r1 vs Fox (stream guy) w/Azorious, splashing black.
g1, out tempo him via bounce.
g2, was close but i managed to overrun him w/end-raze forerunners 1 turn before dying.
r2 vs Orhzov, splashing blue.
g1, out tempo him via bounce.
g2, adapt was very useful.
summary: i feel Simic is the strongest guild right now. the ability to hold mana open during the opponent's turn, then adapt at your leisure, is awesome for a control deck. came to this conclusion after losing to Simic 0-1 drop (running Azorious) at a prerelease then losing to Simic again 0-1 drop (running Orhzov) at yesterdays FNM. my plan today was to force blue (for Arrester's Admonition) and add green (plan A) or white (plan B.) Repulse (arresters admonition) is just as strong now as it was during Invasion block.
r1 vs Mardu, 2-1.
notes: ill-gotten inheritance on both sides made us write down numerous life total changes. he played Ethereal Absolution all 3 games.
r2 vs Gruul, 2-0.
notes: opponent was new. he made us both lose life (via Spear Spewer) when i had more life. he also let me 2-for-1 him in creature combat when he double-blocked my menace guy (i used removal on one blocker - my menace guy lived.) we played a 3rd game for fun and i won at 18 life.
r3 vs Orhzov, 0-2.
notes: mulled to (6) game 1 and (5) game 2. i lost to a combination of my bad luck and my opponents skilled play.
g1: stuck on 2 land. was pretty proud of my decision to attack thru his better bear, then spectacle Skewer the Critics his better bear. this caused him to drop an afterlife-2 Ministrant of Obligation, which suited my exile Scorchmark. i forgot to scrye 2 off my Undercity Scavenger )':
g2: kept looting and everything ran smoothly. sb Cry of the Carnarium got crazy value! Ill Gotten Inheritance on both sides was annoying for life tracking.
g3: i thought Skewer the Critics was an instant... the tempo loss cost me 4 life over the course of the game but idk if i would've won.
r1 vs temur. 1-0 matches, 2-0 games.
opponent noted i mulled to 6 both games. i replied, "it's not that big of a deal. i'm going 2nd to make up for the card loss. also, my 'looters' like me going 2nd."
r2 vs esper. 1-1 matches, 3-2 games.
games 1 & 3, i mulled and got pwned. his Sphinx of New Prahv was pretty clutch those games. game 2, i didn't mull & picked him apart.
unfortunately, i got no coverage tonight )': mebbe next time!
r1 vs Orhzov, 2-0 games.
after our match, i pointed out to him how splashing a third color was relatively easy w/guildgates. he rebuilt his deck immediately.
r2 vs Selesnya, 2-0 games.
opponent complained about mana screw and was a downer. he comes from a competitive LGS and probably feels entitled to win here.
r3 vs Esper, 2-0 games.
his build was slow tempo'd. surprised he made it this far.
despite sweeping all 3 opponents 2-0, i got second on tiebreaks to... MTGNERDGIRL! arrgh, lol.
i got a chance to chat w/her and asked for advice on Fate/Fate/Khans draft (LGS FNM before midnight prerelease.) she apologized and said she didn't remember the sets. confirmed w/others that Mardu is the wedge to go for and to force white first, then splash red/black. i also asked her opinion of legacy pauper (LGS 4/20/19 format) but she doesn't play.
after FNM, i went to the bar and had a few beers. on a buzz, i saw a sign that read "island" and interpreted as "is land." kind of like that "therapist" and "the rapist" joke.
summary: surprised Izzet worked. fliers and unblockables are a great way to kill opposing planeswalkers w/out spending resources. surprised proliferate didn't make more of an impact. maybe as time goes on...
both my Jund opponents had mana issues. both missed early drops from Gateway Plaza. after pointing this out to my r1 Jund opponent, he took out his splash color. the loss of gates really hurts 3 color decks...
-We had 2 pods - experienced (6 players) and novice (8 players.) I was seated in the experienced pod.
-I first pack/first picked a Barrin, Tolarian Archmage but then blue dried up.
-I read https://www.channelfireball.com/all-strategy/articles/alex-nikolic/an-in-depth-early-look-at-m21-draft/ and decided to move into Izzet, since it's said to be the strongest archetype.
-Red high picks kept coming my way so I settled into red. I didn't realize I was the only red drafter on my table until we all started deck building and an onlooker commented on my draft pool.
-Even tho I had a high mana curve, I was still mono-colored so no color screw for me. I went w/16 lands + 4 cantrips to smooth out my draws.
Round 1 vs Azorious, 2-0.
Opponent was my opposite seated player from the experienced pod. From what I recall, I mulliganed both games while he was too shy to take that risk.
Round 2 vs Simic, 2-1.
Opponent was from the novice pod.
Game 1, I got milled to death.
Game 2, I burned him out w/a Volcanic Geyser. Close game.
Game 3, Furious Rise was too much card advantage for him.
Awards were given out within pods. So I got the 3rd place prize in my 6 player pod. 2-0 record/6 ppl, I finish in the middle? Oh well *shrugs*
1/6/21 Casual Historic EDH Sealed. Two 3-man pods. Pod 2 Winner.
Casual = Unsanctioned. Historic = Legal Sets. EDH = 99 card singleton w/a commander. Sealed = Buy 1 sealed booster box and build sealed from it.
I chose War of the Spark for the uncommon planeswalkers.
Awakening of Vitu-Ghazi
Commence the Endgame
Courage In Crisis
Finale of Devastation
No Escape Planewide Celebration (finisher)
Return to Nature
Storm the Citadel
Teferi's Time Twist
Both opponents discussed running 34 lands in their decks. I told them I ran 44. Here's why:
1. Normal sealed = 17 land/40 cards. +1 land (Commander = mana sink) so 18 land/40 cards = 44% land.
2. 44% of 100 cards = 44 lands.
3. 34 land/100 cards = 14 land/40 cards, in a top-heavy sealed deck...
As expected, both opponents stalled on 3 lands and couldn't cast their 5 mana commanders in time.
I say, "Planewide Celebration: Proliferate for 4, my 4 planeswalkers +4, x tokens +4..." Both concede.