I have been playtesting a Light Vial Horror variant quite a bit and have had a lot of success. The list (as can be seen at Shuffle Your Library with comprehensive deck analysis tools) is as follows:
Obilation: This is the most expensive card in the deck. It is occasionally difficult to cast, but with such strong emphasis on Æther Vial in this deck, I can often pull off the Horror and clean one token in a turn to draw 2. Pongify/Obilation is only 4 mana which is certainly reasonable. Finally, I have occasionally used Oblation against really pesky threats such as Chalice for 2.
Meddling Mage: If not Gilded Drake, I'd call this guy the all-star of the deck. I've noticed when playing with Vial Horror, the deck would be great except for one or two specific cards in every deck that seemed to hose me (pro-blue Piledriver, Chalice, Astral Slide, etc). Forcing my opponent to kill my Mage or play around their loss is HUGE benefit. I attribute a great deal of wins to this guy alone. In addition, he's a great card for blocking all those 1/1 goblins early on forcing them to slow down and gain complete board position before swinging in, which may not always happen with a turn 3 or 4 Hunted Horror or Jitte. I should also note that Meddling Mage is currently my only answer to combo (see sideboard explanation below).
Swords to Plowshares: Another new all-star for Vial Horror. Its number one target is definitely Lackey, but also works to destroy nearly every major threat in Legacy. StP is never really useless, even against creatureless matches due to Pongify/Drake/Horror, but can be boarded against certain matches.
Circle of Protection: Red (Sideboard): I'm still convinced Goblins is the best Legacy deck around, and without an edge to crush it, there's no way this deck will ever make a top-8. CoP: Red is a major transmute target that slows Goblins enough to get a Horror or Jitte on the table. I should note that I like Propaganda more for its versatility, but CoP: Red is a transmute target and the one mana really could make the difference.
Leyline of the Void (Sideboard): Again, the decks I primarily see at local tournaments use very heavy graveyard recursion. I see up to 12 Life from the Loam, a few Crucibles, possibly a Goblin Welder and lots of other graveyard tricks that would shut me down at a tournament with just the help of a Withered Wretch, an easy StP target. This slot is where you would put Rule of Law or Orim's Chant against combo players if you don't see as much graveyard abuse.
What decks that it actually matters against are you ever going to get a withered wretch out and working? Ichorid should already be doing stupid things by the time you can transmute for this and cast it and spend the mana to activate it. And most other gyard based decks should also either be faster or have immediate solutions for it. And with Leyline in the board this just seems like a wasted slot.
Does 4 Drake, 4 Pongify, and 4 STP ever seem like too much creature kill? Thats 12 dead slots against some of your worst MU's (combo, stax). Which brings us to the fact that you have no discard and no stifle. Stifle is great vs board control decks running things like deed, which you only have meddling mage as a maindeck answer to. It stops storm cards, kills fetchlands, and is fairly good against goblins stopping ringleader, matron, lackey, SGC, incinerator etc. Your only solution to combo is basically meddling mage, and with the printing of ETW you can't even be sure that mage will really disrupt them assuming you even get the chance to play it. The only thing you can bring in from the board that might be effective vs combo is Engineered Explosives, which only stops ETW, and only after you get 2 lands down.
For a one shot effect oblation seems weak and overpriced espescially when compared to brand. And since your not really doing anything with the other white cards you have in replacing white with red would really just make the deck stronger than it currently is I think.
What do you really use your 1x Jitte against? And is it more useful than say a 4th horror. Don't just say its jitte actually think about it. Goblins is getting worse and not being able to keep up in a format filled with tarmogoyf, free counters, and fast combo. Its still played some but its generally accepted that its no longer the best deck in the format and its losing popularity. Jitte doesn't really help much vs threshold and not at all vs combo. I suppose if there is a lot of burn in your area or White Weenie then its good to include but outside of that I don't think its worth the slot, especially not maindeck. CoP: Red is also bad for pretty much the same reasons except it never really was that good against any decks. Its not as effective as it should be vs. goblins because of there mana denial, there are to many ETW tokens to stop with an early CoP, and it really does nothing vs. most decks.
None of the cards you included seem to justify that fragile of a manabase. And it doesn't really seem to do anything better than the UB version of Horror. I think Isamaru's dismissal is warranted since the deck does nothing new while doing some things worse.
"The only deck that doesn't need to play Tarmogoyf"
I think the new title is a bit childish. I think 43 Land does just fine with out Tarmogoyfs, as does Iggy Pop, TES, and a few other decks. While I don't see this deck performing at those levels. I perfer UrDraco's Brand list much better.
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Thank you, bladewing, for explaining things. I didn't mean to be so short with you btraut, but I was a bit tired.
Complete_Jank, I thought it would be taken as a humorous comment. It's obviously not the only deck without Tarmogoyf... I simply was joking that nowadays almost any deck can be "good" because it has 4x Tarmogoyf (a jab at WotC and maybe "IcBE"(?)) without doing much deck construction or forethought. If you thought I was serious, then you completely missed it. (And apparently you did, because I'm pretty sure Iggy Pop doesn't play green... and there are a "few other" decks that don't play green.)
Why would I care what list you prefer? That was a random stab that had nothing to do at all with the rest of your post, OR the discussion at hand. You posted that solely because you have a grudge against me, it would seem, but I am trying to figure out what I did wrong.
Is it because you didn't see me at GenCon but you did see Andres Gomez? Sorry, Complete_Jank, but "not performing at those levels" wasn't possible for 3 reasons: (1) Hulk Flash stole the tournament I did make it to (2) Not making it to GenCon because I was taking care of my Grandfather (3) This is a rogue deck - therefore there is only one person playing it. The decks you listed have a few more than one people playing them at each tournament.
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While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
Thank you, bladewing, for explaining things. I didn't mean to be so short with you btraut, but I was a bit tired.
Complete_Jank, I thought it would be taken as a humorous comment. It's obviously not the only deck without Tarmogoyf... I simply was joking that nowadays almost any deck can be "good" because it has 4x Tarmogoyf (a jab at WotC and maybe "IcBE"(?)) without doing much deck construction or forethought. If you thought I was serious, then you completely missed it. (And apparently you did, because I'm pretty sure Iggy Pop doesn't play green... and there are a "few other" decks that don't play green.)
Why would I care what list you prefer? That was a random stab that had nothing to do at all with the rest of your post, OR the discussion at hand. You posted that solely because you have a grudge against me, it would seem, but I am trying to figure out what I did wrong.
Is it because you didn't see me at GenCon but you did see Andres Gomez? Sorry, Complete_Jank, but "not performing at those levels" wasn't possible for 3 reasons: (1) Hulk Flash stole the tournament I did make it to (2) Not making it to GenCon because I was taking care of my Grandfather (3) This is a rogue deck - therefore there is only one person playing it. The decks you listed have a few more than one people playing them at each tournament.
While I did find the title some what humorous, this is the proven section, and I feel that the decks, titles, and everything should be taken more seriously. Otherwise if it isn't, I feel it discredits some of the good hard work already put into this section. You have put a lot of hard work into your deck, and I thought it made this thread look cheesy. I didn't actually think you were serious.
I question Oblation and a few other choices in the deck. Brand is a larger swing in power than Oblation. Also, yes I did see Andres at Gencon. A few of us were splitting the hotel together. I have just seen Andres deck improve since the printing of Ravnica, as well as his piloting skill of the deck. I did not see you at the GP, but would have liked to.
I don't have a grudge against you, and didn't mean for it to come out that way. I have been rushed all day, and what would have been more drawn out about Oblation, Swords, the Dimir, and the Wretch turned into I perfer UrDraco's list, and both lists in my opinion have not reached full potential. I hope to see some nice cards in the Lorwyn block to help this archetype. I full well know the downside of playing a rogue deck. Welder Survival, my main deck, is right in here with these decks as well. I am not holding non performance against you, there are only so many large events, and but us single players playing these decks.
Again, last post didn't come out as I looked when I typed it.
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I hope to see some nice cards in the Lorwyn block to help this archetype.
I definitely agree, and I am rooting for us, of course.
Oblation is definitely not in the deck (only in btraut) and same to Withered Wretch and Swords to Plowshares. I didn't know who you were talking to / which list you were comparing it to, and I should have given you the benefit of the doubt.
While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
Isamaru, First off, I am not really playing MTG anymore due to a variety of reasons, but I like to keep up with some decks I like and the current state of things so here is my take on this deck right now.
Have you looked over the GenCon top decklist at all? It is missing one huge aspect that I think relates to your deck perfectly....removal.
The deck relied on its large creatures to stop the opponent rather than slots on removal. I think an important lesson can be learned from that deck and applied to yours. You are running a similar strategy as the UG thresh deck was aggro/control. I think you have too many slots devoted to drake/pongify given the state of the current meta. Have you tested adding more control/draw to the deck in lue of some removal (probably pongify)?
I don't know if its the best idea, but it might be a good one. Let me know.
First of all I don't really think any removal needs to come out since pongify not only kills creatures but it also lets you take one of your creatures thats already going to die and turn it into a 3/3 which can be useful. And with people playing dreadnaught and goyf now theres no way you can really justify removing Drake. But if you do take out removal I would replace it with something that improves your board control MU more than more control/draw would. Stax, Landstill, and decks using board sweepers that destroy artifacts and creatures are a pretty big problem for this deck, probably its worst MU. So if anyone has any good ideas that are better than the current board, which I am pretty happy with but it still doesn't do enough vs. board control, they'd be appreciated especially if they are useful in other MUs too.
Alright guys. Time for me to fess up. Further playtesting against several other standard deck builds shows me that Oblation just doesn't make the cut. Why? It was really useful when I shot my own stuff, but most of the time I was using it to bounce a Chalice, Vial, or Pithing Needle when it meant the game. This means I have 3 open slots in my deck for something else.
Removal:
Yes, I have Pongify, StP, and Drake all for pulling apart Goblins. You say that Goblins is falling in current meta? I don't think you could be more wrong. Look at the top 8 of Gen-con. You have threshold, goblins, and a random 42-land.dec. I definitely am biased here because the majority of tournament worthy decks I see in Legacy are goblins -- after all it is extremely competitive and fairly cheap to build. In fact, I've been having a harder time against goblins lately because they're starting to maindeck Tin-street. That said, I have never had a favorable record against goblins with Vial Horror (dark or light). I'd rate the wins at about 30/70 before board and 50/50 after (Chalice shuts me down instantly if I don't have an E-Explosives ready).
Jitte:
This is one of the few cards that can swing it against goblins. It takes a whole turn to get and equip, but if I get just one swing in, I can usually cripple them enough for the win. I also find the Jitte when I have board position and need to deal a lot of damage or gain a lot of life. Most of the time, 7 mana to find, play, and equip is too much unless I need Jitte as a finisher, but when I randomly draw it, I'm rarely unhappy.
Withered Wretch:
The best decks I play against locally are Goblins, Confinement-Slide, Aggro Loam, 42-land.dec, RG Stax, and Threshold. Four of those decks use massive graveyard recursion. In some of those games, Withered Wretch is the only card that can dig me back out and turn the game around. If you guys see mostly combo (and don't think Wretch is fast enough to combat it), cut him. There's better things against them. Wretch has been an ace for me since day one, though. Leyline is just reenforcing that, and it has also been a godsend against certain decks.
Removing White for Red:
It's not StP or Oblation or CoP: Red that makes white worthwhile. It's Meddling Mage. Red can't replace him whatsoever. He adds a lot of extra control to the deck and if I can get him down and say Vial before Goblins plays one, I can usually pull off the win. Against Threshold, naming StP usually means they have no way to kill my Mage and therefore I am free to Drake away a Tarmogoyf, Mystic Enforcer, or Warebear (depending on the build). It is currently my only real answer to combo as well. If I name EtW in a lot of cases, I auto-win. Same goes for Tendrils and Charbelcher. I don't encounter many combo decks, so this is all I've needed. I'm starting to lean towards adding Orim's Chant as well, however.
CoP: Red:
I dropped this down to 1 in the board. The only reason I play it is because it's a tutorable answer to Goblins until I can find E-Plague.
Oblation:
So now I have 3 slots open for whatever I want. The deck has absolutely no draw other than Confidant, but I'm not sure that's what it needs. My thoughts are: 3 Stifle, 3 Pithing Needle, 3 Orim's Chant, (find another slot and) 4 FoW, Echoing Truth #2 Stick #5 and another land, etc.
Huh. I was told wrong by a friend. I suppose I should've looked for myself before barking. That said, I still do encounter a ton of Goblins and don't feel that they're being pushed out of current meta just yet.
We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.
Hi everyone. I didn't feel like responding until now. As I think I mentioned before, the 2cc (as usual) things that I am looking for in Lorwyn are the Blue and Black Faeries especially, and the Blue Merfolk.
A blue Faerie was spoiled, the 2cc "Spike Faerie" (hopefully there will be more to come, or at least more 2cc black Faeries and 1 or 2cc Blue Merfolk). It has Flash, Flying, and 'Daze':
Spike Faerie
:1mana::symu:
Creature-Faerie
Flying
Flash
When Spike Faerie comes into play, counter target spell unless its controller pays for each Faerie you control.
1/1
If it is a Faerie Wizard I will pee my pants, but for now I am simply considering it as an alternative to Epochrasite. Even though they serve a bit different roles in the card themselves, I appreciate Spike Faerie and Epochrasite most of all for taking one for the team (Therapy and Pongify). ...and I think Apokalypse Kid would love to see a Faerie in the deck. When they reveal the UB 2cc Faerie I will cry tears of joy... but only if it works well in VH.
The slots that are NOT set in stone are listed in bold:
My thought would be to use 3x Spike Faerie, just like Epochrasite. Spike Faerie doesn't improve board control, so Stifle and Hymn would need to remain in the deck.
While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
Well originally I wanted 5 Confidants, all as an effort to improve the board control matchup. (Hymns in sideboard for this reason too) Now it can come out in favor of Spike Faerie.
I am not looking forward to the new Fish decks that will pop up thanks to this card + Cloud of Faeries + Jitte... Maybe Faerie Stompy could even use it...
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While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
If that card's real, I am so psyched! I think that it definately fits in here. I like that it gives us a bit of control, without the commitment that is force of will.
We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.
While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
Edit for content: I ask you: why would he splash a third colour just to put in a creature that doesn't even have any synergy with the deck (apart from costing 2)?
Tarmogoyf isn't some magic bullet that makes every deck you put it in awesome. In fact, its pretty damn over-rated for what is in effect just an efficiently-costed vanilla.
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While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
I haven't forgot about my tourney report, applying for college got in the way. But now that school has started I ave tons of free time, expect it up within the next week.
While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
In the last 20 games of Legacy I've played, I've had a Tarmogoyf in play way more than my opponents have. In fact, it's been my win condition many times. I still don't need that trash in my deck, though.
While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
What decks that it actually matters against are you ever going to get a withered wretch out and working? Ichorid should already be doing stupid things by the time you can transmute for this and cast it and spend the mana to activate it. And most other gyard based decks should also either be faster or have immediate solutions for it. And with Leyline in the board this just seems like a wasted slot.
Does 4 Drake, 4 Pongify, and 4 STP ever seem like too much creature kill? Thats 12 dead slots against some of your worst MU's (combo, stax). Which brings us to the fact that you have no discard and no stifle. Stifle is great vs board control decks running things like deed, which you only have meddling mage as a maindeck answer to. It stops storm cards, kills fetchlands, and is fairly good against goblins stopping ringleader, matron, lackey, SGC, incinerator etc. Your only solution to combo is basically meddling mage, and with the printing of ETW you can't even be sure that mage will really disrupt them assuming you even get the chance to play it. The only thing you can bring in from the board that might be effective vs combo is Engineered Explosives, which only stops ETW, and only after you get 2 lands down.
For a one shot effect oblation seems weak and overpriced espescially when compared to brand. And since your not really doing anything with the other white cards you have in replacing white with red would really just make the deck stronger than it currently is I think.
What do you really use your 1x Jitte against? And is it more useful than say a 4th horror. Don't just say its jitte actually think about it. Goblins is getting worse and not being able to keep up in a format filled with tarmogoyf, free counters, and fast combo. Its still played some but its generally accepted that its no longer the best deck in the format and its losing popularity. Jitte doesn't really help much vs threshold and not at all vs combo. I suppose if there is a lot of burn in your area or White Weenie then its good to include but outside of that I don't think its worth the slot, especially not maindeck. CoP: Red is also bad for pretty much the same reasons except it never really was that good against any decks. Its not as effective as it should be vs. goblins because of there mana denial, there are to many ETW tokens to stop with an early CoP, and it really does nothing vs. most decks.
None of the cards you included seem to justify that fragile of a manabase. And it doesn't really seem to do anything better than the UB version of Horror. I think Isamaru's dismissal is warranted since the deck does nothing new while doing some things worse.
I think the new title is a bit childish. I think 43 Land does just fine with out Tarmogoyfs, as does Iggy Pop, TES, and a few other decks. While I don't see this deck performing at those levels. I perfer UrDraco's Brand list much better.
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I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget.
Complete_Jank, I thought it would be taken as a humorous comment. It's obviously not the only deck without Tarmogoyf... I simply was joking that nowadays almost any deck can be "good" because it has 4x Tarmogoyf (a jab at WotC and maybe "IcBE"(?)) without doing much deck construction or forethought. If you thought I was serious, then you completely missed it. (And apparently you did, because I'm pretty sure Iggy Pop doesn't play green... and there are a "few other" decks that don't play green.)
Why would I care what list you prefer? That was a random stab that had nothing to do at all with the rest of your post, OR the discussion at hand. You posted that solely because you have a grudge against me, it would seem, but I am trying to figure out what I did wrong.
Is it because you didn't see me at GenCon but you did see Andres Gomez? Sorry, Complete_Jank, but "not performing at those levels" wasn't possible for 3 reasons: (1) Hulk Flash stole the tournament I did make it to (2) Not making it to GenCon because I was taking care of my Grandfather (3) This is a rogue deck - therefore there is only one person playing it. The decks you listed have a few more than one people playing them at each tournament.
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While I did find the title some what humorous, this is the proven section, and I feel that the decks, titles, and everything should be taken more seriously. Otherwise if it isn't, I feel it discredits some of the good hard work already put into this section. You have put a lot of hard work into your deck, and I thought it made this thread look cheesy. I didn't actually think you were serious.
I question Oblation and a few other choices in the deck. Brand is a larger swing in power than Oblation. Also, yes I did see Andres at Gencon. A few of us were splitting the hotel together. I have just seen Andres deck improve since the printing of Ravnica, as well as his piloting skill of the deck. I did not see you at the GP, but would have liked to.
I don't have a grudge against you, and didn't mean for it to come out that way. I have been rushed all day, and what would have been more drawn out about Oblation, Swords, the Dimir, and the Wretch turned into I perfer UrDraco's list, and both lists in my opinion have not reached full potential. I hope to see some nice cards in the Lorwyn block to help this archetype. I full well know the downside of playing a rogue deck. Welder Survival, my main deck, is right in here with these decks as well. I am not holding non performance against you, there are only so many large events, and but us single players playing these decks.
Again, last post didn't come out as I looked when I typed it.
Nothing says budget help like receiving $5000 in recommendations.
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget.
I definitely agree, and I am rooting for us, of course.
Oblation is definitely not in the deck (only in btraut) and same to Withered Wretch and Swords to Plowshares. I didn't know who you were talking to / which list you were comparing it to, and I should have given you the benefit of the doubt.
btraut, I would rather play Thirst for Knowledge or even Counsel of the Soratami over Oblation.
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
Have you looked over the GenCon top decklist at all? It is missing one huge aspect that I think relates to your deck perfectly....removal.
The deck relied on its large creatures to stop the opponent rather than slots on removal. I think an important lesson can be learned from that deck and applied to yours. You are running a similar strategy as the UG thresh deck was aggro/control. I think you have too many slots devoted to drake/pongify given the state of the current meta. Have you tested adding more control/draw to the deck in lue of some removal (probably pongify)?
I don't know if its the best idea, but it might be a good one. Let me know.
Removal:
Yes, I have Pongify, StP, and Drake all for pulling apart Goblins. You say that Goblins is falling in current meta? I don't think you could be more wrong. Look at the top 8 of Gen-con. You have threshold, goblins, and a random 42-land.dec. I definitely am biased here because the majority of tournament worthy decks I see in Legacy are goblins -- after all it is extremely competitive and fairly cheap to build. In fact, I've been having a harder time against goblins lately because they're starting to maindeck Tin-street. That said, I have never had a favorable record against goblins with Vial Horror (dark or light). I'd rate the wins at about 30/70 before board and 50/50 after (Chalice shuts me down instantly if I don't have an E-Explosives ready).
Jitte:
This is one of the few cards that can swing it against goblins. It takes a whole turn to get and equip, but if I get just one swing in, I can usually cripple them enough for the win. I also find the Jitte when I have board position and need to deal a lot of damage or gain a lot of life. Most of the time, 7 mana to find, play, and equip is too much unless I need Jitte as a finisher, but when I randomly draw it, I'm rarely unhappy.
Withered Wretch:
The best decks I play against locally are Goblins, Confinement-Slide, Aggro Loam, 42-land.dec, RG Stax, and Threshold. Four of those decks use massive graveyard recursion. In some of those games, Withered Wretch is the only card that can dig me back out and turn the game around. If you guys see mostly combo (and don't think Wretch is fast enough to combat it), cut him. There's better things against them. Wretch has been an ace for me since day one, though. Leyline is just reenforcing that, and it has also been a godsend against certain decks.
Removing White for Red:
It's not StP or Oblation or CoP: Red that makes white worthwhile. It's Meddling Mage. Red can't replace him whatsoever. He adds a lot of extra control to the deck and if I can get him down and say Vial before Goblins plays one, I can usually pull off the win. Against Threshold, naming StP usually means they have no way to kill my Mage and therefore I am free to Drake away a Tarmogoyf, Mystic Enforcer, or Warebear (depending on the build). It is currently my only real answer to combo as well. If I name EtW in a lot of cases, I auto-win. Same goes for Tendrils and Charbelcher. I don't encounter many combo decks, so this is all I've needed. I'm starting to lean towards adding Orim's Chant as well, however.
CoP: Red:
I dropped this down to 1 in the board. The only reason I play it is because it's a tutorable answer to Goblins until I can find E-Plague.
Oblation:
So now I have 3 slots open for whatever I want. The deck has absolutely no draw other than Confidant, but I'm not sure that's what it needs. My thoughts are: 3 Stifle, 3 Pithing Needle, 3 Orim's Chant, (find another slot and) 4 FoW, Echoing Truth #2 Stick #5 and another land, etc.
Huh. I was told wrong by a friend. I suppose I should've looked for myself before barking. That said, I still do encounter a ton of Goblins and don't feel that they're being pushed out of current meta just yet.
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A blue Faerie was spoiled, the 2cc "Spike Faerie" (hopefully there will be more to come, or at least more 2cc black Faeries and 1 or 2cc Blue Merfolk). It has Flash, Flying, and 'Daze':
Spike Faerie
:1mana::symu:
Creature-Faerie
Flying
Flash
When Spike Faerie comes into play, counter target spell unless its controller pays for each Faerie you control.
1/1
If it is a Faerie Wizard I will pee my pants, but for now I am simply considering it as an alternative to Epochrasite. Even though they serve a bit different roles in the card themselves, I appreciate Spike Faerie and Epochrasite most of all for taking one for the team (Therapy and Pongify). ...and I think Apokalypse Kid would love to see a Faerie in the deck. When they reveal the UB 2cc Faerie I will cry tears of joy... but only if it works well in VH.
The slots that are NOT set in stone are listed in bold:
4 Gilded Drake
3 Hunted Horror
4 Dark Confidant
1 Phyrexian Arena
4 Sage of Epityr
3 Dimir Infiltrator
4 Cabal Therapy
4 Stifle
1 Echoing Truth
1 Echoing Truth/Umezawa's Jitte
3 Despotic Scepter
2 Tel-Jilad Stylus
1 Volrath’s Stronghold
1 Riptide Lab
4 Polluted Delta
2 Bloodstained Mire
2 Flooded Strand
4 Underground Sea
1 Scrubland
2 Swamp
2 Island
4 Pithing Needle
3 Engineered Explosives
4 Engineered Plague
4 Hymn to Tourach
My thought would be to use 3x Spike Faerie, just like Epochrasite. Spike Faerie doesn't improve board control, so Stifle and Hymn would need to remain in the deck.
Most likely something like this...
4 Gilded Drake
3 Hunted Horror
4 Dark Confidant
0 Phyrexian Arena
4 Sage of Epityr
3 Dimir Infiltrator
4 Cabal Therapy
3 Stifle
3 Spike Faerie
1 Echoing Truth
3 Despotic Scepter
2 Tel-Jilad Stylus
1 Volrath’s Stronghold
1 Riptide Lab
4 Polluted Delta
2 Bloodstained Mire
2 Flooded Strand
4 Underground Sea
1 Scrubland
2 Swamp
2 Island
4 Pithing Needle
3 Engineered Explosives
4 Engineered Plague
3 Hymn to Tourach
1 Stifle
(I could see the 4th Stifle being in the sideboard over the 4th Hymn)
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
I am not looking forward to the new Fish decks that will pop up thanks to this card + Cloud of Faeries + Jitte... Maybe Faerie Stompy could even use it...
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
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For the first time VH will be able to actually play a counter without it having a downside.
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
Oh god:mad:
Edit for content: I ask you: why would he splash a third colour just to put in a creature that doesn't even have any synergy with the deck (apart from costing 2)?
Tarmogoyf isn't some magic bullet that makes every deck you put it in awesome. In fact, its pretty damn over-rated for what is in effect just an efficiently-costed vanilla.
Creator of Thoughtless Sensei and Morph Aggro
Gaymer
Raccoons please
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"We've made OVER NINE THOUSAND unique cards."
- MaRo, October 8th, 2007
IT'S OVER NINE THOUSAAAAAND!!!!!
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
Seriously, stupidity + trolling FTL!
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
Celebrating 3 years of open-minded acceptance, indispensable help, great advice, and incalculably-creative deck-design... Thanks for all the magic!
Made by Topher at Aether.
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Official Godfather of Team Faerie Mafia.
Current Decks
FM Thresh
Vial Horror