When I meant a wide field I meant one or two of each of the top 10 decks. It is certainly true that there will be some easy matches, but if a Stasis deck consistently beats X then it probably loses to Y- as you say, there are some auto scoop matches. Perhaps if Abrupt Decay did not exist it would be different, but a lot of delver and midrange decks with access to decay tend to leave Stasis 1-2 in tight matches.
It is certainly a better deck than anyone gives it credit for, its just not a deck that is going to 4-0 and 5-1 many events.
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Yes, that was when Counterbalance was about, and probably game two/three as well rather than game 1? Decay is main deck, that is a problem. f Decay did not exist how many Grips would see play now post Miracles? If Decay would sling its hook we would be much better placed. BUG, JUnd et al would be much easier.
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I have actually read a couple of reports recently- not by Stasis players but by their opponents.
One referred to a Root Maze tutor build, I would love to know that list, as I tried one myself, and yeah it was great fun, but I felt it had potential but needed a lot of work.
Another obliquely referenced playing a Stasis player.
I wish we could get more contributors here.....
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I have not played with as foretold much. It certainly allows a bigger curve, and you don't that many situational cards (or potentially "bad cards" like Howling Mine etc.), and just one "win more" card that don't do much on their own, namely Frozen Aether. I think the deck can take one of these cards, it is a bit of a luxury but you have plenty of card draw. Pyroclasm in the board seems worse than the colorless Kozilek version for 3, given that a Mother protected Thalia is a problem.
I think I would want more anti storm tech somewhere, Storm is a hard match.
I want to try the as foretold list, another one is below.
I have been off Stasis for a while, I would like to look at it soon, I have a lot of trading selling projects on the go that are coming to an end over the next couple of months, perhaps I will get the chance.
I do like the look of As foretold/Ancestral V builds.
In the mean time, here is another Moon/Chalice/Stasis from an event from the player above. I believe these are 10-12 players only, but worth looking at of course.
Yes, I think Bant Stasis is a clear option, and it is on the to do list. Sadly for me I am desperately spending hours on hours selling stuff and playing the Mtg finance game to finance completing decks, which is getting in the way of actual testing....) I do have plans but need to finish the hours on hours of buying/selling first.
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Not exactly a stasis list from TC decks, but it runs 2 copies.
Seems a fair few of the lists I have seen with Stasis in are As foretold lists.....
Maybe the future of the card? I am not sure- to be honest I have been playing marginally more recognised archetypes that benefited from recent bannings such as Pox and doing pretty well with them. The incentive to get working on Stasis is there, and I have procured a set of As Foretold and A Visions from the profits of trading.
Here is the list
I have only been testing this for a short while, but I think it has real potential. This is currently version 7. I am just missing that last "oomf" to not go into top deck mode. I can force a lot of decks into top deck mode, and a turn one root maze slows down SO many decks.
Im very cold to burn and deaths shadow. Grixis is very draw dependent, but not sure what makes that matchup better. The control decks and midrange decks are pretty even so far, its been all very close.
The sideboard is very much in flux. The main deck started with the normal quirion rangers and scryb rangers, but those are just terrible cards. With wilderness reclamation I think this deck has a chance.
And it is goodbye to MTGS.
Thanks, all. I still have Stasis, but nowadays run As Foretold, Ral Zarek and other Walkers, and just a couple of Fevered Visions, with very few prision permanents besides Stasis, the Walkers and Needle effects- one Propaganda and one Tsabo's web at the last count - and just a couple of Forsaken Cities.
If I get time I will post my current list here.
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Here is my 2019 list for Stasis. I never continued the primer in the other place, so since this is the only place a Stasis primer exists, I will post my current list. It is much more a "real" deck in that aside from the fact it runs Stasis and a main deck wipe away, the rest is made of decent cards- no dropping Brainstorm or playing garbage like Howling Mine. You could argue that it is just Ux superfiends control, with 4 stasis to hold the game to an extent whilst the walkers win. Note it can prevent self decking easily.
There are two copies of Forsaken City, and 3 as foretold, all of which help circumvent Stasis, as do 3 of the walkers. Fire Ice is useful under Stasis if you have As Foretold down, and the instant count is high due to it being an As Foretold deck. The Restore Balance and Ancestral are obvious with As Foretold, and the Ancestral says "target player", meaning that with it and Dack you can deck them quickly even if JTMS fails to ultimate. Narset can sometimes hurt the making the enemy draw plan, but it can be worked around. Big tef obviously untaps stuff and does way more than Ral, and with AS Foretold can tuck itself, of course.
There is a little acceleration with 2 City of traitors, really to power into t2 As Foretold or t3 JTMS/Ral, but you can't afford too many non islands.
The land count is a tad over Miracles-esque, and the deck is actually pretty good.
Here is an update.The deck gets more like a good stuff deck, but it is still a stasis lock deck, albeit a long way from the primer and often the game is controlled pre stasis.
I added astrolabes as the mana was just so clunky, I found myself losing winnable matches simply by fetching and getting wasted or not fetching etc. Astrolabes massively improve the mana, and you can use fetches optimally. So the deck gets going more often, basically. Dack, JTMS, astrolabe, teferis all give lot of draw without Braisntorm/Visions, so I went to 3 Stasis- one turns up sooner or later, and you rarely to never want 2 in hand.
Swapped a COT to a tomb, the deck has more control than ever without stasis. A couple of sol lands allow for a little more in the way of options early game.
Added two swords to plowshares, and an extra tundra.
Dropped ashiok as the Karn wishboard contains a feldons' cane now, more often than not the Karn is what locks the game- the ashiok was insurance in case I run out of wincons like jace ultimates and cannot self tuck big teferi. With two karn and a lot of bin hate ashiok is redundant. Astrolabe, Karn, who knew?
I dropped white leylines, and made Karn more a focus of the deck, the wishboard extending to even Black Vise- for when the game is locked and time is an issue.
I could run veil of summer, as it is nuts, but don't have the spare paper trop.
The Force of Negation in the board could be a flusterstorm or Pyroblast, meta depending.
It is certainly a better deck than anyone gives it credit for, its just not a deck that is going to 4-0 and 5-1 many events.
Somebody giving it a bash with Stasis......
One referred to a Root Maze tutor build, I would love to know that list, as I tried one myself, and yeah it was great fun, but I felt it had potential but needed a lot of work.
Another obliquely referenced playing a Stasis player.
I wish we could get more contributors here.....
I think I would want more anti storm tech somewhere, Storm is a hard match.
I want to try the as foretold list, another one is below.
http://mtgtop8.com/event?e=16945&d=304829&f=LE
I do like the look of As foretold/Ancestral V builds.
In the mean time, here is another Moon/Chalice/Stasis from an event from the player above. I believe these are 10-12 players only, but worth looking at of course.
http://tcdecks.net/deck.php?id=26303&iddeck=206508
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Seems a fair few of the lists I have seen with Stasis in are As foretold lists.....
Maybe the future of the card? I am not sure- to be honest I have been playing marginally more recognised archetypes that benefited from recent bannings such as Pox and doing pretty well with them. The incentive to get working on Stasis is there, and I have procured a set of As Foretold and A Visions from the profits of trading.
Here is the list
http://www.tcdecks.net/deck.php?id=28176&iddeck=229482
Im very cold to burn and deaths shadow. Grixis is very draw dependent, but not sure what makes that matchup better. The control decks and midrange decks are pretty even so far, its been all very close.
The sideboard is very much in flux. The main deck started with the normal quirion rangers and scryb rangers, but those are just terrible cards. With wilderness reclamation I think this deck has a chance.
Let me know what you think.
Lavinia seems at odds with the free stuff.....
https://www.youtube.com/watch?v=wrDufUp9jCU
https://www.youtube.com/watch?v=ZInplhqen7Q
Edited the primer to include these lists, and tidied up a bit.
Thanks, all. I still have Stasis, but nowadays run As Foretold, Ral Zarek and other Walkers, and just a couple of Fevered Visions, with very few prision permanents besides Stasis, the Walkers and Needle effects- one Propaganda and one Tsabo's web at the last count - and just a couple of Forsaken Cities.
If I get time I will post my current list here.
There are two copies of Forsaken City, and 3 as foretold, all of which help circumvent Stasis, as do 3 of the walkers. Fire Ice is useful under Stasis if you have As Foretold down, and the instant count is high due to it being an As Foretold deck. The Restore Balance and Ancestral are obvious with As Foretold, and the Ancestral says "target player", meaning that with it and Dack you can deck them quickly even if JTMS fails to ultimate. Narset can sometimes hurt the making the enemy draw plan, but it can be worked around. Big tef obviously untaps stuff and does way more than Ral, and with AS Foretold can tuck itself, of course.
There is a little acceleration with 2 City of traitors, really to power into t2 As Foretold or t3 JTMS/Ral, but you can't afford too many non islands.
The land count is a tad over Miracles-esque, and the deck is actually pretty good.
1 restore balance
4 brainstorm
1 Pithing Needle
4 Stasis
2 Counterspell
3 Fire//Ice
3 As Foretold
1 Dack faden
1 Ashiok, Dream Render
1 Narset, Parter of veils
2 Teferi, time raveler
1 wipe away
2 Jace the mind sculptor
2 Ral Zarek
4 force of will
1 Teferi, hero of dominaria
2 The tabernacle at pendrell vale
5 snow covered island
4 island
2 volcanic island
1 tundra
3 flooded strand
3 polluted delta
2 forsaken city
2 city of traitors
4 leyline of the void
4 leyline of sanctity
1 propaganda
1 kozilek's return
1 pyroblast
1 flusterstorm
1 ensnaring bridge
1 pithing needle
1 zuran orb
The board takes is pretty obvious.
I added astrolabes as the mana was just so clunky, I found myself losing winnable matches simply by fetching and getting wasted or not fetching etc. Astrolabes massively improve the mana, and you can use fetches optimally. So the deck gets going more often, basically. Dack, JTMS, astrolabe, teferis all give lot of draw without Braisntorm/Visions, so I went to 3 Stasis- one turns up sooner or later, and you rarely to never want 2 in hand.
Swapped a COT to a tomb, the deck has more control than ever without stasis. A couple of sol lands allow for a little more in the way of options early game.
Added two swords to plowshares, and an extra tundra.
Dropped ashiok as the Karn wishboard contains a feldons' cane now, more often than not the Karn is what locks the game- the ashiok was insurance in case I run out of wincons like jace ultimates and cannot self tuck big teferi. With two karn and a lot of bin hate ashiok is redundant. Astrolabe, Karn, who knew?
I dropped white leylines, and made Karn more a focus of the deck, the wishboard extending to even Black Vise- for when the game is locked and time is an issue.
I could run veil of summer, as it is nuts, but don't have the spare paper trop.
The Force of Negation in the board could be a flusterstorm or Pyroblast, meta depending.
6 snow covered island
2 forsaken city
1 ancient tomb
1 city of traitors
2 tundra
2 volcanic island
4 flooded strand
2 polluted delta
3 ancestral vision
1 restore balance
4 brainstorm
2 pithing needle
4 arcum's astrolabe
2 swords to plowshares
1 counterspell
3 stasis
3 fire/ice
1 dack fadyen
2 teferi, time raveler
1 jace, the mind sculptor
1 ral zarek
2 karn, the great creator
1 teferi, hero of dominaria
1 pithing needle
1 feldon's cane
1 zuran orb
1 ensnaring bridge
1 black vise
1 tormod's crypt
1 torpor orb
1 grafdigger's cage
1 force of negation
1 kozilek's return
1 energy flux
4 leyline of the void