???, Furnace Whelp --> Angelic Benediction --> ???, ???
Ring of Thune, Acidic Slime --> Crusader of Odric --> Rancor, ???
Mindclaw Shaman, Arctic Aven --> Healer of the Pride --> Duskdale Wurm, Ring of Valkas
???, ??? --> Rain of Blades --> Ring of Evos Isle, Roaring Primadox
???, Torch Fiend --> War Priest of Thune --> Veilborn Ghoul, Gem of Becoming
Mark of Mutiny, Duskmantle Prowler --> Arctic Aven --> Mindclaw Shaman, Healer of the Pride
Ring of Evos Isle, Knight of Infamy --> Augur of Bolas --> Harbor Bandit, Garruk's Packleader
???, Rancor --> Sleep --> Duskmantle Prowler, Duskdale Wurm
Knight of Infamy, Garruk's Packleader --> Switcheroo --> Torch Fiend, Mindclaw Shaman
???, Duskdale Wurm --> Talrand's Invocation --> Rancor, Crimson Muckwader
Chronomaton, Roaring Primadox --> Blood Reckoning --> Furnace Whelp, ???
Gem of Becoming, Sleep --> Duskmantle Prowler --> Arctic Aven, ???
Crimson Muckwader, Augur of Bolas --> Harbor Bandit --> Mark of Mutiny, ???
???, Ring of Valkas --> Knight of Infamy --> Augur of Bolas, Switcheroo
Torch Fiend, War Priest of Thune --> Veilborn Ghoul --> Ring of Xathrid, ???
???, Talrand's Invocation --> Crimson Muckwader --> Ring of Kalonia, Harbor Bandit
???, Blood Reckoning --> Furnace Whelp --> Angelic Benediction, ???
Jayemdae Tome, Harbor Bandit --> Mark of Mutiny --> Arctic Aven, ???
Switcheroo, Arctic Aven --> Mindclaw Shaman --> Healer of the Pride, ???
Roaring Primadox, Switcheroo --> Torch Fiend --> War Priest of Thune, Veilborn Ghoul
???, Gem of Becoming --> Acidic Slime --> Crusader of Odric, ???
Sleep, Healer of the Pride --> Duskdale Wurm --> Talrand's Invocation, ???
Ring of Thune, Augur of Bolas --> Garruk's Packleader --> Ring of Xathrid, Switcheroo
Talrand's Invocation, Crusader of Odric --> Rancor --> Sleep, ???
Ring of Evos Isle, Rain of Blades --> Roaring Primadox --> Blood Reckoning, Torch Fiend
???, Jayemdae Tome --> Chronomaton --> Ring of Kalonia, Blood Reckoning
???, War Priest of Thune --> Gem of Becoming --> (Duskmantle Prowler, Ring of Thune, Acidic Slime)
???, ??? --> Jayemdae Tome --> Mark of Mutiny, Chronomaton
Ring of Valkas, Rain of Blades --> Ring of Evos Isle --> Roaring Primadox, Augur of Bolas
Chronomaton, Crimson Muckwader --> Ring of Kalonia --> ???, ???
???, Gem of Becoming --> Ring of Thune --> Crusader of Odric, Garruk's Packleader
???, Healer of the Pride --> Ring of Valkas --> Knight of Infamy, Ring of Evos Isle
Garruk's Packleader, Veilborn Ghoul --> Ring of Xathrid --> ???, ???
???, ??? --> Knight of Glory --> Revive, Volcanic Geyser
???, Serra Angel --> Oblivion Ring --> ???, ???
???, ??? --> Prized Elephant --> Primal Clay, ???
???, ??? --> Serra Angel --> Oblivion Ring, Cower in Fear
Phyrexian Hulk, Vampire Nighthawk --> Courtly Provocateur --> ???, ???
???, ??? --> Fog Bank --> Reliquary Tower, ???
???, Cower in Fear --> Jace's Phantasm --> ???, ???
???, Tormod's Crypt --> Rewind --> Clock of Omens, Primal Clay
???, Serra Angel --> Cower in Fear --> Elixir of Immortality, Jace's Phantasm
Primal Claw, Arms Dealer --> Public Execution --> Cleaver Riot, ???
???, Clock of Omens --> Rise from the Grave --> ???, ???
???, Kitesail --> Vampire Nighthawk --> Courtly Provocateur, ???
???, ??? --> Arms Dealer --> Public Execution, ???
Mwonvuli Beast Tracker, Public Execution --> Cleaver Riot --> ???, ???
???, ??? --> Flames of the Firebrand --> Reliquary Tower, ???
Mwonvuli Beast Tracker, Knight of Glory --> Volcanic Geyser --> Revive, ???
???, Primal Clay --> Flinthoof Boar --> ???, ???
???, ??? --> Fungal Sprouting --> Elixir of Immortality, ???
???, ??? --> Mwonvuli Beast Tracker --> Cleaver Riot, Volcanic Geyser
Volcanic Geyser, Knight of Glory --> Revive --> ???, ???
Tormod's Crypt, Rewind --> Clock of Omens --> Rise from the Grave, ???
Fungal Sprouting, Cower in Fear --> Elixir of Immortality --> ???, ???
???, ??? --> Kitesail --> Vampire Nighthawk, ???
???, ??? --> Phyrexian Hulk --> Courtly Provocateur, ???
Prized Elephant, Rewind --> Primal Clay --> Flinthoof Boar, Public Execution
???, ??? --> Tormod's Crypt --> Rewind, Clock of Omens
Flames of the Firebrand, Fog Bank --> Reliquary Tower --> ???, ???
If it's not too much trouble, would someone care to explain exactly what this means to a (relatively) new player?
Certainly!
Basically, commons are printed on two sheets, each with 2 parts (one 66 cards, one 55). Each IRL booster has 2-4 cards from run A (66), 0-4 from run B (66) and 4-6 from either C1 or C2 (55s). MODO boosters have only 2 runs, each 4-6 cards.
The cards almost always follow the order in the original post. If a pack has 4 cards from A, and the first one is Fog, the second card will be Silvercoat Lion or Show of Valor. And so on.
So, knowing this, you have a chance to figure the card your neighbor took in a draft. Or to make up your own packs to test with.
The uncommons work the same way, but are harder to map. Basically, if you get passed a pack with two uncommons from different runs, the missing one will be one of the 8 on the same lines as the two you see.
I got 12 packs I'll record for you, hopefully I get some good B runs and uncommon.
I was just thinking about this topic yesterday and decided today to see if there's a thread on it.
Didn't think you were going to do M13, but I was thinking about the future...the RTR block is going to be INSANE. If it's anything like RAV block people will be lauding it as the best draft experience of all time. I'd be serious about setting up a wide scale effort for print run data.
Do you post the finished runs anywhere? I love looking at them, especially seeing which common gets the extra slots. Anyways, I'll get the 12 packs once I run a 4-man draft with my brothers.
I got 12 packs I'll record for you, hopefully I get some good B runs and uncommon.
I was just thinking about this topic yesterday and decided today to see if there's a thread on it.
Didn't think you were going to do M13, but I was thinking about the future...the RTR block is going to be INSANE. If it's anything like RAV block people will be lauding it as the best draft experience of all time. I'd be serious about setting up a wide scale effort for print run data.
Do you post the finished runs anywhere? I love looking at them, especially seeing which common gets the extra slots. Anyways, I'll get the 12 packs once I run a 4-man draft with my brothers.
=) lol.
glad there is at least some interest in this; the usual minor response is disheartening. I'll continue to do them as long as I have access to box breaks (or modo draftcaps), but few seem to care.
I've posted a few in this forum, and a few on another that purges old posts. The rest died with my last computer. Unless my paper notes turn up, they'll probably stay lost forever. Unless you or I go back through the draftcap forum.
I hope Rav 2 is as good a format as Rav classic, but it's hard to catch that kind of magic twice.
I look forward to your pack breaks. I have run B down to 18 pieces (lol). every little bit helps.
Yeah most people don't really seem to care about it, because it just seems like a mechanical oddity to begin with. But if you take the info and apply it, you can generate random assortment of packs that are damn near close to the thing Wizard's puts foil wrap.
But I've made that argument lots of times. I just think about all the draft formats I've missed, and with this knowledge realize I can actually save them if we invest the time into them. I did just that with Rise of the Eldrazi and now I can run an 8 man cube draft that's damn near close to the real thing (except for foils, I have no idea how those work)
I think RTR is going to be bonkers. Did you see the notes about the draft order from SDCC? THe first big set will be drafted by itself, obviously, but the middle set will be large too and drafted by itself as well. They're putting 5 guilds in each and then the third small set will kick off a format of all three sets. It's going to be REALLY interesting. (and really hard to map!)
Well, triple Rav wasn't a spectacular limited environment (though it was fine). What made Rav legendary was that RGD was extraordinary, when it's very unusual to have a good 3-set draft environment. TSP is probably the next best they've ever done, and it's a huge step down.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Yeah most people don't really seem to care about it, because it just seems like a mechanical oddity to begin with. But if you take the info and apply it, you can generate random assortment of packs that are damn near close to the thing Wizard's puts foil wrap.
But I've made that argument lots of times. I just think about all the draft formats I've missed, and with this knowledge realize I can actually save them if we invest the time into them. I did just that with Rise of the Eldrazi and now I can run an 8 man cube draft that's damn near close to the real thing (except for foils, I have no idea how those work)
I think RTR is going to be bonkers. Did you see the notes about the draft order from SDCC? THe first big set will be drafted by itself, obviously, but the middle set will be large too and drafted by itself as well. They're putting 5 guilds in each and then the third small set will kick off a format of all three sets. It's going to be REALLY interesting. (and really hard to map!)
yeah, I lost a lot of knowledge with that computer =(.
Well, if I get bored one night, I'll see if there are enough packs in the draftcap forum to at least solve the commons. That will get everything back through Alara.
I don't see why you think RtR block will be any harder to solve than any other large set. It's a neat gimmick, and it should make for a cool year of drafting, but unless they change the algorithm for loading packs, it's all the same. The only complication will be the guild packs, but if they work like MBS' faction packs, I'll have a good idea where to start.
Pack 7:
A: Fog - Show of Valor - Vedalken Entrancer
B: Sign in Blood - Sentinel Spider
C1: Vile Rebirth - Canyon Minotaur - Aven Squire - Wind Drake - Primal Huntbeast
U: Healer of the Pride - Duskdale Wurm - Serra Angel
Thank you and everyone else who's pm'd me packs for your help.
Your packs also show why Run B is so hard to put together... It takes three+ cards in a row to get started, then once two of the three copies are locked in place, the two card pieces can be used. Packs with 0 or 1 card are totally unhelpful. Out of 10 packs, you had 3 with 1 card and 5 with 2. Only 2 had enough to be good pieces, and it takes 66 good pieces to solve the run.
Well there is no guarantee that there will be the same number of the variations, actually I never looked at that, given its not important from the commons point of view. I think this is all balanced out, i.e. you will get approximately the same number from each common, but I wouldn't bet on that either.
the modo runs are exactly the same, the packs are just assembled differently. I usually have to finish up with modo packs, and the two data sets can mix just fine.
IRL, one common is shortprinted in the big sets because of the way they print the sheets. if one sheet has cards on it twice, and the other thrice, they need to print the first 3 times for every 2 of the second to balance the normal 100 commons (At six copies). However, the 101st common is on both sheets once, meaning it only gets 5 copies. Since modo follows the irl print runs, these cards are presumable short printed online as well.
The foils are printed on a single sheet of commons and basic lands, so the foil distribution is flat.
There are 3 Abundant Growth in A. If the 6 MODO runs you listed are equiprobable, then it means that there are (4+4+4)*3/(66*6) = 1/11 = 9.1% of packs with a non foil Abundant Growth.
The runs are not of equal frequency. they are proportioned in a way that each card has an equal rarity.
Edit: sorry, still sleepy. I answered a question that wasn't asked. and the one that was was already answered... =/
Data Incoming! I opened 12 packs and only got two 3-card chains from the B run. And they overlap! I understand your pain in mapping out the B run, you can open a lot of packs without a lot of new information gained.
Cards are in faceup, going down order, when you open the pack.
Names in italics are for cards that appear transposed (differing from your list)
Pack 10
A: Volcanic Strength - Downpour - Plummet - Show of Valor B: Merfolk of the Pearl Trident - Murder
C2: Goblin Arsonist - Bountiful Harvest - Faerie Invaders - Evolving Wilds
U: Arctic Aven - Healer of the Pride - Vampire Nighthawk
I opened some more packs. Not too much help from the B run, again. I DID get 1 pack with 4 B cards in it. Something I haven't seen too much of before.
A: Fog, Vedalken Entrancer, Show of Valor B: Hydrosurge, Erase,
C1: Yeva's Forcemage, Crippling Blight, War Falcon, Krenko's Command, Tricks of the Trade,
U: Chronomaton, Revive, Kitesail
A: Mogg Flunkies, Harbor Serpent, Dark Favor B: Watercourser, Kraken Hatchling, Bladetusk Boar, Deadly Recluse
C2: Divine Verdict, Craterize, Pacifism
U: Knight of Infamy, Auger of Bolas, Jace's Phantasm
A: Guardian Lions, Vedalken Entrancer, Volcanic Strength, Farseek B: Merfolk of the Pearl Trident
C2: Dragon Hatchling, Duty-Bound Dead, Encrust, Bond Beetle
U: Ring of Kalonia, Rain of Blades, Vampire Nighthawk
FOIL
A: Chandra's Fury, Mind Sculpt, Farseek B: Glorious Charge
C1 Spiked Baloth, Goblin Battle Jester, Ajani's Sunstriker, Duress, Welkin Tern, Vastwood Gorger
U: Ring of Xathrid, Ring of Thune, Mwonvuli Beast Tracker
A: Naturalize, Pillarfield Ox, Safe Passage B: Deadly Recluse, Sign in Blood
C1: Canyon Minotaur, Giant Scorpion, Wind Drake, Ajani's Sunstriker, Primal Huntbeast
U: Ring of Evos Isle, Roaring Primadox, Flames of the Firebrrand
A: Downpour, Naturalize, Pillarfield Ox B: Prey Upon,
C1 Ajani's Sunstriker, Primal Huntbeast, Welkin Tern, Krenko's Command, Bloodthrone Vampire, Evolving Wilds
U: Ring of Kalonia, Angelic Benediction, Cower in Fear
Bummer about MODO. Maybe they caught on that people were mapping the runs and using that as an advantage during drafting. I doubt there's much advantage during drafting, the few cases it does help are negligible. Have you noticed how a lot of first pick removal spells (Murder, Searing Spear, Prey Upon) are all in the B run? That run is usually the shortest in a paper magic pack, even if you had memorized it, figuring out what someone first picked would be really hard.
well, despite modo shuffling the packs, I was close enough to be able to unshuffle them and figure out the rest of B. I'll edit it in tomorrow night. Unfortunately, so long as modo is shuffling packs, the runs are all but useless to everyone but you.
the print runs are the same, just how the packs are built is different. irl packs have 3 of the 4 runs (always A and B). Modo packs have 2 of the 4 runs (in 5 of the 6 combinations).
unfortunately, it seems like modo is shuffling packs again right now (or they were during the prerelease anyway)
--> Oblivion Ring (FOIL)
Acidic Slime
Angel's Mercy
Island
Kraken Hatchling
Redirect
Turn to Slag
Dark Favor
Naturalize
Captain's Call
Mind Sculpt
Chandra's Fury
Prized Elephant
Wild Guess
Primal Clay
which is shuffled. this make using the packs to create runs impossible, and using runs to determine picks difficult and annoying. The runs are still there, you just have to unshuffle the pack first. It's happened before (DII at the least), but stopped. I don't know why it does it, or why it stops doing it.
I've been keeping an eye on print runs for as long as people have been figuring them out - I still have fond memories of the old Looter il-Kor/Chromatic Star/Fathom Seer run from TSP that let you know if your neighbour was blue - and I've found over the years that the important pieces of runs to look for are high pick commons separated by a single low pick. The low pick is the "signal" common which stays in the pack longer so you can guess what was around it originally.Thanks to the great work in this thread, I can conclude that there are a few really relevant things to take away here.
1. Murder, Prey Upon and Turn to Slag are close to each other throughout run A, and they are mostly separated by a mediocre to crappy "signal" common. This lets you pretty easily figure out when somebody has taken a Murder P1P1, because there will be a common missing and almost always at least one of Prey Upon and/or Turn to Slag left. In particular, there are two runs to remember if you want the cliff's notes version of print run memorization:
Turn to Slag
Prey Upon
Glorious Charge
Murder
and:
Searing Spear
Merfolk of the Pearl Trident
Murder
Prey Upon
The important cards here are not the removal spells, but the Glorious Charge and the Merfolk. Nobody is ever going to take them early, so they'll sit in the pack with whichever removal spells are left and let you know what probably got taken. For example, you see a P1P3 with the rare and one common missing, and these three cards are in the pack (randomized on MTGO, unfortunately):
Merfolk of the Pearl Trident
Murder
Prey Upon
You can pretty quickly guess that Searing Spear was taken, and from there that your right seat's P1P1 was red (if it wasn't, then most likely Murder gets taken P1P2 - it's possible that P1P1 was Spear and P1P2 was the rare, but that is very unlikely considering that Murder is still in the pack).
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Commons!!! yay !
What we Need
If you are opening any packs, please post the uncommons. Please post all cards in the same order that they were in in the pack. Thanks much =)
Commons
Evolving Wilds is shortprinted 5:6
Uncommons
???, Furnace Whelp --> Angelic Benediction --> ???, ???
Ring of Thune, Acidic Slime --> Crusader of Odric --> Rancor, ???
Mindclaw Shaman, Arctic Aven --> Healer of the Pride --> Duskdale Wurm, Ring of Valkas
???, ??? --> Rain of Blades --> Ring of Evos Isle, Roaring Primadox
???, Torch Fiend --> War Priest of Thune --> Veilborn Ghoul, Gem of Becoming
Mark of Mutiny, Duskmantle Prowler --> Arctic Aven --> Mindclaw Shaman, Healer of the Pride
Ring of Evos Isle, Knight of Infamy --> Augur of Bolas --> Harbor Bandit, Garruk's Packleader
???, Rancor --> Sleep --> Duskmantle Prowler, Duskdale Wurm
Knight of Infamy, Garruk's Packleader --> Switcheroo --> Torch Fiend, Mindclaw Shaman
???, Duskdale Wurm --> Talrand's Invocation --> Rancor, Crimson Muckwader
Chronomaton, Roaring Primadox --> Blood Reckoning --> Furnace Whelp, ???
Gem of Becoming, Sleep --> Duskmantle Prowler --> Arctic Aven, ???
Crimson Muckwader, Augur of Bolas --> Harbor Bandit --> Mark of Mutiny, ???
???, Ring of Valkas --> Knight of Infamy --> Augur of Bolas, Switcheroo
Torch Fiend, War Priest of Thune --> Veilborn Ghoul --> Ring of Xathrid, ???
???, Talrand's Invocation --> Crimson Muckwader --> Ring of Kalonia, Harbor Bandit
???, Blood Reckoning --> Furnace Whelp --> Angelic Benediction, ???
Jayemdae Tome, Harbor Bandit --> Mark of Mutiny --> Arctic Aven, ???
Switcheroo, Arctic Aven --> Mindclaw Shaman --> Healer of the Pride, ???
Roaring Primadox, Switcheroo --> Torch Fiend --> War Priest of Thune, Veilborn Ghoul
???, Gem of Becoming --> Acidic Slime --> Crusader of Odric, ???
Sleep, Healer of the Pride --> Duskdale Wurm --> Talrand's Invocation, ???
Ring of Thune, Augur of Bolas --> Garruk's Packleader --> Ring of Xathrid, Switcheroo
Talrand's Invocation, Crusader of Odric --> Rancor --> Sleep, ???
Ring of Evos Isle, Rain of Blades --> Roaring Primadox --> Blood Reckoning, Torch Fiend
???, Jayemdae Tome --> Chronomaton --> Ring of Kalonia, Blood Reckoning
???, War Priest of Thune --> Gem of Becoming --> (Duskmantle Prowler, Ring of Thune, Acidic Slime)
???, ??? --> Jayemdae Tome --> Mark of Mutiny, Chronomaton
Ring of Valkas, Rain of Blades --> Ring of Evos Isle --> Roaring Primadox, Augur of Bolas
Chronomaton, Crimson Muckwader --> Ring of Kalonia --> ???, ???
???, Gem of Becoming --> Ring of Thune --> Crusader of Odric, Garruk's Packleader
???, Healer of the Pride --> Ring of Valkas --> Knight of Infamy, Ring of Evos Isle
Garruk's Packleader, Veilborn Ghoul --> Ring of Xathrid --> ???, ???
???, ??? --> Knight of Glory --> Revive, Volcanic Geyser
???, Serra Angel --> Oblivion Ring --> ???, ???
???, ??? --> Prized Elephant --> Primal Clay, ???
???, ??? --> Serra Angel --> Oblivion Ring, Cower in Fear
Phyrexian Hulk, Vampire Nighthawk --> Courtly Provocateur --> ???, ???
???, ??? --> Fog Bank --> Reliquary Tower, ???
???, Cower in Fear --> Jace's Phantasm --> ???, ???
???, Tormod's Crypt --> Rewind --> Clock of Omens, Primal Clay
???, Serra Angel --> Cower in Fear --> Elixir of Immortality, Jace's Phantasm
Primal Claw, Arms Dealer --> Public Execution --> Cleaver Riot, ???
???, Clock of Omens --> Rise from the Grave --> ???, ???
???, Kitesail --> Vampire Nighthawk --> Courtly Provocateur, ???
???, ??? --> Arms Dealer --> Public Execution, ???
Mwonvuli Beast Tracker, Public Execution --> Cleaver Riot --> ???, ???
???, ??? --> Flames of the Firebrand --> Reliquary Tower, ???
Mwonvuli Beast Tracker, Knight of Glory --> Volcanic Geyser --> Revive, ???
???, Primal Clay --> Flinthoof Boar --> ???, ???
???, ??? --> Fungal Sprouting --> Elixir of Immortality, ???
???, ??? --> Mwonvuli Beast Tracker --> Cleaver Riot, Volcanic Geyser
Volcanic Geyser, Knight of Glory --> Revive --> ???, ???
Tormod's Crypt, Rewind --> Clock of Omens --> Rise from the Grave, ???
Fungal Sprouting, Cower in Fear --> Elixir of Immortality --> ???, ???
???, ??? --> Kitesail --> Vampire Nighthawk, ???
???, ??? --> Phyrexian Hulk --> Courtly Provocateur, ???
Prized Elephant, Rewind --> Primal Clay --> Flinthoof Boar, Public Execution
???, ??? --> Tormod's Crypt --> Rewind, Clock of Omens
Flames of the Firebrand, Fog Bank --> Reliquary Tower --> ???, ???
Certainly!
Basically, commons are printed on two sheets, each with 2 parts (one 66 cards, one 55). Each IRL booster has 2-4 cards from run A (66), 0-4 from run B (66) and 4-6 from either C1 or C2 (55s). MODO boosters have only 2 runs, each 4-6 cards.
The cards almost always follow the order in the original post. If a pack has 4 cards from A, and the first one is Fog, the second card will be Silvercoat Lion or Show of Valor. And so on.
So, knowing this, you have a chance to figure the card your neighbor took in a draft. Or to make up your own packs to test with.
The uncommons work the same way, but are harder to map. Basically, if you get passed a pack with two uncommons from different runs, the missing one will be one of the 8 on the same lines as the two you see.
Crusader of Odric -> Jayemdae Tome -> Primal Clay
Duskmantle Prowlder -> Knight of Glory -> Revive
Duskdale Wurm -> Phyrexian Hulk -> Courtly Provocateur
No idea where this goes:
War Priest of Thune -> Public Execution -> Cleaver Riot
Augur of Bolas -> Garruk's Packleader -> Tormod's Crypt
Acidic Slime -> Rise from the Grave -> Rewind
Good luck.
I got 12 packs I'll record for you, hopefully I get some good B runs and uncommon.
I was just thinking about this topic yesterday and decided today to see if there's a thread on it.
Didn't think you were going to do M13, but I was thinking about the future...the RTR block is going to be INSANE. If it's anything like RAV block people will be lauding it as the best draft experience of all time. I'd be serious about setting up a wide scale effort for print run data.
Do you post the finished runs anywhere? I love looking at them, especially seeing which common gets the extra slots. Anyways, I'll get the 12 packs once I run a 4-man draft with my brothers.
=) lol.
glad there is at least some interest in this; the usual minor response is disheartening. I'll continue to do them as long as I have access to box breaks (or modo draftcaps), but few seem to care.
I've posted a few in this forum, and a few on another that purges old posts. The rest died with my last computer. Unless my paper notes turn up, they'll probably stay lost forever. Unless you or I go back through the draftcap forum.
I hope Rav 2 is as good a format as Rav classic, but it's hard to catch that kind of magic twice.
I look forward to your pack breaks. I have run B down to 18 pieces (lol). every little bit helps.
Yeah most people don't really seem to care about it, because it just seems like a mechanical oddity to begin with. But if you take the info and apply it, you can generate random assortment of packs that are damn near close to the thing Wizard's puts foil wrap.
But I've made that argument lots of times. I just think about all the draft formats I've missed, and with this knowledge realize I can actually save them if we invest the time into them. I did just that with Rise of the Eldrazi and now I can run an 8 man cube draft that's damn near close to the real thing (except for foils, I have no idea how those work)
I think RTR is going to be bonkers. Did you see the notes about the draft order from SDCC? THe first big set will be drafted by itself, obviously, but the middle set will be large too and drafted by itself as well. They're putting 5 guilds in each and then the third small set will kick off a format of all three sets. It's going to be REALLY interesting. (and really hard to map!)
Anyway, I'll try to post some packs on Friday.
yeah, I lost a lot of knowledge with that computer =(.
Well, if I get bored one night, I'll see if there are enough packs in the draftcap forum to at least solve the commons. That will get everything back through Alara.
I don't see why you think RtR block will be any harder to solve than any other large set. It's a neat gimmick, and it should make for a cool year of drafting, but unless they change the algorithm for loading packs, it's all the same. The only complication will be the guild packs, but if they work like MBS' faction packs, I'll have a good idea where to start.
Pack 1:
A: Titanic Growth - Archaeomancer - Guardians of Akrasa
B: Warclamp Mastiff
C1: Griffin Protector -Divination - Reckless Brute - Zombie Goliath - Yeva's Forcemage - Crippling Blight
U: Augur of Bolas - Garruk's Packleader - Public Execution
Pack 2:
A: Fog - Show of Valor - Vedalken Entrancer - Wild Guess
B: Glorious Charge - Murder - Watercourser
C2: Bountiful Harvest - Smelt
U: Jayemdae Tome - Mark of Mutiny - Fungal Sprouting
Pack 3:
A: Fog - Silvercoat Lion - Bloodhunter Bat - Disentomb
B: Erase - Turn to Slag - Prey Upon
C2: Battleflight Eagle - Dragon Hatchling - Duty-Bound Dead
U: Harbor Bandit - Rewind - Primal Clay
Pack 4:
A: Trumpet Blast - Fog - Show of Valor - Vedalken Entrancer
B: Searing Spear - Deadly Recluse
C2: Smelt - Dragon Hatchling - Pacifism - Tormented Soul
U: War Priest of Thune - Gem of Becoming - Revive
Pack 5:
A: Ranger's Path - Rummaging Goblin - Captain's Call
B: Hydrosurge
C1: Scroll Thief - Griffin Protector - Timberpack Wolf - Crippling Blight - Goblin Battle Jester
U: Crimson Muckwader - Ring of Kalonia - Cower in Fear
Pack 6:
A: Mind Rot - Safe Passage
B: Divine Favor
C1: Evolving Wilds - Arbor Elf - Griffin Protector - Divination - Reckless Brute - Zombie Goliath
U: Torch Fiend - Veilborn Ghoul - Elixir of Immortality
Pack 7:
A: Fog - Show of Valor - Vedalken Entrancer
B: Sign in Blood - Sentinel Spider
C1: Vile Rebirth - Canyon Minotaur - Aven Squire - Wind Drake - Primal Huntbeast
U: Healer of the Pride - Duskdale Wurm - Serra Angel
Pack 8:
A: Farseek - Servant of Nefarox - Guardian Lions - Volcanic Strength
B: Glorious Charge - Murder
C2: Essence Scatter - Walking Corpse - Goblin Arsonist - Bountiful Harvest
U: Arctic Aven - Mindclaw Shaman - Knight of Glory
Pack 9:
A: Fog - Silvercoat Lion - Bloodhunter Bat
B: Mark of the Vampire - Divine Favor
C1: Arbor Elf - Reckless Brute - Giant Scorpion - Scroll Thief - Attended Knight
U: Augur of Bolas - Garruk's Packleader - Flames of the Firebrand
Pack 10:
A: Safe Passage - Archaeomancer - Rummaging Goblin
B: Divine Favor - Sentinel Spider
C1: Vile Rebirth - Tricks of the Trade - Aven Squire - Vastwood Gorger - Arbor Elf
U: Garruk's Packleader - Switcheroo - Jace's Phantasm
Thank you and everyone else who's pm'd me packs for your help.
Your packs also show why Run B is so hard to put together... It takes three+ cards in a row to get started, then once two of the three copies are locked in place, the two card pieces can be used. Packs with 0 or 1 card are totally unhelpful. Out of 10 packs, you had 3 with 1 card and 5 with 2. Only 2 had enough to be good pieces, and it takes 66 good pieces to solve the run.
Yeah, that certainly make an already difficult task much harder. But, this is not a problem on MODO.
the modo runs are exactly the same, the packs are just assembled differently. I usually have to finish up with modo packs, and the two data sets can mix just fine.
IRL, one common is shortprinted in the big sets because of the way they print the sheets. if one sheet has cards on it twice, and the other thrice, they need to print the first 3 times for every 2 of the second to balance the normal 100 commons (At six copies). However, the 101st common is on both sheets once, meaning it only gets 5 copies. Since modo follows the irl print runs, these cards are presumable short printed online as well.
The foils are printed on a single sheet of commons and basic lands, so the foil distribution is flat.
The runs are not of equal frequency. they are proportioned in a way that each card has an equal rarity.
Edit: sorry, still sleepy. I answered a question that wasn't asked. and the one that was was already answered... =/
Cards are in faceup, going down order, when you open the pack.
Names in italics are for cards that appear transposed (differing from your list)
A: Wild Guess - Dark Favor - Captain's Call - Naturalize
B: Warclamp Mastiff - Deadly Recluse
C2: Bountiful Harvest - Smelt - Tormented Soul - Duty-Bound Dead
U: Switcheroo - Prized Elephant - Primal Clay
Pack 2
A: Fog - Silvercoat Lion - Bloodhunter Bat - Disentomb
B: Prey Upon - Glorious Charge
C2: Dragon Hatchling - Duty-Bound Dead- Encrust - Bond Beetle
U: Ring of Evos Isle - Augur of Bolas - Rewind
Pack 3
A: Disentomb - Guardians of Akrasa - Negate - Kindled Fury
B: Warclamp Mastiff - Deadly Recluse
C2: Ravenous Rats - Essence Scatter - Serpent's Gift - Bountiful Harvest
U: Blood Reckoning - Rewind - Primal Clay
Pack 4
A: Guardian Lions - Volcanic Strength - Downpour
B: Searing Spear - Centaur Courser
C1: Canyon Minotaur - Giant Scorpion - Wind Drake - Primal Huntbeast -Ajani's Sunstriker
U: Angelic Benediction - Serra Angel - Cower in Fear
Pack 5
A: Dark Favor - Captain's Call
B: Murder - Watercourser
C1: Vastwood Gorger - Canyon Minotaur - Vile Rebirth - Aven Squire
Wind Drake
FOIL
U: Torch Fiend - War Priest of Thune - Prized Elephant
Pack 6
A: Kindled Fury - Ranger's Path - Silvercoat Lion
B: Angel's Mercy - Kraken Hatchling
C: Goblin Battle Jester- Crippling Blight - Vile Rebirth - Tricks of the Trade -Aven Squire
U: Rancor - Sleep - Fog Bank
Pack 7
A: Farseek - Servant of Nefarox
B: Merfolk of the Pearl Trident - Bladetusk Boar
C1: Scroll Thief - Griffin Protector - Timberpack Wolf - Crippling Blight- Goblin Battle Jester
FOIL
U: Torch Fiend - Veilborn Ghoul - Mwonvuli Beast Tracker
Pack 8
A: Chandra's Fury - Mind Rot - Safe Passage
B: Merfolk of the Pearl Trident - Bladetusk Boar
C: Giant Scorpion - Wind Drake - Ajani's Sunstriker - Primal Huntbeast - Welkin Tern
U: Veilborn Ghoul - Ring of Xathrid - Cower in Fear
Pack 9
A: Silvercoat Lion - Bloodhunter Bat - Disentomb
B: Glorious Charge - Warclamp Mastiff
C1: Primal Huntbeast - Welkin Tern - Krenko's Command - Bloodthrone Vampire - Evolving Wilds
U: Rancor - Sleep - Fog Bank
Pack 10
A: Volcanic Strength - Downpour - Plummet - Show of Valor
B: Merfolk of the Pearl Trident - Murder
C2: Goblin Arsonist - Bountiful Harvest - Faerie Invaders - Evolving Wilds
U: Arctic Aven - Healer of the Pride - Vampire Nighthawk
Pack 11
A: Kindled Fury - Ranger's Path - Silvercoat Lion - Mogg Flunkies
B: Turn to Slag - Angel's Mercy - Kraken Hatchling
C2: Evolving Wilds - Encrust
FOIL
U: Ring of Thune - Garruk's Packleader - Jace's Phantasm
Pack 12
A: Harbor Serpent - Kindled Fury - Ranger's Path
B: Angel's Mercy - Kraken Hatchling - Essence Drain
C2: Elvish Visionary - Craterize - Essence Scatter - Dragon Hatchling
U: Harbor Bandit - Mark of Mutiny - Mwonvuli Beast Tracker
B: Hydrosurge, Erase,
C1: Yeva's Forcemage, Crippling Blight, War Falcon, Krenko's Command, Tricks of the Trade,
U: Chronomaton, Revive, Kitesail
A: Mogg Flunkies, Harbor Serpent, Dark Favor
B: Watercourser, Kraken Hatchling, Bladetusk Boar, Deadly Recluse
C2: Divine Verdict, Craterize, Pacifism
U: Knight of Infamy, Auger of Bolas, Jace's Phantasm
A: Guardian Lions, Vedalken Entrancer, Volcanic Strength, Farseek
B: Merfolk of the Pearl Trident
C2: Dragon Hatchling, Duty-Bound Dead, Encrust, Bond Beetle
U: Ring of Kalonia, Rain of Blades, Vampire Nighthawk
FOIL
A: Chandra's Fury, Mind Sculpt, Farseek
B: Glorious Charge
C1 Spiked Baloth, Goblin Battle Jester, Ajani's Sunstriker, Duress, Welkin Tern, Vastwood Gorger
U: Ring of Xathrid, Ring of Thune, Mwonvuli Beast Tracker
A: Naturalize, Pillarfield Ox, Safe Passage
B: Deadly Recluse, Sign in Blood
C1: Canyon Minotaur, Giant Scorpion, Wind Drake, Ajani's Sunstriker, Primal Huntbeast
U: Ring of Evos Isle, Roaring Primadox, Flames of the Firebrrand
A: Downpour, Naturalize, Pillarfield Ox
B: Prey Upon,
C1 Ajani's Sunstriker, Primal Huntbeast, Welkin Tern, Krenko's Command, Bloodthrone Vampire, Evolving Wilds
U: Ring of Kalonia, Angelic Benediction, Cower in Fear
A: Liliana's Shade, Harbor Serpent, Kindled Fury, Ranger's Path
B: Erase, Index
C: Divine Verdict, Craterize, Pacifism, Elvish Visionary
U: Furnace Whelp, Angelic Benediction, Elixir of Immortality
Bummer about MODO. Maybe they caught on that people were mapping the runs and using that as an advantage during drafting. I doubt there's much advantage during drafting, the few cases it does help are negligible. Have you noticed how a lot of first pick removal spells (Murder, Searing Spear, Prey Upon) are all in the B run? That run is usually the shortest in a paper magic pack, even if you had memorized it, figuring out what someone first picked would be really hard.
Good luck. We're all counting on you.
MODO print runs ?
the print runs are the same, just how the packs are built is different. irl packs have 3 of the 4 runs (always A and B). Modo packs have 2 of the 4 runs (in 5 of the 6 combinations).
unfortunately, it seems like modo is shuffling packs again right now (or they were during the prerelease anyway)
--> Oblivion Ring (FOIL)
Acidic Slime
Angel's Mercy
Island
Kraken Hatchling
Redirect
Turn to Slag
Dark Favor
Naturalize
Captain's Call
Mind Sculpt
Chandra's Fury
Prized Elephant
Wild Guess
Primal Clay
which is shuffled. this make using the packs to create runs impossible, and using runs to determine picks difficult and annoying. The runs are still there, you just have to unshuffle the pack first. It's happened before (DII at the least), but stopped. I don't know why it does it, or why it stops doing it.
1. Murder, Prey Upon and Turn to Slag are close to each other throughout run A, and they are mostly separated by a mediocre to crappy "signal" common. This lets you pretty easily figure out when somebody has taken a Murder P1P1, because there will be a common missing and almost always at least one of Prey Upon and/or Turn to Slag left. In particular, there are two runs to remember if you want the cliff's notes version of print run memorization:
Turn to Slag
Prey Upon
Glorious Charge
Murder
and:
Searing Spear
Merfolk of the Pearl Trident
Murder
Prey Upon
The important cards here are not the removal spells, but the Glorious Charge and the Merfolk. Nobody is ever going to take them early, so they'll sit in the pack with whichever removal spells are left and let you know what probably got taken. For example, you see a P1P3 with the rare and one common missing, and these three cards are in the pack (randomized on MTGO, unfortunately):
Merfolk of the Pearl Trident
Murder
Prey Upon
You can pretty quickly guess that Searing Spear was taken, and from there that your right seat's P1P1 was red (if it wasn't, then most likely Murder gets taken P1P2 - it's possible that P1P1 was Spear and P1P2 was the rare, but that is very unlikely considering that Murder is still in the pack).