Quote from Morningstar81The most common mistake people make when playing against me is letting me resolve Entomb because they think they can counter the reanimation spells.
They can't! The deck plays 10-12 reanimation spells and a lot of disruption to boot, so it will eventually break through your defenses. But there are only 4 Entombs, which is by far the strongest card in Reanimator.
Quote from Morningstar81
You can affort to let an enabler resolve IF you have Extirpate and mana up, or Faerie Macabre, or an artifact hate in play.
Otherwise, you should counter the enabler.
Saving your counters to protect hate is pointless. If you counter the enabler, you don't need to protect your hate in the first place. And if I counter back, then you've essentially proactively protected your hate by making me spend a counter.
If you are waiting to draw your hate, then countering the enablers is exactly what you have to do, since those are the resources I have less off.
Letting Entomb or Study resolve and counting on beating my barrage of reanimation spells and disruption, and on topdecking hate within 2 turns, is a sure stratagy to lose the game.
Quote from Morningstar81So, all in all, I think the versatility of Thoughtseize far outweighs the cost in life when compared with Duress.
Quote from Huck101Released on 11/18/11 and is $34.99
Quote from ZirathThanks for the comments. I've been playing Reanimator a lot so I felt like I could write a strong primer easily.
You should be stopping enablers. There are more reanimation spells than enablers. Unless you have hate in hand and you are sure you can rely on it, enablers are more dangerous.
Quote from urdjurBut why are there more reanimation than enablers?
Quote from BaronSengirCounting Thoughtseize the two groups are about the same depending on if you run 3 or 4 Thoughtseizes.
Quote from urdjurBut why are there more reanimation than enablers? It seems to me that you want one each of creature, enabler and reanimation, so statistically, you'd want equal portions of each. Creatures would be the acceptable area to skimp in, as Entomb is both tutor and enabler.
I also second the move to Thoughtseize. 7 outlets seems really fragile. OTOH, with Reanimate costing one, you could DDD t1 and drop land + Renimate on t2, but I suppose that isn't ideal. Oh, and Thoughtseize deals with Faerie Macabre without needing Needle.