I played 3 Aether Revolt Pre-Releases (the pools with the lowest IDs) and built 3 more Sealed Pools with my price packs and packs I had at home. Please look at my builds and we can discuss where you would have build 1 pool other than I did (even if it is just changing 1 card, I am appreciating every help since I am going to GP Prague in 2 weeks)
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
I think you would get a better response if you weren't posting six pools at once. That tends to feel a bit overwhelming. But I will give it a shot:
Pool #1: Seems like you got pulled to Red for the Dragon, but I don't think it's worth it for what's basically just a splash. I would probably dump the 4 red cards, the Renegade Map + the singleton Self-Assembler, and play the Bastion Inventors + Aether Inspector + Shielded Aether Thief + Irontread Crusher + another artifact (Cogworker's Puzzleknot or maybe Filigree Crawler).
Pool #2: Worst cards seem to be Authority of the Consuls, Universal Solvent and Weldfast Monitor. Everything else looks pretty good. Maybe replace with Fretwork Colony, Barricade Breaker and Sly Requisitioner.
Pool #3: This one is hard, but I think the three color/16 land build is not going to work well. I make it more a R/Gdeck with just a black splash for the Winding Constrictor + activation on the Scrounger. I'm adding more aggressive red, built to smash, invigorated rampage and Aether Chaser, also Aether Herder and Sailback to fill out the top end.
Pool #4: I'm pretty sure I play Call for Unity 100% of the time. Maybe cut singleton Self-Assembler or Ally Evasion.
Pool #5: Only questionable cards for me are the Mobile Garrison and 2nd Impeccable Timing. I would definitely play the Animation Module, and maybe Highspire Artisan. I also like the Irontread Crusher more than most people, but I'm not sure there's anything I'd rather cut for it.
Pool #6: There's that Universal Solvent again. I really think it's bad. I'd run dorky guys like Bastion Enforcer over it almost all the time. I probably play Aegis Automaton in this deck too.
Hope that helps some.
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
I think you would get a better response if you weren't posting six pools at once. That tends to feel a bit overwhelming. But I will give it a shot:
Pool #1: Seems like you got pulled to Red for the Dragon, but I don't think it's worth it for what's basically just a splash. I would probably dump the 4 red cards, the Renegade Map + the singleton Self-Assembler, and play the Bastion Inventors + Aether Inspector + Shielded Aether Thief + Irontread Crusher + another artifact (Cogworker's Puzzleknot or maybe Filigree Crawler).
Pool #2: Worst cards seem to be Authority of the Consuls, Universal Solvent and Weldfast Monitor. Everything else looks pretty good. Maybe replace with Fretwork Colony, Barricade Breaker and Sly Requisitioner.
Pool #3: This one is hard, but I think the three color/16 land build is not going to work well. I make it more a R/Gdeck with just a black splash for the Winding Constrictor + activation on the Scrounger. I'm adding more aggressive red, built to smash, invigorated rampage and Aether Chaser, also Aether Herder and Sailback to fill out the top end.
Pool #4: I'm pretty sure I play Call for Unity 100% of the time. Maybe cut singleton Self-Assembler or Ally Evasion.
Pool #5: Only questionable cards for me are the Mobile Garrison and 2nd Impeccable Timing. I would definitely play the Animation Module, and maybe Highspire Artisan. I also like the Irontread Crusher more than most people, but I'm not sure there's anything I'd rather cut for it.
Pool #6: There's that Universal Solvent again. I really think it's bad. I'd run dorky guys like Bastion Enforcer over it almost all the time. I probably play Aegis Automaton in this deck too.
Hope that helps some.
Thank you for taking your time I thought posting all pools in one thread makes it look less like spam
Pool #1: I can definatelly see cutting the Veteran Motorist and the Spontaneous Artist for Bastion Inventor and Aether Thief, but don't you think splashing for the Shock (removal, direct damage, "combat trick" and a super good bomb) aren't worth the splash?
Pool #2: Universal happens to be a good removal spell in all my 3 prereleases because it can deal with anything. Weldfast Monitor is a cut for Fretwork Colony but with Authority of the Consuls my thought was to keep the tempo going because my opponent just can't play a blockerand needs to wait a turn for his creatures to affect combat.
Pool #3: yeah going RG aggro seems the right thing to do
Pool #4: That's what I thought too, but everytime Call for Unity was on the battlefield it did absolutely nothing, I never had at least 1 counter on it. Self Assembler helps me to get my Cogwork Assembler and Ally Evasion was awesome in being a combat trick or getting rid of prison-effects-enchantments (as well as triggering revolt)
Pool #5: Cutting Garrison for Module seems fine
Pool #6: I still think Universal Solvent is a fine removal for the lategame when the opponent plays big creatures or planeswalkers or Pacificm Array.
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
I think you would get a better response if you weren't posting six pools at once. That tends to feel a bit overwhelming. But I will give it a shot:
Pool #1: Seems like you got pulled to Red for the Dragon, but I don't think it's worth it for what's basically just a splash. I would probably dump the 4 red cards, the Renegade Map + the singleton Self-Assembler, and play the Bastion Inventors + Aether Inspector + Shielded Aether Thief + Irontread Crusher + another artifact (Cogworker's Puzzleknot or maybe Filigree Crawler).
Pool #2: Worst cards seem to be Authority of the Consuls, Universal Solvent and Weldfast Monitor. Everything else looks pretty good. Maybe replace with Fretwork Colony, Barricade Breaker and Sly Requisitioner.
Pool #3: This one is hard, but I think the three color/16 land build is not going to work well. I make it more a R/Gdeck with just a black splash for the Winding Constrictor + activation on the Scrounger. I'm adding more aggressive red, built to smash, invigorated rampage and Aether Chaser, also Aether Herder and Sailback to fill out the top end.
Pool #4: I'm pretty sure I play Call for Unity 100% of the time. Maybe cut singleton Self-Assembler or Ally Evasion.
Pool #5: Only questionable cards for me are the Mobile Garrison and 2nd Impeccable Timing. I would definitely play the Animation Module, and maybe Highspire Artisan. I also like the Irontread Crusher more than most people, but I'm not sure there's anything I'd rather cut for it.
Pool #6: There's that Universal Solvent again. I really think it's bad. I'd run dorky guys like Bastion Enforcer over it almost all the time. I probably play Aegis Automaton in this deck too.
Hope that helps some.
Thank you for taking your time I thought posting all pools in one thread makes it look less like spam
Pool #1: I can definatelly see cutting the Veteran Motorist and the Spontaneous Artist for Bastion Inventor and Aether Thief, but don't you think splashing for the Shock (removal, direct damage, "combat trick" and a super good bomb) aren't worth the splash?
Pool #2: Universal happens to be a good removal spell in all my 3 prereleases because it can deal with anything. Weldfast Monitor is a cut for Fretwork Colony but with Authority of the Consuls my thought was to keep the tempo going because my opponent just can't play a blockerand needs to wait a turn for his creatures to affect combat.
Pool #3: yeah going RG aggro seems the right thing to do
Pool #4: That's what I thought too, but everytime Call for Unity was on the battlefield it did absolutely nothing, I never had at least 1 counter on it. Self Assembler helps me to get my Cogwork Assembler and Ally Evasion was awesome in being a combat trick or getting rid of prison-effects-enchantments (as well as triggering revolt)
Pool #5: Cutting Garrison for Module seems fine
Pool #6: I still think Universal Solvent is a fine removal for the lategame when the opponent plays big creatures or planeswalkers or Pacificm Array.
Thank you for your thoughts on my pools
Two key observations based on these comments -
1. When deciding whether or not to splash, you need to ask yourself "How happy would I be if this card was stuck in my opening hand and I wasn't able to play it until turn 6 or 7?", as that frequently happens due to you not drawing your splash color in time. In the case of Shock, Spontaneous Artist, and Veteran Motorist, the answer is very unhappy. Two damage just doesn't kill enough relevant things on turn 7 that you would be happy to splash it unless you were desperate for playables, which you aren't. The dragon is a much better example of a card that is worth splashing, except that costing RR makes it so that you need to draw almost half your deck before you can even consistently play it - now you need to ask yourself "how happy would I be if this were stuck in hand until turn 10", and that's just too inconsistent to be worth the splash. An example of a card worth splashing is Skywhaler's Shot if you're low on removal - it's great at any stage of the game, and answers what you need to answer.
2. Universal Solvent is not a good card. Costing 7 mana means that there will be some games where you just never get to cast it, and even when you do cast it, there needs to be a meaningful target on board such that you're happy spending all of turn 7 using this card. That being said, this does have it's place in a removal light deck that can utilize the 1 mana artifact for improvise. Both of your pools lack improvise and aren't quite that desperate, so meh. Sealed is a slower format so it's better here than draft, but I would still be very unhappy playing it as it's just a dead card in any non-board stall situation.
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Generic Sealed Pools from price packs)
http://sealedmagic.se/sealedsim.html?poolid=2653&deckid=2223
http://sealedmagic.se/sealedsim.html?poolid=2652&deckid=2224
http://sealedmagic.se/sealedsim.html?poolid=2651&deckid=2225
Pre-Release Pools (I cutted the promo cards)
http://sealedmagic.se/sealedsim.html?poolid=2650&deckid=2226
http://sealedmagic.se/sealedsim.html?poolid=2647&deckid=2227
http://sealedmagic.se/sealedsim.html?poolid=2646&deckid=2228
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
Pool #1: Seems like you got pulled to Red for the Dragon, but I don't think it's worth it for what's basically just a splash. I would probably dump the 4 red cards, the Renegade Map + the singleton Self-Assembler, and play the Bastion Inventors + Aether Inspector + Shielded Aether Thief + Irontread Crusher + another artifact (Cogworker's Puzzleknot or maybe Filigree Crawler).
Pool #2: Worst cards seem to be Authority of the Consuls, Universal Solvent and Weldfast Monitor. Everything else looks pretty good. Maybe replace with Fretwork Colony, Barricade Breaker and Sly Requisitioner.
Pool #3: This one is hard, but I think the three color/16 land build is not going to work well. I make it more a R/Gdeck with just a black splash for the Winding Constrictor + activation on the Scrounger. I'm adding more aggressive red, built to smash, invigorated rampage and Aether Chaser, also Aether Herder and Sailback to fill out the top end.
Pool #4: I'm pretty sure I play Call for Unity 100% of the time. Maybe cut singleton Self-Assembler or Ally Evasion.
Pool #5: Only questionable cards for me are the Mobile Garrison and 2nd Impeccable Timing. I would definitely play the Animation Module, and maybe Highspire Artisan. I also like the Irontread Crusher more than most people, but I'm not sure there's anything I'd rather cut for it.
Pool #6: There's that Universal Solvent again. I really think it's bad. I'd run dorky guys like Bastion Enforcer over it almost all the time. I probably play Aegis Automaton in this deck too.
Hope that helps some.
Thank you for taking your time I thought posting all pools in one thread makes it look less like spam
Pool #1: I can definatelly see cutting the Veteran Motorist and the Spontaneous Artist for Bastion Inventor and Aether Thief, but don't you think splashing for the Shock (removal, direct damage, "combat trick" and a super good bomb) aren't worth the splash?
Pool #2: Universal happens to be a good removal spell in all my 3 prereleases because it can deal with anything. Weldfast Monitor is a cut for Fretwork Colony but with Authority of the Consuls my thought was to keep the tempo going because my opponent just can't play a blockerand needs to wait a turn for his creatures to affect combat.
Pool #3: yeah going RG aggro seems the right thing to do
Pool #4: That's what I thought too, but everytime Call for Unity was on the battlefield it did absolutely nothing, I never had at least 1 counter on it. Self Assembler helps me to get my Cogwork Assembler and Ally Evasion was awesome in being a combat trick or getting rid of prison-effects-enchantments (as well as triggering revolt)
Pool #5: Cutting Garrison for Module seems fine
Pool #6: I still think Universal Solvent is a fine removal for the lategame when the opponent plays big creatures or planeswalkers or Pacificm Array.
Thank you for your thoughts on my pools
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
Two key observations based on these comments -
1. When deciding whether or not to splash, you need to ask yourself "How happy would I be if this card was stuck in my opening hand and I wasn't able to play it until turn 6 or 7?", as that frequently happens due to you not drawing your splash color in time. In the case of Shock, Spontaneous Artist, and Veteran Motorist, the answer is very unhappy. Two damage just doesn't kill enough relevant things on turn 7 that you would be happy to splash it unless you were desperate for playables, which you aren't. The dragon is a much better example of a card that is worth splashing, except that costing RR makes it so that you need to draw almost half your deck before you can even consistently play it - now you need to ask yourself "how happy would I be if this were stuck in hand until turn 10", and that's just too inconsistent to be worth the splash. An example of a card worth splashing is Skywhaler's Shot if you're low on removal - it's great at any stage of the game, and answers what you need to answer.
2. Universal Solvent is not a good card. Costing 7 mana means that there will be some games where you just never get to cast it, and even when you do cast it, there needs to be a meaningful target on board such that you're happy spending all of turn 7 using this card. That being said, this does have it's place in a removal light deck that can utilize the 1 mana artifact for improvise. Both of your pools lack improvise and aren't quite that desperate, so meh. Sealed is a slower format so it's better here than draft, but I would still be very unhappy playing it as it's just a dead card in any non-board stall situation.