tuxdev, congrats! do you ever worry about lowering the creature count so much and making Vial/Copter less efficient with less creatures and more interaction? I know that Legacy is such a beast of a format that we pretty much have to have the interaction or risk losing/falling behind on board. I wonder if similar lists sans Vial could be as effective, keeping the creature count and the interaction count higher.
I think vial and copter are still too good to cut even with fewer creatures. However, I am still concerned the low creature count is hurting our aggression and also making sideboarding more difficult. It's something to keep an eye on, at least.
....anyone go to EW, and see the guy playing "Dark Merfolk"? I have been toying the idea of a black splash lately for Fatal Push and Thoughtseize. From what I understand, he was swearing by 2x Toxic Deluge MAIN! I would be incredibly interested to see a list, and see if it matches the brew I have been contemplating.
Obv answer are Elves and D&T, fire for one and watch the world burn.
The problem is it rarely kills Delver when it flips and it can easily be countered, while not doing a lot vs Eldrazi, Lands, Storm and other tier1 decks.
Obv answer are Elves and D&T, fire for one and watch the world burn.
The problem is it rarely kills Delver when it flips and it can easily be countered, while not doing a lot vs Eldrazi, Lands, Storm and other tier1 decks.
That was my thinking. Sure, it shores up two of our difficult matchups, but I cannot figure out what you would cut mainboard. I could easily see 2x SB. Also, Night's Whisper, because DnT.
Obv answer are Elves and D&T, fire for one and watch the world burn.
The problem is it rarely kills Delver when it flips and it can easily be countered, while not doing a lot vs Eldrazi, Lands, Storm and other tier1 decks.
That was my thinking. Sure, it shores up two of our difficult matchups, but I cannot figure out what you would cut mainboard. I could easily see 2x SB. Also, Night's Whisper, because DnT.
You mean Dread of Night instead of Night's Whisper?
What is everyone's plan against Czech Pile? Sideboard Relics and Back to Basics and then try and tempo them out before their card advantage engines come online?
R1 vs ANT
I didn't know what he brought because he has most relevant Legacy decks, but I had 2 Chalices in hand and started with Chalice for zero turn 1, into Chalice for 1 on turn 2. Scoop phase.
Sided in Graveyard hate + Flusters and removed TNNs and some other high cost random dudes.
First Chalice got destroyed while Relic managed his graveyard. He had to go off but Relic successfully shrinked his Cabal Rituals. Catcher made him pay 1 mana (from 4 to 3) so his Tutor only found Ponder. He fizzled.
2:0
R2 vs UG Infect
I mulled to 5 (Island and 4 Lords) but he mulled to 3. I managed to not cast a spell and lose.
Game 2 and 3 my deck was low on creatures but loaded with interaction. His counterspells were not matched properly with Flusters, Chalice put a hold on his stuff, Wasteland destroyed Nexus and my anemic beats got there after many turns.
2:1
R3 vs Eldrazi
I Wasted his Eye, countered first monster accelerated with Simian SG and played some TNNs.
Side was nice for game 2 since Dismembers, Harbingers and Vensers replaced Chalices and Catchers for nice tempo match.
2 Reality S were returned with 2 Harbingers and tempo loss was too much for his racing.
2:0
R4 vs Punishing Jund
I drew 2 Copters which, helped by Chalice on 1, raced his ground dudes, while being safe from Bolt, Push and Punishing Fire.
Game 2 was more or less the same, Copters won by themselves.
2:0
Recap. I had to play 3 Copters because they are our "Delver" and "Brainstorm", it blocks Delvers (always annoyed by that card) and helps Silvergills keep the motor running. I see no reason for going with any less than 3, while 4 could be clunky.
I prepared my deck for Storm, Eldrazi, D&T, Delver, DRS decks and being soft to other stuff.
Worked this time.
(In response to FANAttiC's question about Night's whisper v. Dread of Night) Yes, I did. Derp.
I am playing in a large tournament this weekend, and seriously considering trying out a dark merfolk list. Either that or a list that is more geared towards mana denial, with some B2B main. I don't know. Just super on the fence about what to play in general.
I am still without chalice's as well, so that limits what I want to do.
cutting Chalice and an extremely stable manabase for DRS, 2 Leovold, some removal, and nice SB cards? DRS is stupid good and the removal/sb cards are quite nice... but??? I don't see it.
Regarding Relic of Progenitus, when do you usually bring it in? Obviously the Reanimator and Dredge matchups. But what about various iterations of Delver? What about Snapcaster decks? What about Loam/PFire decks?
I bring in Relics when I see 2+ cards that rely heavily on the graveyard. For example, Czech Pile has Deathrite and Snapcaster, so I bring it in. I wouldn't bring it in against a Delver deck that only has Deathrite, but I would against Canadian Threshold (which has Nimble Mongoose and Tarmogoyf).
Nice result. I am playing similar list to fine results.
At this point I am waiting for the rumored "Legacy playable" Lord in Rivals, from Gavin Verhey on some podcast few months ago.
Pins and needles.
My 60 feels pretty locked-in of late. I finally gave up on Phantasmal Image and started running 4 Harbingers in order to get extra points against Delver and Dark Depths decks, and that's been working out well. I'm mostly just grinding the occasional league while waiting for Rivals, though.
Was the variance on Phantasmal Image just too much to take? It does often seem like that card is either the stone cold nuts (copying Lord, TNN, Silvergill, opposing fatty) or a complete dud (empty board, open mana with 1 guy on board, etc.). I see that Harbinger shines in Delver/Delve match-ups. How does it do against the field?
Harbinger has done pretty well against the field. Creature combat is becoming more and more important nowadays, and Harbinger makes sure you don't lose races to random creatures. And yeah, PhImage was just too high-variance for my taste (as has been the case virtually every time I play it).
Been watching tuxdev streams lately... thanks for the stream man, its great to watch competent Legacy Merfolk! Good luck at the GP!
I noticed the chat conversation abut Harbinger/Clique/Image/Copter, etc. I think I like some split of Image/Harbinger could be the best option. That's why I'm running 2/2 split along with 2 Smuggler's Copter and 2 Daze maindeck with pretty much tuxdev's sideboard.
I am loving Sorcerous Spyglass. That card seems like it pulls serious weight against D & T while being versatile against a number of decks where Chalice of the Void stays in.
Are people siding in Sorcerous Spyglass against Sneak and Show? Seems really good against either Griselbrand or Sneak Attack even though it doesn't attack or counter spells.
Yes, you absolutely should side it in, naming sneak attack. Shutting off half of their "A" in the A+B combo makes things very much harder. It's generally not worth naming griselbrand, using that ability is often a death sentence for the opponent because of how aggressive we are.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Twitch channel
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
The problem is it rarely kills Delver when it flips and it can easily be countered, while not doing a lot vs Eldrazi, Lands, Storm and other tier1 decks.
That was my thinking. Sure, it shores up two of our difficult matchups, but I cannot figure out what you would cut mainboard. I could easily see 2x SB. Also, Night's Whisper, because DnT.
Copter is sooooo good. Winning the matchup lottery doesn't hurt either.
Twitch channel
Played this at tournament today:
4x Cavern of Souls
4x Mutavault
2x Wasteland
4x Cursecatcher
2x Harbinger of the Tides
4x Lord of Atlantis
4x Master of the Pearl Trident
2x Phantasmal Image
4x Silvergill Adept
3x Smuggler's Copter
4x True-Name Nemesis
4x Chalice of the Void
4x Force of Will
1x Echoing Truth
3x Dismember
3x Flusterstorm
1x Grafdigger's Cage
2x Harbinger of the Tides
1x Manriki-Gusari
3x Relic of Progenitus
2x Venser, Shaper Savant
4 rounds, no top.
R1 vs ANT
I didn't know what he brought because he has most relevant Legacy decks, but I had 2 Chalices in hand and started with Chalice for zero turn 1, into Chalice for 1 on turn 2. Scoop phase.
Sided in Graveyard hate + Flusters and removed TNNs and some other high cost random dudes.
First Chalice got destroyed while Relic managed his graveyard. He had to go off but Relic successfully shrinked his Cabal Rituals. Catcher made him pay 1 mana (from 4 to 3) so his Tutor only found Ponder. He fizzled.
2:0
R2 vs UG Infect
I mulled to 5 (Island and 4 Lords) but he mulled to 3. I managed to not cast a spell and lose.
Game 2 and 3 my deck was low on creatures but loaded with interaction. His counterspells were not matched properly with Flusters, Chalice put a hold on his stuff, Wasteland destroyed Nexus and my anemic beats got there after many turns.
2:1
R3 vs Eldrazi
I Wasted his Eye, countered first monster accelerated with Simian SG and played some TNNs.
Side was nice for game 2 since Dismembers, Harbingers and Vensers replaced Chalices and Catchers for nice tempo match.
2 Reality S were returned with 2 Harbingers and tempo loss was too much for his racing.
2:0
R4 vs Punishing Jund
I drew 2 Copters which, helped by Chalice on 1, raced his ground dudes, while being safe from Bolt, Push and Punishing Fire.
Game 2 was more or less the same, Copters won by themselves.
2:0
Recap. I had to play 3 Copters because they are our "Delver" and "Brainstorm", it blocks Delvers (always annoyed by that card) and helps Silvergills keep the motor running. I see no reason for going with any less than 3, while 4 could be clunky.
I prepared my deck for Storm, Eldrazi, D&T, Delver, DRS decks and being soft to other stuff.
Worked this time.
Twitch channel
I am playing in a large tournament this weekend, and seriously considering trying out a dark merfolk list. Either that or a list that is more geared towards mana denial, with some B2B main. I don't know. Just super on the fence about what to play in general.
I am still without chalice's as well, so that limits what I want to do.
Regarding Relic of Progenitus, when do you usually bring it in? Obviously the Reanimator and Dredge matchups. But what about various iterations of Delver? What about Snapcaster decks? What about Loam/PFire decks?
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
http://mtgtop8.com/event?e=17797&d=310345&f=LE
At this point I am waiting for the rumored "Legacy playable" Lord in Rivals, from Gavin Verhey on some podcast few months ago.
Pins and needles.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
I noticed the chat conversation abut Harbinger/Clique/Image/Copter, etc. I think I like some split of Image/Harbinger could be the best option. That's why I'm running 2/2 split along with 2 Smuggler's Copter and 2 Daze maindeck with pretty much tuxdev's sideboard.
I am loving Sorcerous Spyglass. That card seems like it pulls serious weight against D & T while being versatile against a number of decks where Chalice of the Void stays in.
Twitch channel