This is not how bans/unbans work. Its always the enabler that gets the ban, not the card that is being abused. If you would have Yawgmoths will + whatever cards - it would be Yawgs that would be banned. If you would have Stoneforge and batterskull - it would be stone who would be banned and that is exactly how it works. Furthermore, banning a card in order to unban a different card is a thought process that was and wont be never applied in practical means.
Quote from SabreThanks, helpful post.
I know that you can click on those cards but giving rarity next to the name would be even more helpful. Is CMC asking for too much?
Quote from Bateleur »Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
Quote from SuperSonikHybrid removal like Pit Fight should be listed in G, R, Boros, Simic and Gruul.
Arrows of Justice similarly belongs in R, W, Boros, Gruul and Orzhov.
I feel like there's more removal than usual in this set and most of it is pretty decent.
Quote from zilantIf all else fails sacrifice a goat.
Quote from fluffyn00bGreen has naturalize
Quote from fumphisOnly spells that actually remove or lock down a creature indefinitely are included (i.e. no bounce). "~" = very conditional.
Quote from HardenedBetween Bloodrush, Evolve, and Cipher, you should definitely consider bounce as removal.
Quote from S1yDevi1Just make sure to remember Bloodrush when you're holding Dimir Charm and Killing Glare. Using these cards upon declaration of attack step instead of waiting for guys to turn sideways will probably decide a few matches at the prerelease. I kind of like this sort of condition built into the set design. It makes for a unique limited environment.
Quote from ookiecookieThese mechanics aren't really anything new though. Bloodrush are basically standard combat tricks. Evolve is counters, and cipher are auras.
Quote from HardenedI agree with the Cipher bit (although that brings up whether you should grant bounce a higher court in an enchantment heavy set) but Bloodrush is significant as they're not losing a Giant Growth, they're losing a creature card... and Evolve, while being counters, is an intent strategy... so the value is a bit better bouncing a 3/4 Cloudfin Raptor that bouncing a 4/6 Towering Indrik. Perhaps I'm a bit hasty in considering them as "removal," though.