I finally found some time off work so that I can play in the pre-release, but it's going to be the 2HG one. Which is kind of a bummer, but 2HG is still quite fun.
But apparently, for 2HG, you only get 4 SoM packs, and 4 faction packs, and you have to build 2 decks out of that pool.
Poison in 2HG is pretty darn powerful, since you still only need to deal 10 poison counters, but have to chew through 30 life. But with 4 SoM packs, and only 4 Phyrexian packs, I don't think the math works out for 2 even decent Infect based decks.
Battlecry also works for your partner's creatures, which is a boost for the Mirran side, but still, 30 life to chew through might be a bit tough.
So question, which is probably better? Mirran or Phyrexian for 2HG sealed play? I'm thinking Mirran right now, but maybe the math for Phyrexian is not as bad as I thought?
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I would go phyrexian, have one player play the obv b/g infect deck, and then have the other player play w/u with the white infect cards and proliferate, removal and bounce. seems like it would be good.
So if Player A has two poison counters and player B has one and I proliferate, can I give their team two poison counters?
Yes. However, poison works so that if one person gets 10 poison counters, they lose, not the combination of both players. In otherwords, it doesn't work the way you want it to.
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I would go phyrexian, have one player play the obv b/g infect deck, and then have the other player play w/u with the white infect cards and proliferate, removal and bounce. seems like it would be good.
Hmm, that's a pretty good idea actually, concentrate all the infect cards and maybe a couple of things like Morbid Plunder into one deck, and use bounce, removal, counter, etc from the other colours to support the infect deck, because all you need is just 10 poison counters anyway, and one deck should definitely be able to deal that.
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My team split for a U/B control and a G/W infect. If we had played a B/G deck it would mean cutting quality cards from it so it made more sense to pair them with the weaker colours. U/B seemed the best choice as there is instant speed counters in U and removal in B where G/W has low cost tricks you can play creatures around. We stuck all the good equipment in the G/W and let U/B play powerful artifacts (eg. Trigon of Rage, Contagion Clasp). It worked pretty well, 3 - 1 and 4 - 0 and the loss was to another phyrexian deck with a few Core Prowlers and a Mortarpod. I didn't see any Mirran teams in the top half of the board after game 2.
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But apparently, for 2HG, you only get 4 SoM packs, and 4 faction packs, and you have to build 2 decks out of that pool.
Poison in 2HG is pretty darn powerful, since you still only need to deal 10 poison counters, but have to chew through 30 life. But with 4 SoM packs, and only 4 Phyrexian packs, I don't think the math works out for 2 even decent Infect based decks.
Battlecry also works for your partner's creatures, which is a boost for the Mirran side, but still, 30 life to chew through might be a bit tough.
So question, which is probably better? Mirran or Phyrexian for 2HG sealed play? I'm thinking Mirran right now, but maybe the math for Phyrexian is not as bad as I thought?
Check out my pauper cube!
and thanks to PurpleD @ [<--- Left Play Design <---] for making this awesome banner!
Limited is awesome, join us at [Limited]!
Yes. However, poison works so that if one person gets 10 poison counters, they lose, not the combination of both players. In otherwords, it doesn't work the way you want it to.
Current MTGO Rating: 1880-1910
Hmm, that's a pretty good idea actually, concentrate all the infect cards and maybe a couple of things like Morbid Plunder into one deck, and use bounce, removal, counter, etc from the other colours to support the infect deck, because all you need is just 10 poison counters anyway, and one deck should definitely be able to deal that.
Check out my pauper cube!
and thanks to PurpleD @ [<--- Left Play Design <---] for making this awesome banner!
Limited is awesome, join us at [Limited]!