Quote from HesslaIf it's not too much trouble, would someone care to explain exactly what this means to a (relatively) new player?
Quote from fnordThe problem with the historical parallels is that in real life raising armies of zombies wasn't an option.
Quote from NofAnd it's a good thing, because the only thing we could have done against necromancer nazis would be to ally with the dinosaur-riding communists.
Quote from Esc7Oh Medusas, you're after my own heart.
I got 12 packs I'll record for you, hopefully I get some good B runs and uncommon.
I was just thinking about this topic yesterday and decided today to see if there's a thread on it.
Didn't think you were going to do M13, but I was thinking about the future...the RTR block is going to be INSANE. If it's anything like RAV block people will be lauding it as the best draft experience of all time. I'd be serious about setting up a wide scale effort for print run data.
Do you post the finished runs anywhere? I love looking at them, especially seeing which common gets the extra slots. Anyways, I'll get the 12 packs once I run a 4-man draft with my brothers.
Quote from Mox RyanWit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Quote from Esc7Dude, bummer about the computer.
Yeah most people don't really seem to care about it, because it just seems like a mechanical oddity to begin with. But if you take the info and apply it, you can generate random assortment of packs that are damn near close to the thing Wizard's puts foil wrap.
But I've made that argument lots of times. I just think about all the draft formats I've missed, and with this knowledge realize I can actually save them if we invest the time into them. I did just that with Rise of the Eldrazi and now I can run an 8 man cube draft that's damn near close to the real thing (except for foils, I have no idea how those work)
I think RTR is going to be bonkers. Did you see the notes about the draft order from SDCC? THe first big set will be drafted by itself, obviously, but the middle set will be large too and drafted by itself as well. They're putting 5 guilds in each and then the third small set will kick off a format of all three sets. It's going to be REALLY interesting. (and really hard to map!)
Quote from genehsu
Quote from RhandNow I understand why people shuffle their packs before passing in draft
Quote from iikuukWell there is no guarantee that there will be the same number of the variations, actually I never looked at that, given its not important from the commons point of view. I think this is all balanced out, i.e. you will get approximately the same number from each common, but I wouldn't bet on that either.
There are 3 Abundant Growth in A. If the 6 MODO runs you listed are equiprobable, then it means that there are (4+4+4)*3/(66*6) = 1/11 = 9.1% of packs with a non foil Abundant Growth.
Quote from iikuukSee attached full M13 commons run.
Quote from JuffaloMODO print runs ?