Quote from BasedFuster »I'm surprised magic geek didn't consider Pithing Needle already. It works against a lot of other good decks that use activated abilities like DNT, and you can just plop it down turn 1 and name Thespian's Stage to stop the combo. Win-win in my book, but yeah anyway if you're a serious competitive player, getting attached to a pet deck is just bad and if you know your local meta is stacked against you, the best way to adapt is to play something else. You play burn because there's certain decks it's very good against and if the meta is mostly those certain decks, burn is the best deck to exploit those deck's weaknesses.
Anyway, the main thing I want to post about is the new canopy lands that got spoiled in Modern Horizons. We now have access to up to 8 lands that we can sacrifice to draw us cards (Sunbaked Canyon and Fiery Islet), which is huge for us, as using our lands to draw extra cards shores up a major weakness with this deck. However, since they're nonbasic, make Price of Progress and Fireblast worse, and using them for mana costs us life (Negligible at first but if you get 2-3 of them out early, it adds up), I don't feel like 8 canopy lands is the right number for us. I wonder what everyone else who plays this deck thinks the right number should be?
My gut feeling is telling me that 4-6 is the sweet spot for us, but maybe someone here with more experience with the deck or more experience number crunching can give me a better or more statistically sound answer. I'm not worried about them not being fetchable, firstly because my deck is built with 20 mountains anyway, and secondly if I decide I want to put Grim Lavamancer back in my deck again, these canopy lands fuel him just like fetches do.
My Burn deck BEATS Dark Depths.
I just looked at a meta study of the latest big tournament, and burn is going about 1/3rd. Bad Times.
Against Dark Depths it went 0/6. (cant be arsed looking for it, besides, eh.)
ZERO wins from Six matches for the big boys, and My Burn Deck just beat it.
Quote from magic geek »
Because of the Fireblast clash, I think decks that play them wont play the full 4 Fireblasts.
Fueling Lavamancer is good, they also help Barbarian Ring .
They are a minor improvement, as always, but they will become a standard part of the deck in a level similar to the use of Barbarian Ring.
They are definitely good enough to be in basedeck.
I would go for about 2 of them basedeck, replacing a land and a spell.
Quote from R_Lancer »
I think red canopy lands are going to work with modern burn, unless there's a modern version of fireblast. If we really want free draws, we have Street Wraith and at one time we had Gitaxian Probe - and these cards were almost never used in burn. I think using a non-basic lands (unfetchable and unblastable) just to maybe draw a card (which cost mana to activate) is not a good idea in legacy burn.
I doubt it... Think of this, tap a land for mana and lose another land to draw a card... When are you going to play this on turn 4. Burn is mana sensitive, every mana is counted. why not play 4 Street Wraith all you need to do is pay 2 life and discard a Street Wraith to draw a card...
Quote from R_Lancer »I'm not sure about the Horizon land because you cannot fetch them. So you have no control in having them in play. And at worst it would suck if you have 3 lands in play, 1 mountain and 2 Horizon lands and your stuck with a fireblast in your hand.
Quote from schweinefett »Quote from R_Lancer »I'm not sure about the Horizon land because you cannot fetch them. So you have no control in having them in play. And at worst it would suck if you have 3 lands in play, 1 mountain and 2 Horizon lands and your stuck with a fireblast in your hand.
in that situation, wouldn't you just sacc one of the horizon lands to draw into either more gas or a mountain? i don't really think it's going to be bad, per se, but being locked out by moons, or worse yet BTB seems pretty bad.
Makes splashing a second colour possibly worth it though. Not sure what the best would be. Blue for card draw, i guess? black for discard?
Quote from magic geek »
Regarding the Horizon land, I think BasedFuster might be missing part of why the Horizon land are good.
This type of land allows land to be converted into spells.
Having the ability to convert land into spells, means more land than normal can be played. It allows more stability, less mana screw, and less mulligans.
Quote from bellune »Won an FNM going 3-0 with the deck (my first tournament playing it).
I’m still refining the mana base, but the Horizon Lands have been very good to me, I’d say they won me several games seeing extra cards.
20 lands seems appropriate.
I now need to try Barbarian Ring.
Still hesitant on how many Light Up the Stage is the right number, too.
DanzBorin's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Eidolon of the Great Revel4 Monastery Swiftspear4 Goblin Guide4 Chain Lightning2 Light Up the Stage3 Searing Blaze3 Fireblast4 Lava Spike4 Lightning Bolt3 Price of Progress2 Skewer the Critics2 Rift Bolt1 Sulfuric Vortex10 Mountain4 Arid Mesa1 Bloodstained Mire1 Wooded Foothills2 Fiery Islet2 Sunbaked Canyon
Quote from R_Lancer »New snow lands look badass or maybe Icehide Golem is worth playing in burn. Sorry I'm not sure...