I think I then took a Thriving Rhino over Revoke Privileges. This was probably wrong but interesting given the final composition of my deck.
I basically took all white cards after that, including P2P1 Aerial Responder over another Revoke, and P2P2 speculating on Depala, Pilot Exemplar. I also had a small artifact subtheme, but very little interaction.
The RW deck was fine, but not great. I ended up going 2-0-1, getting a draw in match 1 after winning game 1 in 40 minutes, then kept a bad 5 lander and faced Dhund Operative into Renegade Freighter, and couldn't finish opp in the remaining time (I was way ahead).
The long game was pretty funny, because I traded Depala for a 3/3 and drew 2 dwarves, but buried my inspired charge 8 from the bottom. We stalled out and just kept digging until I hit my charge. Opponent was prepared but I had also been mizing Built to Last and Built to Smash in my hand so I smashed through for the last 9 damage. I also won a game where I used Charge to save my Lighthawk+Goggles from 5 damage.
Deck could have REALLY used a vehicle or two (I passed a couple Expresses I think), or another Inspired Charge
I also often wanted that 2nd Goggles, but I didn't want to board out a trick.
Does anyone think the green deck is better? Other builds/card swaps you would consider?
Was already running 3 islands (for the Pea Fowl). Although Dovin is the better card, I only played white in 1 game. The Blue did fine, I lost in finals after a mull to 5 g1, win g2, mull to 5 no lander g3.
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P1P1 was a tough choice between Cataclysmic Gearhulk and Wispweaver Angel (we redraft the rares), but I took the Mechatitan.
I think I then took a Thriving Rhino over Revoke Privileges. This was probably wrong but interesting given the final composition of my deck.
I basically took all white cards after that, including P2P1 Aerial Responder over another Revoke, and P2P2 speculating on Depala, Pilot Exemplar. I also had a small artifact subtheme, but very little interaction.
The first deck I built was:
2 Eager Construct
1 Ninth Bridge Patrol
1 Foundry Inspector
1 Chief of the Foundry
1 Aerial Responder
1 Fairgrounds Warden
1 Glint-Sledve Artisan
3 Thriving Rhino
1 Snare Thopter
2 Propeller Pioneer
1 Visionary Augmentor
1 Peema Outrider
1 Cataclysmic Gearhulk
2 Built to Last
1 Inventor's Goggles
1 Inspired Charge
16 lands
This just didnt' seem that good, so I took out the green cards for:
Depala, Pilot Exemplar
Wayward Giant
Built to Last
Chandra's Pyrohelix
The rest of my playables (including green cards) was:
1 Cogworker's Puzzleknot
1 Herald of the Fair
1 Self-Assembler
2 Cowl Prowler
1 Accomplished Automaton
1 Refurbish
1 Giant Spectacle
1 Inventor's Goggles
1 Torch Gauntlet
1 Demolish
The RW deck was fine, but not great. I ended up going 2-0-1, getting a draw in match 1 after winning game 1 in 40 minutes, then kept a bad 5 lander and faced Dhund Operative into Renegade Freighter, and couldn't finish opp in the remaining time (I was way ahead).
The long game was pretty funny, because I traded Depala for a 3/3 and drew 2 dwarves, but buried my inspired charge 8 from the bottom. We stalled out and just kept digging until I hit my charge. Opponent was prepared but I had also been mizing Built to Last and Built to Smash in my hand so I smashed through for the last 9 damage. I also won a game where I used Charge to save my Lighthawk+Goggles from 5 damage.
Deck could have REALLY used a vehicle or two (I passed a couple Expresses I think), or another Inspired Charge
I also often wanted that 2nd Goggles, but I didn't want to board out a trick.
Does anyone think the green deck is better? Other builds/card swaps you would consider?
Dovin Baan
Skyswirl Harrier
and 4 plains
or
Gearseeker Serpant
Wind Drake
and 4 islands
Was already running 3 islands (for the Pea Fowl). Although Dovin is the better card, I only played white in 1 game. The Blue did fine, I lost in finals after a mull to 5 g1, win g2, mull to 5 no lander g3.