I'm just curious about everyone's view on Dovescape? It works as both finisher and control. When having 2-3 enchantress effects, cast Dovescape and start generating 1/1 flyers. You are guaranteed to have more flyers than the opponent. Most importantly, it will shut all opponent's non-creature spells for the rest of the game. If the opponent removes it, just get ready Replenish and start over again :).
Could be interesting against combo if not for the casting cost
I'm not really sure. Personally I've never tested it. It seems like it may have its uses and aside from the WWW3 mana cost it would fit in the deck pretty easily... I suppose you would just play the normal Enchantress shell and play Dovescape in place of Sigil of the Empty Throne...? Ya know what. I'll try it out for you. I'll pick up a couple of Dovescape this week and see how it works out.
However, as far as combo is concerned... by the time you are able to cast this combo should have already beat you..
Couldn't you build a more aggro-control version of the deck with Rancor and some Auratogs and Endless Wurms? Aside from Sacred Mesa, I thought those two creatures were pretty decent beaters.
I also ran across an interesting Enchantress combo deck that used Aluren, Cloudstone Curio and a singleton Sparkmage Apprentice for the kill.
Any idea if Luminarch Ascension could replace the Sigil of the Empty Throne?
Couldn't you build a more aggro-control version of the deck with Rancor and some Auratogs and Endless Wurms? Aside from Sacred Mesa, I thought those two creatures were pretty decent beaters.
I also ran across an interesting Enchantress combo deck that used Aluren, Cloudstone Curio and a singleton Sparkmage Apprentice for the kill.
Any idea if Luminarch Ascension could replace the Sigil of the Empty Throne?
You could build A deck that way.. Endless Wurns and the such, but it wouldn't be the arch-type of Enchantress we're talking about here and honestly I don't think it would be very good.
I've heard of people testing Luminarch Ascension but I heard it wasn't very impressive. Sigil is nice because even thought the initial mana cost is higher after it hits the board you've done paying costs. It simply generates tokens as you play the game, also theres no prereuquisites to getting tokens(aside from playing spells) like there is with Ascension's 'quest counters'. Again, this is just what I've heard... I haven't actually tried it myself.
Actually force of will nets the opponent 5 tokens and daze two and so you will not be guaranteed to generate more tokens. Unless you have multiple enchantress effects out and city of solitude. But dovescape I just played at a 48 person legacy tournament it was lackluster I would prefer sigil of the empty throne any time to that card. Although if it hits the table against combo they scoop every single time because LEDs, petals, and other accelerants net the ANT player typically 0-2 tokens. And they can't hardcast ad nauseam thanks to them having very little lands on the "battlefield". But it's bad against combo thanks to it costing 6 mana.
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I played this list in a 4 round tourney on Tuesday and went 3-0-1 (my friend and I drew round 4 for prizes) but rounds 1-3 I have 2-0 wins over Dreadstill, Rogues(?) and Deadguy Ale... all very easy wins... I love this deck.
So what to do about Dreadstill and Combo? Well Orim's Chant seems like the only really decent solution to Combo (or silence), but i still dont know what to do for Dreadstill, outside the realm of StP.
...So what to do about Dreadstill and Combo? Well Orim's Chant seems like the only really decent solution to Combo (or silence), but i still dont know what to do for Dreadstill, outside the realm of StP.
More Runed Halo would definitely help those two specific matchups.
Halo --> Dreadnought
Halo ---> storm win con (ie; tendrils..doesn't work against ETW)
Also, running something like Worship (combined with Argothian = nice) could be a solid piece of tech. Dreadnought can't "kill" you and other aggro decks may find it near impossible to touch you unless they have Kgrip. This situation is only enhanced by elephant grass and solitary.
Orim's Chant does work but remember it's a one-time-use-only situation
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
More Runed Halo would definitely help those two specific matchups.
Halo --> Dreadnought
Halo ---> storm win con (ie; tendrils..doesn't work against ETW)
Also, running something like Worship (combined with Argothian = nice) could be a solid piece of tech. Dreadnought can't "kill" you and other aggro decks may find it near impossible to touch you unless they have Kgrip. This situation is only enhanced by elephant grass and solitary.
Orim's Chant does work but remember it's a one-time-use-only situation
The thing is...you have to remember that dreadstill plays counters. So a first turn dreadnought is usually protected by a force of will or daze or something. They only need two turns to kill you. So Considering that Runed Halo is double white (which we only have 4 "natural" sources that produce it) and that it costs 2 AND is easily counterable, it's usually not a proper saving grace.
However, against combo, it's more likely to occur, i agree.
@Shinny I noticed you don't run Oblivion Ring? Turn 2 Oblivion Ring played off a Turn 1 Sprawl would get D-Naught pretty good as long as they don't have a counter. As for combo... if theres combo in your meta I would side Orim's Chant and Rule of Law, I heard combo needs to play more than 1 spell a turn to win...
I'm just lucky... my meta is mostly aggro right now so Enchantress just cleans house, it's so much fun.
Hi Guys. A few months ago, I borrowed my friend's Enchantress deck for a little Legacy event we were playing at the shop. I loved it and kept borrowing it as we did events since he has 4-5 top tier Legacy decks that he loans out so we can have a good environment. I ended up deciding to build it for myself and started gathering pieces. About the same time, he decided to tear apart his deck and sell it, so I got 3 Argothians, 3 Presences, a Serra's Sanctum and his Moat from him.
Literally just got the last pieces a week ago and decided to play it in the Legacy for Land side event at Grand Prix Tampa (which was no where near Tampa, BTW...). Ended up going 0-3. First round was monoblack pox. We stalled for a little while in 1st game with me being able to drop 2 Explorations, something else, and a utopia sprawl on a forest being my field. He had killed off 6 lands, due to two Wastelands, two Sinkholes, a Pox and a Smallpox... I top decked a Serra's Sanctum and then was able to go off. Unfortunately, that ended up the only game I won in the tourney. Lost to Charbelcher in the 2nd round, and lost to a crappy WB deck (my deck just did not run and LD hurts hard). I ended up stopping that deck in a casual game after the matches with my MonoRed SlighBurn deck, it's rogue but it's not too bad.
Had some validation Tuesday night when we had a couple quests (the guy that got me into Enchantress had two friends in town that came for the Grand Prix) that made the environment a little more compeitive. Played against Mono Red Burn in the first round, and won 2-1. The games I won, I was able to go Argothian turn 2, Presence Turn 3, and Solitary Turn 4. Round 2 was against Vial Affinity, who ended up going on to win. I got game 1, but then he got ridiculous hands in Game 2 and 3 with me Mulling to 5 both games. Round 3 was against someone playing a Lorwyn Block Merfolk Mill deck? I felt sorry for her because she was borrowing it and didn't really know how to play it. I pretty much goldfished. Round 4 was a pleasing experience. I played against CounterTop/Naty Order/Progenitus. Got lock down going Game 1 and he decided to scoop. Game two, he got an early Trygon Predator and countered anything useful I could put down. Game 3 was close... we went to turns... on turn 3 of turns, he played a pithing needle naming Words of War. My turn 4 comes, and I didn't think through all the way. I had Words of War and Crosan Grip in my hand. I would have won. Instead we drew. 2-1-1 and ended up 4th.
@Shinny I noticed you don't run Oblivion Ring? Turn 2 Oblivion Ring played off a Turn 1 Sprawl would get D-Naught pretty good as long as they don't have a counter. As for combo... if theres combo in your meta I would side Orim's Chant and Rule of Law, I heard combo needs to play more than 1 spell a turn to win...
I'm just lucky... my meta is mostly aggro right now so Enchantress just cleans house, it's so much fun.
ive considered it but it never really came up where it would of been that useful. Never mind the fact that it costs 3 and can easily be countered.
I still think Dreadstill is the toughest matchup (and combo, to an extent) because of its "speed".
I've never lost to Dredge (all it takes is an elephant grass) or any aggro format. Against any blue (that is not dreadstill) a choke that resolves is usually game for them.
ive considered it but it never really came up where it would of been that useful. Never mind the fact that it costs 3 and can easily be countered.
I still think Dreadstill is the toughest matchup (and combo, to an extent) because of its "speed".
I've never lost to Dredge (all it takes is an elephant grass) or any aggro format. Against any blue (that is not dreadstill) a choke that resolves is usually game for them.
If you're so worried about countermagic, the best advice is to just run hate against their win cons. Seriously, there's only a finite number of cards in their hand and countermagic to boot at one time.
If they do stifle/nought turn 1 via an accelerated card (ie moxen):
accel, land, stifle, nought = 4 cards of their 7. Saying that a counter exists would be 5/7.
Most stifle/nought do the combo on turn 2
land, land, stifle, dreadnought = 4/8 cards. countermagic can protect this combo BUT to have 2 FOW to catch your stuff or 2 playable counters (daze/fow or daze/daze) is not likely...and would seriously drive them out of gas.
You can just as easily counter-argue that the opponent will need to pass elephant grass, O-rings, Halo's, seal of *disenchant effect*, and letting you slip an argothian down. He can't stop all of that and while it's rough to face dreadnought turn 2, you definitely have solid, stable options to fend it off.
Making it to round 3 or 4 (assuming they do not land the combo down), opens you up to luring out countermagic and/or establishing stuff like a quick confinement lock.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
The thing about counter magic Vs. Enchantress is that only so many counterspells matter. I actually like playing against counters because theres so many relevant cards in Enchantress that their counters get burned up really quick... but honestly if they're holding a counterspell theres not a lot that ANY deck can do against a turn 1 D-Naught.
If you're so worried about countermagic, the best advice is to just run hate against their win cons. Seriously, there's only a finite number of cards in their hand and countermagic to boot at one time.
If they do stifle/nought turn 1 via an accelerated card (ie moxen):
accel, land, stifle, nought = 4 cards of their 7. Saying that a counter exists would be 5/7.
Most stifle/nought do the combo on turn 2
land, land, stifle, dreadnought = 4/8 cards. countermagic can protect this combo BUT to have 2 FOW to catch your stuff or 2 playable counters (daze/fow or daze/daze) is not likely...and would seriously drive them out of gas.
You can just as easily counter-argue that the opponent will need to pass elephant grass, O-rings, Halo's, seal of *disenchant effect*, and letting you slip an argothian down. He can't stop all of that and while it's rough to face dreadnought turn 2, you definitely have solid, stable options to fend it off.
Making it to round 3 or 4 (assuming they do not land the combo down), opens you up to luring out countermagic and/or establishing stuff like a quick confinement lock.
they may run out of gas, but they only need 2 turns to win. whoever is on the play in that matchup has a significant advantage.
im not saying it's impossible to win (i've beaten it before) it's just that it's very difficult.
dreadstill was the only deck that contained counters that i found myself having trouble with.
my worse experience versus dreadstill was a first turn dreadnought, that i managed to deal with on the 3rd turn (but taking 12) only to have a second one come out on his turn. sigh.
Yeah you should never lose to dredge with this deck unless it takes a crap on you. They'd need to beatdown with a single narc 20 turns to win and that's unlikely thanks to the propaganda effect. And their whole deck is black creatures except GGT which if they do reanimate and they do have 2 lands you need an answer for since he can get huge but a simple o-ring or confinement answers that.
I hate facing control with this deck; if you don't have a way to get an enchantress effect out you're hosed once they start beating with a goyf unless you rip like a champion.
I've never seen a turn one dreadnought. Ever. Whoever goes that route should get shot because it's so much better to play the combo with nought and stifle turn 2 then it is turn one because you have more cards in hand. Mox = 2 cards plus 1 land plus dreadnought plus stifle = 5 cards; then you get blown out by seal of primordium, stp, or any creature removal in the format because the best you could do is have a FoW + a blue card for the last 2 cards which is highly unlikely. Turn 1 dreadnought just isn't plausible at least to me.
@Shinny: Oring is supposed to be the answer all slot in the deck; it answers absolutely everything unless they blow it up with a qasali pridemage or something. The next best substitute is runed halo which is sometimes very annoying because of the WW casting cost at least to me
I hate it when my argothian enchantress gets spell snare'd it is just really frustrating. Damn spell snare lol
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Can someone with Enchantress deck experience tell me why Energy Field isn't a viable option in this deck? I have 4x kicking around and I was considering putting something together. I used to run a more casual enchantment based deck (note, not enchantress) with Sigil of the Empty Throne and Yawgmoth's Agenda. FoW and daze helped get to the wincon. But I'm getting ahead of myself.
Is there any good reason to add Energy Field to this deck? Or is it just a 'win more' card for the deck? Thanks in advance.
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I'm actually going to be playing Enchantress at the Gran Prix Minneapolis Legacy Masters side event... Simply because it CAN beat all the top decks, aside from combo, and no one will have a board to hate it out cuz everyone will be boarding against the usual 1.5 suspects. If I win with Enchantress I will **** my pants. Lol.
I should put an Enchantress build together..seeing that i have most of the cards. I've wanted to do this...for so long because Argothian Enchantress is HOT and deserves her day to destroy peoples. I'll test the effectiveness of Chrome Mox..I also was going to try an "aggro-chantress build" with Yavimaya enchantress..but Sigil seems to be a good choice here.
oh and GOOD LUCK! One thing I might suggest is 1-2 *** SB for aggroishy decks. If you expect a lot of Fish (Merfolk fish), Goblins.
Aggro enchantress? It goes against the whole philosophy of the deck; you run cards like elephant grass, solitary confinement, moat, and oring and you suggest we go aggro? Hells no.
Energy field is blue; so it has terrible synergy with choke one of the best cards in the current meta. And it's only good with wheel of sun and moon so it's a 2 card combo that's hard to assemble before they kill you when you could just as easily set up 2 enchantress effects alongside a solitary confinement. Chrome mox is okay in the deck some people play it I don't personally do.
I'll see you at Minneapolis GP Konig since I live in one of the suburbs of Minneapolis and have already requested that I have work off both days. I'll most likely play in the side event legacy as well.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Aggro enchantress? It goes against the whole philosophy of the deck; you run cards like elephant grass, solitary confinement, moat, and oring and you suggest we go aggro? Hells no.
Energy field is blue; so it has terrible synergy with choke one of the best cards in the current meta. And it's only good with wheel of sun and moon so it's a 2 card combo that's hard to assemble before they kill you when you could just as easily set up 2 enchantress effects alongside a solitary confinement. Chrome mox is okay in the deck some people play it I don't personally do.
I'll see you at Minneapolis GP Konig since I live in one of the suburbs of Minneapolis and have already requested that I have work off both days. I'll most likely play in the side event legacy as well.
I agree. No to Aggro and EF is not good for Enchantress... I don't play Chrome Mox I play Exploration. It just feels better.
Why can't chantress be aggro?
I love my mono green chantress deck. It can adapt to whatever meta you are in by either playing as a combo deck or going massive beats.
Why can't chantress be aggro?
I love my mono green chantress deck. It can adapt to whatever meta you are in by either playing as a combo deck or going massive beats.
the sideboard is kind of obvious; seal of primordium, elephant grass, choke, etc... (choke is REALLY funny to drop postboard)
Well technically you could make an aggro "enchantress" deck... but thats not the archtype that this thread is about and quite frankly it wouldn't be considered a "Proven Competitive" deck by any means. The archtype this thread is discussing in the prison style combo/control build. Sorry.
Well technically you could make an aggro "enchantress" deck... but thats not the archtype that this thread is about and quite frankly it wouldn't be considered a "Proven Competitive" deck by any means. The archtype this thread is discussing in the prison style combo/control build. Sorry.
Hehe I ws just tring toplay devil's advocate :]
I love g/w chantress and I know mono G is not competitive :]
I've found main-decking 3 Runed Halo has really improved my matchups against not only Thresh/Canadian Thresh and combo. Usually if your opponent stumbles you have the opportunity to sneak out a halo naming one or all win-conditions, then you can slowly build from there. It works wonderfully against trigon predator as well as dark-depths.
I'd suggest anyone having problems with threat-light decks look into adding more Runed Halos. [Goyf, Nantuko Shade, Tendrils etc]
Errr how does runed halo do anything moat doesn't do against thresh? And they can spell snare it; hardly seems like the answer to tempo thresh and thresh in general runs spell snare, I really hate seeing decks with spell snare because they counter your argothian enchantress's. But runed halo skews the manabase against tempo thresh since they run wasteland and fetching savannah = big no no and not having green mana available with this deck generally means GG's unless you've comboed out and have board control.
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Errr how does runed halo do anything moat doesn't do against thresh? And they can spell snare it; hardly seems like the answer to tempo thresh and thresh in general runs spell snare, I really hate seeing decks with spell snare because they counter your argothian enchantress's. But runed halo skews the manabase against tempo thresh since they run wasteland and fetching savannah = big no no and not having green mana available with this deck generally means GG's unless you've comboed out and have board control.
Yeah I'm not a huge fan of MD'ing more than 1 Runed Halo... It doesn't seem very strong against Thresh only because they fun so much counter-magic. I run 1 copy currently and am not even very crazy about it. If there were more low threat decks in my area other than Thresh I'd consider running more maybe.
I'm not really sure. Personally I've never tested it. It seems like it may have its uses and aside from the WWW3 mana cost it would fit in the deck pretty easily... I suppose you would just play the normal Enchantress shell and play Dovescape in place of Sigil of the Empty Throne...? Ya know what. I'll try it out for you. I'll pick up a couple of Dovescape this week and see how it works out.
However, as far as combo is concerned... by the time you are able to cast this combo should have already beat you..
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I also ran across an interesting Enchantress combo deck that used Aluren, Cloudstone Curio and a singleton Sparkmage Apprentice for the kill.
Any idea if Luminarch Ascension could replace the Sigil of the Empty Throne?
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You could build A deck that way.. Endless Wurns and the such, but it wouldn't be the arch-type of Enchantress we're talking about here and honestly I don't think it would be very good.
I've heard of people testing Luminarch Ascension but I heard it wasn't very impressive. Sigil is nice because even thought the initial mana cost is higher after it hits the board you've done paying costs. It simply generates tokens as you play the game, also theres no prereuquisites to getting tokens(aside from playing spells) like there is with Ascension's 'quest counters'. Again, this is just what I've heard... I haven't actually tried it myself.
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Currently Playing:
Retired
4x Enchantress' Precence
4x Sterling Grove
4x Oblivion Ring
3x Wild Growth
3x Elephant Grass
3x Utopia Sprawl
2x Exploration
2x Solitary Confinement
2x City of Solitude
2x Sigil of the Empty Throne
2x Replenish
1x Words of War
1x Karmic Justice
1x Runed Halo
1x Moat
9x Froest
4x Windswept Heath
2x Serra Sanctum
6x Plains
3x Choke
2x Aura of Silence
1x Sacred Ground
1x Seal of Primordium
1x Elephant Grass
1x City of Solitude
1x Karmic Justice
1x Words of Worship
1x Solitary Confinement
1x Replenish
2x Rule of Law
I played this list in a 4 round tourney on Tuesday and went 3-0-1 (my friend and I drew round 4 for prizes) but rounds 1-3 I have 2-0 wins over Dreadstill, Rogues(?) and Deadguy Ale... all very easy wins... I love this deck.
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Dreadstill and Tendrils
Having to deal with a first turn Dreadnaught is just...nigh damn impossible.
And tendrils because...well combo is also really hard to stop, especially if it takes place by the second/third turn.
Here's my list:
4 x Enchantress's Presence
4 x Elephant Grass
3 x Exploration
4 x Utopia Sprawl
3 x Ground Seal
1 x Crop Rotation
1 x Words of Wilding
3 x Solitary Confinement
2 x Replenish
1 x Sacred Mesa
1 x Karmic Justice
1 x Sigil of the empty throne
1 x Enlightened Tutor
1 x Runed Halo
1 x Words of War
4 x Sterling Grove
2 x Serra's Sanctum
1 x Taiga
2 x Savannah
4 x Windswept Heath
9 x Forest
2 x Plains
1 x Karmic Justice
1 x Solitary Confinement
2 x Sacred Ground (this changes depending on the meta)
1 x Runed Halo
1 x Replenish
3 x City of Solitude
3 x Choke
1 x Wheel of Sun and Moon
So what to do about Dreadstill and Combo? Well Orim's Chant seems like the only really decent solution to Combo (or silence), but i still dont know what to do for Dreadstill, outside the realm of StP.
I like Turtles
More Runed Halo would definitely help those two specific matchups.
Halo --> Dreadnought
Halo ---> storm win con (ie; tendrils..doesn't work against ETW)
Also, running something like Worship (combined with Argothian = nice) could be a solid piece of tech. Dreadnought can't "kill" you and other aggro decks may find it near impossible to touch you unless they have Kgrip. This situation is only enhanced by elephant grass and solitary.
Orim's Chant does work but remember it's a one-time-use-only situation
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The thing is...you have to remember that dreadstill plays counters. So a first turn dreadnought is usually protected by a force of will or daze or something. They only need two turns to kill you. So Considering that Runed Halo is double white (which we only have 4 "natural" sources that produce it) and that it costs 2 AND is easily counterable, it's usually not a proper saving grace.
However, against combo, it's more likely to occur, i agree.
I like Turtles
I'm just lucky... my meta is mostly aggro right now so Enchantress just cleans house, it's so much fun.
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Literally just got the last pieces a week ago and decided to play it in the Legacy for Land side event at Grand Prix Tampa (which was no where near Tampa, BTW...). Ended up going 0-3. First round was monoblack pox. We stalled for a little while in 1st game with me being able to drop 2 Explorations, something else, and a utopia sprawl on a forest being my field. He had killed off 6 lands, due to two Wastelands, two Sinkholes, a Pox and a Smallpox... I top decked a Serra's Sanctum and then was able to go off. Unfortunately, that ended up the only game I won in the tourney. Lost to Charbelcher in the 2nd round, and lost to a crappy WB deck (my deck just did not run and LD hurts hard). I ended up stopping that deck in a casual game after the matches with my MonoRed SlighBurn deck, it's rogue but it's not too bad.
Had some validation Tuesday night when we had a couple quests (the guy that got me into Enchantress had two friends in town that came for the Grand Prix) that made the environment a little more compeitive. Played against Mono Red Burn in the first round, and won 2-1. The games I won, I was able to go Argothian turn 2, Presence Turn 3, and Solitary Turn 4. Round 2 was against Vial Affinity, who ended up going on to win. I got game 1, but then he got ridiculous hands in Game 2 and 3 with me Mulling to 5 both games. Round 3 was against someone playing a Lorwyn Block Merfolk Mill deck? I felt sorry for her because she was borrowing it and didn't really know how to play it. I pretty much goldfished. Round 4 was a pleasing experience. I played against CounterTop/Naty Order/Progenitus. Got lock down going Game 1 and he decided to scoop. Game two, he got an early Trygon Predator and countered anything useful I could put down. Game 3 was close... we went to turns... on turn 3 of turns, he played a pithing needle naming Words of War. My turn 4 comes, and I didn't think through all the way. I had Words of War and Crosan Grip in my hand. I would have won. Instead we drew. 2-1-1 and ended up 4th.
ive considered it but it never really came up where it would of been that useful. Never mind the fact that it costs 3 and can easily be countered.
I still think Dreadstill is the toughest matchup (and combo, to an extent) because of its "speed".
I've never lost to Dredge (all it takes is an elephant grass) or any aggro format. Against any blue (that is not dreadstill) a choke that resolves is usually game for them.
I like Turtles
If you're so worried about countermagic, the best advice is to just run hate against their win cons. Seriously, there's only a finite number of cards in their hand and countermagic to boot at one time.
If they do stifle/nought turn 1 via an accelerated card (ie moxen):
accel, land, stifle, nought = 4 cards of their 7. Saying that a counter exists would be 5/7.
Most stifle/nought do the combo on turn 2
land, land, stifle, dreadnought = 4/8 cards. countermagic can protect this combo BUT to have 2 FOW to catch your stuff or 2 playable counters (daze/fow or daze/daze) is not likely...and would seriously drive them out of gas.
You can just as easily counter-argue that the opponent will need to pass elephant grass, O-rings, Halo's, seal of *disenchant effect*, and letting you slip an argothian down. He can't stop all of that and while it's rough to face dreadnought turn 2, you definitely have solid, stable options to fend it off.
Making it to round 3 or 4 (assuming they do not land the combo down), opens you up to luring out countermagic and/or establishing stuff like a quick confinement lock.
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they may run out of gas, but they only need 2 turns to win. whoever is on the play in that matchup has a significant advantage.
im not saying it's impossible to win (i've beaten it before) it's just that it's very difficult.
dreadstill was the only deck that contained counters that i found myself having trouble with.
my worse experience versus dreadstill was a first turn dreadnought, that i managed to deal with on the 3rd turn (but taking 12) only to have a second one come out on his turn. sigh.
i just dont think o-ring is the answer though.
I like Turtles
I hate facing control with this deck; if you don't have a way to get an enchantress effect out you're hosed once they start beating with a goyf unless you rip like a champion.
I've never seen a turn one dreadnought. Ever. Whoever goes that route should get shot because it's so much better to play the combo with nought and stifle turn 2 then it is turn one because you have more cards in hand. Mox = 2 cards plus 1 land plus dreadnought plus stifle = 5 cards; then you get blown out by seal of primordium, stp, or any creature removal in the format because the best you could do is have a FoW + a blue card for the last 2 cards which is highly unlikely. Turn 1 dreadnought just isn't plausible at least to me.
@Shinny: Oring is supposed to be the answer all slot in the deck; it answers absolutely everything unless they blow it up with a qasali pridemage or something. The next best substitute is runed halo which is sometimes very annoying because of the WW casting cost at least to me
I hate it when my argothian enchantress gets spell snare'd it is just really frustrating. Damn spell snare lol
Currently Playing:
Retired
Is there any good reason to add Energy Field to this deck? Or is it just a 'win more' card for the deck? Thanks in advance.
<@MarkRosewater> I mean, he was from the... FUTURE.
<@MikeTurian> Definitely maybe!
<@KenNagle> Yeah how about Tarmogoyf?! I'm a fan of Lhurgoyfs, the multiplayer tribe!!"
I should put an Enchantress build together..seeing that i have most of the cards. I've wanted to do this...for so long because Argothian Enchantress is HOT and deserves her day to destroy peoples. I'll test the effectiveness of Chrome Mox..I also was going to try an "aggro-chantress build" with Yavimaya enchantress..but Sigil seems to be a good choice here.
oh and GOOD LUCK! One thing I might suggest is 1-2 *** SB for aggroishy decks. If you expect a lot of Fish (Merfolk fish), Goblins.
Energy field is blue; so it has terrible synergy with choke one of the best cards in the current meta. And it's only good with wheel of sun and moon so it's a 2 card combo that's hard to assemble before they kill you when you could just as easily set up 2 enchantress effects alongside a solitary confinement. Chrome mox is okay in the deck some people play it I don't personally do.
I'll see you at Minneapolis GP Konig since I live in one of the suburbs of Minneapolis and have already requested that I have work off both days. I'll most likely play in the side event legacy as well.
Currently Playing:
Retired
I agree. No to Aggro and EF is not good for Enchantress... I don't play Chrome Mox I play Exploration. It just feels better.
No way. This deck hoses aggro as it is. Unless you get a very bad start you eat aggro for lunch. It's not worth wasting 2 SB spots on ***.
~ UGBW Ba$eruptioN UGBW ~
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:o-)(EDH)(-:o
{{TeNeB, Th3 A-HoLe}}
=MoMiR VigSauc3=
I love my mono green chantress deck. It can adapt to whatever meta you are in by either playing as a combo deck or going massive beats.
4 Enchantress Presence
4 Argothian Enchantress
4 Wild Growth
4 Eladarmi's Vineyard
4 Wild Growth
2 City of Solitude
3 Ancestrall mask
4 Endless Wurm
22 Forest
the sideboard is kind of obvious; seal of primordium, elephant grass, choke, etc... (choke is REALLY funny to drop postboard)
Well technically you could make an aggro "enchantress" deck... but thats not the archtype that this thread is about and quite frankly it wouldn't be considered a "Proven Competitive" deck by any means. The archtype this thread is discussing in the prison style combo/control build. Sorry.
~ UGBW Ba$eruptioN UGBW ~
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:o-)(EDH)(-:o
{{TeNeB, Th3 A-HoLe}}
=MoMiR VigSauc3=
Hehe I ws just tring toplay devil's advocate :]
I love g/w chantress and I know mono G is not competitive :]
I'd suggest anyone having problems with threat-light decks look into adding more Runed Halos. [Goyf, Nantuko Shade, Tendrils etc]
Currently Playing:
Retired
Yeah I'm not a huge fan of MD'ing more than 1 Runed Halo... It doesn't seem very strong against Thresh only because they fun so much counter-magic. I run 1 copy currently and am not even very crazy about it. If there were more low threat decks in my area other than Thresh I'd consider running more maybe.
~ UGBW Ba$eruptioN UGBW ~
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:o-)(EDH)(-:o
{{TeNeB, Th3 A-HoLe}}
=MoMiR VigSauc3=