Starting to learn the game playing drafts. Here is my recent example. Would be grateful for help from a more experienced player.
Which version of the draft deck would you go with?
I have Green-Red and Green-White to choose from.
I like a Charging Monstrosaur and a Reging Regisaur in the Red variant.
However, the White deck runs a copy of a Wakening Sun's Avatar and has more removal (Divine Verdict, Ixalan's Binding, Pious Interdiction)
I'd go with red. Both decks look weak. Not homogeneously weak - there are good cards in there - but there are also plenty on the lower end of the power scale. The red deck does a better job at pretending to be a good deck in some % of games. In particular I'm talking about Forerunner searching up Monstrosaur. It doesn't matter so much if you're playing some lower quality cards if your opponent can't deal with that threat. On the other hand, your best cards in white are your removal spells, and it does matter what the rest of your deck is like when your best plays are removal. When you play removal, you are relying on the rest of your deck to close out the game. When you play a bomb, there is some % of the time the bomb does the heavy lifting on its own. So I'd go with red.
Thanks for your thoughts Have been actually leaning towards the white deck, because of more removal and it seeming stronger on the starting part od the mana curve (2,3 mana creatures)
Do you think that the monstrosaur combo is worth it? Feeling playing a draft without removal on hand is extremely difficult
Personally, I'd go for a mix of the two decks, specifically, using the r/g one as a base and spice it up with a splash of white for the three removal cards. Since all of them need just one white mana to be played and you don't have to play them in like the first 4-5 turns, you can provide the mana by simply running 3 Plains in your lands. Some color fixing would help of course, but is not strictly nessessary here. The white Avatar could be considered a bomb, but at 8 mana it will come down very late if ever. I probably would also add an 18th land, because the power of the r/g deck lies with its many fatties, so you want to make sure you get them out as soon as possible.
Private Mod Note
Rollback Post to RevisionRollBack
Former Rules Advisor
"Everything's better with pirates." - Lodge (The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science." (Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
- Black-White has around 13 vampires with some decent ones (Champion of Dusk, 2 Legion Lieutenants giving vampires +1+1 as well as some others
- Green-Blue has some Merfolk with again some good cards like River Sneak, Silvergill Adept or Jadelight Ranger. It also has a 7/7 Nezahal Dino and a Search for Azcanta
I feel that the Vampire deck has better synergy, but the second deck has some strong cards (Search for Azkanta, Jadelight Ranger) and is fattier for the late game. Both have some removal.