Lost in the finals of a GPT for vegas yesterday playing the same 76 to elves and some awful draws. My matchups were also pretty atrocious so I got kind of lucky during the day.
Mine was...
R1: UB reanimator - 2-0
R2: BUG Leovold - (awful draws, felt like a good MU) 1-2
R3: Elves - 2-0
R4: BR Reanimator - 2-0
R5: Omni - 2-1
Is a RUG list generally considered stronger than the pure RG version?
R/G puts up better results, but my observation is that Lands players are generally less aware and/or more apprehensive of RUG lists. Personally I think it's stronger in the current environment.
Okie Dokie. Report from memory time. Made it to the venue pretty late, bringing along 4 other people, barely had time to scribble down my list and hope nothing was wrong.
Round 1: RW Walker Control Shenanigans.
G1: My opponent is actually a friend of mine who has a huge love for the card blood moon. I am scared. I lead fetch go, and he leads with arid mesa, cracks and grabs a plateau. I am more scared. He casts faithless looting, tossing a land and an Elesh Norn into the graveyard. I am confused. Game continues a bit with him casting a Nahiri, the Harbinger, and I intuition for Karakas, Loam and Ghost Quarter. I start to quarter him out and he gets a sanctum prelate in play on 2, but I have the Barbarian Ring and take it out, taking the Nahiri out with an EE on 4. I ghost quarter a mountain, he fetches another, and on the next turn I ghost quarter again and he fails to find and scoops it up. I also saw ensnaring bridges and Chandra, Torch of Defiance this game.
G2: I get a super early tireless tracker that continuously grows and beats face, all the way down to 5. He lands an ensnaring bridge, but I have the grip in hand, as well as the capability to make a Marit lage that seals the game away. I did see him looting away a Loyal Retainers this game, which I guess goes with the Norn, and Iona in the deck that I saw afterwards. Emrakul as well for the Nahiri combo.
Round 2: Eldrazi and Taxes
G1: I draw 7 and have a super sweet hand. I go -> Fetch, Mox Diamond, Pitch Maze of Ith, wasteland, cast loam, go. My opponent goes plains go. I dredge tabernacle, another maze of ith and something else. Cast loam, put tabernacle and maze in play and pass. My opponent drops a wasteland, thinks for a minute and scoops. Huh?
G2: I board like D&T since thats what I'm assuming it is, bringing in 3 grips, 3 tracker and the Tremors. My opponent keeps 7 and opens with a Leyline of the Void. Oh. He goes Ancient Tomb, go, and I know what I'm playing against. I exploration waste the tomb to keep him off mana, but he draws some basics and deploys a thalia, which I have a karakas to keep in check. He also plays a thought-knot seer, but my hand is triple life from the loam + Mox diamond so he can take whatever he wants. I draw a Tireless Tracker, slam it into play and play a land to make a clue. I have a Maze keeping the Thought-knot back, so I simply chain land afer land until tracker is 9/8 or so and just crash into his blockers until he dies. He tells me he had no idea about the trackers post board and had boarded out dismembers. I'm lucky I didn't see an eldrazi displacer.
Round 3: Mentor Miracles
G1: The game goes super long, but I never feel out of control, assembling an EE lock as soon as possible, and notice he's on the mentor build, which I punishing fire. I EE away three counterbalances and start to ghost quarter away his white sources until he realizes his efforts are futile and scoops it up.
G2: I have a decent hand with loam going, and he is stuck on 2 mana. I play an exploration which he wear/tears, but I have a second one. I draw a chalice and chalice for 1. It resolves and I feel a lot safer about jamming loams without having to worry about surgical. I start to assemble the combo, and he snapcaster + wear/tears my chalice again. He goes to surgical my loams and I in response surgical my own loam and fail to find. He is surprised. He blood moons me and I actually miss the chance to make a marit lage in response to kill since he tapped out for it, but I have the EE3 for it with the basic forest and mox diamond and am able to pull a win around afterwards.
Round 4: Burn
G1: My opponent is actually 2-1 in record so I get the pair down. I've seen and played against him before but can't remember what he's on. He leads with mountain (revised, mind you), suspend rift bolt, go. Ugh. Why. He tosses a lot of burn spells at my face while I simply make land drops with exploration and hold a crop rotation for dear life. I get to resolve Intuition, finding me Loam, double Thespian's Stage to start to set up a lock but I feel like I'm a bit late. I untap, cast loam, drop both stages and cast crop rotation and 4 life, which resolves. From there I simple chasm lock and start to slowly ghost quarter him out. A few turns later, I draw crucible which should definitely seal the deal and he scoops it up after asking if he's locked.
G2: He has a quick start again and I find myself at a super low life total after a rift bolt, flame rift and some goblin guide. I drop glacial chasm to give me a tiny bit of breathing room with stage in play and depths in hand. I pay the two life upkeep and drop down to 6, passing the turn with the board of Mox Diamond x 2, Stage, Depths, Chasm. He draw and passes and with three cards in hand, I decide to go for it, and hope that he just has a fireblast and only sorcery spells. I make the marit lage, untap, sac chasm to upkeep and swing in and he dies. He shows me a hand of Fireblast + Chain Lightning + Price, but I only had two mox diamonds! He also tells me he had fireblast in game 1 when I crop roto'ed at 4 life and just blanked out. I'll take it.
Round 5: RG Lands (Tropical island + explosives MD)
G1: These games are pretty quick, and weird. We get off to the exact same start, tropical island -> Exploration -> land, and he wastelands me and casts a loam, to which I wasteland his karakas back and then bog him. He promptly bogs me back once I get my own loam in the yard and we're now both starved for resources at around 3-4 lands. I rip Intuition off the top, opting for another loam, ghost quarter and wasteland and he scoops it up. I noticed he had also played a port so it put me to believe he wasn't on ghost quarters.
G2: I have the option for a turn 2 tireless tracker, but mise it so I can crack a clue in case of a punishing fire. I get two clues from it, and swing in, and he punishing fires it. I crack a clue, and in response he fires it again. Boo. We get into resource battles again, and he goes to bog me. I crack my last clue in response to dredge my loam, and then ghost quarter out his basic forest and start to work on his other lands before I bog myself and he packs it up.
Round 6: ID
Round 7: ID
Quarterfinals: Goblins
G1: Ahh goblins. I've met this player in the top 8 and swiss here at CFB more times than I can count and they're always pretty swingy. He's on the play, and leads with Vial go. I have a fairly slow hand that was probably dead to Lackey but had stage + depths in it which they can't beat, so I kept. I go land drops while he adds another turn 2 vial, and on my third turn, I EE1 while his board is Vial@1, Vial@2 and nothing else. I figured if he had a lackey he would've dropped it ages ago and I don't really care about anything else. It's just a Mogg War Marshall, and although I have the depths, I drop a wasteland with a crop rotation in hand to EOT make a token for the win.
G2: I mull and find a really sketch hand with only two mana producing lands, being stage and grove, but also have a copy of EE and the Subterranean Tremors. He goes T1 lackey and I am really scared. I play grove go, and he attacks with lackey, putting in another one. He plays a port and says go. Ports me on upkeep and I am forced to stage and pass. He swings in with both lackeys and I am fortunate enough to only see a gempalm incinerator from them. He taps and plays Rest in Peace. Since this is the only window I really have, I tremors for 1, wiping his board, only for him to cast Magus of the Moon next turn, followed by a Goblin Chieftain which chip my life total away by 4. I eventually draw a punishing fire, and kill the magus, and then mazing the chieftain to preserve my life total, but he has ANOTHER magus following, in which I ghost quarter myself to get the basic forest in response. I draw a gamble before dying, and quickly gamble for anther PFire to deal with the magus again, and get to keep it off the 75% chance, pitching the EE. I grip the Rest in Peace, and punishing fire the magus again, and maze the chieftain again keeping myself at 3. My plan is to grove back the fire and kill the chieftain next turn and try to stabilize off the maze. I also have the stage depths combo in play but can't go due to wasteland. He ends up wastelanding my maze and hits me down to 3, and passes the turn with no cards in hand, porting on my upkeep, and in response I slam Marit Lage into play. I basically give him "Find Stingscourger or lose" and he draw an Arid Mesa. I guess with both magus of the moon, he had forgotten about the stage/depths since they were irrelevant and was focusing on getting through the maze since I was so low. Either way, punts were had.
Top 4 graciously split so I could go grab some delicious ramen with a group of friends, one who also made the top 4 split.
What did you board out against the the Eldrazi and Taxes deck? I understand that you boarded like it was normal D&T, but I can't figure out how you found 7 cards to cut. I've been playtesting with a RG list on cockatrice for a little bit know, and always try to board minimally, except against Storm, which seems like an incorrect strategy, seeing as how you also boarded in 11 cards against Miracles.
Referring to how you boarded against Miracles, why do you think that Chalice is more important than Crop Rotation? Also, if you don't see a Mentor G1, are you likely to board out some or all of the Punishing Fires?
Okie Dokie. Report from memory time. Made it to the venue pretty late, bringing along 4 other people, barely had time to scribble down my list and hope nothing was wrong.
Round 1: RW Walker Control Shenanigans.
G1: My opponent is actually a friend of mine who has a huge love for the card blood moon. I am scared. I lead fetch go, and he leads with arid mesa, cracks and grabs a plateau. I am more scared. He casts faithless looting, tossing a land and an Elesh Norn into the graveyard. I am confused. Game continues a bit with him casting a Nahiri, the Harbinger, and I intuition for Karakas, Loam and Ghost Quarter. I start to quarter him out and he gets a sanctum prelate in play on 2, but I have the Barbarian Ring and take it out, taking the Nahiri out with an EE on 4. I ghost quarter a mountain, he fetches another, and on the next turn I ghost quarter again and he fails to find and scoops it up. I also saw ensnaring bridges and Chandra, Torch of Defiance this game.
G2: I get a super early tireless tracker that continuously grows and beats face, all the way down to 5. He lands an ensnaring bridge, but I have the grip in hand, as well as the capability to make a Marit lage that seals the game away. I did see him looting away a Loyal Retainers this game, which I guess goes with the Norn, and Iona in the deck that I saw afterwards. Emrakul as well for the Nahiri combo.
Round 2: Eldrazi and Taxes
G1: I draw 7 and have a super sweet hand. I go -> Fetch, Mox Diamond, Pitch Maze of Ith, wasteland, cast loam, go. My opponent goes plains go. I dredge tabernacle, another maze of ith and something else. Cast loam, put tabernacle and maze in play and pass. My opponent drops a wasteland, thinks for a minute and scoops. Huh?
G2: I board like D&T since thats what I'm assuming it is, bringing in 3 grips, 3 tracker and the Tremors. My opponent keeps 7 and opens with a Leyline of the Void. Oh. He goes Ancient Tomb, go, and I know what I'm playing against. I exploration waste the tomb to keep him off mana, but he draws some basics and deploys a thalia, which I have a karakas to keep in check. He also plays a thought-knot seer, but my hand is triple life from the loam + Mox diamond so he can take whatever he wants. I draw a Tireless Tracker, slam it into play and play a land to make a clue. I have a Maze keeping the Thought-knot back, so I simply chain land afer land until tracker is 9/8 or so and just crash into his blockers until he dies. He tells me he had no idea about the trackers post board and had boarded out dismembers. I'm lucky I didn't see an eldrazi displacer.
Round 3: Mentor Miracles
G1: The game goes super long, but I never feel out of control, assembling an EE lock as soon as possible, and notice he's on the mentor build, which I punishing fire. I EE away three counterbalances and start to ghost quarter away his white sources until he realizes his efforts are futile and scoops it up.
G2: I have a decent hand with loam going, and he is stuck on 2 mana. I play an exploration which he wear/tears, but I have a second one. I draw a chalice and chalice for 1. It resolves and I feel a lot safer about jamming loams without having to worry about surgical. I start to assemble the combo, and he snapcaster + wear/tears my chalice again. He goes to surgical my loams and I in response surgical my own loam and fail to find. He is surprised. He blood moons me and I actually miss the chance to make a marit lage in response to kill since he tapped out for it, but I have the EE3 for it with the basic forest and mox diamond and am able to pull a win around afterwards.
Round 4: Burn
G1: My opponent is actually 2-1 in record so I get the pair down. I've seen and played against him before but can't remember what he's on. He leads with mountain (revised, mind you), suspend rift bolt, go. Ugh. Why. He tosses a lot of burn spells at my face while I simply make land drops with exploration and hold a crop rotation for dear life. I get to resolve Intuition, finding me Loam, double Thespian's Stage to start to set up a lock but I feel like I'm a bit late. I untap, cast loam, drop both stages and cast crop rotation and 4 life, which resolves. From there I simple chasm lock and start to slowly ghost quarter him out. A few turns later, I draw crucible which should definitely seal the deal and he scoops it up after asking if he's locked.
G2: He has a quick start again and I find myself at a super low life total after a rift bolt, flame rift and some goblin guide. I drop glacial chasm to give me a tiny bit of breathing room with stage in play and depths in hand. I pay the two life upkeep and drop down to 6, passing the turn with the board of Mox Diamond x 2, Stage, Depths, Chasm. He draw and passes and with three cards in hand, I decide to go for it, and hope that he just has a fireblast and only sorcery spells. I make the marit lage, untap, sac chasm to upkeep and swing in and he dies. He shows me a hand of Fireblast + Chain Lightning + Price, but I only had two mox diamonds! He also tells me he had fireblast in game 1 when I crop roto'ed at 4 life and just blanked out. I'll take it.
Round 5: RG Lands (Tropical island + explosives MD)
G1: These games are pretty quick, and weird. We get off to the exact same start, tropical island -> Exploration -> land, and he wastelands me and casts a loam, to which I wasteland his karakas back and then bog him. He promptly bogs me back once I get my own loam in the yard and we're now both starved for resources at around 3-4 lands. I rip Intuition off the top, opting for another loam, ghost quarter and wasteland and he scoops it up. I noticed he had also played a port so it put me to believe he wasn't on ghost quarters.
G2: I have the option for a turn 2 tireless tracker, but mise it so I can crack a clue in case of a punishing fire. I get two clues from it, and swing in, and he punishing fires it. I crack a clue, and in response he fires it again. Boo. We get into resource battles again, and he goes to bog me. I crack my last clue in response to dredge my loam, and then ghost quarter out his basic forest and start to work on his other lands before I bog myself and he packs it up.
Round 6: ID
Round 7: ID
Quarterfinals: Goblins
G1: Ahh goblins. I've met this player in the top 8 and swiss here at CFB more times than I can count and they're always pretty swingy. He's on the play, and leads with Vial go. I have a fairly slow hand that was probably dead to Lackey but had stage + depths in it which they can't beat, so I kept. I go land drops while he adds another turn 2 vial, and on my third turn, I EE1 while his board is Vial@1, Vial@2 and nothing else. I figured if he had a lackey he would've dropped it ages ago and I don't really care about anything else. It's just a Mogg War Marshall, and although I have the depths, I drop a wasteland with a crop rotation in hand to EOT make a token for the win.
G2: I mull and find a really sketch hand with only two mana producing lands, being stage and grove, but also have a copy of EE and the Subterranean Tremors. He goes T1 lackey and I am really scared. I play grove go, and he attacks with lackey, putting in another one. He plays a port and says go. Ports me on upkeep and I am forced to stage and pass. He swings in with both lackeys and I am fortunate enough to only see a gempalm incinerator from them. He taps and plays Rest in Peace. Since this is the only window I really have, I tremors for 1, wiping his board, only for him to cast Magus of the Moon next turn, followed by a Goblin Chieftain which chip my life total away by 4. I eventually draw a punishing fire, and kill the magus, and then mazing the chieftain to preserve my life total, but he has ANOTHER magus following, in which I ghost quarter myself to get the basic forest in response. I draw a gamble before dying, and quickly gamble for anther PFire to deal with the magus again, and get to keep it off the 75% chance, pitching the EE. I grip the Rest in Peace, and punishing fire the magus again, and maze the chieftain again keeping myself at 3. My plan is to grove back the fire and kill the chieftain next turn and try to stabilize off the maze. I also have the stage depths combo in play but can't go due to wasteland. He ends up wastelanding my maze and hits me down to 3, and passes the turn with no cards in hand, porting on my upkeep, and in response I slam Marit Lage into play. I basically give him "Find Stingscourger or lose" and he draw an Arid Mesa. I guess with both magus of the moon, he had forgotten about the stage/depths since they were irrelevant and was focusing on getting through the maze since I was so low. Either way, punts were had.
Top 4 graciously split so I could go grab some delicious ramen with a group of friends, one who also made the top 4 split.
What did you board out against the the Eldrazi and Taxes deck? I understand that you boarded like it was normal D&T, but I can't figure out how you found 7 cards to cut. I've been playtesting with a RG list on cockatrice for a little bit know, and always try to board minimally, except against Storm, which seems like an incorrect strategy, seeing as how you also boarded in 11 cards against Miracles.
Referring to how you boarded against Miracles, why do you think that Chalice is more important than Crop Rotation? Also, if you don't see a Mentor G1, are you likely to board out some or all of the Punishing Fires?
Crop Rotation is useless against Miracles after they resolve a Counterbalance. You need Krosan Grips to deal with Counterbalance and Rest in Peace. After you cut the 1 drops, Chalice becomes really good against Miracles, it cuts off all of their deck manipulation and they have a limited amount of answers to it. T1 Chalice against Miracles is huge. They really don't want to burn a Force of Will on it, but they have to.
I think I cut bog, glacial chasm, ghost quarter x2, intuition x2, and a gamble.
Intuition is awful against RIP and surgical and generally get boarded out 95% of the time as such. I'm not a fan of chasm in this matchup with both wasteland and flickerwisp but I wouldn't fault anyone for wanting to keep it in either. Ghost quarter is mediocre against 9-10 basics and the gamble is cut in anticipation of a slightly longer grindy game.
Chalice is great against miracles. It's a slow matchup so boarding out the speed tutors like gamble and crop roto are fine as you're mostly trying to grind out a win rather than race. Chalice 1 shuts off approximately 20 cards in miracles; 4 top/brainstorm/STP/ponder/needle/surgical etc. I've also definitely won games slamming chalice 1, and then following up with a now safe from plow tracker.
I think it's because of the little space in the SB we already have filled. Where do you wanna stop? CoW, Karakas, Bog, Chasm, Tabernacle... Everything seems to have its usage only against specific decks, but I think the chance you could need it in G1 is high enough to include that card main, especially in RUG. And what should we cut in SB then? Wgen and what do we side out if we need it?
I understand the question about CoW. We have Loam, it's not searchable via Tolaria West... But all the single one hit wonders (lands) are the reason why I play Lands.
In the end it's a personal thing. I saw some cutting CoW or putting Karakas in SB. I like my CoW Kaladesh-Invention Main ;-) and Karakas helps against some Show and Tell or reanimators... I wouldn't cut all the searchable little helper lands.
Totally agreed; where do we stop with the one of lands. My main issue is that the legends we play against are stopped by maze anyway, and against sneak they can just wait a turn for the double red to Emrakul.
I'm liking the 3x Thalia sideboard so a karakas main with the additional options of riftstone portal, Savannah, and horizon canopy def still seems good.
Crucible is also a fav of mine so it'll always at least be in board. It's advantage main seems like it only comes when you're already ahead.
Maybe you need an eternal EE lock, where CoW is helpful.
I think we should play Lands very often and decide afterwards, if a single card was useful. If yes, why not keep that single card main...
For Karakas: Maze just helps if that Legend attacks. Exception here: I don't even want that Show and Tell Emrakul to attack...
Match 1 - Leyline/Helm of obedience combo
Game 1:
I keep a pretty strong hand with 2 mox, exploration and a loam. He starts with Leyline of the void. I play lands and keep passing, trying to figure out what he is on. He does nothing for 4 turns and then turn 4 plays enlightened tutor for helm of obedience and i realize what I am playing. I keep him off 4 mana for a few more turns, manage to assemble marit lage and win.
Game 2:
I didn't get a lot of info game 1 so I just side in 4 grips. Game goes really fast with a t2 ML and easy win.
Match 2 - Infect
Game 1:
Get lucky here, he plays a pendelhaven and passes. I play out an exploration with taiga and a wasteland and start attacking his mana base. Manage to keep him at 0-1 permanents the entire game till he scoops.
Game 2: Side in the 4 chalice, sphere and ancient tomb and take out a couple gambles, bog, karakas, GQ and a port. Land a chalice for 1 which he isn't able to counter and the game was easy from there.
Match 3 - Eldrazi
Game 1:
I keep a slow hand with loam. He starts off fast with t2 TKS, takes my loam and I am not able to stabilize after that. Fairly quick game and first loss of the day.
Game 2:
I side in the trackers and cut the molten vortex, b.ring and bog. Get the god hand of t1 manabond into marit lage its over in 30 seconds.
Game 3:
Don't change anything. Have an aggressive land destruction hand and manage to keep him off mana. He gets off a TKS which gets nothing from me. Maze of ith keeps it in check while I finally find an exploration and manage to race. Marit lage gets me the win again.
Match 4 - Infect
Game 1:
He gets off to a pretty good start. T1 G.elf, T2 2 heirachs and attacks. I declare no blocks and he has invigorate and berserk. I crop and he has the FoW. But my opener had 2 crops so I am able to crop again for a maze and survive. That lets me stabilize as he top decks and I grind out the win.
Game 2:
I bring in the chalice/sphere/tomb package. Attempt a t1 chalice and he dazes. Luckily he doesn't find any infect creatures and just lands 2 heirachs. I manage to dredge into a tabernacle and after a 5 turn stalemate, he forgets the trigger one turn and a judge call later, loses both his heirachs. Scoops in frustration. *shrug*
Match 5 - Burn
Game 1: Fairly straightforward. He has a creature heavy start and I am able to use Mazes to keep him in check. Manage to get ML online at 3 life and win.
Game 2: I bring in my chalice/sphere/tomb package again. Land a t1 chalice but am not able to do much after. He manages to kill me before I can get anything really going.
Game 3: I get a grove/punishing fire setup to keep his few creatures in check but he lands back to back eidolons and is able to kill me t4. I don't see a single crop rotation.
First loss of the day.
Overall went 4-1 on my end of the team. Unfortunately my team had a pretty bad day and we went 2-3 overall and didn't make the cut to playoffs.
Despite having spent most of my week practicing against burn, the match just stays unfavorable. Any tips on this matchup? Its a big part of my meta here.
Appreciate any feedback on the games/obvious mistakes in SB etc!
I had one mainboard when I was on the RUG version, but all our testing showed that I seemed to have a better game against burn playing RG as I could just be faster. So I ended up switching.
So I have been wanting to play Lands for a quite awhile and have been chipping away at getting it on MTGO. I finally completed the deck minus the ports (which I will continue to pick up as time goes on) and am running the Ghost Quarter/Wasteland build. I won my first match, and I know that probably doesnt seem like much but I am so excited since I have been working on getting the deck for so long. Just wanted to say Thank you to the Lands community here and can't wait to continue to play and get more familiar with actually playing it and not watching or reading about it!
I keep Karakas main because of all the RGCL players in my meta these days.
I'm still playing bog and karakas main because old habits die hard. I'm super happy when I get matched against the pseudo-mirror and they have neither in the main, though. Feels great.
So I have been wanting to play Lands for a quite awhile and have been chipping away at getting it on MTGO. I finally completed the deck minus the ports (which I will continue to pick up as time goes on) and am running the Ghost Quarter/Wasteland build. I won my first match, and I know that probably doesnt seem like much but I am so excited since I have been working on getting the deck for so long. Just wanted to say Thank you to the Lands community here and can't wait to continue to play and get more familiar with actually playing it and not watching or reading about it!
Top 4 split yet another GPT, yet still unable to covert to byes. Ugh. Played 6 rounds of Swiss.
R1: DnT 2-0
R2: Omnitell 2-1
R3: RG Lands 2-1
R4: Shardless 2-1
R5: ID
R6: ID
I enter top 8 as first seed.
Quarters: Same RG lands player 2-1
Semis: Deathblade 1-2
Tomb was nice, won me a few games being able to combo a turn earlier. Never needed it to chalice. Chalice main was a hedge against me expecting a ton of combo and elves, being to gamble for it G1 was a nice option I feel.
1 Academy Ruins
1 Ancient Tomb
1 Barbarian Ring
1 Bojuka Bog
2 Dark Depths
1 Forest
1 Glacial Chasm
3 Grove of the Burnwillows
1 Karakas
3 Maze of Ith
1 Misty Rainforest
4 Ghost Quarter
2 Taiga
1 The Tabernacle at Pendrell Vale
3 Thespian's Stage
1 Tolaria West
2 Tropical Island
1 Verdant Catacombs
4 Wasteland
1 Wooded Foothills
4 Crop Rotation
1 Chalice of the Void
2 Engineered Explosives
1 Crucible of Worlds
4 Exploration
1 Intuition
2 Gamble
4 Life from the Loam
4 Mox Diamond
3 Punishing Fire
3 Chalice of the Void
3 Krosan Grip
2 Trinisphere
2 Phyrexian Revoker
2 Sphere of Resistance
2 Surgical Extraction
1 Sudden Demise
Can you explain how you are able to combo off one turn earlier because of this one tomb? I can only imagine it will work with two crop rotations or both combo pieces in hand and only without exploration or mox diamond out. Or is it just a like a rotationable fifth mox?
I always wanted one CotV main but never did it because it can hurt me more than the opponent.
And you're going away from blue... Just one intuition and one tolaria west? I said to myself, I need two tolarias or three EE, because I want those EE. How do you feel with just these cards?
I like your SB But didn't the Trackers do a good job before?
Can you explain how you are able to combo off one turn earlier because of this one tomb? I can only imagine it will work with two crop rotations or both combo pieces in hand and only without exploration or mox diamond out. Or is it just a like a rotationable fifth mox?
I always wanted one CotV main but never did it because it can hurt me more than the opponent.
And you're going away from blue... Just one intuition and one tolaria west? I said to myself, I need two tolarias or three EE, because I want those EE. How do you feel with just these cards?
I like your SB But didn't the Trackers do a good job before?
Yeah I'm shying away from intuitions. I love the card but it's just a bit too slow right now for the meta.
If you have green source + stage + depths in play you can rotate for tomb to kill.
I'be switched up my list slightly now, tomb in board with no chalice main, and playing molten vortexes along with fires.
Revoker is really good right now. Trackers are nice but I want something with immediate effects and cutting mana abilities is amazing.
Can you explain how you are able to combo off one turn earlier because of this one tomb? I can only imagine it will work with two crop rotations or both combo pieces in hand and only without exploration or mox diamond out. Or is it just a like a rotationable fifth mox?
I always wanted one CotV main but never did it because it can hurt me more than the opponent.
And you're going away from blue... Just one intuition and one tolaria west? I said to myself, I need two tolarias or three EE, because I want those EE. How do you feel with just these cards?
I like your SB But didn't the Trackers do a good job before?
Yeah I'm shying away from intuitions. I love the card but it's just a bit too slow right now for the meta.
If you have green source + stage + depths in play you can rotate for tomb to kill.
I'be switched up my list slightly now, tomb in board with no chalice main, and playing molten vortexes along with fires.
Revoker is really good right now. Trackers are nice but I want something with immediate effects and cutting mana abilities is amazing.
One could even argue for Riftstone Portal. But Ancient Tomb also gives you that T1 Sphere/Chalice vs Combo when you don't have a Mox. You could say that Ancient Tomb is more consistent/better in Combo MUs.
Tomb is also bonus ramp for Tireless Tracker I guess.
if your doing that you literally need to be on 4 tomb for turn 1 sphere of resistance.
I understand the needs for turn 1 sphere some times. I've considered adding 4 elvish spirit guide to the deck for more burst potential, especially sideboard burst such as sphere.
Yes, the Tomb is more for the T1 hate than for a faster combo, I found out. You really need only one, because you can rotate it (and more than one... Well, you don't wanna draw that card after the first two turn).It really helps to complete the Mox Diamonds for a goid chance of T1 hate a lot; what's good if the meta is like this.
Lotus Petal and Spirit Guide are great cards, but have nothing to do in a RUG Lands deck (maybe in an all-in turbo-depth).
But if the meta is like this, where almost every time you side-in the whole SB, why not include the SB cards main and create a new type of deck? Lands-and-Taxes ;-)
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Mine was...
R1: UB reanimator - 2-0
R2: BUG Leovold - (awful draws, felt like a good MU) 1-2
R3: Elves - 2-0
R4: BR Reanimator - 2-0
R5: Omni - 2-1
Quarters: Grixis Delver 2-0
Semis: Elves 2-0
Finals: Elves 0-2
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R/G puts up better results, but my observation is that Lands players are generally less aware and/or more apprehensive of RUG lists. Personally I think it's stronger in the current environment.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
What did you board out against the the Eldrazi and Taxes deck? I understand that you boarded like it was normal D&T, but I can't figure out how you found 7 cards to cut. I've been playtesting with a RG list on cockatrice for a little bit know, and always try to board minimally, except against Storm, which seems like an incorrect strategy, seeing as how you also boarded in 11 cards against Miracles.
Referring to how you boarded against Miracles, why do you think that Chalice is more important than Crop Rotation? Also, if you don't see a Mentor G1, are you likely to board out some or all of the Punishing Fires?
Crop Rotation is useless against Miracles after they resolve a Counterbalance. You need Krosan Grips to deal with Counterbalance and Rest in Peace. After you cut the 1 drops, Chalice becomes really good against Miracles, it cuts off all of their deck manipulation and they have a limited amount of answers to it. T1 Chalice against Miracles is huge. They really don't want to burn a Force of Will on it, but they have to.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
Intuition is awful against RIP and surgical and generally get boarded out 95% of the time as such. I'm not a fan of chasm in this matchup with both wasteland and flickerwisp but I wouldn't fault anyone for wanting to keep it in either. Ghost quarter is mediocre against 9-10 basics and the gamble is cut in anticipation of a slightly longer grindy game.
Chalice is great against miracles. It's a slow matchup so boarding out the speed tutors like gamble and crop roto are fine as you're mostly trying to grind out a win rather than race. Chalice 1 shuts off approximately 20 cards in miracles; 4 top/brainstorm/STP/ponder/needle/surgical etc. I've also definitely won games slamming chalice 1, and then following up with a now safe from plow tracker.
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I understand the question about CoW. We have Loam, it's not searchable via Tolaria West... But all the single one hit wonders (lands) are the reason why I play Lands.
In the end it's a personal thing. I saw some cutting CoW or putting Karakas in SB. I like my CoW Kaladesh-Invention Main ;-) and Karakas helps against some Show and Tell or reanimators... I wouldn't cut all the searchable little helper lands.
I'm liking the 3x Thalia sideboard so a karakas main with the additional options of riftstone portal, Savannah, and horizon canopy def still seems good.
Crucible is also a fav of mine so it'll always at least be in board. It's advantage main seems like it only comes when you're already ahead.
I think we should play Lands very often and decide afterwards, if a single card was useful. If yes, why not keep that single card main...
For Karakas: Maze just helps if that Legend attacks. Exception here: I don't even want that Show and Tell Emrakul to attack...
Decent turnout for the region. 18 teams.
I ran with this list:
3 Rishadan Port
4 Thespian's stage
2 Ghost Quarter
2 Dark depths
3 Taiga
1 Wooded foothills
1 Misty Rainforest
1 Windswept Heath
3 Maze of ith
1 Forest
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
1 Barbarian Ring
1 Karakas
1 Bojuka bog
4 Grove of the burnwillows
2 Tranquil thicket
4 Exploration
4 Mox Diamond
4 Crop rotation
4 Life from the loam
4 Gamble
3 Punishing Fire
1 Molten Vortex
1 Manabond
3 Tireless Tracker
4 Krosan Grip
2 Sphere of resistance
1 Boseiju, Who Shelters All
1 Ancient Tomb
4 Chalice of the void
Match 1 - Leyline/Helm of obedience combo
Game 1:
I keep a pretty strong hand with 2 mox, exploration and a loam. He starts with Leyline of the void. I play lands and keep passing, trying to figure out what he is on. He does nothing for 4 turns and then turn 4 plays enlightened tutor for helm of obedience and i realize what I am playing. I keep him off 4 mana for a few more turns, manage to assemble marit lage and win.
Game 2:
I didn't get a lot of info game 1 so I just side in 4 grips. Game goes really fast with a t2 ML and easy win.
Match 2 - Infect
Game 1:
Get lucky here, he plays a pendelhaven and passes. I play out an exploration with taiga and a wasteland and start attacking his mana base. Manage to keep him at 0-1 permanents the entire game till he scoops.
Game 2: Side in the 4 chalice, sphere and ancient tomb and take out a couple gambles, bog, karakas, GQ and a port. Land a chalice for 1 which he isn't able to counter and the game was easy from there.
Match 3 - Eldrazi
Game 1:
I keep a slow hand with loam. He starts off fast with t2 TKS, takes my loam and I am not able to stabilize after that. Fairly quick game and first loss of the day.
Game 2:
I side in the trackers and cut the molten vortex, b.ring and bog. Get the god hand of t1 manabond into marit lage its over in 30 seconds.
Game 3:
Don't change anything. Have an aggressive land destruction hand and manage to keep him off mana. He gets off a TKS which gets nothing from me. Maze of ith keeps it in check while I finally find an exploration and manage to race. Marit lage gets me the win again.
Match 4 - Infect
Game 1:
He gets off to a pretty good start. T1 G.elf, T2 2 heirachs and attacks. I declare no blocks and he has invigorate and berserk. I crop and he has the FoW. But my opener had 2 crops so I am able to crop again for a maze and survive. That lets me stabilize as he top decks and I grind out the win.
Game 2:
I bring in the chalice/sphere/tomb package. Attempt a t1 chalice and he dazes. Luckily he doesn't find any infect creatures and just lands 2 heirachs. I manage to dredge into a tabernacle and after a 5 turn stalemate, he forgets the trigger one turn and a judge call later, loses both his heirachs. Scoops in frustration. *shrug*
Match 5 - Burn
Game 1: Fairly straightforward. He has a creature heavy start and I am able to use Mazes to keep him in check. Manage to get ML online at 3 life and win.
Game 2: I bring in my chalice/sphere/tomb package again. Land a t1 chalice but am not able to do much after. He manages to kill me before I can get anything really going.
Game 3: I get a grove/punishing fire setup to keep his few creatures in check but he lands back to back eidolons and is able to kill me t4. I don't see a single crop rotation.
First loss of the day.
Overall went 4-1 on my end of the team. Unfortunately my team had a pretty bad day and we went 2-3 overall and didn't make the cut to playoffs.
Despite having spent most of my week practicing against burn, the match just stays unfavorable. Any tips on this matchup? Its a big part of my meta here.
Appreciate any feedback on the games/obvious mistakes in SB etc!
~Myth
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I'm still playing bog and karakas main because old habits die hard. I'm super happy when I get matched against the pseudo-mirror and they have neither in the main, though. Feels great.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Welcome to the crew.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
R1: DnT 2-0
R2: Omnitell 2-1
R3: RG Lands 2-1
R4: Shardless 2-1
R5: ID
R6: ID
I enter top 8 as first seed.
Quarters: Same RG lands player 2-1
Semis: Deathblade 1-2
Tomb was nice, won me a few games being able to combo a turn earlier. Never needed it to chalice. Chalice main was a hedge against me expecting a ton of combo and elves, being to gamble for it G1 was a nice option I feel.
1 Academy Ruins
1 Ancient Tomb
1 Barbarian Ring
1 Bojuka Bog
2 Dark Depths
1 Forest
1 Glacial Chasm
3 Grove of the Burnwillows
1 Karakas
3 Maze of Ith
1 Misty Rainforest
4 Ghost Quarter
2 Taiga
1 The Tabernacle at Pendrell Vale
3 Thespian's Stage
1 Tolaria West
2 Tropical Island
1 Verdant Catacombs
4 Wasteland
1 Wooded Foothills
4 Crop Rotation
1 Chalice of the Void
2 Engineered Explosives
1 Crucible of Worlds
4 Exploration
1 Intuition
2 Gamble
4 Life from the Loam
4 Mox Diamond
3 Punishing Fire
3 Chalice of the Void
3 Krosan Grip
2 Trinisphere
2 Phyrexian Revoker
2 Sphere of Resistance
2 Surgical Extraction
1 Sudden Demise
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I always wanted one CotV main but never did it because it can hurt me more than the opponent.
And you're going away from blue... Just one intuition and one tolaria west? I said to myself, I need two tolarias or three EE, because I want those EE. How do you feel with just these cards?
I like your SB But didn't the Trackers do a good job before?
Yeah I'm shying away from intuitions. I love the card but it's just a bit too slow right now for the meta.
If you have green source + stage + depths in play you can rotate for tomb to kill.
I'be switched up my list slightly now, tomb in board with no chalice main, and playing molten vortexes along with fires.
Revoker is really good right now. Trackers are nice but I want something with immediate effects and cutting mana abilities is amazing.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
this is also true for urborg, tomb of yawgmoth, why use ancient tomb over urborg?
if your doing that you literally need to be on 4 tomb for turn 1 sphere of resistance.
I understand the needs for turn 1 sphere some times. I've considered adding 4 elvish spirit guide to the deck for more burst potential, especially sideboard burst such as sphere.
Lotus Petal and Spirit Guide are great cards, but have nothing to do in a RUG Lands deck (maybe in an all-in turbo-depth).
But if the meta is like this, where almost every time you side-in the whole SB, why not include the SB cards main and create a new type of deck? Lands-and-Taxes ;-)