Quote from Rendroc »So I played against my friend, and he said that my deck is unfocused. "Is it a tempo deck or a Standstill deck?" he asked. The fact is, it's both, and it has to be, because I won't have Standstill every game. I don't think he analyzed the deck very well, since all the creatures are good with Standstill and provide tempo as well. I did agree with him that I should be running a 4th Brainstorm though. He also recommended adding a basic swamp, probably because he beat me and played Back to Basics twice in that match, but it's true that a swamp may be necessary so I've added it for now. This deck can play around B2B and wasteland pretty well without a swamp.
Although I didn't agree with his entire analysis, it made me reconsider my gameplan a little. I want to limit the number of crap hands and draws, and adding a 4th Brainstorm is a fine place to start, but perhaps I should alter my creature base.. The worst thing that can happen with this deck is having a bunch of Ornithopters and Signal Pests and no Ninjas.
Is 3 Ornithopers too many? Sure with Less Ornithopters I'm decreasing the chances of getting a turn 2 Ninja online. Even casting ornithoper turn 1-2 then playing standstill is a nice play. Can't pitch it to FOW.
Should I be running a 4th Cloud of Faeries, since I can go CLoud of Faeries then leave up daze, Spellstutter, removal or cast Standstill. It's a blue card to pitch to FOW and can cycle later on. Or should I cut down on them since it doesn't enable turn 2 Ninja.
Should I cut down on Signal Pest? Signal pest is not a free creature like Ornithopter and CoF, but it can increase the clock a lot and more copies increases chances of turn 2 Ninjustu. Can't pitch it to FOW. Should I run 3?
Again, I'm currently down to 3 colorless lands (3 Mutas), but thinking it's possible it should even be less than that.
Antidote's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
// 60 Maindeck// 20 Creature4 Spellstutter Sprite4 Ninja of the Deep Hours3 Signal Pest3 Ornithopter3 Cloud of Faeries3 Yuriko, the Tiger's Shadow// 4 Enchantment4 Standstill// 16 Instant4 Brainstorm4 Force of Will4 Daze4 Fatal Push// 20 Land3 Island3 Mutavault4 Misty Rainforest4 Polluted Delta4 Underground Sea1 Scalding Tarn1 Swamp// 15 Sideboard2 Umezawa's Jitte2 Phyrexian Revoker3 Faerie Macabre2 Misdirection3 Flusterstorm1 Chain of Vapor2 Submerge1 Surgical Extraction
Quote from Antidote »
Quote from Rendroc »The 1 drop unblockable don't provide any utility, I wouldn't play them over a card like Signal Pest.