Thanks again for the help. I decided to go with something a bit different for this weekend's Legacy Open - different enough to warrant it's own thread, but I wanted to get some feedback here since I initially created the deck in the Nic Fit shell.
The deck aims to shift from aggro-control to combo-control to improve our combo matchup as well as simply present more powerful threats. Recurring Nightmare, Grave Titan, and Buried Alive allow for absurd lines of play, such as making an arbitrarily number (depending on mana) of Zombie tokens, exiling an arbitrarily large number of permanents, getting all our basic lands into play, or resetting our life total every turn. Abrupt Decay allows us to easily deal with problem cards such as Rest in Peace and Grafdigger's Cage, and we can reasonably just hardcast a Grave Titan or a Griselbrand, which traditional reanimator decks don't often do.
Any (preferably more on the budget-friendly side) thoughts?
Abrupt Decay, Pernicious Deed, Cabal Therapy, and Duress are more than enough to take care of a Rest in Peace or three. Traditional reanimator deck lists can't do much about those once they're on the board. With decks that are prepared for the hate, it just slows you down a little rather than stopping you (as I've learned from much playing of Living End in Modern). The fact that Abrupt Decay can't be countered makes it a very reliable answer. Leyline of the Void is a problem, but I don't see that card very much and we still actually have an answer for it in the form of Pernicious Deed (a narrow answer, but it's there).
Splashing blue for Show and Tell and Careful Study would probably improve the deck, but I don't have access to duals. I'll take that route if I can borrow some cards, however.
What kind of hands do you guys keep and which do you mulligan? I just put together this deck since I had most of the cards, I'm running the BUG version.
You should have at least a 1-of Bloodghast in your deck, to enable Buried Alive (bloodghast, grisel, [card]) -> play a land, bloodghast trigger -> Nightmare loop out a fatty.
The Gitaxian Probes are going to bite you in the ass without any blue mana to cast them. Keep in mind that with the Reanimates, you're going to be paying large chunks of life. Not even having the option to cast Probe for U is going to be bad. I would much sooner maindeck the Hymns here. Hymn to Tourach was always -the- reason to play GB Nic Fit with no splash. You can go t1 Therapy t2 Explorer + flashback + Hymn and literally just shred the opponent's hand.
The 4th Veteran should definitely be present. You don't have Zeniths (understandably), and you're not blue = no Brainstorms, so you want to maximize your chances of having a Vet in your opener.
I don't understand the purpose of Deathrite Shaman in this deck.
I also don't understand how you hope to beat Miracles with this version. Putting 3 Carpet of Flowers in your sideboard will help, but it'll still be rough going. Iona on White is really your only option, and then you have to hope that they don't have Karakas, Venser, or Jace before you kill them? Kind of poor.
Upgrading your storm hate is likely wise. Sphere of Resistance is a worse Trinisphere. If you want to go the stax route postboard (which I rather prefer myself), you'd be best served with something like 2-3x Trinisphere. Therapy -> Explorer/Therapy/Trinisphere is backbreaking and usually wins the game.
Mindbreak Trap is pretty garbage. It's only really good in decks that can protect their hands, which Nic Fit cannot do (or, shouldn't do). Surgical is probably better -- Duress/Therapy + Surgical is a potent combination which can cripple combo decks. Duress should probably be Thoughtseize (or at least a 3/1) because there will be times where you'll Duress Sneak and Show, and they'll hide their Show and Tells but leave monster(s) in hand -- and if you can force them to discard a Griselbrand, you can then Reanimate it from their side.
You'll miss not having the Deeds maindeck whenever you get paired vs Delver. The Decays will help, but there's really no replacement for Deed.
Something to consider: since you're straight GB and your manabase is good, you could consider running a Primeval Titan as a reanimation target, with the intention of grabbing Stage/Depths. Not sure if it's good enough (or even in budget enough for you), but it might be worth a look.
Adding some Thragtusks (or even Kitchen Finks) would be a good way to regain some life points for Reanimate while also being a very castable (in Nic Fit) creature. Thrag also loops nicely with Nightmare, and gives you some modicum of a gameplan vs Miracles, since they don't like creatures that they can't just Terminus away in one hit.
Finally: more Bayous. If you don't have more Bayous, as I'm assuming, I'd suggest running some cheap standard lands in their place -- Llanowar Wastes or Overgrown Tomb. Neither is ideal, especially with just 4 fetches (why are you running Deathrite, again?) and the lifepoint constraints of Reanimate, but I mean, you need more color fixing. You have 9 t1 green sources, not counting the 2x Petals. This is nowhere near enough -- you should have at least 13, ideally something like 15-17. Admittedly, you're only green for Decay and Vet, but you want access to both of those cards ASAP. You don't want to wait around for 4 turns waiting to draw them.
I put together Sveinung's BUG list from GP Paris, although I'm still missing 3 FoW's and the Jitte out of the sideboard (proxied for now). Curious if there are any changes you guys would recommend to reflect the current meta. The only changes I've made were to drop a fetch for a Phyrexian Tower, and I replaced Wood Elves with Reclamation Sage.
Also, how would you board against Death & Taxes, and what do you name with Therapy? I've been bringing in a third Deed and the Jitte, but I'm not sure what to side out, and I've been naming Aether Vial on the play and SFM on the draw. I'm asking this because sometimes after naming vial, they reveal a hand with SFM and I'm faced with the choice of saccing a Deathrite shaman (assuming no VE) to flashback Therapy and grab it, or getting beaten to death by a batterskull shortly thereafter, so I'm wondering if it's correct to just always name SFM.
So I decided to build this brew of Nic Fit today. It all started when I wanted to try out Siege Rhino in Legacy, and I knew right away that I wanted to play it with Explorer.
I got a good hand one game of turn 2 Rhino off of Explorer, Tower and Therapy taking Force. I wanted to see if Restoration Angel was any good here, considering the lifegain cards and value it gets with Recurring Nightmare if it is in your grave (which, the one game where it happened, was absolutely insane).
I don't know if the manabase is okay or not, but it's been fine in the games I tested with this build.
I am very, very new to Nic Fit and fairly new to Legacy but I play on an almost daily basis with a friend that has a nice mix of several different Legacy decks and I wanted to get into Legacy with this archetype. I brew in pretty much every format so I wouldn't change here. Some choices are obviously for budget reasons (mostly in the mana base). I would not be adverse to adding another Stoneforge Mystic, or some of the other more powerful nonlands. I would like to pick someone's brain for information but this is where I am starting for now. Thanks in advance.
EDIT: This list was inspired by Spooky's Budget Legacy Pod list in his Squandered Resource Series, though I made obvious changes.
This is a list I've been developing independently since Cruise was printed. Really happy to see some other people are on something similar.
I've found it has good game against a lot of the metagame and I've been doing well in local events, I'm just waiting for a bigger one to really put it to the test (my ultimate goal is GP Kyoto).
The deck crushes creature decks, Delver, D&T, Tribal (though without teeg, elves can get you) etc.
It's favourable against Miracles, thanks to Decay, SFM, Teeg, Pithing Needles and Sylvan Library.
It does not care about RIP (comfortably beat RIP miracles multiple times)
It has game against combo, thanks to therapy, teegs and other hate cards out the side.
Of course no deck answers everything, it's weak to decks that can go over the top, fortunately Humility can usually save us there. Decks that severely outgrind you (lands). As well as super fast combo, but that's true of any non-FoW deck.
The main issue is we don't have brainstorm etc, so we have consistency issues, and despite having game against a lot of the popular decks in the format, sometimes you just don't draw what you want. The Zeniths and Library's, Mystics and tutors are there to help, but it's still its main weakness. Not that that has stopped me from playing Junk midrange before >:)
I've sideboard notes and understand all my card choices so feel free to ask.
Hopefully in a couple of weeks I can bring you a tournament report with a significant number of rounds, for now I can just say I'm winning a lot, and am very excited
This is a list I've been developing independently since Cruise was printed. Really happy to see some other people are on something similar.
I've found it has good game against a lot of the metagame and I've been doing well in local events, I'm just waiting for a bigger one to really put it to the test (my ultimate goal is GP Kyoto).
The deck crushes creature decks, Delver, D&T, Tribal (though without teeg, elves can get you) etc.
It's favourable against Miracles, thanks to Decay, SFM, Teeg, Pithing Needles and Sylvan Library.
It does not care about RIP (comfortably beat RIP miracles multiple times)
It has game against combo, thanks to therapy, teegs and other hate cards out the side.
Of course no deck answers everything, it's weak to decks that can go over the top, fortunately Humility can usually save us there. Decks that severely outgrind you (lands). As well as super fast combo, but that's true of any non-FoW deck.
The main issue is we don't have brainstorm etc, so we have consistency issues, and despite having game against a lot of the popular decks in the format, sometimes you just don't draw what you want. The Zeniths and Library's, Mystics and tutors are there to help, but it's still its main weakness. Not that that has stopped me from playing Junk midrange before >:)
I've sideboard notes and understand all my card choices so feel free to ask.
Hopefully in a couple of weeks I can bring you a tournament report with a significant number of rounds, for now I can just say I'm winning a lot, and am very excited
This deck is pretty beautiful. I'd be really keen for a tournament report, and may even put this together myself. Strange though it is, the Penumbra Spider seems like some nifty tech for Delver. If you have anything else to share about the build i'd definitely like to hear more.
Thanks guys, basically the idea behind the deck is to (unlike conventional nicfit) function on between 2-8 mana.
SFM is one of the best plays you can make off of the two lands you fetch from a veteran explorer. But it's also just a great turn 2 play. This deck is easily capable of getting to 5 mana, so it doesn't have to rely on SFM surviving. Infact she makes a great sacrificial creature for therapy.
The idea is that a lot of the spells have flexible mana costs, so rather than drawing silly expensive spells like the other nic fit decks you can function without your ramp.
Gsun is the ultimate flexible spell getting disruption and beat sticks all the way up he curve.
Batterskull is a 2 mana play with SFM, 5 mana play by itself and in the late game is an 8 mana recurable creature.
The equipments are also very flexible as a mana sink.
Pernicious deed costs too much mana in my opinion, and means you can't run amazing low CMC cards like DRS, SFM, equipments and sylvan library (an amazing card that just wins the miracles match)
So with all the X/1 creature decks, we run toxic deluge. On 1, the only creature in the deck it kills is veteran explorer (lol) and dryad arbor (you don't want that card in the matchups deluge is good in anyway). So it's a 3 mana plague wind basically. Elves, pyro delver, death and taxes, TNN, empty the warrens. Etc
The reason why we don't run golgari charm (though maybe one would be good, need to test!) is that sometimes we want to kill bigger creatures, and that's ok. Flipped delvers, swift spears, even goyfs. These decks usually try to kill our small creatures, so they aren't usually in play.
Our Gameplan against treasure cruise decks is to basically ignore it, our cards are superior, use therapy to make sure they resolve and let then draw as many weak cards as they like. Lightning bolt doesn't mean much against a deck with siege rhino, jitte, BSK, fire and ice, scooze and no thoughtsieze or dark confidant.
We focus on card impact, and board superiority.
I've made changes, you need one aerial dominating creature, and I've switched the spider to Sigarda
I'll post an updated list later. But there's some thoughts behind it
This is no means my list i found it while i was looking up decks for nic fit.So i could get a better understanding of what options i have when i and if this is the deck i decide to build for legacy. Its not a traditional list ( to my knowledge)but it did look interesting to me and would like some opinions on weather it would be a good deck to build or not. And if it evens has a chance in the meta today with all of the delver decks.
Hey guys, I'm somewhat new to Nic Fit archetype (been playing merfolk), but have been enjoying the deck a lot. I'm currently playing with the list that Caleb Durward posted a video series with on Channel Fireball (list below for reference).
I'm interested in what some of you other more experienced Nic Fit pilots would do to improve this list, because so far it feels really good, and Grave Titan has been all I really need as a powerful finisher. It really just plays like a BUG midrange/control deck that has a more powerful finisher and a lot of hand disruption, which I like a lot. I know it's not traditional Nic Fit in the sense that the deck runs 0 copies of GSZ, but I've found the cantrips find what I'm looking for more often than not, and fill the gy for cruises.
If you play BUG, you have to play Jace. If you do not have Jace or if you do not want to buy a few, then stay with Junk. All three versions of the deck are roughly equally strong, so it comes down to personal preferences. If you want to continue playing your Modern Pod deck you should just switch zu JunkFit
I just started playing BUG Pod and I love it. Junk is really tempting to switch to, though, because white has such good hate cards, Rhino, and, yeah, Rector seems ridic. But I like playing blue to give me access to FOW out of the board, and Brainstorm and Strix maindeck. Sower and Glen Elendra are sweet, too.
As a 6-drop, has anybody ever tried Massacre Wurm? I used it in my Standard deck way back when and loved it. I know Gravy is the go-to 6-drop finisher, but I occasionally find myself in situations where I'm on the ropes, and I have a 5-drop and Pod on board, but I need to wipe out a bunch of crappy little dorks (elemental tokens, thopter tokens, death/taxes guys). Maybe I'll try it out of the 'board for those matchups?
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Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
As a 6-drop, has anybody ever tried Massacre Wurm? I used it in my Standard deck way back when and loved it. I know Gravy is the go-to 6-drop finisher, but I occasionally find myself in situations where I'm on the ropes, and I have a 5-drop and Pod on board, but I need to wipe out a bunch of crappy little dorks (elemental tokens, thopter tokens, death/taxes guys). Maybe I'll try it out of the 'board for those matchups?
I think I've seen Massacre Wurm in sideboards before. It's actually mainly to kill True-Name Nemesis. (Grave Titan can be a 2-turn clock all it wants, but it still won't deal with TNN when you're at 3 life or less. It also has a rough time dealing with an equipped TNN, even when you have more than 3 life.)
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4x Deathrite Shaman
3x Veteran Explorer
2x Grave Titan
1x Griselbrand
1x Iona, Shield of Emeria
1x Empyrial Archangel
1x Ashen Rider
Spells
4x Cabal Therapy
4x Gitaxian Probe
4x Abrupt Decay
2x Lotus Petal
1x Sensei's Divining Top
2x Buried Alive
3x Reanimate
1x Exhume
2x Recurring Nightmare
Lands
4x Verdant Catacombs
1x Bayou
1x Urborg, Tomb of Yawgmoth
1x Phyrexian Tower
4x Forest
9x Swamp
4x Duress
1x Dismember
2x Pernicious Deed
1x Resolute Archangel
2x Mindbreak Trap
2x Nihil Spellbomb
2x Hymn to Tourach
1x Sphere of Resistance
The deck aims to shift from aggro-control to combo-control to improve our combo matchup as well as simply present more powerful threats. Recurring Nightmare, Grave Titan, and Buried Alive allow for absurd lines of play, such as making an arbitrarily number (depending on mana) of Zombie tokens, exiling an arbitrarily large number of permanents, getting all our basic lands into play, or resetting our life total every turn. Abrupt Decay allows us to easily deal with problem cards such as Rest in Peace and Grafdigger's Cage, and we can reasonably just hardcast a Grave Titan or a Griselbrand, which traditional reanimator decks don't often do.
Any (preferably more on the budget-friendly side) thoughts?
Splashing blue for Show and Tell and Careful Study would probably improve the deck, but I don't have access to duals. I'll take that route if I can borrow some cards, however.
The Gitaxian Probes are going to bite you in the ass without any blue mana to cast them. Keep in mind that with the Reanimates, you're going to be paying large chunks of life. Not even having the option to cast Probe for U is going to be bad. I would much sooner maindeck the Hymns here. Hymn to Tourach was always -the- reason to play GB Nic Fit with no splash. You can go t1 Therapy t2 Explorer + flashback + Hymn and literally just shred the opponent's hand.
The 4th Veteran should definitely be present. You don't have Zeniths (understandably), and you're not blue = no Brainstorms, so you want to maximize your chances of having a Vet in your opener.
I don't understand the purpose of Deathrite Shaman in this deck.
I also don't understand how you hope to beat Miracles with this version. Putting 3 Carpet of Flowers in your sideboard will help, but it'll still be rough going. Iona on White is really your only option, and then you have to hope that they don't have Karakas, Venser, or Jace before you kill them? Kind of poor.
Upgrading your storm hate is likely wise. Sphere of Resistance is a worse Trinisphere. If you want to go the stax route postboard (which I rather prefer myself), you'd be best served with something like 2-3x Trinisphere. Therapy -> Explorer/Therapy/Trinisphere is backbreaking and usually wins the game.
Mindbreak Trap is pretty garbage. It's only really good in decks that can protect their hands, which Nic Fit cannot do (or, shouldn't do). Surgical is probably better -- Duress/Therapy + Surgical is a potent combination which can cripple combo decks. Duress should probably be Thoughtseize (or at least a 3/1) because there will be times where you'll Duress Sneak and Show, and they'll hide their Show and Tells but leave monster(s) in hand -- and if you can force them to discard a Griselbrand, you can then Reanimate it from their side.
You'll miss not having the Deeds maindeck whenever you get paired vs Delver. The Decays will help, but there's really no replacement for Deed.
Something to consider: since you're straight GB and your manabase is good, you could consider running a Primeval Titan as a reanimation target, with the intention of grabbing Stage/Depths. Not sure if it's good enough (or even in budget enough for you), but it might be worth a look.
Adding some Thragtusks (or even Kitchen Finks) would be a good way to regain some life points for Reanimate while also being a very castable (in Nic Fit) creature. Thrag also loops nicely with Nightmare, and gives you some modicum of a gameplan vs Miracles, since they don't like creatures that they can't just Terminus away in one hit.
Finally: more Bayous. If you don't have more Bayous, as I'm assuming, I'd suggest running some cheap standard lands in their place -- Llanowar Wastes or Overgrown Tomb. Neither is ideal, especially with just 4 fetches (why are you running Deathrite, again?) and the lifepoint constraints of Reanimate, but I mean, you need more color fixing. You have 9 t1 green sources, not counting the 2x Petals. This is nowhere near enough -- you should have at least 13, ideally something like 15-17. Admittedly, you're only green for Decay and Vet, but you want access to both of those cards ASAP. You don't want to wait around for 4 turns waiting to draw them.
Also, how would you board against Death & Taxes, and what do you name with Therapy? I've been bringing in a third Deed and the Jitte, but I'm not sure what to side out, and I've been naming Aether Vial on the play and SFM on the draw. I'm asking this because sometimes after naming vial, they reveal a hand with SFM and I'm faced with the choice of saccing a Deathrite shaman (assuming no VE) to flashback Therapy and grab it, or getting beaten to death by a batterskull shortly thereafter, so I'm wondering if it's correct to just always name SFM.
4 Deathrite Shaman
4 Wall of Blossoms
1 Qasali Pridemage
1 Scavenging Ooze
1 Kitchen Finks
1 Eternal Witness
1 Wood Elves
1 Restoration Angel
1 Siege Rhino
1 Academy Rector
1 Murderous Redcap
1 Shriekmaw
1 Thragtusk
1 Acidic Slime
1 Grave Titan
2 Abrupt Decay
1 Diabolic Intent
3 Birthing Pod
4 Cabal Therapy
2 Pernicious Deed
1 Recurring Nightmare
1 Green sun's Zenith
2 Forest
1 Karakas
1 Marsh Flats
1 Phyrexian Tower
2 Plains
2 Savannah
1 Scrubland
2 Swamp
3 Verdant Catacombs
3 Windswept Heath
1 Reclamation Sage
1 Fleshbag Marauder
2 Thoughtseize
2 Toxic Deluge
3 Golgari Charm
1 Ethersworn Canonist
1 Gaddock Teeg
1 Sigarda, Host of Herons
2 Surgical Extraction
1 Bojuka Bog
I got a good hand one game of turn 2 Rhino off of Explorer, Tower and Therapy taking Force. I wanted to see if Restoration Angel was any good here, considering the lifegain cards and value it gets with Recurring Nightmare if it is in your grave (which, the one game where it happened, was absolutely insane).
I don't know if the manabase is okay or not, but it's been fine in the games I tested with this build.
My sideboard is probably a mess.
Any help is greatly appreciated.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
EDIT: This list was inspired by Spooky's Budget Legacy Pod list in his Squandered Resource Series, though I made obvious changes.
1 Deathrite Shaman
4 Wall of Blossoms
3 Strangleroot Geist
2 Stoneforge Mystic
1 Scavenging Ooze
1 Kitchen Finks
1 Reclamation Sage
1 Eternal Witness
1 Academy Rector
1 Thrun, the Last Troll
1 Entomber Exarch
1 Shriekmaw
1 Thragtusk
1 Acidic Slime
1 Massacre Wurm
1 Grave Titan
3 Birthing Pod
2 Green Sun's Zenith
1 Pernicious Deed
1 Abrupt Decay
1 Umezawa's Jitte
1 Recurring Nightmare
5 Forest
4 Swamp
1 Plains
1 Bayou
1 Savannah
1 Overgrown Tomb
4 Windswept Heath
2 Woodland Cemetery
1 Phyrexian Tower
1 Dryad Arbor
I've found it has good game against a lot of the metagame and I've been doing well in local events, I'm just waiting for a bigger one to really put it to the test (my ultimate goal is GP Kyoto).
The deck crushes creature decks, Delver, D&T, Tribal (though without teeg, elves can get you) etc.
It's favourable against Miracles, thanks to Decay, SFM, Teeg, Pithing Needles and Sylvan Library.
It does not care about RIP (comfortably beat RIP miracles multiple times)
It has game against combo, thanks to therapy, teegs and other hate cards out the side.
Of course no deck answers everything, it's weak to decks that can go over the top, fortunately Humility can usually save us there. Decks that severely outgrind you (lands). As well as super fast combo, but that's true of any non-FoW deck.
The main issue is we don't have brainstorm etc, so we have consistency issues, and despite having game against a lot of the popular decks in the format, sometimes you just don't draw what you want. The Zeniths and Library's, Mystics and tutors are there to help, but it's still its main weakness. Not that that has stopped me from playing Junk midrange before >:)
4 Verd Catacombs
3 Windswept Heath
2 Marsh flats
2 Swamp
2 Forest
1 Plains
2 Bayou
2 Savanah
1 Scrubland
2 Phyrexian Tower
1 Volraths Stronghold
Threats
1 Dryad Arbor
4 Greensun's Zenith
4 Deathrite Shaman
2 Veteran Explorer
1 Scooze
1 Teeg
1 Eternal Witness
1 Penumbra Spider
1 Siege Rhino
1 Thragtusk
4 SFM
1 Jitte
1 Sword of F&I
1 Batterskull
4 Cabal therapy
4 Abrupt Decay
4 Toxic Deluge
2 Sylvan Library
2 Duress
1 Teeg
1 Reclamation Sage
2 Enlightened Tutor
2 Relic of Progenitus
2 Pithing Needle
1 Ethersworn Canonist
1 Sword of L&S
2 Deed
1 Humility
I've sideboard notes and understand all my card choices so feel free to ask.
Hopefully in a couple of weeks I can bring you a tournament report with a significant number of rounds, for now I can just say I'm winning a lot, and am very excited
Modern:
WBG
Legacy:
WBG
This deck is pretty beautiful. I'd be really keen for a tournament report, and may even put this together myself. Strange though it is, the Penumbra Spider seems like some nifty tech for Delver. If you have anything else to share about the build i'd definitely like to hear more.
"A Plague on All Your Houses!" - Thespian's Stage Pox
SFM is one of the best plays you can make off of the two lands you fetch from a veteran explorer. But it's also just a great turn 2 play. This deck is easily capable of getting to 5 mana, so it doesn't have to rely on SFM surviving. Infact she makes a great sacrificial creature for therapy.
The idea is that a lot of the spells have flexible mana costs, so rather than drawing silly expensive spells like the other nic fit decks you can function without your ramp.
Gsun is the ultimate flexible spell getting disruption and beat sticks all the way up he curve.
Batterskull is a 2 mana play with SFM, 5 mana play by itself and in the late game is an 8 mana recurable creature.
The equipments are also very flexible as a mana sink.
Pernicious deed costs too much mana in my opinion, and means you can't run amazing low CMC cards like DRS, SFM, equipments and sylvan library (an amazing card that just wins the miracles match)
So with all the X/1 creature decks, we run toxic deluge. On 1, the only creature in the deck it kills is veteran explorer (lol) and dryad arbor (you don't want that card in the matchups deluge is good in anyway). So it's a 3 mana plague wind basically. Elves, pyro delver, death and taxes, TNN, empty the warrens. Etc
The reason why we don't run golgari charm (though maybe one would be good, need to test!) is that sometimes we want to kill bigger creatures, and that's ok. Flipped delvers, swift spears, even goyfs. These decks usually try to kill our small creatures, so they aren't usually in play.
Our Gameplan against treasure cruise decks is to basically ignore it, our cards are superior, use therapy to make sure they resolve and let then draw as many weak cards as they like. Lightning bolt doesn't mean much against a deck with siege rhino, jitte, BSK, fire and ice, scooze and no thoughtsieze or dark confidant.
We focus on card impact, and board superiority.
I've made changes, you need one aerial dominating creature, and I've switched the spider to Sigarda
I'll post an updated list later. But there's some thoughts behind it
Modern:
WBG
Legacy:
WBG
It was really nice, in testing titania was pretty good, im quite happy this made me bought a bunch at 2.5$ for speculation.
turnout the deck was pretty neat but too much clunkiness. im gonna remove the white and try a bug list with notion thief in it and jace 2.0.
If you have feedback on the decklist that would be nice. thanks!
2 garruk relentless
1 bojuka bog
1 gaddock teeg
1 melira, sylvok outcast
2 harmonic sliver
1 thragtusk
1 karakas
3 crop rotation
3 leyline of sanctity
4 verdant catacomb
4 windswepth heath
3 forest
2 swmap
1 plains
1 dryad arbor
3 bayou
1 scrubland
1 savannah
2 wasteland
1 phyrexian tower
4 cabal therapy
4 veteran explorer
3 eternal witness
3 abrupt decay
3 innocent blood
3 pernicious deed
3 green's sun zenith
2 liliana of the veil
2 scavenging ooze
2 titania, protector of argoth
1 recurring nightmare
1 diabolic intent
1 sylvan library
1 Sun titan
Here is my Junk build:
4 Veteran Explorer
1 Scavenging Ooze
1 Gaddock Teeg
1 Reclamation Sage
1 Eternal Witness
4 Siege Rhino
1 Thragtusk
1 Sigarda, Host of Herons
1 Primeval Titan
Spells
4 Cabal Therapy
4 Green Sun's Zenith
3 Sensei's Divining Top
3 Pernicious Deed
4 Abrupt Decay
3 Swords to Plowshares
1 Golgari Charm
1 Recurring Nightmare
2 Bayou
2 Savannah
1 Scrubland
3 Forest
3 Swamp
2 Plains
1 Karakas
4 Verdant Catacombs
3 Windswept Heath
1 Phyrexian Tower
1 Volrath's Stronghold
2 Carpet of Flowers
2 Choke
3 Ethersworn Canonist
1 Nihil Spellbomb
2 Surgical Extraction
3 Thoughtseize
2 Toxic Deluge
Still working out kinks but so far so good. Playing in a medium size tourny this weekend and we will see how it does.
4 Taiga
3 Badlands
3 Forest
3 Verdant Catacombs
2 Valakut, the Molten Pinnacle
2 Mountain
2 Swamp
2 Stomping Ground
2 Bayou
1 Wooded Foothills
14 CREATURES
4 Veteran Explorer
2 Huntmaster of the Fells
2 Sakura-Tribe Elder
1 Scavenging Ooze
1 Eternal Witness
1 Wood Elves
1 Obstinate Baloth
1 Thragtusk
1 Primeval Titan
16 INSTANTS and SORC.
4 Cabal Therapy
4 Burning Wish
4 Green Sun's Zenith
2 Scapeshift
2 Abrupt Decay
7 OTHER SPELLS
3 Sensei's Divining Top
3 Pernicious Deed
1 Sarkhan the Mad
1 Vraska the Unseen
1 Maelstrom Pulse
3 Pyroblast
1 Innocent Blood
2 Thoughtseize
1 Toxic Deluge
1 Slaughter Games
1 Massacre
2 Pyroclasm
1 Dryad Militant
I'm interested in what some of you other more experienced Nic Fit pilots would do to improve this list, because so far it feels really good, and Grave Titan has been all I really need as a powerful finisher. It really just plays like a BUG midrange/control deck that has a more powerful finisher and a lot of hand disruption, which I like a lot. I know it's not traditional Nic Fit in the sense that the deck runs 0 copies of GSZ, but I've found the cantrips find what I'm looking for more often than not, and fill the gy for cruises.
Any input would be appreciated:
2 Abrupt Decay
3 Pernicious Deed
3 Baleful Strix
4 Treasure Cruise
4 Cabal Therapy
2 Grave Titan
3 Jace, the Mind Sculptor
4 Brainstorm
3 Ponder
2 Scavenging Ooze
4 Force of Will
3 Bayou
3 Forest
2 Island
3 Misty Rainforest
1 Phyrexian Tower
1 Polluted Delta
1 Swamp
3 Tropical Island
2 Underground Sea
3 Verdant Catacombs
2 Thragtusk
4 Nihil Spellbomb
2 Toxic Deluge
2 Flusterstorm
4 Thoughtseize
1 Darkblast
Legacy/Standard/Modern Gameplay
Cube/Commander/Draft
Spiel Raum Wien
As a 6-drop, has anybody ever tried Massacre Wurm? I used it in my Standard deck way back when and loved it. I know Gravy is the go-to 6-drop finisher, but I occasionally find myself in situations where I'm on the ropes, and I have a 5-drop and Pod on board, but I need to wipe out a bunch of crappy little dorks (elemental tokens, thopter tokens, death/taxes guys). Maybe I'll try it out of the 'board for those matchups?
Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
https://www.youtube.com/playlist?list=PL04lbfeNAaS-PAUIrLakRCpBy6_ygaWGi
I think I've seen Massacre Wurm in sideboards before. It's actually mainly to kill True-Name Nemesis. (Grave Titan can be a 2-turn clock all it wants, but it still won't deal with TNN when you're at 3 life or less. It also has a rough time dealing with an equipped TNN, even when you have more than 3 life.)