Because it costs three and therefore is more difficult to match up to? Just saying that...Counterbalance activates against Wipe Away.
yes.. but they'll be unable to use top in responce. there are less 3 drops in there deck than 1 -2 drops. hence- the reason people run wipeaway and say it's good against counterballance.
@ Ozzi- it really depends on your local meta, but for large ones, i would put the echoing truth maindeck and a wipe away in the board.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
I find an unexpected Faerie Macabre or Extirpate worse than Leyline. Playing Leyline usually means they are willing to keep a mediocre hand. Leyine you can play around, some lists have the Echoing Truth main, I play a single Reverent Silence in the board to sweep multiple Leylines, though rare (and furthers the neutering of Enchantress). You also get Show and Tell and of course Krosan Grip/Nature's Claim or Chain of Vapor.
To add to Lorgalis, this deck is veeeeeery resilient and super consistent. A little grave hate can't keep us down.
One of the first times I played this deck at a tourny, my opponent laughed as he thumbed through his sideboard for game two. After the match (which I 2-0'd) he showed me that his only gravehate was Yixlid Jailer.
UB vs UBg: I understand that splashing green gives us access to enchantment and artifact removal. However, for budget reasons, I will stick with a pure UB, and use bounce instead of grips & friends. Bounce is also more versatile which is good since the sb space is very tight.
Dark Ritual vs Lotus Petal: This is tricky. I can't decide what to pack. There are times where ritual>petal and other times where petal>ritual. Rituals allow for more explosive 1st and 2nd turns, and are better when playing with a single land (which is not uncommon). But there are some situations where petals are better and help fix some awkward land draws. I have also noticed that PJokes's version has only 14 lands, which gives him 2 extra main deck slots (which I could happily use for the 3rd study and 6th creature), however it looks a bit scary playing with only 14 lands and 4 petals. I'm really undiceded here. What are your oppinions?
I'd say petals over rituals, 100%. They can give you blue mana. I've had no problems with 14 land in this deck, as you only tend to need 1 or maybe 2 to win a game.
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
P.Joke: What are your overall thoughts on Xantid Swarm?
I tested them for a bit, but ended up playing Duress over them. Duress is a little more flexible and helps against Stax, Combo and Counterbalance while still being good against Merfolk and Tempo Thresh. But, swinging with swarm neuters non-CB counters. Just curious on how they worked out for you.
i'm still curious how/when to side the animate dead and woodfall primas.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
P.Joke: What are your overall thoughts on Xantid Swarm?
I tested them for a bit, but ended up playing Duress over them. Duress is a little more flexible and helps against Stax, Combo and Counterbalance while still being good against Merfolk and Tempo Thresh. But, swinging with swarm neuters non-CB counters. Just curious on how they worked out for you.
Why would you add a third color? Your Xantid Swarm would have to be 3x better than duress otherwise don't even bother.
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This is how I make mad money by doing what I already do, Shopping with Mr. Rebates. If you signup with my referral, send me an email and I will show you how to earn even more money.
Just building it to beat my friends with, once I get the cash FoW and landbase will be fixed. Thoughts? Better budget FoW than Force Spike? Entombs I know where to get cheap.
A good cheap list would be a monoblack one, but if you want to splash blue anyway, then go for Spell Pierce or Dispel instead of Force Spike. The nice thing about casual is you can play a more flexible deck, so I'd replace the 2nd Iona and the Sundering Titan with something like Tidesprout Tyrant, Hellkite, Twilight Shepard or Woodfall Primus.
For a monoblack list (which would obviously be cheaper) you could do:
1x Iona
1x Woodfall Primus
1x Empyrial Archangel
1x Tidesprout Tyrant
1x Sphinx
1x Blazing Archon
4 Reanimate
4 Exhume
4 Animate Dead
4 Entomb
4 Buried Alive
4 Putrid Imp
4 Unmask
4 Thoughtseize
4 Lotus Petal
4 Dark Ritual
14 Swamp
This gives the deck wicked speed (Petals + Rituals). The key is to mulligan until you get either a creature in hand (where worst case scenario you can draw to 8, do nothing to discard then reanimate next turn) or a search spell. Obviously the creature base would need to be altered to suit what decks you're facing and so you can grab what'll save you, but a versatile creature base is a lot of fun in casual, and it helps when your opponents change up their decks!
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You like Super Smash Bros.? Melee or Brawl? Check this out! http://projectm.dantarion.com/
It's an updated version of Brawl into an epic, new game.
Forgive me if my suggestion sounds stupid (I'm not a reanimator player but am trying to build a reanimator deck currently), but I recently came across an old counter-spell I used to use in Skies, which seems like it would be very good in here: foil. It is a force and lets you ditch your creatures, at the cost of also ditching an island. It's a very interesting card for a deck like this, even if it might just be a budget solution for people who can't get force of will.
(My force of wills are in my vintage deck so I am currently looking for some budget solutions as well...)
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Current favorite decks:
Standard
Blows
Modern BWUTeachingsBWU GUGU TempoGU WLifeW RWValakut ControlRW UBModern MillUB
Legacy UMUCU BPoxB BWRTokensBWR
Pauper UBGRW Domain UBGRW
Vintage RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
If you can't pay for the mana-base, do whatever you can to re-create it. I'd suggest Shock-Lands, as Daze needs an island. If you're concerned with the mana, i'd suggest seeing if you can't borrow some of the Seas. They are really helpful when it comes to explosive starts.
For MD, i'd suggest 1 Empyrial archangel over 1 Inkwell Leviathan, just for that odd zoo-matchup, where your worried about being burn't out.
If you can't pay for the mana-base, do whatever you can to re-create it. I'd suggest Shock-Lands, as Daze needs an island. If you're concerned with the mana, i'd suggest seeing if you can't borrow some of the Seas. They are really helpful when it comes to explosive starts.
For MD, i'd suggest 1 Empyrial archangel over 1 Inkwell Leviathan, just for that odd zoo-matchup, where your worried about being burn't out.
Whoa reanimator won madrid? That's big. I'm so sad I traded away my foil entomb reanimator is really gonna be on the radar now.
Yeah archangel is solid; it has shroud like inkwell and has evasion. With a huge body and the presence of a lot of aggro empyrial seems better than inkwell right now.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Wow, great that the reanimator is now GP Champion, looks like my choice of reanimator is correct (i played standard reanimator (odyssey) to extended (4 akroma 4 vampiric tutors) to now legacy).
regarding his, could be be running more lands over petals for consistency over speed? As we have lesser land, which leads to more landless hands?
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This should help people out who are addressing me in further posts: My name is Tenkai. It's not Tokobo. Thank you. =)
16 lands, 1 dark rit, ZERO petals or any other ramp!
how is that possible? it's not like he got lucky a few times.. this was a LONG two day event. do you think he was mulliganing like 70% of the time?
seems very sketchy.
about foil... i think it could possibly be a nice one or two of.. but not a straight up replacement for fow.. more like a compliment. like misdirection is in vintage.
@ Practical Joke... so if you're boarding in the animate dead to save life, i assume you're boarding a reanimate out? or is it more of a "gotta get there quick" mind set. and if so, shouldn't a few be maindecked?
i'm only waiting on my tutors to come in the mail, then i'll be playing this deck a lot (along with a million other people now, but i've been slowly building it for awhile now- just got my last entomb last week).
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
You should take whatever you prefer most, since I think that iona is by far the best target I played 3 in a 6 -creature list, since I'd love to drop her T1.
If you play more creatures you can make a mix of things you like, but I wouldn't play more than 1 inkwell and 1 blazing archon, since these are only situational creatures.
I see, because I noted that 90% of the time I won't get to reanimate 2 Inkwells and not sure if it's me, haven't with much luck with blazing, empyrial archangel somehow sticks longer than it.
As for the 3rd iona, don't we have like quite a few entombs with draw/discard to get it in the yard?
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This should help people out who are addressing me in further posts: My name is Tenkai. It's not Tokobo. Thank you. =)
Have you ever played a mirror match (you didn't know) and when you drop iona with careful study turn one knowing you can reanimate next turn, but only seem them cast reanimate instead! So frustrating!
That's kind of frustrating, but reanimator runs 4Dazes and 4FoWs, so you can avoid that kind of situations (playing careful means that you already saw 9 cards from your deck) most of the time.
Also, you could kind of save the game if you have something like echoing truth in main if they call black, or empyrial if they call blue (and a lot of luck). But.. yeah, you are pretty screwed if they reanimate your iona.
I think it's something like suicide aggro + combo, because even if you play the combo the match is not over yet as you still need to finish the opponent before he finishes you.
Perhaps practicaljoke has a better picture of the topic, as he AFAIK, has been running and testing this deck a lot.
Chain of Vapor was MADE for this deck. I side in four almost every game and have little to no problem with leylines, crypt/relics, vials, etc etc etc. Being able to bounce anything at the end of your opponent's turn gives you so much breathing room. Not to mention they can't bounce anything of yours via the chain because you have no nonland permanents until you're winning.
Another line of thought, I've been using 4x Duress over 4x Thoughtseize main. Duress/thoughtseize is Force of Will #5-8, however the -2 life from thoughtseize is not worth the ability to pick off creatures. Being at 7-8 HP because you cracked two fetches, thoughtseized, and then reanimated Iona is dangerous against any deck with the ability to have creatures turn 1-turn 2 or any deck with burn spells.
yes.. but they'll be unable to use top in responce. there are less 3 drops in there deck than 1 -2 drops. hence- the reason people run wipeaway and say it's good against counterballance.
@ Ozzi- it really depends on your local meta, but for large ones, i would put the echoing truth maindeck and a wipe away in the board.
To add to Lorgalis, this deck is veeeeeery resilient and super consistent. A little grave hate can't keep us down.
One of the first times I played this deck at a tourny, my opponent laughed as he thumbed through his sideboard for game two. After the match (which I 2-0'd) he showed me that his only gravehate was Yixlid Jailer.
How exactly is UBg more expensive? You change 1 of the 4 underground Seas to a Bayou and add a 4 cent card to sideboard... even Krosan Grip is not that expensive...
I'd say petals over rituals, 100%. They can give you blue mana. I've had no problems with 14 land in this deck, as you only tend to need 1 or maybe 2 to win a game.
question...
when would you board in the single animate dead or the woodfall primas?
also, when would you board IN a 3rd iona?
I tested them for a bit, but ended up playing Duress over them. Duress is a little more flexible and helps against Stax, Combo and Counterbalance while still being good against Merfolk and Tempo Thresh. But, swinging with swarm neuters non-CB counters. Just curious on how they worked out for you.
Why would you add a third color? Your Xantid Swarm would have to be 3x better than duress otherwise don't even bother.
4x Exhume
4x Entomb
4x Careful Study
4x Brainstorm
4x Ponder
3x Mystical Tutor
4x Force Spike
4x Daze
2x Iona, shield of emeria
2x Inkwell leviathan
1x Sphinx of the steel wind
1x Blazing Archon
1x Sundering Titan
6x Island
6x Swamp
2x Terramorphic Expanse
Just building it to beat my friends with, once I get the cash FoW and landbase will be fixed. Thoughts? Better budget FoW than Force Spike? Entombs I know where to get cheap.
For a monoblack list (which would obviously be cheaper) you could do:
1x Iona
1x Woodfall Primus
1x Empyrial Archangel
1x Tidesprout Tyrant
1x Sphinx
1x Blazing Archon
4 Reanimate
4 Exhume
4 Animate Dead
4 Entomb
4 Buried Alive
4 Putrid Imp
4 Unmask
4 Thoughtseize
4 Lotus Petal
4 Dark Ritual
14 Swamp
This gives the deck wicked speed (Petals + Rituals). The key is to mulligan until you get either a creature in hand (where worst case scenario you can draw to 8, do nothing to discard then reanimate next turn) or a search spell. Obviously the creature base would need to be altered to suit what decks you're facing and so you can grab what'll save you, but a versatile creature base is a lot of fun in casual, and it helps when your opponents change up their decks!
It's an updated version of Brawl into an epic, new game.
(My force of wills are in my vintage deck so I am currently looking for some budget solutions as well...)
Standard
Blows
Modern
BWUTeachingsBWU
GUGU TempoGU
WLifeW
RWValakut ControlRW
UBModern MillUB
Legacy
UMUCU
BPoxB
BWRTokensBWR
Pauper
UBGRW Domain UBGRW
Vintage
RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
Yeah, I already updated the opening post with the GP decklist. It seems like Reanimator can still remain in proven.
4x Reanimate
4x Exhume
4x Entomb
4x Careful Study
4x Brainstorm
4x Ponder
3x Mystical Tutor
4x Force of Will
4x Daze
2x Iona, shield of emeria
1x Inkwell leviathan
1x Empyrial Archangel
1x Sphinx of the steel wind
1x Blazing Archon
1x Sundering Titan
Land: 18
2x Island
2x Swamp
4x Polluted Delta
3x Verdant Catacomb
3x Misty Rainforest
4x Underground Sea
For MD, i'd suggest 1 Empyrial archangel over 1 Inkwell Leviathan, just for that odd zoo-matchup, where your worried about being burn't out.
Look better?
Yeah archangel is solid; it has shroud like inkwell and has evasion. With a huge body and the presence of a lot of aggro empyrial seems better than inkwell right now.
Currently Playing:
Retired
regarding his, could be be running more lands over petals for consistency over speed? As we have lesser land, which leads to more landless hands?
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
16 lands, 1 dark rit, ZERO petals or any other ramp!
how is that possible? it's not like he got lucky a few times.. this was a LONG two day event. do you think he was mulliganing like 70% of the time?
seems very sketchy.
about foil... i think it could possibly be a nice one or two of.. but not a straight up replacement for fow.. more like a compliment. like misdirection is in vintage.
@ Practical Joke... so if you're boarding in the animate dead to save life, i assume you're boarding a reanimate out? or is it more of a "gotta get there quick" mind set. and if so, shouldn't a few be maindecked?
i'm only waiting on my tutors to come in the mail, then i'll be playing this deck a lot (along with a million other people now, but i've been slowly building it for awhile now- just got my last entomb last week).
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
I see, because I noted that 90% of the time I won't get to reanimate 2 Inkwells and not sure if it's me, haven't with much luck with blazing, empyrial archangel somehow sticks longer than it.
As for the 3rd iona, don't we have like quite a few entombs with draw/discard to get it in the yard?
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
Also, you could kind of save the game if you have something like echoing truth in main if they call black, or empyrial if they call blue (and a lot of luck). But.. yeah, you are pretty screwed if they reanimate your iona.
Perhaps practicaljoke has a better picture of the topic, as he AFAIK, has been running and testing this deck a lot.
Reanimator is classic combo-control like Hulk-Flash or Oath.
Another line of thought, I've been using 4x Duress over 4x Thoughtseize main. Duress/thoughtseize is Force of Will #5-8, however the -2 life from thoughtseize is not worth the ability to pick off creatures. Being at 7-8 HP because you cracked two fetches, thoughtseized, and then reanimated Iona is dangerous against any deck with the ability to have creatures turn 1-turn 2 or any deck with burn spells.