Quote from Stampedely »Okay, so I now understand sorta' one aspect of it, but isn't just a dead draw if your doing the Charbelcher combo? Or does Charbelcher even need to hit a land to deal the damage? Thank you for helping me with this, I appreciate it
Quote from vetkin »lIlIllIlll, What are your thoughts in removing Manamorphose in the deck for the full set of Pyretic Ritual and Chrome Mox? The list your friend used to Top 8 just did, and I want to know the incentives of doing so.
Got slightly better overall hand. You’ll mulligan as much (because the number of business spells are the same, this will remain the same percentage) but will be less concerned by fizzling while going off, simply because no Manamorphose = less randomness on draw.
Because of 4 Chrome Mox, you’ll be able to land a turn 1 Belcher, followed by an activation turn 2 or later more often (at the cost of activating turn 1, that’s not what really want)
Because no Manamorphose, the average storm count will decrease = a little less gob’s. We also have a lower variance which mean the number of gob’s will be in [9.50 ; 15.50] 68% of time contrary to the [10 ; 17] in the 3 Chrome Mox, 3 EtW, 4 BW list we see most often.
Some hand will however not be as good as we would like. Not being able to fix mana for Tinder Wall or Infernal Tutor in SB = not fun... I’m not sure that the cost of the decrease of randomness and the average storm count is worth the .4% of fizzling hand...
Conclusion: No advantage gained while cutting Manamorphose
Quote from Second_Sunrise »Hello everyone! Yesterday I played Belcher in the Legacy Main event of MKM Series Milan 2017, piloting it to a 15th place finish with a result of 6-2.
The main point here is that I played 10 instead of 11 business spells, as per Trall's paper. I had no problems with this approach and I do not think I mulliganed more than is normal with this kind of deck.
The other noteworthy choices is the split of 2 Chrome Mox, 3 Manamorphose and 4 Pyretic Ritual. The background is that I really hate Chrome Mox; while I can appreciate that it is a permanent source of mana, it just feels incredibly clunky most of time I have it in hand. It also does not make mana by itself if drawn in the late game (everything after turn 2), since we are likely to have no colored cards in hand by that point! I was very happy with having only 2 of them, making room for the 4th Pyretic and the 2-3rd manamorphose.
Manamorphose was really good all day and I have no idea why people are not liking it. The key insight is that you can use it reliably to find mana, but not to find buisness, because of the respective ratios we play. Just don't keep hands what have no buisness, no matter how many cantrips you have, and you are good to go! I feel like people bashing on Manamoprhose are maybe prone to talking themselves into bad keeps with it, which in turn colors their perception of the card.
I was just happy about the free storm count and it even fixed my mana one time for a Burning Wish.
I'll admit that I have not real insight in regards to the 4th Pyretic, other than I had the mana I needed most of the time. It might be correct to just play the 4th Manamorphose instead.
Overall I was very happy with the list, it was a blast to play!
Quote from thatdamnedrhymer »So this question has been plaguing me for a while now:
What could we play in the wishboard to make 5 mana and a Burning Wish something other than passing the turn in hopes of getting another mana source off the top next turn?
When the most popular deck in an environment is also among the most winning decks with a win rate significantly above 50% over a long period of time, we investigate.
Quote from lIlIllIlll »
On a completely unrelated note, I'm selling four (4) near mint, Judge promo Gitaxian Probes. Please PM for details!