent controls would cause you to discard a card, you may discard or sacrifice Crystal Keep instead.
T: Add 1 to your mana pool.
Legendary Creature - Bird
Flash
Flying
When Polly enters the battlefield, copy target instant or sorcery spell with converted mana cost 2 or less. You may choose new target(s) for the copied spell.
2/1
Enchantment - Aura
Flash
Enchant Creature.
Enchanted creature is a blue crab creature with base power and toughness 3/3 and it loses all other abilities, card types, and creature types.
Thought it might be interesting for an enchantment variant of Pongify and Rapid Hybridization to exist, as perhaps a variant blue option that hates on reanimator stuff in a weird way. Probably wouldn't really see play in modern outside of a really weird meta or other situation, or a particular deck type, such as some kind of UW enchantment deck or something.
Denial by Force UU
instant
Counter Target spell. If the spell is a creature spell, lose 1 life. If it is a noncreature spell, exile the top 2 cards of your library. You may pay U 1 1 1 to return Denial by Force to your hand
Instant
Target player loses X life, where X is 3 plus the amount of life they lost this turn.
Players cannot gain life this turn, and damage cannot be prevented.
Regulator 3
Artifact - Creature
All other creatures lose all abilities and have base power and toughness equal to their converted mana cost.
3/3
Magus of Fairplay 1W
Creature - Wizard
Players may play no more than 2 spells per turn.
Lands may not tap for more than 1 mana of whatever color they would normally produce.
Permanents with activated abilities may only activate those abilities once per turn.
2/2
Return to Valuetown 2GU
Instant
Pick 2:
-Search your library for a card, shuffle your library and put the chosen card on top.
-Return target card from your graveyard to your hand.
-Draw a Card.
-Return target nonland permanent to it's owners hand.
Slow Burn RR
Enchantment
At the beginning of each upkeep, target opponent may pay 1 life. If they do not, put a burn counter on on Slow Burn.
Sacrifice Slow Burn: Each opponent loses life equal to twice the amount of burn counters on Slow Burn.
Pay 5 life: Destroy Slow Burn. Any player may activate this ability.
Mana Burn 1R
Instant
Mana Burn deals X damage to target creature or player, where X is the amount of mana target opponent has spent this turn.
Furious Firestalker 1R
Haste
When Furious Firestalker dies, draw a card.
3/1
Balanced Counterspell 1U
Instant
Counter target spell.
Skip your next draw step.
Balanced Hymn BB
Sorcery
Target player discards 2 cards from their hand at random.
Skip your next draw step.
Fill the Crypt UB
Instant
Search your library for up to 2 cards and put them into your graveyard.
Bontu's Last Chance BBBB
Sorcery
Search your library for any 3 non-legendary permanent cards and put them into play.
At the beginning of your next upkeep, you lose the game.
Oketra's Last Chance WWWW
Sorcery
You may gain any amount of life.
At the beginning of your next upkeep, pay X life, where X is twice the amount you initially gained with Oketra's Last Chance. If you do not, you lose the game.
Hazoret's Last Chance RRRR
Sorcery
Pay any amount of life: Target player loses X life, where X is 1 plus however much life you paid to activate this ability.
At the beginning of your next upkeep, pay X life. If you do not, you lose the game.
Kefnet's Last Chance UUUU
Sorcery
Draw 8 cards. You have no maximum hand size for the remainder of the game.
At the beginning of your next upkeep, discard 7 cards. If you do not you lose the game.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Sorcery
Each player reveals their hand.
You lose 2 life.
Draw a card.
What about:
Land Neutral Nonbasic hate land
Land
t: Add to your mana pool.
Exile ~, 1, t: Exile target non-basic land. You and the controller of that land then may search your libraries for a basic land, put that land onto the battlefield tapped. If a player searches their library this way, they then shuffle it.
So rather than keeping them from putting it onto the battlefield, you get a land back as well to replace the ghost quarter. Since it is basically an evolving wilds as well, I couldn't justify it producing mana without giving a small cost to the tap ability, and once that cost was given, I realized exile might be a good idea instead of sacrifice/destroy to justify the increased cost and deal with the fact we now have a creature version of CoW.
However I don't see why there should be a symetrical fetch associated to the primary effect. If you exile a land like Tron, Nexus or Valakut, you make a good trade already. You don't "deserve" to search for a land, it's wayyy too pushed. It's paradoxically pushed along with Ghost Quarter, because that would be 8 LD effects and you know nobody plays 8 basics in their decks. So you would search for a basic (obvisouly you would find it since the opponent doesn't GQ you), but they would be out of basics (without speaking of Leonin Arbiter + Path to Exile). You would often be 1 land ahead after each trade !
One card I'd like to see printed is a 3 cmc Linvala, Keeper of Silence. I'm surprised this hasn't been printed yet. Modern has exactly one deck has never been pushed away from Tier 1 status and that's Affinity.
Collected Company decks are competitive but by no means exceedingly pressure the format, and I think it would be good SB material for these decks and also Hatebears / D&T.
It would be a fine Affinity-hate card for proactive decks, instead of running passive or reactive cards like Stony and Hurkyl's.
They recently printed Thalia, Heretic Cathar, with a similar feel in the design space, so I could imagine this :
Simple design with notable applications in standard as well (member Pack Rat, Walking Ballista, etc...) without breaking the format.
In Modern, it would be a nice mirror breaker and would offer interesting games like when Linvala played a huge role in Pod mirrors. That would be a step in the right direction to me (instead of discussing bans among Afinity's cards).
Strictly speaking land tokens should be possible but MaRo has repeatedly stated that the chance of them ever being made borders on non-existent.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
If Wizards prints a card like that, it would warp all formats, and we would enter a new era of MTG.
For such an effect to work, you would need a land that can't sacrifice itself, but when it leaves the battlefield, the effect you propose occurs :
I pushed the card on purpose with the "desert" and "each player" clauses, but that would make more sense in this game, since that's the kind of synergy we already experiment with sac outlets : we need two different pieces to make one synergy, which lets you generate CA or an even and favorable trade.
You know what, I think I put that in the wrong thread. Sorry!
Really i would rather have Dust Bowl over this card in modern if were trying to play more fair cards. And Dust Bowl isnt fair in modern
Well, Linvala already exists and isn't too strong, since it's not banned, and she's barely played in SBs. Printing a weaker creature with no evasion looks completely fine on paper. Fatal Push is everywhere, while decks impacted by such an ability represent ~9% for Affinity, and ~11% for a very few cards among Eldrazi Tron / Bant and some Coco decks (dorks, Ballista, Seer, KotR).
Damping Matrix isn't even played in Prison decks (besides the fact those decks aren't quite there in modern), and the card was printed a long time prior to Linvala, so that's technically not "why we have" this card in modern. Wizards actually printed a pushed version of Matrix under the form of a creature because they knew we could interact with it rather easily, but still pushed it far enough so it passes the bolt-test, which was a big deal in Modern back then (and still today). Linvala even taxes mana abilities. Then they printed Stony Silence which is widely played nowadays. Tell me about a card that is too strong and still not in maindecks...
Such a 3-drop with 2 toughness would be closer to a Magus of the Moon or Thalia, Heretic Cathar (thus probably more impactful), and those cards are completely fine in the format.
Return to the Tomb XBG
Sorcery
Return X cards you own in Exile to your graveyard. Gain X life
First off, yes this seems all kinds of hilarious with Snapcaster Mage but I tried to make the cost at list a little prohibitive. To cycle 2 of these and one other card with Snappy would cost you 6 mana a turn and at least 3 colours.
Secondly, yes I like my graveyard shenanigans and want a way to get my stuff back after it's been exile with a Leyline of the Void or Rest in Peace once I deal with the aforementioned enchantments.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Maybe something like this could work?
??? (1R)
Creature - Goblin Shaman
If a land would produce more than one mana, it produces one mana of any type it could produce instead.
T, Sacrifice ???: Destroy target land with an activated ability that is not a mana ability.
[2/1]
Avatar and Signature by XenoNinja via Heroes of the Plane Studios
I suppose White and Green could use something though?
Nature's Balance WG
Enchantment
Whenever an opponent taps a land for mana place X Essence Counters on Nature's Balance where X is the amount of mana added to that player's mana pool minus 1.
Remove an Essence Counter from Nature's Balance: Add one mana of any colour to your mana pool.
Makes it so that if your opponent gets a bunch of extra mana, so do you.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Indestructible
Lands can't tap for more than one mana.
Hoses filters and tron/ET. there done congrats. yes it doesn't deal with man lands but it can't do everything.
Legendary Land
T: add <> to your mana pool
Other nonbasic lands enter the battlefield tapped.
And lo, ramp will be slowed down
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Great against fetchlands
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
This past weekend, we had 3 High Profile Modern events. 2 GPs, and an SCG Open. Over all 3 tournaments Top 32, there were only 5 Eldrazi Tron decks. Bant Eldrazi only had 2 decks. So out of 96 decks, only 7 were Eldrazi. That's literally just 7%. Eldrazi are not a problem. If they are in your metagame, then your metagame is abundant with decks that the Eldrazi decks prey on. And that isn't the fault of the Eldrazi decks.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros