My LGS does sealed for FNM, but instead of being the normal distribution of sets, each player can pick any 6 boosters from those they have available (typically all sets in standard). At the risk of this tread being derailed by a discussion of whether or not this is a good idea, I'm looking for thoughts as to what would be the most competitive 6 boosters to choose.
That sounds like a cool idea. I generally dislike sealed, but that sounds fun.
Every set has bombs, so the competitive choice would be either to pull from one block for synergy, or try to find the sets with the best commons. Kaladesh is probably the place to go for synergy, and has some of the better commons too, so it's a safe choice. Personally, I'd have to take a mix and hope for the best, but I'm not a Spike.
Since most sets are heavily reliant on synergy, the best thing to do is to get 6 packs of whichever set has the highest powerlevel, which is lame but the spikiest strategy. From the sets in standard, my suspicions would be that the most powerful sets to pick would either be Kaladesh or Eldritch Moon. 6 packs of Eldritch Moon in particular seems insane, since extra packs of that make emerge in particular completely nuts if you get that deck, and you'll get a lot of consistency in the commons that you get since it's a small set. The mechanics also favor sealed, since Emerge and Transforming werewolves give you a lot of stuff to do with your mana in longer, sealed games. Kaladesh has some incredibly strong commons with Freighter and Rhino, so that seems like a good choice as well, although the mana sinks are way less good.
It might be helpful to examine people's opinions on what the small set in each block added to the format as a whole: I believe the general consensus was that Aether Revolt lowered the power level in Kaladesh considerably, for instance.
The more I think about it the less sure I am. Shadows and Eldritch Moon give you extra rares because of the flip slot, Amonkhet is a bombfest, and Kaladesh has Renegade Freighter and Thriving Rhino. If I was doing this at a GP I think I would take Kaladesh since it has so many incredible colorless cards that you're guaranteed to run if you pull them and energy/modules provide serious mid to late grind power. Game 1 will often be a free roll since people won't be main decking artifact removal.
Every set has bombs, so the competitive choice would be either to pull from one block for synergy, or try to find the sets with the best commons. Kaladesh is probably the place to go for synergy, and has some of the better commons too, so it's a safe choice. Personally, I'd have to take a mix and hope for the best, but I'm not a Spike.
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It might be helpful to examine people's opinions on what the small set in each block added to the format as a whole: I believe the general consensus was that Aether Revolt lowered the power level in Kaladesh considerably, for instance.
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