I figured on llanowar, fyndhorn, and mystic. Possibly archdruid I am guessing. Really the main cost are NO, glimpse of nature, Gaea's cradle, and the 2 fatties.
Mono Green is an option and it is not a weak deck. But it lacks the punch with DRS and the Sideboard options that you get when you splash. The advantage on the Mono build though is that overall you need less lands, giving you more space for Gas and making Glimpse more likely to combo. Personally, I do not like the Mono build, but you can run it if cost is an issue.
Well yes cost is an issue. I happened to get lucky on buying most of the decklist for Merfolk. So mono green elves interest me because I know a friend running good chain elves. It's a budget deck yes, but it still runs smoothly. By the way, how well do you know those 2 tribal match up?
Quite well. I play both decks and I would say that is a matter of the draw that will decide the outcome. But Elves just have better options in the game. To have a real chance, I would say you want something like Tidal Warrior main (I have 3) and Grafdigger's Cage in the side. Overall I think that Fish does not run enough control and to much a Tempo deck to have a great match against a Creature deck with a Combo out. But it is far from totally one sided.
When playing Elves against Fish I tend to not fetch my Tropical's, I blow up the Vial's asap and I use my Combat tricks to null damage. Since the deck has little direct removal, Combat tricks tend to be quite safe as you can be sure that the chances of losing your Quiron Ranger or Symbiote are quite low.
Mind if I say what my deck list for Merfolk is and mention the decks I have to deal with at a local store tournament for your opinion on how to handle match ups? Guess my only problem is cost so bare with me on the cards I have.
I am not sure this is the best place for that. I would say stick with the fish thread for those topics. If you want my personal advice on this topic though, feel free to PM me.
Hey everyone! For the past few weeks, I've been having troubles with manaless dredge. At the mean time, i'm using black splash for discards and abrupt decays in sb. It's either they're too fast or they just build up tons of zombie tokens and swing for alpha strike. Any help or suggestion on how to fight them would be greatly appreciated. Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
LEGACY:
G Combo Elves G GW Maverick WG GWR Punishing Maverick RWG GWB Dark Maverick BWG RUG RUG Delver GUR UWR Miracles RWU
You will always be on the play. Make them discard if you can. It's in effect a time walk. GSZ for Scavenging Ooze does wonders, as does Loaming Shaman if you need that too. Lastly, some cards like Grafdigger's Cage can be useful as it stops them, Reanimator and you can use it in the Mirror to chilling effect if you plan for it.
Anything that makes you Sac a creature. Games against SnT, sneak and show, 12 post. The idea being they have to kill you in one hit or you get them on the swing back.
i really love this deck, i almost finished the budget part of NO elves, and i started to collect the upgrades for the combo version. i only have one question, why is the non-basic land count that high, when fetch lands only can fetch forests, dual lands, which in most list only counts, 4-6.. i just don't see the math in it.
i really love this deck, i almost finished the budget part of NO elves, and i started to collect the upgrades for the combo version. i only have one question, why is the non-basic land count that high, when fetch lands only can fetch forests, dual lands, which in most list only counts, 4-6.. i just don't see the math in it.
Using my list for example, since it's pretty standard. You can fetch a forest, two bayous, a taiga, and two dryad arbors. Why would you need to fetch more than this? If you draw more fetchlands than that, you've probably lost.
DRS is the reason the count is so high. You can add in more targets, but there is just no point. You rarely run the deck on more than 4 lands, if you draw a bunch of fetchs then you can crack them for targets or you can just feed DRS with them.
Personally I run 8 fetches, 2 Bayou, 2 Tropical, a Taiga, a Forest and 2 Dryad. If at any time I can not fetch a land from my deck, then I likely should have either won at that point, or coincided and moved onto the next game. Even if you are running 10 fetches, it means you have 6 targets, that is plenty.
I'm currently trying to assemble a list to play on MTGO. Build i'm looking at is pretty stock from everything I've seen. Is there any minor changes or corrections any more seasoned elves players could suggest would be greatly appreciated but I think this should cover most the bases. I am pretty excited to start playing the deck it looks like it has a lot of nice interactions to learn and get used to.
That reminds me - Can anyone convince me of why I should play the single birchlore rangers? Most people do, but I don't see the appeal. I must be missing something.
It's for combo, but you can bring it in against decks you know will have sweepers too. Like Delver or Pox. The other trick is that you can counter your own spells to get the bird. This is useful against a 20/20 Flying thing that shows up here and there. Extra points for countering your own Abrupt Decay. You get the Bird and the AB.
The thing is, how long does it take for them to beat you down? How long dose it take for you to combo off? With it you can stop a wipe, protect a combo piece against Counters, stop E Plague, CounterBalance and Moat as well as just sometimes giving yourself a blocker. Handing over another Flyer to an agro deck is far from fun but sometimes it keeps you in the game.
This is my current elf deck. I'm very, very happy with Ruric Thar in a format that has so many counterspells and Brainstorms. I would appreciate any advice on this!
Why no Cavern of Souls? I could see squeezing it in as a one of or is there a downside that I'm missing? It cannot cast Glimpse, but that one is likely to be followed by creatures anyway and it cannot cast Symbiote, but that doesn't seem terrible.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
When playing Elves against Fish I tend to not fetch my Tropical's, I blow up the Vial's asap and I use my Combat tricks to null damage. Since the deck has little direct removal, Combat tricks tend to be quite safe as you can be sure that the chances of losing your Quiron Ranger or Symbiote are quite low.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Mind if I say what my deck list for Merfolk is and mention the decks I have to deal with at a local store tournament for your opinion on how to handle match ups? Guess my only problem is cost so bare with me on the cards I have.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
G Combo Elves G
GW Maverick WG
GWR Punishing Maverick RWG
GWB Dark Maverick BWG
RUG RUG Delver GUR
UWR Miracles RWU
MODERN:
G Coco Elves G
Hope that helps.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
G Combo Elves G
GW Maverick WG
GWR Punishing Maverick RWG
GWB Dark Maverick BWG
RUG RUG Delver GUR
UWR Miracles RWU
MODERN:
G Coco Elves G
Put them on the play if you lose. They pass, you still go first, but you get a extra card.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Using my list for example, since it's pretty standard. You can fetch a forest, two bayous, a taiga, and two dryad arbors. Why would you need to fetch more than this? If you draw more fetchlands than that, you've probably lost.
Personally I run 8 fetches, 2 Bayou, 2 Tropical, a Taiga, a Forest and 2 Dryad. If at any time I can not fetch a land from my deck, then I likely should have either won at that point, or coincided and moved onto the next game. Even if you are running 10 fetches, it means you have 6 targets, that is plenty.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
1 Birchlore Rangers
2 Craterhoof Behemoth
4 Deathrite Shaman
1 Elvish Mystic
4 Elvish Visionary
4 Heritage Druid
4 Nettle Sentinel
4 Quirion Ranger
1 Viridian Shaman
4 Wirewood Symbiote
2 Dryad Arbor
1 Forest
2 Bayou
4 Misty Rainforest
1 Savannah
4 Verdant Catacombs
2 Windswept Heath
4 Gaea's Cradle
Spells (11)
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
1 Harmonic Sliver
1 Scavenging Ooze
1 Ruric Thar, the Unbowed
3 Abrupt Decay
1 Progenitus
3 Cabal Therapy
1 Natural Order
4 Thoughtseize
2) It helps in a glimpse combo to have a card that, with a single Sentinel, can create mana off of any one drop you have.
3) You can block pro green creatures with it, flip it and then return it to your hand. It can also get around Plague.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Countering a terminus sounds good.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
1 Birchlore Rangers
2 Craterhoof Behemoth
4 Deathrite Shaman
1 Elvish Archdruid
4 Elvish Visionary
1 Ezuri, Renegade Leader
4 Heritage Druid
1 Llanowar Elves
4 Nettle Sentinel
4 Quirion Ranger
1 Regal Force
Sorceries (9)
2 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
Lands (19)
2 Bayou
1 Dryad Arbor
7 Forest
2 Gaea's Cradle
1 Taiga
4 Windswept Heath
2 Wooded Foothills
This is my current elf deck. I'm very, very happy with Ruric Thar in a format that has so many counterspells and Brainstorms. I would appreciate any advice on this!