The first page always has the most recent deck Bryant uses
Edit: Bryant updates mtgthesource more often than he does here but his maindeck is the same as he posted here, only his sideboard has changed so I suggest going there to find out exactly what he is currently using
The front page says lasted updated August 25th I think. >_>
For everyone suggesting cards that INCREASE the CMC of the deck, this SEVERELY impacts the performance of Ad Nauseum, our primary psuedo-win condition. Furthermore, please look at the color wheel of our win conditions when suggesting mana adding cards. This deck only needs one R to use Empty, and BB for Tendrils.
To be perfectly honest, in the Bryant Cook list there are really only a few options to switch out. These are the "Chant" effects, Hand disruption (duress/thoughtseize).
The wishboard follows the same rules. We have 4, 5 if you count grapeshot, necessary cards for burning wish. This leaves 11/10 cards that are a "real" sideboard. As stated above, we do not have that many cards that we can side out. If we overside, we cannot combo. Undersiding is also problematic.
As stated at the source, if merfolk is more of a problem for you while piloting, than play Xantid Sward. If counterbalance if more of a problem, use Krosan Grip/Wipe Away. If you prefer to be proactive, feel free to use Duress and Thoughtseize. If you prefer to be reactive use Pyroblast. If you want to be preventive, use Chant effects. Bounce is a universal method to deal with permanents.
I feel like I should mention cantrips as well. They find what we need to win the game. If we have too few, we are forced to rely on more of a luck factor. If we have too many, we lose precious space for Acceleration and business spells.
On the doomsday plan, it is cute and that is about it. If you can't win given 3 potential options to kill your opponent, perhaps this isn't the deck for you. Instead of taking up space for a wish board and flexibility when sideboards, just use the cards you would use for this plan to better your own. This deck wants to be fast, and unless you have the nut hand Doomsday is just too slow.
------------------------------------
For the above poster, Song generates Red mana. We have plenty of ways to get that. At 3cmc, netting 2 mana, might as well play cabal ritual to re-insure that we have the neccesary requirement. It also can net 3 post Ad Nauseum. If we would add any ritual to the deck, it would be cabal.
Pact is only useful when we are going to win this turn. That is useless. We have 5 other cards that can let us do that AND we can cast them without the severe consequence of Pact. Pact is solely a Reactive card and cannot be used preventatively at all while Hand disruption, Chant, and Bounce can.
This delicate balance of Preventive and Reactive is necessary for combating "hate" against the epic storm. Keep this in mind.
I hope this enlightened your minds, and maybe we can make some progress improving this deck. If you have any questions on what I've stated, feel free to post in reply or PM me. I should write back within 2 days. Let us make real progress.
Private Mod Note
():
Rollback Post to RevisionRollBack
Junk Aristocrats-9-0 top 8'd SCG Somerset 7/27/13
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
your deck lacks the protection that other TES lists have. In exchange you supply an igg, 2 cabals, mox diamond and a land. If you feel that it is an adequate switch keep it. Personally, I feel that iggy is useless maindeck unless you have thresh cabal ritual.
You have slightly increased the cmc as well with cabals and iggy, so your ad nauseum is not as effective. I suspect you will run into problems, not often, but for me, if i cast ad nauseum I want the lowest possible chance I will lose.
I am also concerned about your ability to play green in the deck. 9 rainbow sources is not enough IMO.
In your board, I woudl either use pyroclasm or grapeshot. I feel grapeshot fills the spot of anti-creature and an alternative storm win condition.
I don't have enough experience with Telemin to testify for it. It gives another wincondition, but it is not an all purpose one, such as grapeshot. If you're meta is opoualr with sneak attack and the like, then sure.
On the threshold issue again, I once tried to make a threshold themed combo that worked like TES and utilizes IGGy. Unfortunately, it just takes far too much time to become threhold and requires alot of dedication in terms of card choice. The reason Cook, who i will quote often, does not play cabal is twofold. First, it costs 2 CMC, makign nauseum much more painful. If you look at his deck, all of the mana sources cost 0 or 1, allowing him pleanty of mana. Cabal is the most cost effective ritual when threshold is achieved, but achieving it is rather challenging as once again requires a commitment in deck theme. If you were to go for the cabal route, I would play more fetches, and drop the gemstones. Overall, I would say it is a bit more consistent in terms of ability to combo, but takes much more time to establish it.
-----
Only add lim dul if you are already palying the max tutors possible, which you are not since one infernal is sideboard. Also, I enjoy chrome mox alot and you aren't palying enough lands to make the diamond worth wild.
Summing up: lacks protection vs blue, can't splash adequately, no chant effects. In return, has iggy main, and more mana availible.
Private Mod Note
():
Rollback Post to RevisionRollBack
Junk Aristocrats-9-0 top 8'd SCG Somerset 7/27/13
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
Mox Diamond is absolutely terrible in this deck, IMO. Especially because you aren't even maxxed out on Chrome Mox yet. Mox Diamond is only good after Ad Nauseam, at which point you've already won. Chrome Mox gives your initial mana source after Ad Naus too, but more importantly it accelerates beforehand.
I play one maindeck Iggy too, and you don't need threshold'd Cabal Rituals for it. It's an IT target that guarantees a win right then and there, for either the same cost as IT into Ad Naus (if you have a dark ritual in the yard) or 1 more if you have just LEDs.
You most definitely want a Diminishing Returns in your board.
Like IB said, you're pretty protection-light. When I play UBR without chants I play at least 7 Duress/Thoughtseize.
Sorry, but I don't see how iggy is an auto win. If you cast iggy, you need mana available or floating, bribing the "total" mana cost to 5, the same as ad Nauseum. The benefit of iggy main are few. It is not a tutor so requires another business spell to work. It is horrible vs blue if you have not resolved a chant. Furthermore, it decreases your success of ad Nauseum, low, but still does. I would forsee awkward hands with iggy.
----------------
Didn't even notice the lack of diminishing returns. Play it. It is probably the most skill intensive card in the deck. I am still learning of it's intricket use.
Private Mod Note
():
Rollback Post to RevisionRollBack
Junk Aristocrats-9-0 top 8'd SCG Somerset 7/27/13
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
Sorry, but I don't see how iggy is an auto win. If you cast iggy, you need mana available or floating, bribing the "total" mana cost to 5, the same as ad Nauseum. The benefit of iggy main are few. It is not a tutor so requires another business spell to work. It is horrible vs blue if you have not resolved a chant. Furthermore, it decreases your success of ad Nauseum, low, but still does. I would forsee awkward hands with iggy.
That's what I'm saying, IT into IGG is the same cost as IT to Ad Naus with a Ritual involved (7), and 8 if you have LEDs but no rituals. The benefit is that you leave nothing up to chance and win from low life totals vs decks with fast clocks that can take you off of Ad Nauseam. And while I wouldn't generally go for it blind vs blue, you don't go for a blind Ad Nauseam vs them either. You can chant first, or if you're on UBR it's easy to make piles that re-use Duress/Thoughtseize if they have a Force in the yard.
Having it only in the sideboard means your only way to get the card is with a Burning Wish, which obviously exiles itself so you need to have seen 2 tutors (BW + IT, BW + discarded/countered BW) to loop from there.
-1 Ill-Gotten Gains
+1 Thoughtseize
-4 Cabal Ritual
+1 Infernal Tutor
+1 Duress
+1 Pact of Negation ( I like this card, and I think it covers my arse if they draw into an answer post Duress/Thoughtseize.)
On a side note about PoN, its 0cc helps against AN.
That's what I'm saying, IT into IGG is the same cost as IT to Ad Naus with a Ritual involved (7), and 8 if you have LEDs but no rituals. The benefit is that you leave nothing up to chance and win from low life totals vs decks with fast clocks that can take you off of Ad Nauseam. And while I wouldn't generally go for it blind vs blue, you don't go for a blind Ad Nauseam vs them either. You can chant first, or if you're on UBR it's easy to make piles that re-use Duress/Thoughtseize if they have a Force in the yard.
Having it only in the sideboard means your only way to get the card is with a Burning Wish, which obviously exiles itself so you need to have seen 2 tutors (BW + IT, BW + discarded/countered BW) to loop from there.
So the difference is that 1/500 games I will lose via Ad nauseum failing. I suppose it improves the aggro matchup by mitigating the life loss, howveer our aggro/non disruption matchup is fine as is. I think it poiles down to the option of another protection spell for the hard matchup or the benefit of a safer agressive one.
It is really personal preference past that. For me, I would rather have the protection. It is your choice though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Junk Aristocrats-9-0 top 8'd SCG Somerset 7/27/13
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
The bad MUs game one are CB.dec and dreadstill. Dreadnought on turn 2 is bad because it's usually backed up with countermagic. Counterbalance lock is annoying as hell. Postboard it depends on the deck and what they have in their board.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Same, TES is easily one of the best performing decks in the format... I don't see how this forum doesn't consider it T1 when it considers worse performing decks like D&T or landstill T1.
Same, TES is easily one of the best performing decks in the format... I don't see how this forum doesn't consider it T1 when it considers worse performing decks like D&T or landstill T1.
I make the thread moves base on reported Top 8s. If TES got bumped down, and D&T and Landstill got bumped it, it means TES hasn't been performing as well in tournaments. You can have a deck be the best performing in the format. But if it doesn't Top 8 enough compared to other decks, it doesn't score as well.
I take a tournament's Top 8. Placement 5-8 get points equal to the number of rounds. 3-4 get the number of rounds +1. Second place gets # rounds + 2, and the winner gets #rounds + 3.
I do this for all the Top 8s in a month(s) and add up the total number of points. A deck's score is how many points it earned divided by the total.
While the rules say '3.75%', I've been cutting it closer to 3%. Even this doesn't help TES (it's down at 1.52%). It's not just played enough/doesn't get far enough into the Top 8. And that's just the way the cookie crumbles. If a deck isn't as prevalent, it gets taken down, no matter how much people are attached to it.
I placed 9th going 3-2 with TES last weekend at a 20-30 man tourney. I felt I played well for the most part, especially since I only slept a few hours the night before. I would write a tournament report but I can't remember all the details to each match. I won against Countertop, some RB extended deck, and Counter Slivers. I lost against Zoo and Show and Tell.
I should have beaten the Zoo player, but made a misplay that cost me the match. I also punted a few games which I should have won by misplays which probably would have put me top 8.
What I like about this deck not being "Tier 1" anymore, is that hopefully it surprises people when they come to tournaments and they don't pack enough hate against it.
Did you have anything special in your list? I'm working on a BR only list, Tutors, ramp, and winning cards. It's very very good, my only problem is getting black mana sometimes. I find I go for a T1-2 goblins with storm at 6+ about one in three games. The raw explosiveness is amazing.
Did you have anything special in your list? I'm working on a BR only list, Tutors, ramp, and winning cards. It's very very good, my only problem is getting black mana sometimes. I find I go for a T1-2 goblins with storm at 6+ about one in three games. The raw explosiveness is amazing.
No, I'm just playing Bryant Cook's current list which is on The Source. I've been playing with this deck for about 6 months and I'm still learning new tricks with it all the time. I find I normally goldfish wins around turn 3. I like the 4 color build because of how resilient it is to counter spells. I only lost to one deck playing Force of Will and it was because they played turn 2/3 Emrakul twice and there was nothing I could do to stop it.
I feel that if raw explosiveness is what you are looking for, Belcher and Spanish Inquisition are probably better. Are you playing 7-8 discard spells? If you are just worried about ramp and win, I think AnT might be better as well and they too play 4 Duress and 3 Thoughtseize in the main. But then again I've never tested just RB storm so I can't say what is better/worse in your deck. Have you had any other experience in the different storm decks and can elaborate what's better in your version?
I dont really have any experience with storm outside of the standard TES build and this new one I'm making. It really began as just fooling around with more and more ramp, until I dropped U and W entirely. The deck's focus has drifted a bit from tradition TES, and I'm not sure I can really call it TES anymore. I like it because in goldfishing 100 hands I hit Warrens for 6+ 32 times turn one, 21 times turn 2, and only twice couldn't go off by turn 5. Anyone who doesn't have an immidiate counterspell is screwed Unfortunately I had to trade all my protection for it to be consistant, so right now it's just a fun deck.
Braynt's list is pretty good, I don't like Swarm or Returns, but that's a personal call, I have Them both SB though. My favorite tweak on TES is to run Simean Spirit Guide. That card's 1 mana comes in handy a lot.
I felt that way for a while. I dedicated probably weeks of practice to test out returns so I was more comfortable with it. It's actually funny that one game I lost was because I fizzled on a returns lol. The big problem with really explosive combo decks is that there is a ton of decks playing force of will and if they pick off one card, that might ruin your day. I think about a year ago or a year and a half ago, spirit guide was actually in the deck so I'm sure it does well, there's been loads of times I needed one red to play Rite of Flame or just needed an extra mana and ended up losing because I didn't. Would you mind posting your deck? I'm just interested in seeing what changes you made.
Cutting support colors seems OK if you want to run basics or more fetches so that your Brainstorms aren't so bad (I play UBR for those reasons), but cutting blue seems terrible. There's a reason that we play 8 cantrips, you need to dig into your deck for the missing piece.
The experimental build im doing without blue isnt that bad. Cutting colors and dropping to just 10 lands, 8 protection, 8 Tutors, 4 winning cards, and the rest is ramp. 10 tutors means I am very likely to start with a tutor, and I draw until I have enough mana to go off, which never takes long since I have 30 ramp spells. I'll mull to 5 to grab a tutor and still win sometimes. I'm not saying it's a good strategy (I use 4 colored TES in tournaments when I don't use Affinity), but it is interesting and fun.
Just took T.E.S. to a 12 person tournament today and finished 3rd.
Round 1 1 Affinity (Win)
12 tokens on first or second turn both games.
Game 2 we both mull to 5 and I get Infernal Tutor, Lotus Petal, LED, Land, Thoughtsieze. I draw Dark Ritual and go from there.
Round 2 Goblins (Win)
I get the nuts both games. We play a 3rd game and I get the nuts again. WOW. Game 2 I made a mistake and played Infernal Tutor instead of Burning Wish with Tendrils of Agony under my Chrome Mox... Oops... 12 tokens still win me the game though. He wasn't expecting storm sodid not have Mindbreak Traps. He brought in his Red Elemental Blasts to try to keep me off my cantrips. (I never played any though) Nice guy and quite familiar with the deck. He had countertop and wanted to test but we never got time.
Round 3 Dragon Stompy
This was my good friend. We both knew each other's decks. Game 1 I got lucky and was able to Duress away his Trinisphere and make a bunch of tokens on my turn after silencing him in response to his seething song the following turn. The smart play would have been to silence on his upkeep in case he topdecked another disruption piece but I'm a n00b and it was cooler the way I did it. If he'd lived another turn he'd have topdecked and played Kazuul, Tyrant of the Cliffs OUCH!
Games 2 and 3 were classic way-too-much-disruption-to-handle-before-dying-to-several-red-creatures games.
Round 4 Zoo
This was another friend of mine. Game 1 I was forced to go off through Ad Nauseam that I hardcast from my hand at 10 life. I went all the way to 1 before I found a tutor. I was glad he didn't have a burn spell because Tendrils of Agony got me there after I played a bunch more spells.
Game 2 I whiffed on a Diminishing returns with BB floating... His clock forced me to go all in but I was just unsuccessful due to drawing 4 lands LED Lotus Petal Ponder and not finding anything with Ponder.
Game 3 This was the most retarded game ever. He got me to 6 and I went for Diminishing Returns again this time with UB floating and 2 untapped Lotus Petals on the board. I had to chain a bunch of cantrips but finally was able to hardcast ETW for 24 tokens. I have to keep tokens up to handle his creatures while I swing with the rest of my team. It was a tense several turns before I killed him because I was terrified of all of his burn but he didn't find any.
1st Burn (He went undefeated in both games and matches WOW!)
2nd Dragon Stompy
3rd TES (Me!)
4th Goblins
I love this deck. I had been playing Stax since picking up legacy and its nice to play a deck where you get to win games and then still have time to go see what everyone else is playing. I was disappointed to never have (or notice) an opportunity to go off with Ill-Gotten Gains. I used it a lot when testing but didn't play it once at the tournament. I was impressed with the power of Diminishing Returns even though it fizzled once... BB floating is a bad place to be in when you try for it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The front page says lasted updated August 25th I think. >_>
Does Xantid Swarm add a lot to the deck? or does it just make it more inconsistent?
Also: Differences in landbases?
Other Decklist
Legacy Decks:
Legendary Maverick GW
Pact of Negation 1 of MB?
Thoughts?
To be perfectly honest, in the Bryant Cook list there are really only a few options to switch out. These are the "Chant" effects, Hand disruption (duress/thoughtseize).
The wishboard follows the same rules. We have 4, 5 if you count grapeshot, necessary cards for burning wish. This leaves 11/10 cards that are a "real" sideboard. As stated above, we do not have that many cards that we can side out. If we overside, we cannot combo. Undersiding is also problematic.
As stated at the source, if merfolk is more of a problem for you while piloting, than play Xantid Sward. If counterbalance if more of a problem, use Krosan Grip/Wipe Away. If you prefer to be proactive, feel free to use Duress and Thoughtseize. If you prefer to be reactive use Pyroblast. If you want to be preventive, use Chant effects. Bounce is a universal method to deal with permanents.
I feel like I should mention cantrips as well. They find what we need to win the game. If we have too few, we are forced to rely on more of a luck factor. If we have too many, we lose precious space for Acceleration and business spells.
On the doomsday plan, it is cute and that is about it. If you can't win given 3 potential options to kill your opponent, perhaps this isn't the deck for you. Instead of taking up space for a wish board and flexibility when sideboards, just use the cards you would use for this plan to better your own. This deck wants to be fast, and unless you have the nut hand Doomsday is just too slow.
------------------------------------
For the above poster, Song generates Red mana. We have plenty of ways to get that. At 3cmc, netting 2 mana, might as well play cabal ritual to re-insure that we have the neccesary requirement. It also can net 3 post Ad Nauseum. If we would add any ritual to the deck, it would be cabal.
Pact is only useful when we are going to win this turn. That is useless. We have 5 other cards that can let us do that AND we can cast them without the severe consequence of Pact. Pact is solely a Reactive card and cannot be used preventatively at all while Hand disruption, Chant, and Bounce can.
This delicate balance of Preventive and Reactive is necessary for combating "hate" against the epic storm. Keep this in mind.
I hope this enlightened your minds, and maybe we can make some progress improving this deck. If you have any questions on what I've stated, feel free to post in reply or PM me. I should write back within 2 days. Let us make real progress.
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
2 City of Brass
2 Scalding Tarn
2 Polluted Delta
1 Volcanic Island
1 Badland
2 Underground Sea
4 Gemstone Mine
Artifacts(12)
4 Lotus Petal
4 Lion's Eye Diamond
4 Chrome Mox
Spells(33)
1 Empty the Warrens
2 Thoughtseize
1 Tendrils of Agony
4 Infernal Tutor
1 Ad Nauseam
4 Dark Ritual
4 Rite of Flame
4 Duress
4 Burning Wish
4 Brainstorm
4 Ponder
1 Pact of Negation
You have slightly increased the cmc as well with cabals and iggy, so your ad nauseum is not as effective. I suspect you will run into problems, not often, but for me, if i cast ad nauseum I want the lowest possible chance I will lose.
I am also concerned about your ability to play green in the deck. 9 rainbow sources is not enough IMO.
In your board, I woudl either use pyroclasm or grapeshot. I feel grapeshot fills the spot of anti-creature and an alternative storm win condition.
I don't have enough experience with Telemin to testify for it. It gives another wincondition, but it is not an all purpose one, such as grapeshot. If you're meta is opoualr with sneak attack and the like, then sure.
On the threshold issue again, I once tried to make a threshold themed combo that worked like TES and utilizes IGGy. Unfortunately, it just takes far too much time to become threhold and requires alot of dedication in terms of card choice. The reason Cook, who i will quote often, does not play cabal is twofold. First, it costs 2 CMC, makign nauseum much more painful. If you look at his deck, all of the mana sources cost 0 or 1, allowing him pleanty of mana. Cabal is the most cost effective ritual when threshold is achieved, but achieving it is rather challenging as once again requires a commitment in deck theme. If you were to go for the cabal route, I would play more fetches, and drop the gemstones. Overall, I would say it is a bit more consistent in terms of ability to combo, but takes much more time to establish it.
-----
Only add lim dul if you are already palying the max tutors possible, which you are not since one infernal is sideboard. Also, I enjoy chrome mox alot and you aren't palying enough lands to make the diamond worth wild.
Summing up: lacks protection vs blue, can't splash adequately, no chant effects. In return, has iggy main, and more mana availible.
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
I play one maindeck Iggy too, and you don't need threshold'd Cabal Rituals for it. It's an IT target that guarantees a win right then and there, for either the same cost as IT into Ad Naus (if you have a dark ritual in the yard) or 1 more if you have just LEDs.
You most definitely want a Diminishing Returns in your board.
Like IB said, you're pretty protection-light. When I play UBR without chants I play at least 7 Duress/Thoughtseize.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
----------------
Didn't even notice the lack of diminishing returns. Play it. It is probably the most skill intensive card in the deck. I am still learning of it's intricket use.
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
That's what I'm saying, IT into IGG is the same cost as IT to Ad Naus with a Ritual involved (7), and 8 if you have LEDs but no rituals. The benefit is that you leave nothing up to chance and win from low life totals vs decks with fast clocks that can take you off of Ad Nauseam. And while I wouldn't generally go for it blind vs blue, you don't go for a blind Ad Nauseam vs them either. You can chant first, or if you're on UBR it's easy to make piles that re-use Duress/Thoughtseize if they have a Force in the yard.
Having it only in the sideboard means your only way to get the card is with a Burning Wish, which obviously exiles itself so you need to have seen 2 tutors (BW + IT, BW + discarded/countered BW) to loop from there.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
-2 Bloodstained Mire
+2 City of Brass
-1 Mox Diamond
+2 Chrome Mox
-1 Ill-Gotten Gains
+1 Thoughtseize
-4 Cabal Ritual
+1 Infernal Tutor
+1 Duress
+1 Pact of Negation ( I like this card, and I think it covers my arse if they draw into an answer post Duress/Thoughtseize.)
On a side note about PoN, its 0cc helps against AN.
Currently testing on MWS...
So the difference is that 1/500 games I will lose via Ad nauseum failing. I suppose it improves the aggro matchup by mitigating the life loss, howveer our aggro/non disruption matchup is fine as is. I think it poiles down to the option of another protection spell for the hard matchup or the benefit of a safer agressive one.
It is really personal preference past that. For me, I would rather have the protection. It is your choice though.
Top4 PTQ 8/11/13
11th GP Louisville.
TES
mario91234 on MTGO and Twitch
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Currently Playing:
Retired
(Siggy adapted, DarkHunter1357 (deviantART))
U G W NO Bant U G W
U G W R B Dredge! U G W R B
B G W Junk B G W
R G W B Aggro Loam R G W B
B W Deadguy B W
W Death & Taxes (almost!) W
G W Green & Taxes G W
B G W Junk & Taxes B G W
Momir Vig
Brion Stoutarm
Drana, Kalastria Bloodchief
Arcum Daggson
I make the thread moves base on reported Top 8s. If TES got bumped down, and D&T and Landstill got bumped it, it means TES hasn't been performing as well in tournaments. You can have a deck be the best performing in the format. But if it doesn't Top 8 enough compared to other decks, it doesn't score as well.
I generate them the same way The Source does, or used to. The method is listed in the Legacy forum rules. http://forums.mtgsalvation.com/showthread.php?t=235599
I take a tournament's Top 8. Placement 5-8 get points equal to the number of rounds. 3-4 get the number of rounds +1. Second place gets # rounds + 2, and the winner gets #rounds + 3.
I do this for all the Top 8s in a month(s) and add up the total number of points. A deck's score is how many points it earned divided by the total.
While the rules say '3.75%', I've been cutting it closer to 3%. Even this doesn't help TES (it's down at 1.52%). It's not just played enough/doesn't get far enough into the Top 8. And that's just the way the cookie crumbles. If a deck isn't as prevalent, it gets taken down, no matter how much people are attached to it.
You have to go out and win more often with it.
(Siggy adapted, DarkHunter1357 (deviantART))
I should have beaten the Zoo player, but made a misplay that cost me the match. I also punted a few games which I should have won by misplays which probably would have put me top 8.
What I like about this deck not being "Tier 1" anymore, is that hopefully it surprises people when they come to tournaments and they don't pack enough hate against it.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
No, I'm just playing Bryant Cook's current list which is on The Source. I've been playing with this deck for about 6 months and I'm still learning new tricks with it all the time. I find I normally goldfish wins around turn 3. I like the 4 color build because of how resilient it is to counter spells. I only lost to one deck playing Force of Will and it was because they played turn 2/3 Emrakul twice and there was nothing I could do to stop it.
I feel that if raw explosiveness is what you are looking for, Belcher and Spanish Inquisition are probably better. Are you playing 7-8 discard spells? If you are just worried about ramp and win, I think AnT might be better as well and they too play 4 Duress and 3 Thoughtseize in the main. But then again I've never tested just RB storm so I can't say what is better/worse in your deck. Have you had any other experience in the different storm decks and can elaborate what's better in your version?
Braynt's list is pretty good, I don't like Swarm or Returns, but that's a personal call, I have Them both SB though. My favorite tweak on TES is to run Simean Spirit Guide. That card's 1 mana comes in handy a lot.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Round 1 1 Affinity (Win)
12 tokens on first or second turn both games.
Game 2 we both mull to 5 and I get Infernal Tutor, Lotus Petal, LED, Land, Thoughtsieze. I draw Dark Ritual and go from there.
Round 2 Goblins (Win)
I get the nuts both games. We play a 3rd game and I get the nuts again. WOW. Game 2 I made a mistake and played Infernal Tutor instead of Burning Wish with Tendrils of Agony under my Chrome Mox... Oops... 12 tokens still win me the game though. He wasn't expecting storm sodid not have Mindbreak Traps. He brought in his Red Elemental Blasts to try to keep me off my cantrips. (I never played any though) Nice guy and quite familiar with the deck. He had countertop and wanted to test but we never got time.
Round 3 Dragon Stompy
This was my good friend. We both knew each other's decks. Game 1 I got lucky and was able to Duress away his Trinisphere and make a bunch of tokens on my turn after silencing him in response to his seething song the following turn. The smart play would have been to silence on his upkeep in case he topdecked another disruption piece but I'm a n00b and it was cooler the way I did it. If he'd lived another turn he'd have topdecked and played Kazuul, Tyrant of the Cliffs OUCH!
Games 2 and 3 were classic way-too-much-disruption-to-handle-before-dying-to-several-red-creatures games.
Round 4 Zoo
This was another friend of mine. Game 1 I was forced to go off through Ad Nauseam that I hardcast from my hand at 10 life. I went all the way to 1 before I found a tutor. I was glad he didn't have a burn spell because Tendrils of Agony got me there after I played a bunch more spells.
Game 2 I whiffed on a Diminishing returns with BB floating... His clock forced me to go all in but I was just unsuccessful due to drawing 4 lands LED Lotus Petal Ponder and not finding anything with Ponder.
Game 3 This was the most retarded game ever. He got me to 6 and I went for Diminishing Returns again this time with UB floating and 2 untapped Lotus Petals on the board. I had to chain a bunch of cantrips but finally was able to hardcast ETW for 24 tokens. I have to keep tokens up to handle his creatures while I swing with the rest of my team. It was a tense several turns before I killed him because I was terrified of all of his burn but he didn't find any.
1st Burn (He went undefeated in both games and matches WOW!)
2nd Dragon Stompy
3rd TES (Me!)
4th Goblins
I love this deck. I had been playing Stax since picking up legacy and its nice to play a deck where you get to win games and then still have time to go see what everyone else is playing. I was disappointed to never have (or notice) an opportunity to go off with Ill-Gotten Gains. I used it a lot when testing but didn't play it once at the tournament. I was impressed with the power of Diminishing Returns even though it fizzled once... BB floating is a bad place to be in when you try for it.