Interesting. You don't think Standstill is worse given their man-lands and Wastelands? What other matches do you board out the vials? What do you board in against Counterbalance decks (as I said in the report, I have been liking BtB less and less against CB)?
I've been considering cutting a Mutavault. Rarely do I ever want more than one.
My sb plan for Cbalance has been -2 Etruth, -1 Jitte (unless it runs confidant!), -1 Mutavault, -3 Merfolk Sovereign (strictly worse than the other two lords here.) for +2 B2B, +2 Control Magic, +1 Wipe Away, +2 Misdirection. Two each of the enchantments because you don't want multiples clogging up your hand.
My plans on the play change a bit, as I board in a pair of Stifles and the third B2B instead of control magic and wipe away. With the added tempo I get priority for establishing a lock.
Spell Snare is an excellent card in the format right now, perhaps better than stifle. I recommend testing it out if CB is causing you problems.
One of the reasons I run Jace is because it lets me board out vial against decks like 43land without breaking the deck's synergy, keeping my creature count high when I need to. I also like drawing multiple Jaces more than multiple Standstills, as you can just run down the Jace and play another one.
I board out vials against the black/green aggro decks quite frequently. I lose some combat tricks, to be sure, but overall I want more creatures in my deck so that I can match their goyfs for p/t. I also pull them against burn. Really most decks where there's no fear of countermagic. -vials, +misdirection is actually a boost in tempo, due to the 0 mana cost and instant board-altering potential of misdirection, and a plus in overall card advantage, as multiple misdirections are good while multiple vials are redundant. Six lands in play also makes Vial redundant, but Misdirection actually gets better. I've been considering upping the count in my board to 3.
Justifying playing Sunken City in a deck like Merfolk is so bad, it makes me wonder if you're actually sane in comparing Sunken City with Honor of the Pure.
This is the Competitive forum. Deck construction should not be limited by budget reasons or for playing bad cards for some other reason.
There should no justification for wanting to play suboptimal cards in competitive play. At all.
+100
Anywho, there was an intelligent question asked about counter/top and the new ZEN merfolk as well as a question regarding counter/top pre-ZEN.
I have personally fooled around with it several months ago alongside other variant lists and ideas. Don't take everything I'm about to say with a grain of salt -- the testing wasn't especially extensive but I reached a few general conclusions:
- CB/Top works. It doesn't cause the deck to crash and burn and against slower decks, you'll definitely see an advantage form over not having the soft-lock established. However, you're probably using your first 2-3 turns establishing the package + vial. Against anything remotely fast, you dig yourself a deep hole. Especially with another Lackey coming out, Zoo gaining more crazy undercosted P/T folk, Elves being bonkers, Thresh being efficient -- CB/Top coming online does not equal having a piece of mind.
- I have not proxied/tried the upcoming guy but I would assume he impacts (to some considerable degree) the situation. His real downside is the cost. I wish wizards made him mythic (ugh...mythic is such a gimick but bear with me) and make him cost UU. They could even take away the "tap 7 merfolk" thing -- I'd be happy.
The real crux of the situation is:
At 3cc (UU1), merfolk has to wait three turns, due to it not having a resource accelerant. If it comes down on turn three, chances are you would have used an opening hand daze or force of will. Especially on the draw, I find myself needing to use a force of will to neglect a goyf or archdruid (M10 elf lord mana dude). If token-merfolk-ZEN-guy costed 2, I'd see nice benefits. This isnt the case and it's a key situation.
This means you'll have to throw down something like Counter/Top to really reap benefits. CB/Top takes time, thus slowing you down a bit (and tweaking lists), all to potentially have CB/Top/Tokens happen. It's definitely worthwhile to establish this situation BUT only testing will show if it's a win-more situation. What I'm concluding with all of this is the notion that the new merfolk + CB/Top may just be building a win-more scenario. If you're throwing down such a setup, you're undoubtedly winning the board position and have control of things. I can't believe he's gonna turn the tide (pardon the pun) just by coming out. He's not like Wake Thrasher, who is a clear threat. He's may turn out to be like Cold-Eyes --- a card that is very borderline win-more > help the cause.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
i actually like the new ZEN merfolk schoolmaster at 3drop. why you might ask? it pushes CounterTop's range to 3 mana..
at 1 drop, we have Vials, Catchers and Tops
at 2 drop, we have Adepts, LoA, and Counterbalance
at 3 drop, I have ZEN merfolk, Reejerey and Sovereign/Thrasher/Selkie
Im running Cold-Eyed Selkie because they work with Countertop. I was going to run Standstill but i dont want to flood my 2drop slots. Selkie also works if the game is on softlock, providing draws and 'refreshes' top.
The catch of running a CounterTop build is we have to constantly shuffle the library. I didnt want to run Fetchlands because this could be detrimental to us. Instead, im running ponders.
Here is my Suboptimal Merfolk Countertop build (this was built and use way before Alara came out)
The deck is more of lockdown merfolk than the merfolk that we have. Try to softlock them through Countertop engine as well as land softlock them with Port.
Vial in beaters and all. There was a time i wish they made a functional merfolk reprint of Cephalid Constable because he would be a bomb in the mentioned deck.
The deck however started to underperform post Alara. M10 didnt do much (although Sovereign does deserve some testing)
Do you guys thing Lullmage fits in this build?
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Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
I remember when people first saw Merfolk Sovereign, everybody was convinced it wouldn't see play. I knew I'd end up running a few. Why the sudden change? Just curious.
Why do people here need to play 24 land-esque cards( i even saw one list here with 26 eww). I play 22 i mulligan a little more, but you get very far behind if you keep on drawing your non utility lands in the late game, and you always want to draw merfolk. I for one see no problem with playing 10/4/4/4 and the only draw back is mulliganing some extra times, but when you draw that extra wake thraser late game it more than makes up for it.
What do you guys think are the odds that we'll get at least one decent Merfolk (for the basic tempo deck) from the 8 remaining Zendikar slots?
Slim, although I wouldn't declare it impossible. The token-wizard is probably your best pick with something maybe equal to its caliber. But considering Merfolk are pretty stable, you just got the lord in M10, I wouldn't "expect" another bomb. If it happens, it happens -- if nothing comes up, it shouldn't have been a demand.
However, if I were to put money on what is left, I would really focus on a 1cc or 2cc merfolk to suppliment specifically Cursecatcher and maybe challenge/boost Silvergills. There are a handful of 3cc slots but the 1cc slot is still lacking numbers (not to discredit Curse, who kicks ass, but another guy would be nice).
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
LOL! Settle down:) Although I gotta admit this new merfolk is pretty bad. Too bad it's not draw a card foe each merfolk you control :rolleyes::rolleyes2::laugh:
Slim, although I wouldn't declare it impossible. The token-wizard is probably your best pick with something maybe equal to its caliber. But considering Merfolk are pretty stable, you just got the lord in M10, I wouldn't "expect" another bomb. If it happens, it happens -- if nothing comes up, it shouldn't have been a demand.
However, if I were to put money on what is left, I would really focus on a 1cc or 2cc merfolk to suppliment specifically Cursecatcher and maybe challenge/boost Silvergills. There are a handful of 3cc slots but the 1cc slot is still lacking numbers (not to discredit Curse, who kicks ass, but another guy would be nice).
I guess you're right--Lorwyn/Shadowmoor gave us quite a few great 'folk. Mostly I just compare Merfolk to Gobs and Elves (because my circle plays those, Eva Green, and White Staxxx....we're pretty limited). We all got great lords in M10, and LMSE gave elves a boost, too, so maybe awesome Goblins are deserved.
Yes, it is quite horrible. I really hope Zendikar brings us better merfolks than this joker. It's a rare too so it's a wasted rare merfolk slot! Better luck with uncommons/commons hopefully.
Yes, it is quite horrible. I really hope Zendikar brings us better merfolks than this joker. It's a rare too so it's a wasted rare merfolk slot! Better luck with uncommons/commons hopefully.
*Praying for Cursecatcher 5-8* but something more like a Spiketail Drake with the 2 colorless mana counterspell...maybe a 1/2 or something a little stronger.
*Praying for Cursecatcher 5-8* but something more like a Spiketail Drake with the 2 colorless mana counterspell...maybe a 1/2 or something a little stronger.
or a Spellstutter Sprite for Merfolks
I'm just trying to think of any other tricks 'folk can pull off besides randomly getting flying by paying a blue....not many.
now a few note on the deck ,in my testing seasions aether vieal really didnt do enough for me . i also felt like the folk really couldnt take full advantage of vial in its curent form.so i decided instead of vial i put in chalice . chalice ends up making matchups such as rdw(red deck wins) zoo and combo match ups better
I guess put vials in MD then chalice sb. It all really depends on your M/U's. I quite certain vial helps more than what you think for this deck:)
I've always had terrible luck drawing it early (I seem to get it when I've got Standstill out, having kept a great countering hand.), but I guess I need to test it more extensively, too.
Don't feel like typing up a full report, but here's a very quick one.
Match 1 - Merfolk (except he substitutes some lords with Patron Wizard for more Force Spike goodness) (2-1)
Jittes and Vaults are pro and his LoAs help me more than him. Also, he sides out his Vials for Needles to stop my Vials, dunno if that actually helped him at all. I lost one game due to a badly played Standstill, because I suck at playing that card (had to break it to try to force through a win, but of course it fails).
Match 2 - White Stax (2-0)
MVP: Echoing Truth - I use it g1 to bounce 2 prisons to swing for the win, same thing g2 + he O-rings 2 Silvergill Adepts so I bounce those too and get more card draws. G2 he got a t1 Chalice on 1 which hurt (hand was Stifle, Cursecatcher, and Vial), but dropping a Standstill buys me enough time to get stuff to break his lockdown after he breaks the Standstill (3 FoWs and 2 Echoing Truths).
Match 3 - Arc Slogger/Empty the Warrens (2-1)
Lost g1 because I forget Storm still happens when it gets countered - should have forced the Burning Wish he used to get the Warrens. He also had a backup Arc Slogger, but I had a backup FoW too. G2 and 3 I counter anything relevant and it's over pretty quickly.
I need to redo my SB. Chalice and Relic I never use, I think I should replace them with Needle and Propaganda (which was in the SB but my friend told me to replace it with Threads).
Actually, that depends on your metagame. If there are plenty of Ichorid/ANT decks in the area, keep them. But it sounds like a lot more Tribal/Combo decks are in your area, so your ideas actually seem fair.
BTW, Does anyone know WHEN they are going to come out with a decent Merfolk in Zendikar? Like a 1cc Merfolk with Draw a Card or Counter a spell? I've been upset with all the crappy blue reveals (8/8 Octopus that's unplayable by normal means? WTF!!!)
Actually, that depends on your metagame. If there are plenty of Ichorid/ANT decks in the area, keep them. But it sounds like a lot more Tribal/Combo decks are in your area, so your ideas actually seem fair.
BTW, Does anyone know WHEN they are going to come out with a decent Merfolk in Zendikar? Like a 1cc Merfolk with Draw a Card or Counter a spell? I've been upset with all the crappy blue reveals (8/8 Octopus that's unplayable by normal means? WTF!!!)
i wouldnt hold my breath if i were you.
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Actually, that depends on your metagame. If there are plenty of Ichorid/ANT decks in the area, keep them. But it sounds like a lot more Tribal/Combo decks are in your area, so your ideas actually seem fair.
My meta seems to change every time they hold an event. For instance, I saw a lot of ANT and black-based decks (Eva Green, Deadguy Ale) a few months ago without seeing and Goblins or Zoo. Now it's practically the opposite. However, I can always count on seeing a lot of Merfolk and Thresh, as well as at least 1 Ichorid, Affinity, and some Storm based combo (like I said, I stopped seeing ANT, but I've seen Solidarity and the Empty the Warrens like I said above).
I added some Tidal Couriers to the main deck (3 to be exact) and their synergy with Brainstorm makes me flip every time. I play it, play brainstorm, add 2 merfolk back to the top, then draw 4. My hand is INSTANTLY replenished, and I can keep landing Daze and Counterspells off the Brainstorms, so im usually getting a +3 or 4 off my Courier/Brainstorm combo.
Anyone else use this as a clever replacement for Standstill?
1 - my friends/local card shops dont really have any Standstills, so Cheap 2-card combo replacements that I can actually get make the deck better
2 - thanks for the SPError. Fixing now lol
1 - my friends/local card shops dont really have any Standstills, so Cheap 2-card combo replacements that I can actually get make the deck better
2 - thanks for the SPError. Fixing now lol
1 - Guessing your meta's pretty casual then? eBay does exist for a reason.
I added some Tidal Couriers to the main deck (3 to be exact) and their synergy with Brainstorm makes me flip every time. I play it, play brainstorm, add 2 merfolk back to the top, then draw 4. My hand is INSTANTLY replenished, and I can keep landing Daze and Counterspells off the Brainstorms, so im usually getting a +3 or 4 off my Courier/Brainstorm combo.
Anyone else use this as a clever replacement for Standstill?
This is by no means a replacement for Standstill, because you're missing the big point of the card: discouraging your opponent from playing spells. The reason you play Standstill isn't for the card draw (well, yeah it is, but that's not the main point); you play Standstill to lock your opponent out of the game. Your clever two card combo doesn't have nearly the same effect.
I proxied out Standstill in my deck to test it out, and it helped me 1/2 the time. I know it sounds stupid, but I feel like I can only play it when I have a Vial out (which having 4 in the deck you'd THINK I'd draw at least one every game lol). Then again, I've been playing this game for about a year now, so maybe I'm just too scrub to use the card.
Actually, I'd like to ask for situations (other than when you have TOTAL FIELD CONTROL) to use the card, so I can learn the ropes behind some of these legacy cards.
If you dont want to, call me scrub, flame etc. etc. I dont care, but the more you help the better the competition gets
Oops, should have mentioned that I use Jace over Standstill, similar to this deck:http://www.deckcheck.net/deck.php?id=28761
But with more lands and creatures, like this:
[CARDS]
15 Island
3 Mutavault
4 Wasteland
// Creatures
4 Cursecatcher
2 Wake Thrasher
3 Merfolk Sovereign
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
3 Jace Beleren
1 Umezawa's Jitte
2 Echoing Truth
4 AEther Vial
3 Daze
4 Force of Will
I've been considering cutting a Mutavault. Rarely do I ever want more than one.
My sb plan for Cbalance has been -2 Etruth, -1 Jitte (unless it runs confidant!), -1 Mutavault, -3 Merfolk Sovereign (strictly worse than the other two lords here.) for +2 B2B, +2 Control Magic, +1 Wipe Away, +2 Misdirection. Two each of the enchantments because you don't want multiples clogging up your hand.
My plans on the play change a bit, as I board in a pair of Stifles and the third B2B instead of control magic and wipe away. With the added tempo I get priority for establishing a lock.
Spell Snare is an excellent card in the format right now, perhaps better than stifle. I recommend testing it out if CB is causing you problems.
One of the reasons I run Jace is because it lets me board out vial against decks like 43land without breaking the deck's synergy, keeping my creature count high when I need to. I also like drawing multiple Jaces more than multiple Standstills, as you can just run down the Jace and play another one.
I board out vials against the black/green aggro decks quite frequently. I lose some combat tricks, to be sure, but overall I want more creatures in my deck so that I can match their goyfs for p/t. I also pull them against burn. Really most decks where there's no fear of countermagic. -vials, +misdirection is actually a boost in tempo, due to the 0 mana cost and instant board-altering potential of misdirection, and a plus in overall card advantage, as multiple misdirections are good while multiple vials are redundant. Six lands in play also makes Vial redundant, but Misdirection actually gets better. I've been considering upping the count in my board to 3.
+100
Anywho, there was an intelligent question asked about counter/top and the new ZEN merfolk as well as a question regarding counter/top pre-ZEN.
I have personally fooled around with it several months ago alongside other variant lists and ideas. Don't take everything I'm about to say with a grain of salt -- the testing wasn't especially extensive but I reached a few general conclusions:
- CB/Top works. It doesn't cause the deck to crash and burn and against slower decks, you'll definitely see an advantage form over not having the soft-lock established. However, you're probably using your first 2-3 turns establishing the package + vial. Against anything remotely fast, you dig yourself a deep hole. Especially with another Lackey coming out, Zoo gaining more crazy undercosted P/T folk, Elves being bonkers, Thresh being efficient -- CB/Top coming online does not equal having a piece of mind.
- I have not proxied/tried the upcoming guy but I would assume he impacts (to some considerable degree) the situation. His real downside is the cost. I wish wizards made him mythic (ugh...mythic is such a gimick but bear with me) and make him cost UU. They could even take away the "tap 7 merfolk" thing -- I'd be happy.
The real crux of the situation is:
At 3cc (UU1), merfolk has to wait three turns, due to it not having a resource accelerant. If it comes down on turn three, chances are you would have used an opening hand daze or force of will. Especially on the draw, I find myself needing to use a force of will to neglect a goyf or archdruid (M10 elf lord mana dude). If token-merfolk-ZEN-guy costed 2, I'd see nice benefits. This isnt the case and it's a key situation.
This means you'll have to throw down something like Counter/Top to really reap benefits. CB/Top takes time, thus slowing you down a bit (and tweaking lists), all to potentially have CB/Top/Tokens happen. It's definitely worthwhile to establish this situation BUT only testing will show if it's a win-more situation. What I'm concluding with all of this is the notion that the new merfolk + CB/Top may just be building a win-more scenario. If you're throwing down such a setup, you're undoubtedly winning the board position and have control of things. I can't believe he's gonna turn the tide (pardon the pun) just by coming out. He's not like Wake Thrasher, who is a clear threat. He's may turn out to be like Cold-Eyes --- a card that is very borderline win-more > help the cause.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
at 1 drop, we have Vials, Catchers and Tops
at 2 drop, we have Adepts, LoA, and Counterbalance
at 3 drop, I have ZEN merfolk, Reejerey and Sovereign/Thrasher/Selkie
Im running Cold-Eyed Selkie because they work with Countertop. I was going to run Standstill but i dont want to flood my 2drop slots. Selkie also works if the game is on softlock, providing draws and 'refreshes' top.
The catch of running a CounterTop build is we have to constantly shuffle the library. I didnt want to run Fetchlands because this could be detrimental to us. Instead, im running ponders.
Here is my Suboptimal Merfolk Countertop build (this was built and use way before Alara came out)
4 Rishadan Port
4 Aether Vial
4 Lord of Atlantis
4 Silvergill Adept
4 Merrow Rejerrey
4 Force of Will
3 Sensei's Divining Top
3 Cursecatcher
3 Daze
3 Counterbalance
3 Wake Thrasher
3 Cold-Eyed Selkie
2 Ponder
2 Rushing River
The deck is more of lockdown merfolk than the merfolk that we have. Try to softlock them through Countertop engine as well as land softlock them with Port.
Vial in beaters and all. There was a time i wish they made a functional merfolk reprint of Cephalid Constable because he would be a bomb in the mentioned deck.
The deck however started to underperform post Alara. M10 didnt do much (although Sovereign does deserve some testing)
Do you guys thing Lullmage fits in this build?
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Slim, although I wouldn't declare it impossible. The token-wizard is probably your best pick with something maybe equal to its caliber. But considering Merfolk are pretty stable, you just got the lord in M10, I wouldn't "expect" another bomb. If it happens, it happens -- if nothing comes up, it shouldn't have been a demand.
However, if I were to put money on what is left, I would really focus on a 1cc or 2cc merfolk to suppliment specifically Cursecatcher and maybe challenge/boost Silvergills. There are a handful of 3cc slots but the 1cc slot is still lacking numbers (not to discredit Curse, who kicks ass, but another guy would be nice).
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I guess you're right--Lorwyn/Shadowmoor gave us quite a few great 'folk. Mostly I just compare Merfolk to Gobs and Elves (because my circle plays those, Eva Green, and White Staxxx....we're pretty limited). We all got great lords in M10, and LMSE gave elves a boost, too, so maybe awesome Goblins are deserved.
Still hate the other two tribes, though.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Yes, it is quite horrible. I really hope Zendikar brings us better merfolks than this joker. It's a rare too so it's a wasted rare merfolk slot! Better luck with uncommons/commons hopefully.
*Praying for Cursecatcher 5-8* but something more like a Spiketail Drake with the 2 colorless mana counterspell...maybe a 1/2 or something a little stronger.
or a Spellstutter Sprite for Merfolks
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I'm just trying to think of any other tricks 'folk can pull off besides randomly getting flying by paying a blue....not many.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
21 Island (1)
4 Merfolk Sovereign
4 Silvergill Adept
4 Lord of Atlantis
4 Cursecatcher
4 Merrow Reejerey
1 Echoing Truth
2 Counterspell
1 Rushing River
4 Force of Will
4 Chalice of the Void
3 standstill
now a few note on the deck ,in my testing seasions aether vieal really didnt do enough for me . i also felt like the folk really couldnt take full advantage of vial in its curent form.so i decided instead of vial i put in chalice . chalice ends up making matchups such as rdw(red deck wins) zoo and combo match ups better
does eney one want to test on mws if so pm me
I've always had terrible luck drawing it early (I seem to get it when I've got Standstill out, having kept a great countering hand.), but I guess I need to test it more extensively, too.
(What's M/U?)
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Matchup.
I just went 3-0 at a local tourney last night with this list:
12 Island
4 Mutavault
4 Wasteland
Creatures (18):
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
3 Merrow Reejerey
3 Merfolk Sovereign
4 Aether Vial
3 Stifle
2 Umezawa's Jitte
4 Daze
3 Standstill
2 Echoing Truth
4 Force of Will
3 Chalice of the Void
2 Relic of Progenitus
2 Blue Elemental Blast
2 Hydroblast
3 Back to Basics
3 Threads of Disloyalty
Don't feel like typing up a full report, but here's a very quick one.
Match 1 - Merfolk (except he substitutes some lords with Patron Wizard for more Force Spike goodness) (2-1)
Jittes and Vaults are pro and his LoAs help me more than him. Also, he sides out his Vials for Needles to stop my Vials, dunno if that actually helped him at all. I lost one game due to a badly played Standstill, because I suck at playing that card (had to break it to try to force through a win, but of course it fails).
Match 2 - White Stax (2-0)
MVP: Echoing Truth - I use it g1 to bounce 2 prisons to swing for the win, same thing g2 + he O-rings 2 Silvergill Adepts so I bounce those too and get more card draws. G2 he got a t1 Chalice on 1 which hurt (hand was Stifle, Cursecatcher, and Vial), but dropping a Standstill buys me enough time to get stuff to break his lockdown after he breaks the Standstill (3 FoWs and 2 Echoing Truths).
Match 3 - Arc Slogger/Empty the Warrens (2-1)
Lost g1 because I forget Storm still happens when it gets countered - should have forced the Burning Wish he used to get the Warrens. He also had a backup Arc Slogger, but I had a backup FoW too. G2 and 3 I counter anything relevant and it's over pretty quickly.
I need to redo my SB. Chalice and Relic I never use, I think I should replace them with Needle and Propaganda (which was in the SB but my friend told me to replace it with Threads).
ゆっくりしていってね!!!
BTW, Does anyone know WHEN they are going to come out with a decent Merfolk in Zendikar? Like a 1cc Merfolk with Draw a Card or Counter a spell? I've been upset with all the crappy blue reveals (8/8 Octopus that's unplayable by normal means? WTF!!!)
Heroes of the Plane
The Price of Legacy
The Price of Legacy 2.0!
Decks:
EDH
Malestrom Wanderer Group Chaotic Hugs
Tasigur, The Golden Fang Valu-Town
Modern
Too many to List...
Legacy
GWBNic-Fit PodGWB
G12-Post (Building)G
i wouldnt hold my breath if i were you.
"Insanity is knowing that what you're doing is completely idiotic, but still, somehow, you just can't stop it."
My meta seems to change every time they hold an event. For instance, I saw a lot of ANT and black-based decks (Eva Green, Deadguy Ale) a few months ago without seeing and Goblins or Zoo. Now it's practically the opposite. However, I can always count on seeing a lot of Merfolk and Thresh, as well as at least 1 Ichorid, Affinity, and some Storm based combo (like I said, I stopped seeing ANT, but I've seen Solidarity and the Empty the Warrens like I said above).
ゆっくりしていってね!!!
Anyone else use this as a clever replacement for Standstill?
Heroes of the Plane
The Price of Legacy
The Price of Legacy 2.0!
Decks:
EDH
Malestrom Wanderer Group Chaotic Hugs
Tasigur, The Golden Fang Valu-Town
Modern
Too many to List...
Legacy
GWBNic-Fit PodGWB
G12-Post (Building)G
1 - my friends/local card shops dont really have any Standstills, so Cheap 2-card combo replacements that I can actually get make the deck better
2 - thanks for the SPError. Fixing now lol
Heroes of the Plane
The Price of Legacy
The Price of Legacy 2.0!
Decks:
EDH
Malestrom Wanderer Group Chaotic Hugs
Tasigur, The Golden Fang Valu-Town
Modern
Too many to List...
Legacy
GWBNic-Fit PodGWB
G12-Post (Building)G
1 - Guessing your meta's pretty casual then? eBay does exist for a reason.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
This is by no means a replacement for Standstill, because you're missing the big point of the card: discouraging your opponent from playing spells. The reason you play Standstill isn't for the card draw (well, yeah it is, but that's not the main point); you play Standstill to lock your opponent out of the game. Your clever two card combo doesn't have nearly the same effect.
ゆっくりしていってね!!!
Actually, I'd like to ask for situations (other than when you have TOTAL FIELD CONTROL) to use the card, so I can learn the ropes behind some of these legacy cards.
If you dont want to, call me scrub, flame etc. etc. I dont care, but the more you help the better the competition gets
Heroes of the Plane
The Price of Legacy
The Price of Legacy 2.0!
Decks:
EDH
Malestrom Wanderer Group Chaotic Hugs
Tasigur, The Golden Fang Valu-Town
Modern
Too many to List...
Legacy
GWBNic-Fit PodGWB
G12-Post (Building)G