Quote from DrPepper836 »Great work on the primer!
How important would you say Unexpectedly Absent is for the Entreat version of the deck? I see you're running three in yours.
I've been on two blood moon main, so I'm only running one UA because it's a bit difficult to cast.
Quote from aslidsiksoraksi »Hey was wondering what y'all thought of the RiP/Helm UW control lists that seem to be having decent success:
It seems to have an interesting take on the deck, with Enlightened Tutor getting you silver bullets, and having RiP & Energy Field MD gives a solid game 1 against a lot of the opposition (Burn can't handle Field, for example, & RiP shuts down a good number of 4c control cards and wrecks Lands/Dredge).
Doesn't run any Miracle cards, admittedly, though one of those lists has a transformative sideboard that turns him into Miracles. So perhaps not Miracles-ish enough for this thread, and if so sorry, just thought I'd put it out there and see what the actual UW control players thought (oddly we don't seem to have a thread in established, though it's obviously established? weird).
Quote from Enderxlbs »Hi everyone!
I'm a long time blue enthusiast in Modern, and legacy has always been slightly out of reach financially. However, my LGS is starting a small Legacy tournament, allowing for 15 proxies at first until people find their feet. I've tested and thoroughly enjoyed this version of Miracles, even more than the R.I.P. Top version that I had a proxy deck of.
My question to you guys is this -
What are the very basics that I need to run this deck?
I've decided not to go for the red splash due to Volcanic Island's price tag. But I have most of the deck already apart from the heavy hitters.
Would, starting out, buying 4 Force of Will's and 2 Tundra's be enough to enjoy the deck? I have 1 Jace and plan on trading into another. Would you suggest I run more basics or something like Glacial Fortress/Hallowed Fountain as people usually run more than two duels?
Thanks in advance!
Quote from AnteaterTamer »
The core cantrips, removal, and countermagic: Brainstorm, Ponder, Portent, Swords to Plowshares, Terminus, Counterspell, Unexpectedly Absent. Thankfully, all of these are very inexpensive.Force of Will: unfortunately, this is a bit more expensive, but there's really no alternative, and as a defensive deck, you really need the free countermagic.Snapcaster Mage: the versatility is absolutely critical.Jace, the Mind Sculptor: again, there's not really an alternative to Jace. He generates card advantage and is a one-card win condition. Two is probably the minimum, but you could start with one.A win condition other than Jace: Monastery Mentor, Entreat the Angels, or even Gideon, Ally of Zendikar. Thankfully these aren't too expensive.Fetchlands: Even without Top, you need these to help shuffle away bad cards from a Brainstorm, the 2nd/3rd cards off a Ponder/Portent, etc.Additional cheap countermagic: Spell Pierce, Invasive Surgery, Flusterstorm, etc.Graveyard hate: Surgical Extraction is the best, but Faerie Macabre, Rest in Peace, and Relic of Progenitus can also work.Anti-artifact cards: Disenchant is quite cheap. Anti-Storm/combo cards: Ethersworn Canonist might be the best, but Mana Maze is a pretty interesting option as well, and a lot cheaper. Even Nimble Obstructionist could be worth a shot.
Cards that are very good in the deck that you probably want, but could play without for a while:
Predict: it's a bit more expensive, but is a very important catch-up card to help you keep up with the other deck's threats. This is probably a borderline 'must play' card.Soothsaying and/or Counterbalance: These cards have been making an appearance in some recent lists, and are worth considering. (I'm probably going to test a Soothsaying build this week.)Miscellaneous sideboard cards, like Vendilion Clique, Back to Basics/Blood Moon, Ethersworn Canonist, Surgical Extraction, Engineered Explosives, Containment Priest, etc.Flusterstorm: Spell Pierce is an adequate substitute for a while. Note that Flusterstorm just got reprinted, so hopefully the price will go down.Tundra: you eventually want these to not have to shock yourself or try to make lesser lands work.
Quote from Enderxlbs »So basically out of the cheaper cards I'm missing:
Portent Swords to Plowshares Unexpectedly Absent and Terminus, which I intend to order as they are indeed inexpensive.
I'm trying to figure out what the best combination of cards would be the best to start playing the deck.
Would you recommend 1 Tundra, 4 Force of Will, and 1 Jace, the Mind Sculptor?
Or would you value the third Jace higher than a different card?
Or even 2 Tundra and 4 Force of Will?
Thanks for all the help!