I. Introduction:
Jund is a three color midrange aggro deck. It only started to come into its own with the release of Abrupt Decay and Deathrite Shaman.
II.Card Choices: Creatures:
Our win conditions and sources of card advantage. Most decks play at a minimum 16 creatures and often 18 or 20.
Deathrite Shaman This is the 1-drop to have made the biggest splash in Legacy since Goblin Guide, easily. Maybe since Ponder. Shaman combined gravehate, ramp, lifegain, and direct damage in one card. Grim Lavamancer: Kills DRS, Bob, SFM, ... Dark Confidant: Probably the best black creature ever printed. Wonderful card advantage, pure and simple. Tarmogoyf: Probably the best green creature ever printed. No abilities, just one massive body. Scavenging Ooze: 'goyf's cousin on his father's side. Combines a beater with grave hate and life gain. Kitchen Finks: Maindeck lifegain. Generally not as necessary as it is in Modern as we have duals instead of shocks and a less aggro meta. Bloodbraid Elf: A powerhouse card that sits on the top of our curve. Cascading BBE into basically anything is great. To maximize the utility, save it for when the opp has cards in hand and/or on the table, as cascading into Thoughtseize against a handless opp is pretty lame.
Removal/Burn:
People play things. You kill things. Pretty straight forward. These make up the bulk of our noncreature spells. Most decks play 8-10.
Lightning Bolt: It's bolt, nothing else really needs to be said here that isn't self explanatory. It kills 90% of the creatures you want to kill in Modern, goes to the face, and is incredibly efficient. Abrupt Decay: Uncounterable removal that kills just about everything. Only things it doesn't stop are Batterksull (although you can target the token), Jace, and just about everything in a S&T deck. Punishing Fire: A wonderful card that gives Jund much more game against certain decks than it would have without it. Allows Lingering Souls to be stopped with ease, hits planeswalkers, and at it's worst is another burn spell. Maelstrom Pulse: Almost a Vindicate. It's generally a good idea to save these babies for things Decay and Burn can't stop, such as Batterskull.
Discard:
Discard is very important to Jund. It gives us game against things that we normally couldn't put up much of a fight against such as Combo, and helps us deal preemptively with threats. Most decks play 4-8 discard spells, though usually no more than 4 1 mana discard spells.
Thoughtseize: One of the three options for 1 mana discard. Allows you to choose any nonland card but has the disadvantage of costing two life. Inquisition of Kozelik: One of the three options for 1 mana discard. Allows you to choose most nonland cards, but misses several powerful cards, especially wrath effects, Force of Will, and Jace. As good as Thoughtseize against some decks, but definitely lackluster against control. Some people think that Thoughtseize and Bob together is too much lifeloss and so opt for Inquisition. Cabal Therapy: One of the three options for 1 mana discard. Generally not played in Jund because Jund’s creatures are more important than ones in say BWg Stoneblade. More difficult to use than any other option obviously, but quite powerful nonetheless. Hymn to Tourach: A very powerful discard effect that provides card advantage. Hymn has the advantage of being able to mana screw opponents by forcing them to discard land cards.
Planeswalkers:
Usually 2-4 of these are played.
Liliana of the Veil: She hardly requires an introduction. The second best planeswalker ever printed, she has an advantage over Jace in that she is good in both aggro and control decks. Discard and Edicts on a stick, plus a game-ending -6, all for just 3 mana. If you're playing black, a noncombo deck, and not playing her, odds are you are doing it wrong. Garruk Relentless: Not as good as Liliana but sees some play still. Sometimes you will see a singleton or doubleton Garruk to augment Liliana.
Others: Grove of the Burnwillows: Only played in decks featuring Punishing Fires. This allows one to recur Punishing Fires quite easily. Sensei’s Divining Top: One of the two options for filter effects, the other being Sylvan Library. Filter effects are quite useful in allowing one to maximize the benefits of cascade as well as simply improving the draws. Sylvan Library: One of the two options for filter effects, the other being Sensei’s Divining Top. Filter effects are quite useful in allowing one to maximize the benefits of cascade as well as simply improving the draws.
III. Matchups:
Affinity:
Your goal here is to survive. Kill anything they put a plating on and wear them down.
In: Pyroclasm: Sweepers are great against Affinity. Ancient Grudge: Kills just about everything in the deck.
Dredge:
Preboard, life largely sucks here. Obviously Hymns are weak, but don't be afraid to use Thoughtseize early to hit Looting or LED. A turn 1 Thoughtseize is the way most dredge games that we win begin. We have solid grave hate maindeck, but Dredge can still easily go crazy and kill you. The good news is that Ooze or DRS stops them from slow-rolling you. Post board is simple: The more grave hate the better.
In: Surgical Extraction Nihil Spellbomb Tormod's Crypt Relic of Progenitus Pyroclasm Maelstrom Pulse
Show and Tell:
Honestly, this matchup really depends on what your opponent puts into play. Game 1, Liliana trumps Emrakul, but Omni or Gristel is likely game over. If you can drop Liliana before they can cast Show and Tell, you have a solid shot at winning. Concentrate on whittling down their hand. Remember that they can't kill Liliana.
In: Pyroblast: Counters Show and Tell Pithing Needle: Stops Sneak Attack and Gristel. Krosan Grip: Destroys Sneak Attack or Omniscience and can't be countered.
Discard: The safest way to beat Show and Tell us to strip their hand. More discard is always good.
Q: SDT or Library? A: Yes. Play one of them. Besides that, there is little consensus on which is better.
Q: Lots of decks have been cutting Hymn recently. Should I still play it? A: Hitting a Hymn off of BBE is easily the most powerful thing this deck can do. Whether or not one plays Hymn can be up to personal preference, but it definitely strengthens this deck.
Lots of 3-ofs in this deck, but it runs really smoothly. Not really a huge fan of Ooze, so i opted for a bit more removal. If I decide I need more creatures I would drop Pulse and one Top.
I have to face a lot of D&T and LS so I opted for Dread. I think Thoughtseize and REB should be in every sideboard. With 4 Decay main deck I've opted for no SB hate on artifacts or enchantments. Don't really think its nessissary and it looks very pretty as is.
Here's my deck right now. That said, think we should go with 2 Jittes? Both to fight other Jittes and have something for Bob and Shaman to do when they're idle/lategame.
No way. You don't want to be suicide swinging with a Bob or DRS just to activate Jitte. It's a waste. Jitte is good when you are running expandible and/or evasive creatures. We run neither.
Maybe it's because I've been playing black and white for so long, but I prefer to fight SFM with discard. They cast SFM, Hymn or Thoughtseize will sort them out. Note that of the 5 pro lists, two had none, one had one, one had two and one had three.
I don't own this deck, but I do in modern, and I've played it a lot. I have yet to play with this a lot in legacy, but I will try to give some advice with my knowledge of legacy and with my experience of playing the deck in modern.
Although I see tons of people playing sylvan library, I think sensei's divining top is better here to help with bob reveals. Or maybe one or two of each if you prefer. After playing this deck in modern for quite a while, I can tell you revealing BBE off of bob really does hurt a lot, and being able to avoid that at any time I think is worth the one mana it costs to activate top. Plus, we can change the card we cascade into at any time with top.
I also like my mana base a bit less greedy, so I'm running 4 basics instead of only 2 or 3. Deathrite shaman does quite a bit of fixing, but I feel like against decks running a lot of burn or kill spells, a well placed StP or lightning bolt can turn off your mana fixing if you're being attacked with wastelands as well. So I think its best not to take deathrite shaman's mana ability for granted and play with a stronger mana base that also doesn't insta-lose to price of progress.
You didn't mention treetop village in the OP. I can understand if you're going the PK fire route, but if you don't, treetop village is a pretty good alternative. It's essentially the mishra's factory in this deck, it gives you equally good options for grinding out games against very hard control decks. It tramples over delver, and can trade with a mongoose on threshold. Plus, if you're lucky, your opponent will overlook them when doing calculations. I've been fortunate enough to win plenty of games this way.
Also, has anyone considered Thrun, the last troll? I know it seems kind of high costed, and doesn't get cascaded into, but a lot of decks can't deal with a resolved thrun. I've taken him out of my list (I use him in modern), but I think its an idea that people should try out as a one or two of maybe.
I don't actually own this, but this is the list I would play if I did:
I would go with 4 Groves even if you only have three Fires. Wasteland is big, and interestingly it shows up in many decks that PF goes from nice to game breaking in (Merfolk, D&T, BW StoneBlade). Plus we run a pretty strong manabase. It's not like you are cutting down on mana producers.
I am planning on reworking my manabase a bit, it was really a rough draft to get the rest of the cards right. I think I can probably play 5 or so basics and be fine.
This thread makes me cry tears of sadness. It will be forever my goal to never lose a match to Jund in legacy. (Though congrats on people finally realizing jund is good in legacy and gettin other people to realize that)
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Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
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Commission Rezombied to alter some cards, he's awesome!
Had a wonderful New Years with my girl friend which included a bunch of mtg playing couz she's awesome like that. Anyways, I've modified the list because we really don't need SB cards for D&T in the slightest. Thinking about cutting Hymn and maxing the other slots, though that makes side boarding harder. I like the 3-ofs as I can one to one replace dead cards with hate. I like the new mana base. And remember, Bayous are bad! (well, not as good as every other dual)
Aaand that's what I get for trying to speed type. Your dead right. Taigas are bad in this deck. Not Bayous.
-2 Taiga, +1 Bayou, +1 Badlands, +1 Decay is the right list.
Now, personally I prefer BWg StoneBlade, for several reasons including my history with the deck and the fact I know I'm very good with it. Don't know much about Jund yet beyond stuff that I can figure out just from regular legacy knowledge.
Treetop Village is pretty interesting. How often do you feel you need the body? What about Wasteland in that slot? Why don't you like PF?
A user posted a large Euro tourney event with videos not too long ago. The winner was Jund/Aggro Loam. Wondering what people feel about countryside crusher in this deck. That player had very large crushers all the time. The line between that deck and this is quite grey in my opinion. I think crusher even as a 1-2x choice would work very well. Just an idea to toss around. Also rides off bloodbraid.
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Treetop Village is pretty interesting. How often do you feel you need the body? What about Wasteland in that slot? Why don't you like PF?
Only against control does it really shine. Against things like countertop, PK fire is actually hard to kill them with since they have the ability to repeatedly counter it. And why waste our abrupt decay to get around that? Instead, man lands are an uncounterable and efficient way to finish off lock out decks. Seriously, treetops give control decks nightmares, because its one thing they will have to use removal on (or wasteland it) to keep it from killing them late game.
We already run a lot of removal. Though I don't particularly have anything against the usefulness to recur PK fire, the deck already has plenty removal that is usually more effective as well. Thus, I'd prefer to use the 7 or 8 slots needed for PK fire for treetops and some other spells.
If we wanted to run wastelands, this deck would be better off just being assault loam. We don't have a lot of room in the manabase for colorless mana, and mana denial for this deck isn't huge, especially since this deck wants to cast bloodbraid elf.
The TES win was really on the edge. I only won because I was able to Bolt and Shaman him from 8 to 0 in response to his lethal Tendrils in one game, and in the other had T1 Thoughtseize taking discard, T2 Hymn hitting Tutor and Ritual, then landed BBE into goyf and beat him up.
Treetop was a total house against StoneBlade and BUG. Dark Confidant was the MVP vs BUG though, as a T2 Confidant let me recover from two Hymns after I thoughtseized his Decay T1.
I did say it really shines against control. Unfortunately, against combo wasteland is probably the best option, but obviously PK fire is not going to stop a combo deck quickly enough. So I think treetop is the best compromise.
I also think people are turned off by the ETB tapped thing. After you get the hang of playing the deck, it rarely ever feels like that's an issue, especially if you're only playing 3.
So, in conclusion, I think its an option that everyone should consider when building this. If you wanna play PK fire, wasteland, or maybe even just run basics, the choice is yours. They're all just viable options the deck has. (Well, not sure about the wastelands. I don't really think those are viable here, but I don't know for sure).
Treetop only three times got in the way when I had only two lands by turn two. I basically think of playing it as what to do on turn 3 if I don't have Liliana.
Kinda digging it more than PF. Didn't think I would but we need to boost vs control.
Tested a bit more. TBH I'm not a huge fan. I like Junk a lot more. We don't get to play with Lingering Souls which is sad, and I don't like BBE. It forces you to play more lands (I run 20 lands of which 3 are wasteland in Junk) and doesn't really seem worth it. Lightning Bolts are cool and all, but It's not the deck for me.
Regarding Treetop Village, it ate me alive just the other day. I had dropped a Humility to contain the ranks of Tarmogoyfs and Dark Confidants on the other side of the table. I was playing Elves and had a 12 to 4 creature advantage.
My opponent's next land drop was Treetop Village. I couldn't contain it, not after a few of my guys got bolted.
It was my first encounter with Jund. Well, I won't SB that card again!
I. Introduction:
Jund is a three color midrange aggro deck. It only started to come into its own with the release of Abrupt Decay and Deathrite Shaman.
II.Card Choices:
Creatures:
Our win conditions and sources of card advantage. Most decks play at a minimum 16 creatures and often 18 or 20.
Deathrite Shaman This is the 1-drop to have made the biggest splash in Legacy since Goblin Guide, easily. Maybe since Ponder. Shaman combined gravehate, ramp, lifegain, and direct damage in one card.
Grim Lavamancer: Kills DRS, Bob, SFM, ...
Dark Confidant: Probably the best black creature ever printed. Wonderful card advantage, pure and simple.
Tarmogoyf: Probably the best green creature ever printed. No abilities, just one massive body.
Scavenging Ooze: 'goyf's cousin on his father's side. Combines a beater with grave hate and life gain.
Kitchen Finks: Maindeck lifegain. Generally not as necessary as it is in Modern as we have duals instead of shocks and a less aggro meta.
Bloodbraid Elf: A powerhouse card that sits on the top of our curve. Cascading BBE into basically anything is great. To maximize the utility, save it for when the opp has cards in hand and/or on the table, as cascading into Thoughtseize against a handless opp is pretty lame.
Removal/Burn:
People play things. You kill things. Pretty straight forward. These make up the bulk of our noncreature spells. Most decks play 8-10.
Lightning Bolt: It's bolt, nothing else really needs to be said here that isn't self explanatory. It kills 90% of the creatures you want to kill in Modern, goes to the face, and is incredibly efficient.
Abrupt Decay: Uncounterable removal that kills just about everything. Only things it doesn't stop are Batterksull (although you can target the token), Jace, and just about everything in a S&T deck.
Punishing Fire: A wonderful card that gives Jund much more game against certain decks than it would have without it. Allows Lingering Souls to be stopped with ease, hits planeswalkers, and at it's worst is another burn spell.
Maelstrom Pulse: Almost a Vindicate. It's generally a good idea to save these babies for things Decay and Burn can't stop, such as Batterskull.
Discard:
Discard is very important to Jund. It gives us game against things that we normally couldn't put up much of a fight against such as Combo, and helps us deal preemptively with threats. Most decks play 4-8 discard spells, though usually no more than 4 1 mana discard spells.
Thoughtseize: One of the three options for 1 mana discard. Allows you to choose any nonland card but has the disadvantage of costing two life.
Inquisition of Kozelik: One of the three options for 1 mana discard. Allows you to choose most nonland cards, but misses several powerful cards, especially wrath effects, Force of Will, and Jace. As good as Thoughtseize against some decks, but definitely lackluster against control. Some people think that Thoughtseize and Bob together is too much lifeloss and so opt for Inquisition.
Cabal Therapy: One of the three options for 1 mana discard. Generally not played in Jund because Jund’s creatures are more important than ones in say BWg Stoneblade. More difficult to use than any other option obviously, but quite powerful nonetheless.
Hymn to Tourach: A very powerful discard effect that provides card advantage. Hymn has the advantage of being able to mana screw opponents by forcing them to discard land cards.
Planeswalkers:
Usually 2-4 of these are played.
Liliana of the Veil: She hardly requires an introduction. The second best planeswalker ever printed, she has an advantage over Jace in that she is good in both aggro and control decks. Discard and Edicts on a stick, plus a game-ending -6, all for just 3 mana. If you're playing black, a noncombo deck, and not playing her, odds are you are doing it wrong.
Garruk Relentless: Not as good as Liliana but sees some play still. Sometimes you will see a singleton or doubleton Garruk to augment Liliana.
Others:
Grove of the Burnwillows: Only played in decks featuring Punishing Fires. This allows one to recur Punishing Fires quite easily.
Sensei’s Divining Top: One of the two options for filter effects, the other being Sylvan Library. Filter effects are quite useful in allowing one to maximize the benefits of cascade as well as simply improving the draws.
Sylvan Library: One of the two options for filter effects, the other being Sensei’s Divining Top. Filter effects are quite useful in allowing one to maximize the benefits of cascade as well as simply improving the draws.
III. Matchups:
Affinity:
Your goal here is to survive. Kill anything they put a plating on and wear them down.
In:
Pyroclasm: Sweepers are great against Affinity.
Ancient Grudge: Kills just about everything in the deck.
Out:
Bloodbraid Elf: Too slow
Dredge:
Preboard, life largely sucks here. Obviously Hymns are weak, but don't be afraid to use Thoughtseize early to hit Looting or LED. A turn 1 Thoughtseize is the way most dredge games that we win begin. We have solid grave hate maindeck, but Dredge can still easily go crazy and kill you. The good news is that Ooze or DRS stops them from slow-rolling you. Post board is simple: The more grave hate the better.
In:
Surgical Extraction
Nihil Spellbomb
Tormod's Crypt
Relic of Progenitus
Pyroclasm
Maelstrom Pulse
Out:
Bloodbraid Elf:
Hymn to Tourach:
Show and Tell:
Honestly, this matchup really depends on what your opponent puts into play. Game 1, Liliana trumps Emrakul, but Omni or Gristel is likely game over. If you can drop Liliana before they can cast Show and Tell, you have a solid shot at winning. Concentrate on whittling down their hand. Remember that they can't kill Liliana.
In:
Pyroblast: Counters Show and Tell
Pithing Needle: Stops Sneak Attack and Gristel.
Krosan Grip: Destroys Sneak Attack or Omniscience and can't be countered.
Discard: The safest way to beat Show and Tell us to strip their hand. More discard is always good.
Out:
Lightning Bolt
Punishing Fire
Abrupt Decay
Burn:
Burn is a pretty bad matchup. They are a combo deck that doesn't care about discard. In fact, they would love for you to cast Thoughtseize.
In:
Hymn to Tourach
Out:
Thoughtseize
IV. Q&A:
Q: SDT or Library?
A: Yes. Play one of them. Besides that, there is little consensus on which is better.
Q: Lots of decks have been cutting Hymn recently. Should I still play it?
A: Hitting a Hymn off of BBE is easily the most powerful thing this deck can do. Whether or not one plays Hymn can be up to personal preference, but it definitely strengthens this deck.
V. Recent Top 8s:
4 Deathrite Shaman
4 Tarmogoyf
2 Scavenging Ooze
4 Dark Confidant
4 Bloodbraid Elf
Spells:
3 Lightning Bolt
3 Abrupt Decay
4 Punishing Fire
4 Hymn to Tourach
2 Liliana of the Veil
3 Sensei's Divining Top
1 Maelstrom Pulse
1 Forest
1 Mountain
1 Swamp
2 Taiga
3 Bayou
2 Badlands
4 Verdant Catacombs
2 Wooded Foothills
2 Bloodstained Mire
4 Grove of the Burnwillows
3 Surgical Extraction
4 Thoughtseize
2 Pernicious Deed
3 Red Elemental Blast
1 Krosan Grip
2 Slaughter Games
http://www.thecouncil.es/tcdecks/deck.php?id=9760&iddeck=71262
4 Verdant Catacombs
4 Bloodstained Mire
4 Grove of the Burnwillows
3 Bayou
2 Badlands
1 Taiga
1 Mountain
1 Swamp
1 Forest
Creatures:
4 Deathrite Shaman
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
2 Scavenging Ooze
3 Lightning Bolt
3 Punishing Fire
3 Abrupt Decay
4 Hymn to Tourach
3 Thoughtseize
2 Sensei's Divining Top
3 Liliana of the Veil
2 Pithing Needle
2 Pernicious Deed
2 Extirpate
2 Krosan Grip
2 Slaughter Games
2 Oblivion Ring
3 Engineered Plague
http://www.thecouncil.es/tcdecks/deck.php?id=9653&iddeck=70480
4 Deathrite Shaman
2 Grim Lavamancer
4 Tarmogoyf
4 Dark Confidant
3 Bloodbraid Elf
Spells:
4 Lightning Bolt
3 Abrupt Decay
1 Sylvan Library
4 Thoughtseize
3 Hymn to Tourach
4 Liliana of the Veil
4 Bloodstained Mire
3 Wooded Foothills
4 Verdant Catacombs
4 Wasteland
2 Bayou
3 Badlands
1 Taiga
1 Forest
1 Mountain
1 Swamp
3 Pyroblast
3 Engineered Plague
2 Umezawa's Jitte
1 Life from the Loam
2 Ancient Grudge
2 Duress
1 Hymn to Tourach
1 Nihil Spellbomb
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Here's my current list
4 Deathrite Shaman
4 Dark Confidant
4 Tarmogoyf
4 Bloodbraid Elf
Spells:
3 Sensei's Divining Top
3 Lightning Bolt
3 Punishing Fire
4 Abrupt Decay
4 Hymn to Tourach
1 Maelstorm Pulse
4 Liliana of the Veil
1 Forest
1 Mountain
1 Swamp
2 Taiga
3 Bayou
2 Badlands
4 Verdant Catacombs
2 Wooded Foothills
2 Bloodstained Mire
4 Grove of the Burnwillows
3 Red Elemental Blast
3 Thoughtseize
3 Pithing Needle
3 Surgical Extraction
3 Dread of Night
Lots of 3-ofs in this deck, but it runs really smoothly. Not really a huge fan of Ooze, so i opted for a bit more removal. If I decide I need more creatures I would drop Pulse and one Top.
I have to face a lot of D&T and LS so I opted for Dread. I think Thoughtseize and REB should be in every sideboard. With 4 Decay main deck I've opted for no SB hate on artifacts or enchantments. Don't really think its nessissary and it looks very pretty as is.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Baltimore Dec-12th-2012: (287 players)
14th place - Kenny Mayer - StarCityGames.com Legacy Open
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=51272
4 Dark Confidant
4 Deathrite Shaman
2 Scavenging Ooze
4 Tarmogoyf
3 Liliana of the Veil
1 Forest
1 Mountain
1 Swamp
3 Badlands
2 Bayou
4 Bloodstained Mire
1 Taiga
3 Treetop Village
1 Twilight Mire
3 Verdant Catacombs
3 Wooded Foothills
4 Lightning Bolt
2 Umezawa's Jitte
2 Inquisition of Kozilek
4 Thoughtseize
3 Engineered Plague
2 Pernicious Deed
3 Red Elemental Blast
2 Surgical Extraction
2 Duress
3 Hymn to Tourach
11th place - Kyle Dunne - StarCityGames.com Legacy Open
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=51442
4 Dark Confidant
4 Deathrite Shaman
1 Eternal Witness
2 Scavenging Ooze
3 Tarmogoyf
3 Liliana of the Veil
1 Forest
1 Mountain
1 Swamp
2 Badlands
3 Bayou
4 Bloodstained Mire
1 Raging Ravine
1 Taiga
1 Treetop Village
1 Twilight Mire
3 Verdant Catacombs
3 Wooded Foothills
3 Abrupt Decay
4 Lightning Bolt
4 Hymn to Tourach
4 Inquisition of Kozilek
1 Maelstrom Pulse
1 Grafdigger's Cage
2 Pernicious Deed
2 Ancient Grudge
1 Back to Nature
1 Extirpate
3 Pyroblast
1 Red Elemental Blast
1 Surgical Extraction
1 Umezawa's Jitte
1 Garruk Relentless
1 Pyroclasm
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=51450
4 Dark Confidant
4 Deathrite Shaman
1 Scavenging Ooze
4 Tarmogoyf
3 Liliana of the Veil
1 Forest
1 Mountain
1 Swamp
3 Badlands
3 Bayou
4 Bloodstained Mire
1 Taiga
3 Treetop Village
3 Verdant Catacombs
3 Wooded Foothills
4 Abrupt Decay
4 Lightning Bolt
2 Umezawa's Jitte
2 Inquisition of Kozilek
4 Thoughtseize
3 Engineered Explosives
2 Pernicious Deed
3 Red Elemental Blast
2 Surgical Extraction
2 Duress
3 Hymn to Tourach
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
4 Lightning Bolt
3 Abrupt Decay
2 Inquisition of Kozilek
2 Thoughtsieze
4 Punishing Fire
1 Maelstrom Pulse
2 Sylvan Library
3 Liliana of the Veil
1 Taiga
2 Badlands
4 Verdant Catacombs
3 Bloodstained Mire
3 Wooded Foothills
1 Swamp
3 Grove of the Burnwillows
1 Forest
1 Mountain
4 Pyroblast
4 Surgical Extraction
2 Ancient Grudge
1 Duress
2 Krosan Grip
2 Phyrexian Metamorph
Here's my deck right now. That said, think we should go with 2 Jittes? Both to fight other Jittes and have something for Bob and Shaman to do when they're idle/lategame.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Maybe it's because I've been playing black and white for so long, but I prefer to fight SFM with discard. They cast SFM, Hymn or Thoughtseize will sort them out. Note that of the 5 pro lists, two had none, one had one, one had two and one had three.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Although I see tons of people playing sylvan library, I think sensei's divining top is better here to help with bob reveals. Or maybe one or two of each if you prefer. After playing this deck in modern for quite a while, I can tell you revealing BBE off of bob really does hurt a lot, and being able to avoid that at any time I think is worth the one mana it costs to activate top. Plus, we can change the card we cascade into at any time with top.
I also like my mana base a bit less greedy, so I'm running 4 basics instead of only 2 or 3. Deathrite shaman does quite a bit of fixing, but I feel like against decks running a lot of burn or kill spells, a well placed StP or lightning bolt can turn off your mana fixing if you're being attacked with wastelands as well. So I think its best not to take deathrite shaman's mana ability for granted and play with a stronger mana base that also doesn't insta-lose to price of progress.
You didn't mention treetop village in the OP. I can understand if you're going the PK fire route, but if you don't, treetop village is a pretty good alternative. It's essentially the mishra's factory in this deck, it gives you equally good options for grinding out games against very hard control decks. It tramples over delver, and can trade with a mongoose on threshold. Plus, if you're lucky, your opponent will overlook them when doing calculations. I've been fortunate enough to win plenty of games this way.
Also, has anyone considered Thrun, the last troll? I know it seems kind of high costed, and doesn't get cascaded into, but a lot of decks can't deal with a resolved thrun. I've taken him out of my list (I use him in modern), but I think its an idea that people should try out as a one or two of maybe.
I don't actually own this, but this is the list I would play if I did:
4 dark confidant
4 bloodbraid elf
4 deathrite shaman
2 scavenging ooze
4 lightning bolt
4 abrupt decay
3 liliana of the veil
3 inquisition of kozilek
3 thoughtseize
1 umezawa's Jitte
1 sensei's divining top
3 bloodstained mire
3 wooded foothills
2 bayou
2 taiga
2 badlands
3 treetop village
1 mountain
1 forest
2 swamp
1 maelstrom pulse
1 surgical extraction
1 krosan grip
2 duress
3 hymn to tourach
2 pernicious deed
2 Red elemental blast
1 ancient grudge
Modern Junk Primer
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I am planning on reworking my manabase a bit, it was really a rough draft to get the rest of the cards right. I think I can probably play 5 or so basics and be fine.
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Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
Current Kiln Fiend Count: 153 Please message me if you want to trade me or give me some.
Commission Rezombied to alter some cards, he's awesome!
4 Deathrite Shaman
4 Dark Confidant
4 Tarmogoyf
4 Bloodbraid Elf
Spells:
2 Sensei's Divining Top
4 Thoughtseize
3 Lightning Bolt
3 Punishing Fire
3 Abrupt Decay
3 Hymn to Tourach
3 Liliana of the Veil
2 Forest
1 Mountain
2 Swamp
2 Taiga
1 Bayou
2 Badlands
4 Verdant Catacombs
2 Wooded Foothills
2 Bloodstained Mire
4 Grove of the Burnwillows
3 Red Elemental Blast
3 Pithing Needle
3 Surgical Extraction
2 Ancient Grudge
1 Krosan Grip
3 Open Slots
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Currently Playing:
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Also, I'm in favour of Sylvan Library.
-2 Taiga, +1 Bayou, +1 Badlands, +1 Decay is the right list.
Now, personally I prefer BWg StoneBlade, for several reasons including my history with the deck and the fact I know I'm very good with it. Don't know much about Jund yet beyond stuff that I can figure out just from regular legacy knowledge.
Treetop Village is pretty interesting. How often do you feel you need the body? What about Wasteland in that slot? Why don't you like PF?
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10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Only against control does it really shine. Against things like countertop, PK fire is actually hard to kill them with since they have the ability to repeatedly counter it. And why waste our abrupt decay to get around that? Instead, man lands are an uncounterable and efficient way to finish off lock out decks. Seriously, treetops give control decks nightmares, because its one thing they will have to use removal on (or wasteland it) to keep it from killing them late game.
We already run a lot of removal. Though I don't particularly have anything against the usefulness to recur PK fire, the deck already has plenty removal that is usually more effective as well. Thus, I'd prefer to use the 7 or 8 slots needed for PK fire for treetops and some other spells.
If we wanted to run wastelands, this deck would be better off just being assault loam. We don't have a lot of room in the manabase for colorless mana, and mana denial for this deck isn't huge, especially since this deck wants to cast bloodbraid elf.
Modern Junk Primer
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4 Deathrite Shaman
4 Dark Confidant
4 Tarmogoyf
4 Bloodbraid Elf
Spells:
2 Sensei's Divining Top
4 Thoughtseize
4 Lightning Bolt
4 Abrupt Decay
4 Hymn to Tourach
4 Liliana of the Veil
2 Forest
1 Mountain
2 Swamp
2 Taiga
1 Bayou
2 Badlands
3 Verdant Catacombs
3 Wooded Foothills
3 Bloodstained Mire
3 Treetop Village
3 Pithing Needle
4 Surgical Extraction
2 Ancient Grudge
2 Krosan Grip
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Currently Playing:
W Death and Taxes
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BGR Punishing Nic Fit
ANT: 1-2
TES: 2-1
Sneak and Show: 2-1, 0-2
UW StoneBlade: 0-1, 2-1, 2-1
BUG Creatureless: 2-0, 2-0, 2-0
The TES win was really on the edge. I only won because I was able to Bolt and Shaman him from 8 to 0 in response to his lethal Tendrils in one game, and in the other had T1 Thoughtseize taking discard, T2 Hymn hitting Tutor and Ritual, then landed BBE into goyf and beat him up.
Treetop was a total house against StoneBlade and BUG. Dark Confidant was the MVP vs BUG though, as a T2 Confidant let me recover from two Hymns after I thoughtseized his Decay T1.
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I also think people are turned off by the ETB tapped thing. After you get the hang of playing the deck, it rarely ever feels like that's an issue, especially if you're only playing 3.
So, in conclusion, I think its an option that everyone should consider when building this. If you wanna play PK fire, wasteland, or maybe even just run basics, the choice is yours. They're all just viable options the deck has. (Well, not sure about the wastelands. I don't really think those are viable here, but I don't know for sure).
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Kinda digging it more than PF. Didn't think I would but we need to boost vs control.
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Currently Playing:
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Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
My opponent's next land drop was Treetop Village. I couldn't contain it, not after a few of my guys got bolted.
It was my first encounter with Jund. Well, I won't SB that card again!
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730