Most of you know the story of Rebels by now. Great tutoring mechanic that sucks up a lot of mana and can slow the deck down against faster Legacy decks.
The way I see a rebel deck surviving in Legacy is
(1) basically speeding it up with as much early mana drop as possible
(2) use early game board control and defensive plays to survive while the rebel army and mana pool builds
(3) abuse the tutoring mechanic to utilize a toolbox approach and use the diverse abilities of the rebels to build an army capable of defending itself until the board is ready for a Mirror Entity drop and swing for huge damage.
I am basically looking to make this deck as fast as possible with plenty of mana sources for the rebels to use up. But, I need board control for the early game if the mana isn't flowing or recruiters aren't in play.
10 Plains
2 Gaea's Cradle
2 Serra's Sanctum
2 Ancient Tomb
1 Eiganjo Castle
1 Karakas
1 Mistveil Plains
1 Emeria, the Sky Ruin
Creatures (20):
4 Ramosian Sergeant
4 Defiant Falcon
2 Whipcorder
2 Mirror Entity
2 Lin Sivvi, Defiant Hero
1 Reveille Squad
1 Ballista Squad
1 Children of Korlis
1 Defiant Vanguard
1 Task Force
1 Outrider en-Kor
4 Chrome Mox
4 AEther Vial
Enchantments (8):
4 Bound in Silence
4 Oblivion Ring
Instants (4):
4 Swords to Plowshares
4 Disenchant
4 Orim's Chant
1 Thermal Glider
1 Nightwind Glider
1 Lawbringer
1 Lightbringer
1 Big Game Hunter
1 Dunerider Outlaw
1 Aven Riftwatcher
Most of you know the story of Rebels by now. Great tutoring mechanic that sucks up a lot of mana and can slow the deck down against faster Legacy decks.
The way I see a rebel deck surviving in Legacy is
(1) basically speeding it up with as much early mana drop as possible
(2) use early game board control and defensive plays to survive while the rebel army and mana pool builds
(3) abuse the tutoring mechanic to utilize a toolbox approach and use the diverse abilities of the rebels to build an army capable of defending itself until the board is ready for a Mirror Entity drop and swing for huge damage.
I am basically looking to make this deck as fast as possible with plenty of mana sources for the rebels to use up. But, I need board control for the early game if the mana isn't flowing or recruiters aren't in play.
A few cards I'm considering in the deck...
Thran Turbine
Heartstone
Other suggestions are always welcome with regards to making this deck better! (read: faster and more aggressive)
Here's the old thread:
http://forums.mtgsalvation.com/showthread.php?t=236459
Perhaps it may help.
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