Adding white to the deck makes it a completely different deck, and should be its own thread. If youre adding white for vindicate your going too control oriented.
At heart, Eva Green is a suicide deck. You arent trying to control the game, youre setting them off balance with discard and land kill while getting in beats.
Adding white just for doran isnt worth it unless you have incredibly little LD in your meta. Limiting the amount of nonbasics you run is important in a deck where your first turns need to be explosive. This is also one of the reasons why Bob isnt usually run in eva green (and those that do do not run a players set).
Tombstalker as a 4-of is fine. You run 4 when you want something in your opening hand, 3 when you hope to see it in the first 5-8 turns, 2 only late game, and 1 is for almost never. You want tombstalker in your opening hand, often time you can cast him t2 and always turn 4. You run 10-14 creatures and ~10 lands that dont sac, so thats two thirds of your deck thats going straight to the GY to RFG for tombstalkers... being able to cast 2 in a game shouldnt be a problem.
About Inquisition of Kozilek, I would think the best reason to run it is for aggro/burn heavy metas where you cant stand to deal with losing the 2 life- this is also assuming youve taken out Snuff Out as well for the same reason. However at that point you may want a 2/2 split with duress so you can still grab FoW and combo enablers.
Adding white to the deck makes it a completely different deck, and should be its own thread. If youre adding white for vindicate your going too control oriented.
At heart, Eva Green is a suicide deck. You arent trying to control the game, youre setting them off balance with discard and land kill while getting in beats.
Adding white just for doran isnt worth it unless you have incredibly little LD in your meta. Limiting the amount of nonbasics you run is important in a deck where your first turns need to be explosive. This is also one of the reasons why Bob isnt usually run in eva green (and those that do do not run a players set).
Tombstalker as a 4-of is fine. You run 4 when you want something in your opening hand, 3 when you hope to see it in the first 5-8 turns, 2 only late game, and 1 is for almost never. You want tombstalker in your opening hand, often time you can cast him t2 and always turn 4. You run 10-14 creatures and ~10 lands that dont sac, so thats two thirds of your deck thats going straight to the GY to RFG for tombstalkers... being able to cast 2 in a game shouldnt be a problem.
About Inquisition of Kozilek, I would think the best reason to run it is for aggro/burn heavy metas where you cant stand to deal with losing the 2 life- this is also assuming youve taken out Snuff Out as well for the same reason. However at that point you may want a 2/2 split with duress so you can still grab FoW and combo enablers.
That's a very informative and opinionated post man. (I mean that in a good way, because it gets me thinking and I like that) I must say that I see your point about splashing white. While it does intrigue me, and while I probably will still splash it eventually just to say I have tried it and can fully voice my opinion about it (instead of just what I've heard) I think BG Eva Green will prove to be more solid and "explosive" deck as you would put it.
I've become pretty content playing 3 Tombstalkers, seeing as I see them quite often and play at least 1 a game it seems. I don't like running 4 Tombstalkers, because I usually get hands that have 2 in my opening hand when I'd rather see more disruption in their place. I love seeing them and like seeing 1 in my opening hand, but I'd prefer to get them mid-game, when my opponent is helpless and recovering from the disruption I've inflicted on them.
I'll probably cut down to 1 copy of the Inquisition, but for now I'd like to do some more playtesting with it as a 2-of.
Onto my other debate, I've been having recently. While I love the Deed as a 2-of, I have been told that Maelstrom Pulse is better since it's a turn faster which can make the difference. I'd have to agree with this, but I like having a field sweeper in the deck. Any thoughts?
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mods have directed "eva white" discussion to be mingled here.
i agree with you.. sort of. white "can" make it more controlling, but more often than not, you still have the explosive openings. vindicate/doran just add a bit to the decks midgame, because if we get to the midgame, we're usually hurting and in top-deck mode.
@ avatar,
i'll agree that deeds can be run in the board (and many will even disagree with that), but never, Never, NEVER in the maindeck. unless it's just you and your goblin playing buddy at the kitchen table, deeds is WAAAAAaaaaaaay too slow for this deck.
lets look at what you said... pulse vs deeds.
which is better vs ichorid? deeds gives them another turn, not a bright idea in this match up. though i would still bring them in from the board.
which is better vs beltcher, empty the warren tokens? again, another turn to swing is not a good idea.
which is better vs tempo decks light on creatures (which there are a lot of)? again, deeds too slow.
even vs merfolk... i'd rather kill something now, rather than give them time to find a stifle.
deed can be good in the board, but if it's a choice between those two in the maindeck?.... pulse everytime.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
which is better vs ichorid? deeds gives them another turn, not a bright idea in this match up. though i would still bring them in from the board.
which is better vs beltcher, empty the warren tokens? again, another turn to swing is not a good idea.
which is better vs tempo decks light on creatures (which there are a lot of)? again, deeds too slow.
even vs merfolk... i'd rather kill something now, rather than give them time to find a stifle.
deed can be good in the board, but if it's a choice between those two in the maindeck?.... pulse everytime.
that's a really good breakdown of the difference between the two. I appreciate it and have switched to my pulses. I see what you mean by not giving them another turn to deal with the Deed. I honestly forgot all about Stifle. Brainfart
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@popeye
Thats exactly what I mean.
You're sui, the game isnt supposed to goto mid-late game... all your disruption is hopefully going to keep them early game. So Playing doran to make your mid game 'better' changes the deck closer to the rock than eva green.
Vindicate is flexible, but we have adequate removal than gain us tempo rather than a 3cc sorcery... we really dont need more LD, especially for 3cc... you dont see anyone playing Rain of Tears.
Swords to Plowshares and Path to Exile do the exact opposite of our game plan. Disrupt their mana base early and get huge beaters out fast to eat away their life. We want consistancy, thats why most people only play 3 bayou and sometimes a forest, so that you're only dependent for that G when you need to drop a goyf.
Im not saying you cant discuss a white splash, im saying that splashing white changes the deck from being eva green to something more akin to homebrew or the rock.
If you were to splash white I'd say it would be for undercosted beaters that get huge or some kind of disruption. Stuff like Orims Chant to timewalk them and Gerrard's Verdict for more 2 for 1 goodness.
Reanimate is sometimes run as a 1of, and often times you'll take one of their creatures from their GY because you'll have either killed or made them discard it. You dont need to worry about getting it from your GY.
Just wondering why people is using Reanimate. One one would think that the big guys in the deck (Tarmogoyf and Tombstalker) usually meet their end via Swords to Plowshares (loads of decks pack them)/Path to Exile (Zoo?), so they are exiled...Is its use to reanimate the lesser dudes that blocked/were blocked or to "play" again the big dudes that were countered?
I personally run 2 Reanimates just because it has great synergy with Hymn to Tourach, Hyp Specter, and the test-in-progress Inquisition.
It has been working out great and I've not looked back since.
Has anyone considered Thought Gorger? A friend suggested it, but I haven't the time to test with finals coming up...
I personally don't like playing 4-drops in this deck at all, and a creature that is only moderately good when you pay 4 mana AND discard your hand doesn't seem too hot.
The only creature from RoE I see worth testing is Arrogant Bloodlord. He is an efficient beater, and he is somewhat combarable to Ashenmoor Gouger, though I feel he is better overall. I probably won't play him, but some people probably will.
If I can pick up some Inquisition of Kozileks before the tournament, I'm going to replace the Duress and maybe a Thoughtseize with 1 or 2 copies.
I was also going to test removing the Bayous and just running basics and fetchlands, but the entry fee and prize support was raised, so I can't afford to run a deck that I don't know is optimized.
why would you want to remove the bayous? you're already running the basic forest. bayous are very necessary, becuase you need double black all the time, and also a green. too many forests in your deck you'll also have to worry about muliganing more often.
good luck at your tourny, let us know how you did.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Thanks, I'll see if I can type up a report or something on Sunday.
Removing the Duals is just something I wanted to test and see if the deck can still function well. One, to see if I can somewhat disprove the "You need Dual Lands to play legacy, omg Legacy costs $1000 to get into" beliefs, but also to see if the deck could work in metas that might be full of non-basic hate (the meta I play-in in the summer has 2 or 3 decks with recurring Wastelands and a few others that use Blood Moon effects or Back to Basics in the board).
You dont need duals to get into legacy, but Eva Green needs them. You only ever need to grab a bayou when you need to cast a goyf.
If you see a wasteland keep it in your hand or dont crack a fetch till you need the mana. Thats why eva green only runs 3 bayous, but if they bayous do stick around you want them to produce B cuz most of the spells have BB in them, and youre running Nantuko Shade.
I agree with Popeye, Throst, and Dyne on the necessity of Bayous in Eva Green. To debunk the myth that duals are necessary for Legacy, look at the performance of mono-U merfolk, mono-R gobs, and even mono-B Sui -- all heavy hitters with no duals.
However, in some decks, duals are 100% irreplaceable and there's really no point trying to debase this. Sure, there's the occasional Blood Moon and BtB hate, which can all be mitigated with a turn 2 Hymn or Sinkhole, which you will not be able to do most of the time due to your Forests.
In Eva Green, as I'm sure you're well aware, it's all about tempo and playing proactively. A deck w/o the convenience of duals seems to undermine this logic.
I honestly dont think that the basic forest even belongs. When casting most of your disruption it's like a wasteland that doesnt kill lands. It's a colorless land that you added to have a basic source for... maybe 5 cards MB that you could just as easily sandbag fetches for. Running lands that don't produce black and aren't wasteland is a no-no in a deck running hymn, sinkhole, and a billion other B, BB, and xBB spells.
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rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
Trust me, I completely understand the advantage Dual Lands give the deck, and I would probably* never take this deck without Dual Lands to a tournament I actually care about (see: why I'm using Bayous this weekend). However, my area has stores that sometimes run $5 or even Free entry tournaments; this is where I was going to test the deck. Even if it tests favorably, I doubt I'd still bring the Bayou-less deck to a tournament, but depending on the Meta, it might let me know if going down to 2 or even 1 Bayou would still allow the deck to work.
Like I said though, I'm trying to bring an optimal list this weekend, so I'll be using the standard mana base. That was just meant to be an aside for future small tournaments
*I say "probably" on the rare chance that I find the deck works just as well without Bayous.
edit: rsaunder: I've been using the single forest for months now, as have many others. It's definitely very helpful. It allows you to cast a turn 2 Goyf followed by a turn 3 Nighthawk against an opponent with a Wasteland on the field (there's a Stax player in my Summer meta that always seems to be able to get an Early Wasteland or two out). 1 Forest will likely not limit your plays nor will it shrink your Shades by much. The chances of drawing it early are very low, as are your chances of drawing it without having enough black sources, so the chance of it not allowing you to cast a Hymn to Tourach or Sinkhole are so low that it's not really worth mentioning.
as sad as this is about to sound, what is "Eva Green"?
My day just got made. Thank you.
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Quote from "Warden" »
rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
Can we stay on topic please? Also to add some input about the Single Forest. I have to agree that it's not so risky to run a single basic forest where you shouldn't do it, but I have liked how my deck has been playing with 8 fetches instead of 7 fetches (the 8th one taken by the basic forest)
I think it's completely valid to run a single forest, as much as it is not to.
EDIT:
@ Lifesweb - if you read the first post in the primer, it will fully explain what Eva Green is. Hope that helps
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You've gotta remember that you're the tempo deck. If I drop a goyf turn 2 and they waste a land drop wasting my land, I'm ahead. Especially if I have another land in hand like the post suggests. Nighthawk doesnt have to come down turn 3 to support the goyf either, it's probably better to disrupt and beat in 90+% of situations.
You can't be too worried about losing your lands guys. Especially in a build of deck like this, them wasting your land early on is the play YOU want to make, so it ends up furthering your gameplan especially if you get to use it first. Sandbagging fetches > off color basics.
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Quote from "Warden" »
rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
Can we stay on topic please? Also to add some input about the Single Forest. I have to agree that it's not so risky to run a single basic forest where you shouldn't do it, but I have liked how my deck has been playing with 8 fetches instead of 7 fetches (the 8th one taken by the basic forest)
I think it's completely valid to run a single forest, as much as it is not to.
EDIT:
@ Lifesweb - if you read the first post in the primer, it will fully explain what Eva Green is. Hope that helps
Oh no, rsaunder explained it well, a picture is worth a thousand words.
The single forest should only be run in a meta saturated with LD AND you are running more than 2 extra green cards (so over 6 green cards including goyf). Even then though you dont need it.. or should consider bringing a different deck.
@Jamis - I figured you understood the advantage of duals, I just wanted to explain why only 3 Bayou are run and why a basic forest doesnt need to be there.
interesting... i've never tested with only 3 bayous as my only green sources.
i've only played it with 4 bayous or 3 bayous and a forest. always with 8 fetches.
i suppose 3 would be fine, so long as you're not running pulses also. if you are, i don't think i'd only want 3 green sources.
edit..
jamis, or anyone else who has tested.. i'm very interested if Inquisition of Kozilek" target="blank">Inquisition of Kozilek actually worked out for you. i'm still hesitant to play it. so if you can give me real data about how many time it worked to your advantage or disadvantage (if it were a duress instead), and in what situations, i would be highly appreciative.
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Looking at the white splash again, I think we might have success with splash for only Gerrard's Verdict, Orim's Chant (or Abeyance maybe?) and probably Doran the Siege Tower.
But I think Vindicate should probably be stayed away from... as to not clog the 3cc spot and I think we run enough LD. If you want more LD I'd splash blue and just play Team America.
Verdict is another 2-1, Chant is basically a time walk, and Doran is another huge beater that will apply huge pressure.
I'll try and come up with a solid decklist later, for now, thoughts?
At heart, Eva Green is a suicide deck. You arent trying to control the game, youre setting them off balance with discard and land kill while getting in beats.
Adding white just for doran isnt worth it unless you have incredibly little LD in your meta. Limiting the amount of nonbasics you run is important in a deck where your first turns need to be explosive. This is also one of the reasons why Bob isnt usually run in eva green (and those that do do not run a players set).
Tombstalker as a 4-of is fine. You run 4 when you want something in your opening hand, 3 when you hope to see it in the first 5-8 turns, 2 only late game, and 1 is for almost never. You want tombstalker in your opening hand, often time you can cast him t2 and always turn 4. You run 10-14 creatures and ~10 lands that dont sac, so thats two thirds of your deck thats going straight to the GY to RFG for tombstalkers... being able to cast 2 in a game shouldnt be a problem.
About Inquisition of Kozilek, I would think the best reason to run it is for aggro/burn heavy metas where you cant stand to deal with losing the 2 life- this is also assuming youve taken out Snuff Out as well for the same reason. However at that point you may want a 2/2 split with duress so you can still grab FoW and combo enablers.
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That's a very informative and opinionated post man. (I mean that in a good way, because it gets me thinking and I like that) I must say that I see your point about splashing white. While it does intrigue me, and while I probably will still splash it eventually just to say I have tried it and can fully voice my opinion about it (instead of just what I've heard) I think BG Eva Green will prove to be more solid and "explosive" deck as you would put it.
I've become pretty content playing 3 Tombstalkers, seeing as I see them quite often and play at least 1 a game it seems. I don't like running 4 Tombstalkers, because I usually get hands that have 2 in my opening hand when I'd rather see more disruption in their place. I love seeing them and like seeing 1 in my opening hand, but I'd prefer to get them mid-game, when my opponent is helpless and recovering from the disruption I've inflicted on them.
I'll probably cut down to 1 copy of the Inquisition, but for now I'd like to do some more playtesting with it as a 2-of.
Onto my other debate, I've been having recently. While I love the Deed as a 2-of, I have been told that Maelstrom Pulse is better since it's a turn faster which can make the difference. I'd have to agree with this, but I like having a field sweeper in the deck. Any thoughts?
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mods have directed "eva white" discussion to be mingled here.
i agree with you.. sort of. white "can" make it more controlling, but more often than not, you still have the explosive openings. vindicate/doran just add a bit to the decks midgame, because if we get to the midgame, we're usually hurting and in top-deck mode.
@ avatar,
i'll agree that deeds can be run in the board (and many will even disagree with that), but never, Never, NEVER in the maindeck. unless it's just you and your goblin playing buddy at the kitchen table, deeds is WAAAAAaaaaaaay too slow for this deck.
lets look at what you said... pulse vs deeds.
which is better vs ichorid? deeds gives them another turn, not a bright idea in this match up. though i would still bring them in from the board.
which is better vs beltcher, empty the warren tokens? again, another turn to swing is not a good idea.
which is better vs tempo decks light on creatures (which there are a lot of)? again, deeds too slow.
even vs merfolk... i'd rather kill something now, rather than give them time to find a stifle.
deed can be good in the board, but if it's a choice between those two in the maindeck?.... pulse everytime.
that's a really good breakdown of the difference between the two. I appreciate it and have switched to my pulses. I see what you mean by not giving them another turn to deal with the Deed. I honestly forgot all about Stifle. Brainfart
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Thats exactly what I mean.
You're sui, the game isnt supposed to goto mid-late game... all your disruption is hopefully going to keep them early game. So Playing doran to make your mid game 'better' changes the deck closer to the rock than eva green.
Vindicate is flexible, but we have adequate removal than gain us tempo rather than a 3cc sorcery... we really dont need more LD, especially for 3cc... you dont see anyone playing Rain of Tears.
Swords to Plowshares and Path to Exile do the exact opposite of our game plan. Disrupt their mana base early and get huge beaters out fast to eat away their life. We want consistancy, thats why most people only play 3 bayou and sometimes a forest, so that you're only dependent for that G when you need to drop a goyf.
Im not saying you cant discuss a white splash, im saying that splashing white changes the deck from being eva green to something more akin to homebrew or the rock.
If you were to splash white I'd say it would be for undercosted beaters that get huge or some kind of disruption. Stuff like Orims Chant to timewalk them and Gerrard's Verdict for more 2 for 1 goodness.
Reanimate is sometimes run as a 1of, and often times you'll take one of their creatures from their GY because you'll have either killed or made them discard it. You dont need to worry about getting it from your GY.
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I personally run 2 Reanimates just because it has great synergy with Hymn to Tourach, Hyp Specter, and the test-in-progress Inquisition.
It has been working out great and I've not looked back since.
I am John Galt.
I personally don't like playing 4-drops in this deck at all, and a creature that is only moderately good when you pay 4 mana AND discard your hand doesn't seem too hot.
The only creature from RoE I see worth testing is Arrogant Bloodlord. He is an efficient beater, and he is somewhat combarable to Ashenmoor Gouger, though I feel he is better overall. I probably won't play him, but some people probably will.
3 Tombstalker
4 Hypnotic Specter
3 Vampire Nighthawk
3 Nantuko Shade
4 Tarmogoyf
1 Putrid Leech
Instants : 8
4 Snuff Out
4 Dark Ritual
Sorceries: 13
4 Sinkhole
4 Hymn to Tourach
4 Thoughtseize
1 Duress
4 Verdant Catacombs
3 Other black fetchlands
3 Bayou
6 Swamp
1 Forest
4 Wasteland
4 Leyline of the Void
3 Summoning Trap
3 Krosan Grip
3 Engineered Plage
2 Umezawa's Jitte
If I can pick up some Inquisition of Kozileks before the tournament, I'm going to replace the Duress and maybe a Thoughtseize with 1 or 2 copies.
I was also going to test removing the Bayous and just running basics and fetchlands, but the entry fee and prize support was raised, so I can't afford to run a deck that I don't know is optimized.
[180 classic cube]
good luck at your tourny, let us know how you did.
Removing the Duals is just something I wanted to test and see if the deck can still function well. One, to see if I can somewhat disprove the "You need Dual Lands to play legacy, omg Legacy costs $1000 to get into" beliefs, but also to see if the deck could work in metas that might be full of non-basic hate (the meta I play-in in the summer has 2 or 3 decks with recurring Wastelands and a few others that use Blood Moon effects or Back to Basics in the board).
[180 classic cube]
If you see a wasteland keep it in your hand or dont crack a fetch till you need the mana. Thats why eva green only runs 3 bayous, but if they bayous do stick around you want them to produce B cuz most of the spells have BB in them, and youre running Nantuko Shade.
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Seeing as your already running 7 Fetches, Stifle will affect you. And Sinkhole hits your basics.
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However, in some decks, duals are 100% irreplaceable and there's really no point trying to debase this. Sure, there's the occasional Blood Moon and BtB hate, which can all be mitigated with a turn 2 Hymn or Sinkhole, which you will not be able to do most of the time due to your Forests.
In Eva Green, as I'm sure you're well aware, it's all about tempo and playing proactively. A deck w/o the convenience of duals seems to undermine this logic.
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
Like I said though, I'm trying to bring an optimal list this weekend, so I'll be using the standard mana base. That was just meant to be an aside for future small tournaments
*I say "probably" on the rare chance that I find the deck works just as well without Bayous.
edit: rsaunder: I've been using the single forest for months now, as have many others. It's definitely very helpful. It allows you to cast a turn 2 Goyf followed by a turn 3 Nighthawk against an opponent with a Wasteland on the field (there's a Stax player in my Summer meta that always seems to be able to get an Early Wasteland or two out). 1 Forest will likely not limit your plays nor will it shrink your Shades by much. The chances of drawing it early are very low, as are your chances of drawing it without having enough black sources, so the chance of it not allowing you to cast a Hymn to Tourach or Sinkhole are so low that it's not really worth mentioning.
[180 classic cube]
My day just got made. Thank you.
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
...i think i walked right into that one. well played sir.
I think it's completely valid to run a single forest, as much as it is not to.
EDIT:
@ Lifesweb - if you read the first post in the primer, it will fully explain what Eva Green is. Hope that helps
UUU - Go Go Gadget Ninjitsu! (casual)
GGG - Beatdown Elves (casual)
(G/R)(G/R)(G/R) - Progenitus/Elfball (legacy)
BBB - Crucible Pox (legacy)
(B/G)(B/G)(B/G) - Eva Green (legacy)
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You can't be too worried about losing your lands guys. Especially in a build of deck like this, them wasting your land early on is the play YOU want to make, so it ends up furthering your gameplan especially if you get to use it first. Sandbagging fetches > off color basics.
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
Oh no, rsaunder explained it well, a picture is worth a thousand words.
The single forest should only be run in a meta saturated with LD AND you are running more than 2 extra green cards (so over 6 green cards including goyf). Even then though you dont need it.. or should consider bringing a different deck.
@Jamis - I figured you understood the advantage of duals, I just wanted to explain why only 3 Bayou are run and why a basic forest doesnt need to be there.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
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i've only played it with 4 bayous or 3 bayous and a forest. always with 8 fetches.
i suppose 3 would be fine, so long as you're not running pulses also. if you are, i don't think i'd only want 3 green sources.
edit..
jamis, or anyone else who has tested.. i'm very interested if Inquisition of Kozilek" target="blank">Inquisition of Kozilek actually worked out for you. i'm still hesitant to play it. so if you can give me real data about how many time it worked to your advantage or disadvantage (if it were a duress instead), and in what situations, i would be highly appreciative.
4 nantuko shade
4 hypnotic specter
4 tombstalker
4 dark ritual
4 thoughtseize
4 hymn to tourach
4 sinkhole
4 snuff out
3 seal of primordium
4 polluted delta
4 bloodstained mire
3 bayou
6 swamp
board:
4 choke
4 leyline of the void
4 engineered plague
3 umezawa's jitte
Looking at the white splash again, I think we might have success with splash for only Gerrard's Verdict, Orim's Chant (or Abeyance maybe?) and probably Doran the Siege Tower.
But I think Vindicate should probably be stayed away from... as to not clog the 3cc spot and I think we run enough LD. If you want more LD I'd splash blue and just play Team America.
Verdict is another 2-1, Chant is basically a time walk, and Doran is another huge beater that will apply huge pressure.
I'll try and come up with a solid decklist later, for now, thoughts?
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Maybe if it's CC was :symb::symb: and it's Level Up only costed :symb:.
Otherwise, absolutely not, way too mana-intensive.
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