What can I say, I seem to love giving old decks new life. The deck this time comes from old extended, a mono black reanimator called benzo. Possibly one of my favourite decks of all time. As a shell it fits exactly what I want to do. On that note this is where I'm at:
Notably I'm still in the tentative stages of creation. Do I bring in the contamination lock? Do I play grave crawler or bloodghast? Do I play buried alive so I can run a zombie infestation package? So many questions and no answers in sight yet. Beyond those questions though the plan feels solid. Reanimator strength with the ability to ignore the graveyard and just try to win the attrition.
Like most of these blasts from the past it seems hard to rebuild a deck that ran 4 vampiric tutors, but then if it was easy I suppose everyone would do it.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
i know that you want to keep it single colored but splashing U can give you acces to training grounds
and i really loved to see a deck with pack rat and training ground... I know that it's a 2 cards combo, and training ground alone
is a dead card if you're not playing with but just pointing it out
but to keep it monoblack why not playing dark ritual can gives you a turn 1 reanimation and some fuel to continue playing your cards with griselbrand
I'm undecided on dark ritual. It is a dead draw fairly fast even if it can become a rat. A resolved griselbrand should be enough against most decks on its own. I wouldn't be expecting to pay 7 a lot with this build.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Contamination certainly seems strong here. I could also see Sundering Titan doing some work as a reanimation target (in conjunction with Wastelands, of course).
Is the deck sticking to mono black?
If so I've been working on a Pack Rat deck myself, in a Loam + Punishing Fire shell not Reanimator mind you, but one thing I've been really loving is just having Mutavaults.
When you have an active Pack Rat Mutavault just adds SO much more additional power to the field, and in a mono colored deck you aren't really losing anything. Sure, ideally you are just getting Griselbrand into play and that's generally good enough, but Pack Rat offers a surprisingly resilient backup plan.
I might reconsider Dark Ritual. I think there's a lot of value in being able to not only power out discard outlet + reanimation spell but also being able to cast Pack Rat and activate it the turn it comes down should you be on the Pack Rat plan. It's a resource intensive play, but honestly Legacy is just extremely ill-equipped to beat Pack Rat aside from Miracles.
Yeah the plan is mono colour. From the tournament run I had this weekend I think I want to focus a little more on the reanimator plan, but silly being able to cast threats was amazing. The threat of pack rat plus whatever reanimation threat it enables is extremly strong.
Mutavault is mentions and it should be. I was aiming to put them in but sadly forgot to pull them out on game day. Ancient tomb was my experiment. While not terrible it could easily be something else. I'll try to post the list I ran when I get home.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
4 putrid imp
4 entomb
4 reanimate
3 exhume
4 thoughtseize
2 griselbrand
1 grave Titan
1 wurmcoil engine
Notably I'm still in the tentative stages of creation. Do I bring in the contamination lock? Do I play grave crawler or bloodghast? Do I play buried alive so I can run a zombie infestation package? So many questions and no answers in sight yet. Beyond those questions though the plan feels solid. Reanimator strength with the ability to ignore the graveyard and just try to win the attrition.
Like most of these blasts from the past it seems hard to rebuild a deck that ran 4 vampiric tutors, but then if it was easy I suppose everyone would do it.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
and i really loved to see a deck with pack rat and training ground... I know that it's a 2 cards combo, and training ground alone
is a dead card if you're not playing with but just pointing it out
but to keep it monoblack why not playing dark ritual can gives you a turn 1 reanimation and some fuel to continue playing your cards with griselbrand
-----The Legacy Flowchart-----
Tiny Leaders Overlord
If so I've been working on a Pack Rat deck myself, in a Loam + Punishing Fire shell not Reanimator mind you, but one thing I've been really loving is just having Mutavaults.
When you have an active Pack Rat Mutavault just adds SO much more additional power to the field, and in a mono colored deck you aren't really losing anything. Sure, ideally you are just getting Griselbrand into play and that's generally good enough, but Pack Rat offers a surprisingly resilient backup plan.
I might reconsider Dark Ritual. I think there's a lot of value in being able to not only power out discard outlet + reanimation spell but also being able to cast Pack Rat and activate it the turn it comes down should you be on the Pack Rat plan. It's a resource intensive play, but honestly Legacy is just extremely ill-equipped to beat Pack Rat aside from Miracles.
Mutavault is mentions and it should be. I was aiming to put them in but sadly forgot to pull them out on game day. Ancient tomb was my experiment. While not terrible it could easily be something else. I'll try to post the list I ran when I get home.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
4 putrid imp
2 griselbrand
3 dark confidant
3 gravecrawler
1 phyrexian obliterator
1 grave Titan
1 wurmcoil engine
4 thoughtseize
4 entomb
4 reanimate
4 exhume
4 lotus petal
6 swamp
4 verdant catacombs
4 marsh flats
3 ancient tomb
1 urborg tomb of yawgmoth
-----The Legacy Flowchart-----
Tiny Leaders Overlord