What is Maverick?
Maverick is a GW aggro deck that started appearing mostly heavily around the time of MBS. Maverick is the evolution of GW hatebear decks and GW Survival after the printing of the following:
Maverick combines elements of Zoo and Junk which allows it to have an aggressive plan while being able to attack its opponent’s strategy. The deck is highly tunable and the card choices can be altered to fight a specific metagame. This allows it to be extremely versatile and an excellent choice in any metagame.
II. The Deck
The Maindeck
There are two common versions of Maverick in the current metagame. First is the traditional build:
While these deck lists look messy, the deck is very straightforward. You are trying to win by getting far ahead on the board with mana dorks, Green Sun’s Zenith, Stoneforge Mystic and Knight of the Reliquary. Your other slots are devoted to utility creatures like Qasali Pridemage and Scryb Ranger. In addition, your deck’s high mana production allows you to use equipment and Scavenging Ooze to control the game.
Punishing Fire version of Maverick debuted in GP: Amsterdam and has been a breakout since then; Punishing Fire gives Maverick the ability to win combat and control the board. In addition, it gives you a clock to pressure stalled and empty boards.
Maverick’s sideboard options are designed to primarily combat blue decks and combo decks, since Maverick all preys on other creature decks. In addition, the GW and Naya color combinations allow for very strong sideboard options.
Variants
In addition to red, Maverick can also splash blue for Geist of Saint Traft, Vendilion Clique, Brainstorm and Jace, the Mind Sculptor or black for Vindicate and discard spells. Although these decks border with Bant and Junk respectively, Maverick based builds use significantly less of the splash colors, typically 8 cards at most, out of player preference. These are significantly less common than the traditional and Punishing builds but they are still playable.
III. Match Ups
Maverick, similar to Junk, has few outstanding match ups. As a midrange deck, it primarily accels at beating tempo and other non-red aggro decks where it can stabilize by clogging the board. Decks like RUG Delver and Merfolk do not have the reach to combat Maverick’s threats.
Maverick has even match ups against most other decks since it can race with threats like Knight or equipped dorks. In addition, the large number of hatebears it has access to can hamper enemy decks enough buy the time necessary to control the game.
Maverick struggles against combo decks; its best bet is to play a hatebear and try to end the game quickly. With the additional of Thalia, this has become slightly easier; but in general, most games are not favorable.
This deck seems too be quite similar to some Green and Taxes builds. One of the main difference one could see would be the addition of the NO package, which is in none of your presented lists. But the addition of the package has been discussed over here. So all guys come to the Death and Taxes thread and let's discuss some of the propositions that were made in the first post.
Maverick is its own thing. It's similar to G/W taxes but has become distinct enough and successful enough to designate separation. Much like Thresh vs Team America, it's really close.
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10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Maverick is similar to Green and Taxes. The primary difference is that DnT is based on generating board advantage with Mangara and Aether Vial while Maverick uses GSZ to build its board.
Maverick takes on elements of many other decks that it shares colors with but it is unique in the fact that it can perform almost all of those roles fairly well.
seems interesting. i love death and taxes, and i have like 3 green sun's zenith. i might try it out.
could batterskull be good here? i've been loving it in my death and taxes when combined with stoneforge mystic. it has won me some games. i suggest you switch out sword of light and shadow for it (just to test), possibly jitte. getting it on turn 3 with 1 extra mana is brutal, and with GSZ turn 1 you could do it turn 3 and have 2 mana left over for another GSZ, tarmogoyf, pridemage, mystic #2, etc. SFM with batterskull did quite well at GP Providence just a couple days ago.
i also suggest you make room for 3-4 aether vial, even if it means cutting 1 GSZ (3 seems well enough, as you don't completely rely on it and it shuffles back). AV is incredibly powerful, and the flash it gives your creatures is crazy. GSZ makes your creature uncounterable (although GSZ is, of course), and aether vial does the same, but sneaking a bigger creature out to block on their turn just gives you a huge upper hand.
lastly, i'm not sure if such card exists, but if there is something out there that is playable and has benefits from you shuffling, it would not be a bad idea to try it. GSZ makes you shuffle your deck twice, all on a single card (that keeps coming back).
EDIT: i also think you should take out 1x horizon canopy or 1x savannah for the 4th wasteland. i think a full set is very important.
EDIT #2: having birds of paradise, noble hierarch, dryad arbor, and aether vial in the same deck leads me to suggest that someone should try myr superion. i don't know what to take out, but in an aggro deck that has many ways to get it out it's worth a thought. there is also the possibility of some sort of version that runs 4 superions and maybe a couple birthing pod, but neither has been tested much yet.
I am not using stoneforge mystic because i feel that he is somewhat slow. I need to cast the SFM, then get the sword into my hand, then put into play, then equip.
This is the same speed as enlightened tutor by searching the equipment, get into hand, then play, then equip. at least with enlightened tutor, i can do this on their EOT.
Also, this deck has some serious issues with combo decks. by freeing up the 3 stoneforge mystic slots, i can play the enlightened tutor for a wider variety of function. (ie. searching for ethersworn on EOT).
no goyf or terravore. I find that i never play it anyways when i have one in my hand. I never green sun zenith it either. This deck really functions off the exalted creatures. So i didn't see a big use for gofy and terravore.
No Vexing Shusher mention yet? With blue being so prevalent it seems like a definite sideboard slot. Maybe maindeckable if you expect a ton of blue. Coiling Oracle also seems like a nice way to ramp into a NO.
Win more. Why should you play Oracle when you have Noble/Birds and Zenith into Arbor. You don't want to ramp into NO, you want to have NO when the time is right to win the game for you, this is not forcing it out on T3.
Vexing Shusher seems okay, you just dont need it. It slows you down big time and doesnt help in the bad MU's, as blue based Aggro/Control is your favorite match.
Summoning Trap on the other hand helps you to power out bigger threads earlier if your Noble gets misstepped.
Fair enough, I guess the inclusion of Green Sun Zenith just brings out a lot of ideas. I really like this deck idea, I think I'm going to build a variant of it for an upcoming Legacy tourney. What advantages did you see with running the Stongforge package? Does it make the deck more consistent vs. other aggro decks?
First of all, Big Hands to Zirath! for typing it down and thanks to my buddy Gambler to help out after i realized i lack the time to help bringing it up.
Thanks for the feedback. The only reason I put the equipment with the utility creatures is to illustrate that those are a group that you would put together. That way I am saving space.
I still feel like goyf belongs in the deck. He's just too efficient of a beater. I'm not sure how I feel about eternal witness although I do like the tech of wild mongrel for progenitus, but I feel like goyf would be more streamlined in that spot.
Also I think War Monk should be more of a sideboard card. This deck's an aggro deck and I think the tool-boxing with GSZ should be limited to 7 slots counting the zeniths. The NO package is already 5-6 slots and I feel like devoting more than 12-13 cards to toolbox and tutoring takes away from the aggressiveness of the deck and could really lead to a lot of game losses where there need not be any, especially if you end up being mana light.
I feel like this is a more aggressive build and I don't really think that Karakas for Thrun shenanigans is necessary. I also would only run 3 GSZ as this version is a little more steam lined and a more aggressive, and I honestly don't think that GSZ needs to be abused when the deck is perfectly capable of handling raw beatdown and when you have a bomb like NO, especially upping the Sylvan Library count to 2. I'd rather find the Library then repeatedly tutor with GSZ as you can easily pay the life to rip GSZ, NO, Knight, SFM, etc. and end the game the next turn.
If I wasn't running NO, then I'd do something like:
-4 Natural Order
-1 Progenitus
+1 Green Sun's Zenith
+1 Rhox War Monk
+1 Rafiq of the Many
+2 Terravore
EDIT: I realize that I don't have any lands that tap for blue but I feel like with NO, GSZ, and noble hierarch it shouldn't be too hard to cast rafiq/RWM when they are needed, while making the mana base a little more friendly for MOM and SFM.
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@luklinda: Perhaps the beauty of Maverick is that there is no "correct" list. Many decks will have the same 65-70 cards as a standard. Maverick really only has about 30-40 core cards including lands. This is why I kept the primer discussion of the cards very open ended.
Is anybody considering adding adding a copy of Edric, Spymaster of Trest after Commander is released.
I think it has some solid potential and deserves some testing.
Thoughts?
Eh, it requires you to go Blue, or is otherwise unplayable aside from GSZ. I feel like Cold-Eyed Selkie would serve us better because a) we can play it without GSZ, b) has the potential to draw a lot more cards because of Exalted, c) has evasion on its own. Edric only turns creatures that could already get in for damage into card drawers. The problem with that is it means we're either beating with flyers (our deck has 1) or b) we're giving a creature protection with mom to swing and draw 1 thus making mom/the creature vulnerable to removal. or c) the creature could get in on its own anyways, which uh, probably means we're winning if they are in a position where they can't block.
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Asking people to remove quotes in their signatures is tyranny! If I can't say something just because someone's feelings are hurt then no one would ever be able to say anything! Political correctness is stupid.
Cold-Eyed Selkie can be played to fight Merfolk. If they can't counter her, they get out drawn pretty badly.
Edric gives the benefit to both sides, which can be bad against decks that play evasive guys like Affinity.
Edric says your opponents. So unless the opponent attacks themselves (they can't) then they can't draw cards.
It doesn't say "each creature gains: Whenever this creature deals combat damage to your opponent, draw a card." As such the only instance of "your" on the holistic battlefield is on Edric. So "Your opponent" means the opponent of whomever controls Edric.
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Asking people to remove quotes in their signatures is tyranny! If I can't say something just because someone's feelings are hurt then no one would ever be able to say anything! Political correctness is stupid.
@Brian (yes, I can read well): You're absolutely right. Cold-Eye Selkie is still better. Edric messes with the mana a lot (the deck relies on its stable mana base). If you have a blue splash, it definitely lets you pound on the Tempo match up more.
@sonic: Looks like a fine start. As I said the deck is known for its ability to be highly customizable. Keep in mind that Wilt-Leaf is a 4 drop, so it is expected that it will the game by itself. I highly suggest you get Terravore and Horzion Canopy in there. They are both invaluable.
So that everyone knows, the list I put at as my testing list is a stock list. It is a good starting point for this deck since it is kinda spread to cover a lot of issues. From the information I put before it, it is very easy to customize the rest of the deck to cater towards your metagame.
Keep in mind that Wilt-Leaf is a 4 drop, so it is expected that it will the game by itself.
It does, usually. If you can drop it on turn 3 with Noble Hierarch you can usually win on the following turn. Turn 4 is a little better because, if you can play a Qasali Pridemage and then maybe a Kitchen Finks, you can smash for like a billion damage when you drop it and after.
If you notice, I structured it so that you can do the most damage with your creatures. Hell, I've found that a Kitchen Finks is way better than a Tarmogoyf if you can follow up with a Wilt-Leaf Liege. It's just sooo good. Also, Gaddock Teeg gets boosts from it, and while 3 might be excessive depending on your meta, it's not a bad side-in against control either when it can be a 4/4 body. The same goes for Mystic Enforcer; you can stretch a little bit against black and play that, because they will have no way to deal with it with a Wilt-Leaf Liege out. Yes, Loaming Shaman and Thrun, the Last Troll don't get bonuses, but they're just so good against Dredge and Control respectively.
I'll see if I can stretch my budget a little for Terravore and Horizon Canopy. I can't really say I'm going on a budget, but I'm avoiding buying too much unnecessary stuff [I can probably afford a few Wastelands, the dual lands of course, and maybe even manage buying a handful of Tarmogoyfs because they're staples, but I can't buy a whole lot else]. I am probably rambling by now buuut you know.
Yeah well the nice thing about Maverick is that it usually runs 1 tarmogoyf and lots of knights of the reliquary. GSZ is so sweet; surprising it's still $4-5 since it grabs any silver bullet type of cards or just nice beaters for one additional green.
Wasteland is one of the staples you want the most in legacy just like duals, goyf, etc. etc. wasteland is so prevalent because the card can just win the game by itself. Turn 1 vial turn 2 waste...GG's especially if I have a one drop for vial into a two drop.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
What is Maverick?
Maverick is a GW aggro deck that started appearing mostly heavily around the time of MBS. Maverick is the evolution of GW hatebear decks and GW Survival after the printing of the following:
Maverick combines elements of Zoo and Junk which allows it to have an aggressive plan while being able to attack its opponent’s strategy. The deck is highly tunable and the card choices can be altered to fight a specific metagame. This allows it to be extremely versatile and an excellent choice in any metagame.
II. The Deck
The Maindeck
There are two common versions of Maverick in the current metagame. First is the traditional build:
1 Dryad Arbor
1 Scavenging Ooze
1 Scryb Ranger
1 Tarmogoyf
2 Qasali Pridemage
3 Thalia, Guardian of Thraben
3 Noble Hierarch
4 Stoneforge Mystic
4 Knight of the Reliquary
4 Mother of Runes
4 Swords to Plowshares
4 Green Sun's Zenith
1 Life from the Loam
1 Sylvan Library
1 Batterskull
1 Sword of Feast and Famine
1 Umezawa's Jitte
1 Plains
1 Gaea's Cradle
1 Karakas
1 Maze of Ith
3 Horizon Canopy
4 Wasteland
2 Verdant Catacombs
4 Savannah
4 Windswept Heath
1 Thrun, the Last Troll
1 Gaddock Teeg
1 Bojuka Bog
1 Tower of the Magistrate
1 Tormod's Crypt
1 Ethersworn Canonist
1 Phyrexian Metamorph
2 Choke
2 Enlightened Tutor
2 Path to Exile
2 Surgical Extraction
The other version splashes red for Punishing Fire and Pyroblast:
2 Scavenging Ooze
4 Noble Hierarch
1 Birds of Paradise
4 Knight of the Reliquary
3 Aven Mindcensor
2 Stoneforge Mystic
2 Scryb Ranger
4 Mother of Runes
1 Gaddock Teeg
4 Green Sun's Zenith
4 Swords to Plowshares
3 Punishing Fire
1 Umezawa's Jitte
1 Sword of Feast and Famine
4 Windswept Heath
1 Wooded Foothills
1 Arid Mesa
2 Taiga
1 Plateau
3 Grove of the Burnwillows
1 Forest
1 Plains
1 Bojuka Bog
1 Karakas
2 Savannah
2 Wasteland
1 Horizon Canopy
2 Ethersworn Canonist
2 Choke
4 Red Elemental Blast
1 Path to Exile
1 Elspeth, Knight-errant
2 Krosan Grip
1 Ancient Grudge
2 Surgical Extraction
While these deck lists look messy, the deck is very straightforward. You are trying to win by getting far ahead on the board with mana dorks, Green Sun’s Zenith, Stoneforge Mystic and Knight of the Reliquary. Your other slots are devoted to utility creatures like Qasali Pridemage and Scryb Ranger. In addition, your deck’s high mana production allows you to use equipment and Scavenging Ooze to control the game.
Punishing Fire version of Maverick debuted in GP: Amsterdam and has been a breakout since then; Punishing Fire gives Maverick the ability to win combat and control the board. In addition, it gives you a clock to pressure stalled and empty boards.
Maverick’s sideboard options are designed to primarily combat blue decks and combo decks, since Maverick all preys on other creature decks. In addition, the GW and Naya color combinations allow for very strong sideboard options.
Variants
In addition to red, Maverick can also splash blue for Geist of Saint Traft, Vendilion Clique, Brainstorm and Jace, the Mind Sculptor or black for Vindicate and discard spells. Although these decks border with Bant and Junk respectively, Maverick based builds use significantly less of the splash colors, typically 8 cards at most, out of player preference. These are significantly less common than the traditional and Punishing builds but they are still playable.
III. Match Ups
Maverick, similar to Junk, has few outstanding match ups. As a midrange deck, it primarily accels at beating tempo and other non-red aggro decks where it can stabilize by clogging the board. Decks like RUG Delver and Merfolk do not have the reach to combat Maverick’s threats.
Maverick has even match ups against most other decks since it can race with threats like Knight or equipped dorks. In addition, the large number of hatebears it has access to can hamper enemy decks enough buy the time necessary to control the game.
Maverick struggles against combo decks; its best bet is to play a hatebear and try to end the game quickly. With the additional of Thalia, this has become slightly easier; but in general, most games are not favorable.
Maverick is its own thing. It's similar to G/W taxes but has become distinct enough and successful enough to designate separation. Much like Thresh vs Team America, it's really close.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Maverick takes on elements of many other decks that it shares colors with but it is unique in the fact that it can perform almost all of those roles fairly well.
could batterskull be good here? i've been loving it in my death and taxes when combined with stoneforge mystic. it has won me some games. i suggest you switch out sword of light and shadow for it (just to test), possibly jitte. getting it on turn 3 with 1 extra mana is brutal, and with GSZ turn 1 you could do it turn 3 and have 2 mana left over for another GSZ, tarmogoyf, pridemage, mystic #2, etc. SFM with batterskull did quite well at GP Providence just a couple days ago.
i also suggest you make room for 3-4 aether vial, even if it means cutting 1 GSZ (3 seems well enough, as you don't completely rely on it and it shuffles back). AV is incredibly powerful, and the flash it gives your creatures is crazy. GSZ makes your creature uncounterable (although GSZ is, of course), and aether vial does the same, but sneaking a bigger creature out to block on their turn just gives you a huge upper hand.
lastly, i'm not sure if such card exists, but if there is something out there that is playable and has benefits from you shuffling, it would not be a bad idea to try it. GSZ makes you shuffle your deck twice, all on a single card (that keeps coming back).
EDIT: i also think you should take out 1x horizon canopy or 1x savannah for the 4th wasteland. i think a full set is very important.
EDIT #2: having birds of paradise, noble hierarch, dryad arbor, and aether vial in the same deck leads me to suggest that someone should try myr superion. i don't know what to take out, but in an aggro deck that has many ways to get it out it's worth a thought. there is also the possibility of some sort of version that runs 4 superions and maybe a couple birthing pod, but neither has been tested much yet.
In addition, there is a very good reason I am running 3 Waste. It is the same reason Caleb Durward did in BW.
1x forest
3x horizon canopy
1x karakas
1x maze of ith
2x misty rainforest
1x plains
4x savannah
4x wasteland
4x windswept heath
creatures
1x dryad arbor
1x gaddock teeg
4x knight of the reliquary
3x mirran crusader
3x mother of runes
4x noble hierarch
3x qasali pridemage
2x rhox war monk
1x scryb ranger
1x thrun, the last troll
3x enlightened tutor
4x swords to plowshares
4x green sun zenith
artifacts
1x sword of fire and ice
1x sword of light and shadow
1x umezawa's jitte
enchantment
2x sylvan library
2x pithing needle
1x tormod's crypt
3x ethersworn cannonist
1x gaddock teeg
2x krosan grip
2x path to exile
4x surgical extraction
I am not using stoneforge mystic because i feel that he is somewhat slow. I need to cast the SFM, then get the sword into my hand, then put into play, then equip.
This is the same speed as enlightened tutor by searching the equipment, get into hand, then play, then equip. at least with enlightened tutor, i can do this on their EOT.
Also, this deck has some serious issues with combo decks. by freeing up the 3 stoneforge mystic slots, i can play the enlightened tutor for a wider variety of function. (ie. searching for ethersworn on EOT).
no goyf or terravore. I find that i never play it anyways when i have one in my hand. I never green sun zenith it either. This deck really functions off the exalted creatures. So i didn't see a big use for gofy and terravore.
i really want to play mangara of corondor, but i cannot find a slot for him
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Fair enough, I guess the inclusion of Green Sun Zenith just brings out a lot of ideas. I really like this deck idea, I think I'm going to build a variant of it for an upcoming Legacy tourney. What advantages did you see with running the Stongforge package? Does it make the deck more consistent vs. other aggro decks?
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Thanks for the feedback. The only reason I put the equipment with the utility creatures is to illustrate that those are a group that you would put together. That way I am saving space.
Also I think War Monk should be more of a sideboard card. This deck's an aggro deck and I think the tool-boxing with GSZ should be limited to 7 slots counting the zeniths. The NO package is already 5-6 slots and I feel like devoting more than 12-13 cards to toolbox and tutoring takes away from the aggressiveness of the deck and could really lead to a lot of game losses where there need not be any, especially if you end up being mana light.
Personally I'd run a package:
4x Knight of the Reliquary
4x Tarmogoyf
3x Mother of Runes
2x Qasali Pridemage
2x Stoneforge Mythic
1x Thrun, the last Troll
1x Scryb Ranger
1x Terravore
1x Gaddock Teeg
1x Progenitus
1x Sword of Body and Mind
1x Sword of Fire and Ice
3x Green Sun's Zenith
4x Swords to Plowshares
4x Natural Order
2x Sylvan Library
4x Windswept Heath
2x Misty Rainforest
2x Forest
1x Plains
3x Savannah
3x Horizon Canopy
1x Dryad Arbor
4x Wasteland
I feel like this is a more aggressive build and I don't really think that Karakas for Thrun shenanigans is necessary. I also would only run 3 GSZ as this version is a little more steam lined and a more aggressive, and I honestly don't think that GSZ needs to be abused when the deck is perfectly capable of handling raw beatdown and when you have a bomb like NO, especially upping the Sylvan Library count to 2. I'd rather find the Library then repeatedly tutor with GSZ as you can easily pay the life to rip GSZ, NO, Knight, SFM, etc. and end the game the next turn.
If I wasn't running NO, then I'd do something like:
-4 Natural Order
-1 Progenitus
+1 Green Sun's Zenith
+1 Rhox War Monk
+1 Rafiq of the Many
+2 Terravore
EDIT: I realize that I don't have any lands that tap for blue but I feel like with NO, GSZ, and noble hierarch it shouldn't be too hard to cast rafiq/RWM when they are needed, while making the mana base a little more friendly for MOM and SFM.
Maverick -- Storm
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Because you can't spell slaughter without laughter.
I think it has some solid potential and deserves some testing.
Thoughts?
Eh, it requires you to go Blue, or is otherwise unplayable aside from GSZ. I feel like Cold-Eyed Selkie would serve us better because a) we can play it without GSZ, b) has the potential to draw a lot more cards because of Exalted, c) has evasion on its own. Edric only turns creatures that could already get in for damage into card drawers. The problem with that is it means we're either beating with flyers (our deck has 1) or b) we're giving a creature protection with mom to swing and draw 1 thus making mom/the creature vulnerable to removal. or c) the creature could get in on its own anyways, which uh, probably means we're winning if they are in a position where they can't block.
Edric gives the benefit to both sides, which can be bad against decks that play evasive guys like Affinity.
6x Forest
2x Misty Rainforest
3x Plains
4x Savannah
2x Temple Garden
2x Wasteland
4x Windswept Heath
4x Path To Exile
2x Umezawa's Jitte
1x Dryad Arbor
1x Gaddock Teeg
1x Scryb Ranger
2x Thrun, The Last Troll
3x Tarmogoyf
3x Kitchen Finks
4x Noble Hierarch
4x Knight Of The Reliquary
4x Qasali Pridemage
4x Wilt-Leaf Liege
It focuses more on bombs like Knight Of THe Reliquary and Wilt-Leaf Liege but man, does it work. I love Wilt-Leaf Liege, because by turn 4 you can have an army of 5/5s and 4/4s easily because of the double bonus of creatures like Kitchen Finks and Qasali Pridemage.
Sideboard:
1x Tormod's Crypt
1x Loaming Shaman
1x Thrun, The Last Troll
1x Mystic Enforcer
2x Dueling Grounds
2x Krosan Grip
3x Null Rod
3x Gaddock Teeg
Rod = MUD, Teeg = combo, Grip = stuff, probably switching out for Harmonic Convergence, Grounds = aggro, Enforcer = Black, Thrun = control, Graveyard hate = Dredge and stuff. Loaming Shaman is tutorable.
Edric says your opponents. So unless the opponent attacks themselves (they can't) then they can't draw cards.
It doesn't say "each creature gains: Whenever this creature deals combat damage to your opponent, draw a card." As such the only instance of "your" on the holistic battlefield is on Edric. So "Your opponent" means the opponent of whomever controls Edric.
@sonic: Looks like a fine start. As I said the deck is known for its ability to be highly customizable. Keep in mind that Wilt-Leaf is a 4 drop, so it is expected that it will the game by itself. I highly suggest you get Terravore and Horzion Canopy in there. They are both invaluable.
So that everyone knows, the list I put at as my testing list is a stock list. It is a good starting point for this deck since it is kinda spread to cover a lot of issues. From the information I put before it, it is very easy to customize the rest of the deck to cater towards your metagame.
It does, usually. If you can drop it on turn 3 with Noble Hierarch you can usually win on the following turn. Turn 4 is a little better because, if you can play a Qasali Pridemage and then maybe a Kitchen Finks, you can smash for like a billion damage when you drop it and after.
If you notice, I structured it so that you can do the most damage with your creatures. Hell, I've found that a Kitchen Finks is way better than a Tarmogoyf if you can follow up with a Wilt-Leaf Liege. It's just sooo good. Also, Gaddock Teeg gets boosts from it, and while 3 might be excessive depending on your meta, it's not a bad side-in against control either when it can be a 4/4 body. The same goes for Mystic Enforcer; you can stretch a little bit against black and play that, because they will have no way to deal with it with a Wilt-Leaf Liege out. Yes, Loaming Shaman and Thrun, the Last Troll don't get bonuses, but they're just so good against Dredge and Control respectively.
I'll see if I can stretch my budget a little for Terravore and Horizon Canopy. I can't really say I'm going on a budget, but I'm avoiding buying too much unnecessary stuff [I can probably afford a few Wastelands, the dual lands of course, and maybe even manage buying a handful of Tarmogoyfs because they're staples, but I can't buy a whole lot else]. I am probably rambling by now buuut you know.
Wasteland is one of the staples you want the most in legacy just like duals, goyf, etc. etc. wasteland is so prevalent because the card can just win the game by itself. Turn 1 vial turn 2 waste...GG's especially if I have a one drop for vial into a two drop.
Currently Playing:
Retired