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Quote from Troll_ov_GrimnessMy official input on this thread;
Quote from ryltarAs powerful as the new lackey is though, goblins will have to sacrifice an optimal curve to put him in.
Lullmage Mentor 1UU
Creature - Merfolk Wizard (R)
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
Quote from Troll_ov_Grimness
Oh and Tarmogoyf is an expensive card, and it makes all decks it is played in cost an extra $200. I seldom see it.
Quote from VolrathThen i don't see why you are posting in the proven competitive forums at all.
Quote from Troll_ov_GrimnessI want an explanation at least on why you all choose not to include Sunken City and Unstable Mutation?
Is Honor Of The Pure a terrible card? It seems to be under your judgements. Why does it cost $20 if it's so horrible? Sunken City is damn nearly the identical thing and it's the only thing blue has that compares. So what is wrong with Sunken City please explain?
Quote from Troll_ov_GrimnessMaybe I am blind is Sunken City not identical to Bad Moon and Crusade.
Quote from Troll_ov_Grimness
I bet you're all going to say Sunken City is amazing now or something? Placed 8th out of 41 with 4 maindeck Sunken City and 4 maindeck Unstable Mutation?
Instead of discounting what I say because of my username maybe listen to me instead? And hear me out.
Go ahead and ignore me if you want but it's right there he top 8'd with a Merfolk deck running 4 Sunken City and 4 Unstable Mutation.
Quote from AciphexFair enough. Lets do a REAL comparison of the two. Lets see what they share in common.
They both give +1/+1 to creatures, and that's the only thing they have in common.
Honor of the Pure Costs W1 thus making it EASIER to cast out in multi-colored decks giving it a flexibility that Sunken City does not have.
Now you're probably thinking "Well that's stupid Merfolks gonna be 1 color anyway I don't see that as an issue." well, this IS the COMPETITIVE sub-forums, so our threats are FAR different then the casual circuit and because of that we may run Wasteland or Rishadan Port or Mutavault" target="blank">Mutavault. My point is we won't be running 100% islands and that 2 UU might be a problem. NOW Blue does have solutions to some of those issues, but now you're over compensating for a measly +1/+1 with additional card slots and taking AWAY from it's focus and over con volute the deck.
NOW you might ask yourself this "Just run all blue you don't need those other types of lands." Now if I'm playing a POX player and he has out Mishra's Factory a swamp and Volrath's Stronghold and then plays Urborg, Tomb of Yawgmoth" target="blank">Urborg, Tomb of Yawgmoth What's gonna be more important +1/+1 or Wasteland? Exactly.
Now correct me if I'm wrong Sunken City gives ALL blue creatures the bonus right? So in a mirror match, hell in any match that has blue you're purposely giving your opponent an edge, and that pretty much defeats the purpose, right? Right. Cause Honor of the Pure only supports your creatures not the opponents.
Lastly... upkeep. For +1/+1 UU is a KILLER, so assuming you pull it out on turn 2, turn 3 you're gonna be left with 1 mana while your opponent is gonna have all 3 or 4 to play with... not worth slowing down a deck thats meant to be fast for such minimal gain.
Is there anything else you want to know?
I think you might be cause those do not have upkeeps. But let me ask you now, using my POX example what would you play since you're running Wasteland for POX. Cursade or Honor of the Pure?
I hope by now you're beginning to see its value atleast in standard.
Yes, TOP 8 in a tournament that took place close to 2 years ago, and the meta has changed quite a bit during that time. And people probably weren't realizing the power of Tarmogoyf" target="blank">Tarmogoyf at the time, no I know they weren't. Try finding something recent with Merfolks and lets look at the list.
Quote from (nameless one)
Lullmage Mentor reads as:
The second ability sucks but couple this with the available lords that we have, you could make an army of big merfolks in no time!
I would imagine CounterTop Merfolk as less aggressive but more controling.
Quote from LekwidThe 2nd ability does suck pretty badly. It's similar to that elf druid that had you tap 7 druids so you could take control of an opponent's lands. If you have 7 critters on the board, the only reason you'd want to tap them is to attack.
I wouldn't see the mage in the current decklist though, he's just subpar. Zendikar will bring us other merfolk, hopefully something we can really debate about.
Speaking of new cards, what do you guys think about Mindbreak Trap?
Quote from LekwidIf you have 7 critters on the board, the only reason you'd want to tap them is to attack.
Quote from Dark drac0 »Its a pile of ooze in a cave, how should it look
Quote from twndomn »...just listen to Chronmaster
Quote from (nameless one)Just to let you know that imperial recruiters go for about $150 to $200 each
other than that, good job on your merfolk deck
Quote from CalebDthanks for the report. It was a fun read.
I've been boarding out vials, stifles, E-truths, and a single Lord of Atlantis for the Lands matchup. I've been happy with bringing in a couple of misdirections to compliment the Back to Basics strategy.
There are actually a few non-blue matchups where I've found myself boarding out vials. I think it's a good move a lot of the time.