Another surprisingly powerful card was Shapers' Sanctuary. 1 mana is a worthy investment for this card. Not only did it draw me 1-3 cards in games I played it, it also worked really well against Territorial Hammerskull. Since it's not a "may" the opponent would be forced to target my creatures and draw me cards. Opponents just didn't know how to play around this thing with their removal in general. A real gem of a rare.
Even a may trigger that targets will cause the enchantment to trigger. Because your opponent has to choose the target when the trigger goes on the stack, but gets to choose to use the ability or not only when it resolves, so way after you've drawn your card.
Most annoying card in the set hands down has to be Territorial Hammerskull.Why is this a common with these stats? Should be a 2/2 at most so that you can more easily kill it with whatever they don't tap. As is it often requires a double block or you just flat out can't kill it. Unless you're already ahead this card is ridiculous (and has dinosaur synergies cause why not right?)
Most surprising card for me were commune with dinosaurs - I was really happy with ability to fix/find lands when I needed them or nab a body/win condition instead. Felt not that far off of ancient stirrings in modern. Not sure how many you should run, but for one mana its a really low opportunity cost to run a couple as long as you have a few dinos to find.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Another surprisingly powerful card was Shapers' Sanctuary. 1 mana is a worthy investment for this card. Not only did it draw me 1-3 cards in games I played it, it also worked really well against Territorial Hammerskull. Since it's not a "may" the opponent would be forced to target my creatures and draw me cards. Opponents just didn't know how to play around this thing with their removal in general. A real gem of a rare.
Even a may trigger that targets will cause the enchantment to trigger. Because your opponent has to choose the target when the trigger goes on the stack, but gets to choose to use the ability or not only when it resolves, so way after you've drawn your card.
Good to know! It never came up in my games, but that's an important thing to keep in mind. Thanks!
Even a may trigger that targets will cause the enchantment to trigger. Because your opponent has to choose the target when the trigger goes on the stack, but gets to choose to use the ability or not only when it resolves, so way after you've drawn your card.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Most surprising card for me were commune with dinosaurs - I was really happy with ability to fix/find lands when I needed them or nab a body/win condition instead. Felt not that far off of ancient stirrings in modern. Not sure how many you should run, but for one mana its a really low opportunity cost to run a couple as long as you have a few dinos to find.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Good to know! It never came up in my games, but that's an important thing to keep in mind. Thanks!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
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