Sorry to be off topic. If you remember I was speculating on a "big" UW enchantment control list. I actually got round to making it- I called it "Super parfait" in honour of this deck, although since it has neither land tax or scroll rack it most certainly is not Parfait, but it felt like Parfait does in the middle game, and had a variety of wins-manlands, lockouts, RIP/helm. It is really just a RIP/Helm deck with Tutor / Enchantment-Artifact control (Moat, Energy Fields, Humilities, Leyline, Halo etc.), and a Standstill feature, and a couple of Planeswalkers, and a variety of removal/control features including lands to slip under Standstill, some Terminus action, Swords etc. plus some counters. The Humility interacts nicely with manlands, it works as Standstill deck, it looks like a crazy Japanese KMC list. I might write something up on it and create a new thread. It was quite successful on its first outing (26 player FNM) in the end I lost 1-2 to Junk, but 2-0 vs Miracles, Dragon Stompy and Jund, the middle game felt like Parfait does, hence the name, which sounds better than Standstill/RIP Helm/Enchantment control/all the combos.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
board 1 stony silence (storm and other LED decks, any odd affinity/tezzeret decks) 1 phyrexian unlife (storm, burn, UR delvers) 1 grafdiggers' cage (GSZ decks, reanimator) 1 ghostly prison (RUG delver, grixis pyromancer delver, merfolk, infect) 1 terminus (fair critter decks, stoneblade, infect, food chain, turbo depths, lands) 1 humility (shown and tell, UR and UB reanimator, food chain, d n t, lands, turbo depths) 1 energy flux (stax decks, dragon stompy, affinity-tezzeret control builds) 2 rule of law (omnishow/storm decks/show and tell decks, combo decks involving loops of any kind, tin fins etc.) 1 sphere of law (burn, UR delver) 1 orims' chant (elves, storm, combo involving repeated loops) 3 leyline of sanctity (Junk, Jund lists, BUG, Pox, Deadguy, Storm, Painter, dragon stompy (for the PW ultimate), burn) 1 council's judgement (utility, TNN decks, BUG, Teeg wielding lists e.g. Maverick, Nic Fit)
Originally I had nodes over the extra wasteland, but I need the high 18 "real"land count for a whopping 12 4 cc cards [although one is a sometimes free Leyline and two cycle]- hence only 6 fetches. There is a fair bit of action in the lands-5 manalands, karakas, kor haven, plus the maze to sneak under standstill. Parfait it isn't, but as I said above, it feels like it mid game.
I've considered edge of autumn for a green splash, but green doesn't seem good enough for the parfait plan. Enchantress is probably where it will stay. As for leng and runes they don't really accomplish enough on their own, least of all within the confines of parfait. In other words their isn't a reason to really try them. They aren't doing anything better then what we already have.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Orims chant covers everything it needs to and becomes live after a single land. The phasing is about the only thing that comes off as interesting, but do any feel needed.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Can't see a way to abuse it. I would file it under ignore, it does a couple of interesting things, but not enough to justify the cost. I guess its best use is to beat a cataclysm type card, but I won't be testing it. I gave not even gotten round to trying Nahiri, my other two loves, Pox and Stax, have taken my Legacy time this spring/summer, and before that I have been working on the UW list above, so I doubt I will ever test this card when good cards are waiting. I have done nothing with Parfait for a while, and nothing with my fringe projects of the past few years for longer.
I might try a genuine Parfait brew next year with Solemnity, Unlife and Crop Rotation and Depths. Parfait remains one of "my" 3 decks, most of my side projects are variations on the prison theme. I own many other good Legacy loan decks, keeping them updated with the latest tech plus selling cards and playing the Mtg stocks game limits my time for brewing and innovation, although I do get 15 weeks a year out of work which is how I can afford the time to maintain such a large number of decks, even in a format that does not evolve too much.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Hey guys, first post here!
With inclusions of Thalia, Heretic Cathar and Palace Jailer, we have seen some Soldiers decklists 5-0's.
So I tried a version of aggressive stax using this pieces, in my first local tournament, with 18 players battling for a FoW I GOT IT!
Here is my decklist, it is like a mashup with the Charlie-in-a-mox's monobrown stax with Soldiers:
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Lodestone Golem
4 Palace Jailer
4 Stoneforge Mystic
1 Umezawa's Jitte
1 Batterskull
4 Sphere of Resistance
2 Chalice of the Void
4 Mox Diamond
4 Ancient Tomb
3 City of Traitors
4 Wasteland
4 Rishada's Port
4 Cavern of Souls
1 Karakas
8 Plains
SB:
2 Containment Priest
2 Chalice of the Void
4 Swords to Plowshares
2 Holy Light
2 Tormod's Crypt
2 Phyrexian Revoker
1 Batterskull
Any suggestions please? I don't know if there are enough W sources to play Palace Jailer and Swords to Plowshares on the board, maybe cut some Caverns, City of Traitors or Rishada's?
Hey guys, first post here!
With inclusions of Thalia, Heretic Cathar and Palace Jailer, we have seen some Soldiers decklists 5-0's.
So I tried a version of aggressive stax using this pieces, in my first local tournament, with 18 players battling for a FoW I GOT IT!
Here is my decklist, it is like a mashup with the Charlie-in-a-mox's monobrown stax with Soldiers:
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Lodestone Golem
4 Palace Jailer
4 Stoneforge Mystic
1 Umezawa's Jitte
1 Batterskull
4 Sphere of Resistance
2 Chalice of the Void
4 Mox Diamond
4 Ancient Tomb
3 City of Traitors
4 Wasteland
4 Rishada's Port
4 Cavern of Souls
1 Karakas
8 Plains
SB:
2 Containment Priest
2 Chalice of the Void
4 Swords to Plowshares
2 Holy Light
2 Tormod's Crypt
2 Phyrexian Revoker
1 Batterskull
Any suggestions please? I don't know if there are enough W sources to play Palace Jailer and Swords to Plowshares on the board, maybe cut some Caverns, City of Traitors or Rishada's?
I would suggest that you post in the solider thread?
Parfait is nearly creatureless.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I'd second that but parfait's focus of the land tax/scroll rack interaction is truly what you are missing. It looks like you want to play white stax or some pseudo hatebear eldrazi
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
So I used to play mighty quinn, but apparently top is banned now so I wanted to try this out. I looked at the deck in the primer, and my old mighty quinn deck and kind of combined the two and was wondering if I could get some feedback on how to make the deck better?
I'd probably cut down on scrying sheets and have either mox diamond or chrome mox available. I would also cut Thalia, especially if you want to play sceptre.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
I would second that- Mox D or Crome Mox is important I feel. I actually suggest that if you do really want to run underwhelming looking Scrying sheets (which I know were good in Quinn with Top and stuff) then Dark Depths is a snow land, and Solemnity has just been printed, whilst Phyrexian Unlife is a good Parfait-ish type card that happens to interact strongly with Solemnity to make a pretty hard to break lock against some decks. The three synergise well- scrying sheets needs a reason to be run, I am not sure just drawing plains is enough, maybe a Depth Build with a different combo could be a reason. Pretty sure there is a huge cumulative upkeep snow critter as well that intereacts favorably with Solemnity and could be Sheeted to hand.... Just throwing it out there, it would need work, as well as no Humilities!
There is never a reason to have 3 o ring- Blinding Light (??) /O ring splits are always better due to Echoing Truth. Cast out is good too for digging one more card towards combo-town in my experience. Probably won't be relevant until the Show and tell player hits two orings for the price of one with ET.
Sceptre- well I like it but it is not stellar even if Decays have become fewer in number, but if you want the old Quinn feel then it might trap someone. I can't see the need for Thalia either, just as Weapon X noted, its a great card but this is not D N T.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I would second that- Mox D or Crome Mox is important I feel. I actually suggest that if you do really want to run underwhelming looking Scrying sheets (which I know were good in Quinn with Top and stuff) then Dark Depths is a snow land, and Solemnity has just been printed, whilst Phyrexian Unlife is a good Parfait-ish type card that happens to interact strongly with Solemnity to make a pretty hard to break lock against some decks. The three synergise well- scrying sheets needs a reason to be run, I am not sure just drawing plains is enough, maybe a Depth Build with a different combo could be a reason. Pretty sure there is a huge cumulative upkeep snow critter as well that intereacts favorably with Solemnity and could be Sheeted to hand.... Just throwing it out there, it would need work, as well as no Humilities!
There is never a reason to have 3 o ring- Blinding Light (??) /O ring splits are always better due to Echoing Truth. Cast out is good too for digging one more card towards combo-town in my experience. Probably won't be relevant until the Show and tell player hits two orings for the price of one with ET.
Sceptre- well I like it but it is not stellar even if Decays have become fewer in number, but if you want the old Quinn feel then it might trap someone. I can't see the need for Thalia either, just as Weapon X noted, its a great card but this is not D N T.
I'd probably cut down on scrying sheets and have either mox diamond or chrome mox available. I would also cut Thalia, especially if you want to play sceptre.
Thanks for the replies! This must be me misunderstanding but if I play mono white what is the purpose of the mox diamond or chrome mox? Also, I through Thalia in there because I assumed I would need at least some creatures to attack with in case I was in a position where I couldn't win with my combo. Is this a valid concern or do cards like Goblin Charbelcher cover your bases if you cant win with rest in peace + helm
Mox D sysnergises with Land Tax early doors (adding a mana source without upping the land count) and provides much needed acceleration. When you land tax and scroll rack you often hold a land back when digging for 7/8 cards just so that if you hit a Mox you get an addition almana that turn, and likely a land too- that way suddenly, for example, 5 mana appears where there was just 3.
Thalia actually is a pain against our deck, if I was going to run a 3 cc critter (other than Peacekeeper from the board) I would choose big Thalia, which disrupts one-sidedly at least, and could bounce back to hand if you chose to run Karakas. Thalia I hurts us a lot. I would consider Spirit of the Labyrinth over her, its tutorable at least, although to be honest you will switch their removal on. A lot of people play an Elspeth, which can churn out dudes that fly over almost everything if you resolve a Humility. I have uses Kjeldoran outpost too to make dudes. Critters can be a tertiary win con in most Parfait lists (after a combo e.g. Helm or Belcher) and a Cursed Scroll type card.
Even if you are mono-W it is worth considering Blood Moon and a mountain main or Forest/Choke from the board etc. if you do run Mox-Ds
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Moxen allow for us to have mana without needing to play land. This is important as it lets us play some lock pieces faster and also lets us "catch up" if we want to force an active tax.
You don't need creatures main. The real strength of parfait comes from negating cards that are commonly played. The obvious ones here are wasteland and creature removal. Charbelcher is a nice supplemental win especially on the merit of being a single card the synergizes with what the deck does naturally. Game 2 is generally where you would add creatures as they are likely to board out creature removal and creatures also give us a way to pressure other combo decks. FWIW blind obedience is a good card here as well as it also provides a way to win with extort.
Hope that answers your questions.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Moxen allow for us to have mana without needing to play land. This is important as it lets us play some lock pieces faster and also lets us "catch up" if we want to force an active tax.
You don't need creatures main. The real strength of parfait comes from negating cards that are commonly played. The obvious ones here are wasteland and creature removal. Charbelcher is a nice supplemental win especially on the merit of being a single card the synergizes with what the deck does naturally. Game 2 is generally where you would add creatures as they are likely to board out creature removal and creatures also give us a way to pressure other combo decks. FWIW blind obedience is a good card here as well as it also provides a way to win with extort.
Mox D sysnergises with Land Tax early doors (adding a mana source without upping the land count) and provides much needed acceleration. When you land tax and scroll rack you often hold a land back when digging for 7/8 cards just so that if you hit a Mox you get an addition almana that turn, and likely a land too- that way suddenly, for example, 5 mana appears where there was just 3.
Thalia actually is a pain against our deck, if I was going to run a 3 cc critter (other than Peacekeeper from the board) I would choose big Thalia, which disrupts one-sidedly at least, and could bounce back to hand if you chose to run Karakas. Thalia I hurts us a lot. I would consider Spirit of the Labyrinth over her, its tutorable at least, although to be honest you will switch their removal on. A lot of people play an Elspeth, which can churn out dudes that fly over almost everything if you resolve a Humility. I have uses Kjeldoran outpost too to make dudes. Critters can be a tertiary win con in most Parfait lists (after a combo e.g. Helm or Belcher) and a Cursed Scroll type card.
Even if you are mono-W it is worth considering Blood Moon and a mountain main or Forest/Choke from the board etc. if you do run Mox-Ds
I didn't even think about using mox d to keep procing land tax im dumb lol. Thanks for the help!
I went 3-1, winning 2-0, 2-0, 2-0 and 1-2
I have added Swords to plowshares up to 4 copies as big critter decks are back in my meta, and as are a few more Deathrite decks that are doing fair things.
Cities are there to get that extra mana boost. I nicked the idea from a couple of older lists. Very surprising for some players to think they are safe from helm in a turn (5 mana, 4 to cast, 1 to activate), only to find they are not. Especially nice when you drop Mox and City to have three more available.
Blood Moon was wicked tonight.
Solemnity Unlife is just a silly combo, the Unlife is fair in its own right in the deck- Storm has issues with it, Burn hates it. Could not ever see me laying Solemnity without Unlife other than vs Infect, D N T perhaps or Chalice Dragon stompy decks, but there are several game 1 decks that can't handle the combo easily, such as Lands and T depths, both of which are about.
I have dropped Solitary. For years it has been the mainstay of my lists, but I have grown less fond of it as the set up for it has become harder as my meta has changed.
R1
Reanimator BR
On the draw got Chancellored as he reanimated a Sire on t1
Fail to draw plains + sword or Maze
G2 _ sneak this but probably should not have. Peacekeeper kept his 5/5 bouncestick at bay for 3 turns as his renanimation spells are stranded thanks to RIP.
G3 on the draw It is really close. I have the RIP and mana to "surprise helm" with a City of Traitors in hand, I have a good hand but it would come a cropper against Grave Titan, which he gets t2. I do get the tax engine going, I Swords the titan but need a shuffle to hit the helm.
1-2
R2 Jund
I sneak an EOT t2 or 3 tutor for blood moon after he mulls to 5. Swords on bob. Opener is something like Mox, land, Zuran, landtax, Leyline, scroll rack, Tutor. He has worked out I am not a wasteland deck and fetches for BG to be able to decay.
G2 is one where the early City gets me a helm, and I EOT tutor in response to Lilly going up and RIP helm. He removes a lot this game, I swords bob but again the hand gets me landtax, scroll rack.
2-0
R3 Storm.
Its pretty easy for me in the end both games. ANT is not as good against us as TES. Game 1 I use Orims' at the right/wrong time time after just the first Cabal Ritual, planning to beginning of upkeep Tutor for Runed Halo next turn, only to realise and EOT tutor into unlife. Needle did a bit of work on Delta.
Game two was obscene -Leyline T0, Spellskite, Spirit of the lab removed t2, another followed), Scroll rack, Blood moon, Rest in peace.....plenty of Orim's back up with Ghostly in hand.
2-0
R4 UG 12 post.
G1 was pretty easy, just combo for win and hold removal in hand, Blood Moon again did work, his Show and Tell yielded me a Helm into play, and I swords his dude.
G2 I was winning handsomely, totally at home with 2 Landtax, Scroll rack, Mox, Zuran, Humility, Spirit (doing nothing), Blood Moon, Helm. I let him get to seven or whatever to overload me and bounce the whole lot to hand. Fortunately I have 2 Chant available and eventually I win via RIP helm....I did enjoy Swordsing a Emmy PEnd, with Humility down.
2-0
Night- 3-1.
Happy enough with the results.
Gideon is ok ish, at best. I can't see him doing much, smaller hatebears are better.
Lovely to be back playing Parfait again. Surely the most elegant engine in the game?
Was impressed enough with Cities, got stuff out early with them....Chrome Mox never came up but it worked well in previous test sessions with Friends last week.
The board appears to worry me as ever.
Locked in are peacekeepers and the 3 Leylines plus 2 Spirits plus Rule/Canonists. Spellskite is up for grabs, as is the Gideon slot- another 3 mana stay alive card is a bit superfluous. Nodes is a contender.
I would love to splash for in the eye of chaos but it won't work with those instants..........
Nver too sure about RIP 4......
still lobve the Cast Out /Unexpectedly.........
On sideboard issues, this is why I like having cards like oblivion ring in the main. It gives us access to an answer for just about everything. I feel like therein lies one of the strengths of parfait; we have access to a lot of generally good cards. This means we can make the sideboard full of lasers if we want because we can create a versatile core to play from.
So drmrkb if your main deck is truly versatile and strong then your sideboard shouldn't be a worry. I can entertain using approach the second sun as a sideboard card. As long as you can plug holes there shouldn't be anything to worry about.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Yeah, I took out O ring for Cast out, but it basically does the same thing- I always like the Tutor into Cycling trick vs. Show n Tell. Unexpectedly does a similar role. The main deck is very good, the odd tinker here and there, the odd bit of variation in Swords, I never feel I add much by boarding with the exception of the 3 leylines and the rule/canonist/spirits/peacekeepers.
My sideboard issue is me not knowing if I should have 4th RIP and those last slots- it feels wasted often those extra slots- Leylines and the cards I mention often come in, the others not so much. I tried 1 pyroblast and wonder if two should be there. Would have been good against that cyclonic rift that may have stolen the game against me if I had not been holding two Orim's.
I should say that we have always talked about ANT Storm matches being hard, but with Orim's, plus Halo/Unlife and tutors as well as the obvious main deck RIPs/Moon I don't find the match that hard. Post board from 10 pc chance of Leyline to 40, plus Spirits makes it easier. and with a couple of bullets to fecth protection vs Empty it gets hard. I also bring that Spellskite in for this type of match.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I was meaning that I have 3 o rings main as catch alls so that game 2 I have access to better options specific to the matchup.
I've never thought the storm matches hard, it's just they win if they get the nuts and we don't usually interact in the first few turns. Ghostly prison beats warrens readily while trinisphere can just beat the deck. But this is really where the blasts can become more important as stopping filtering of any sort can aid in Beating storm.
My third rip was leyline of the void for the longest time simply because it doesn't get decayed. I had to revert back to an actual rip for its yard clearing.
So what are your sideboard concerns?
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Mainly that there are 8/9 cards I bring in often, and they are impactful, but others that come in for single matches only, without being totally devastating in their matches. E. G. karmic justice is a good card, but comes in against a couple of deck types only and only ever helps a bit. I guess I feel that with 2 mesa and plateau and mountain, my lack of use of red board options, beyond blasts of course, is troubling me. I just feel that perhaps I should be running more cards in the board that cause people to put their hands up in frustration, like blood moon does in the main.
I also wonder if I should look to include a couple of solemnity combo cards in game 2 like Glacial Chasm and Depths, coming in for my other utility lands. Those lands exclude a switch to belcher plan as it is. It would probably be wrong but it would be nice to catch people napping.
Perhsps I should not worry as I never feel there is an awful match post top ban, we seem to have a good shot against a lot.
We have an amazing shot through bannings. I've literally watched the meta change, and with no real changes to my deck, get even better matchups. Indirectly we prey on the meta and that's really where the board will shine.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Yes it seems favourable. I always pretend with this deck that I am the underdog, but am often quite confident. My worst match up was Painter, followed by Miracles with top (that is why I ran Kjeldoran Outposts in those days that did steal game one every now and then by themselves and I thus missed out on Moon). Neither are the same deck now, and the meta is more vulnerable to Moon, both in real Mtg and online. Not sure how much is my opponents not knowing how to play against it.
My only changes post ban have been the fiddling in the 6 removal slots- swords and o ring, cast out and unexpectedly. But to me they are the same slots. Cast Out or O ring only changes according to if I have lots of show and tell or sneak attack about. At one point I was on 1 and two swords main, 2 o ring, cast out and 2 UA, at the moment I am on the traditional 4 swords and two others now. I don't see those as changes- maybe next time I need 3 swords 3 oring, or whatever. I guess my main deck Needle is unorthodox-ish. Maybe. But my paper meta has Lands, Depths, and Sneak Attacks everywhere, Needle seems great.
Pre ban I went to Cities, and they have been fine.
I guess my biggest questions are
should I run 4th RIP in the board (2 helm main)?
is two pyroblasts in the board right?
should I run a powder keg or ratchet bomb in the board? If so which?
But I am not sure it is that important to answer these to do well. Full credit to Parfait, it is a sweet deck.
My landstill RIP/helm deck is named super parfait in honour of Parfait- because it is not a scrack tax deck it is not Parfait, but to play a deck with all the combos- RIP/Helm or E field/RIP, Humility and Manlands, utility lands/manlands and Standstill, Moat/Humility etc. just feels like playing Parfait- having all the answers.
—Seal inscription
2 polluted delta
3 island
3 plains
1 karakas
3 wasteland
2 farie conclave
3 celestial colonnade
1 kor haven
2 tundra
1 maze of ith
1 spell pierce
2 swords to plowshares
2 enlightened tutor
1 pithing needle
4 brainstorm
3 rest in peace
2 energy field
2 standstill
2 helm of obedience
1 elspeth, knight errant
1 jace the mind sculptor
2 supreme verdict
2 humility
1 moat
1 Leyline of sanctity
2 cast out
4 force of will
1 terminus
1 stony silence (storm and other LED decks, any odd affinity/tezzeret decks)
1 phyrexian unlife (storm, burn, UR delvers)
1 grafdiggers' cage (GSZ decks, reanimator)
1 ghostly prison (RUG delver, grixis pyromancer delver, merfolk, infect)
1 terminus (fair critter decks, stoneblade, infect, food chain, turbo depths, lands)
1 humility (shown and tell, UR and UB reanimator, food chain, d n t, lands, turbo depths)
1 energy flux (stax decks, dragon stompy, affinity-tezzeret control builds)
2 rule of law (omnishow/storm decks/show and tell decks, combo decks involving loops of any kind, tin fins etc.)
1 sphere of law (burn, UR delver)
1 orims' chant (elves, storm, combo involving repeated loops)
3 leyline of sanctity (Junk, Jund lists, BUG, Pox, Deadguy, Storm, Painter, dragon stompy (for the PW ultimate), burn)
1 council's judgement (utility, TNN decks, BUG, Teeg wielding lists e.g. Maverick, Nic Fit)
Originally I had nodes over the extra wasteland, but I need the high 18 "real"land count for a whopping 12 4 cc cards [although one is a sometimes free Leyline and two cycle]- hence only 6 fetches. There is a fair bit of action in the lands-5 manalands, karakas, kor haven, plus the maze to sneak under standstill. Parfait it isn't, but as I said above, it feels like it mid game.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
—Seal inscription
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I might try a genuine Parfait brew next year with Solemnity, Unlife and Crop Rotation and Depths. Parfait remains one of "my" 3 decks, most of my side projects are variations on the prison theme. I own many other good Legacy loan decks, keeping them updated with the latest tech plus selling cards and playing the Mtg stocks game limits my time for brewing and innovation, although I do get 15 weeks a year out of work which is how I can afford the time to maintain such a large number of decks, even in a format that does not evolve too much.
With inclusions of Thalia, Heretic Cathar and Palace Jailer, we have seen some Soldiers decklists 5-0's.
So I tried a version of aggressive stax using this pieces, in my first local tournament, with 18 players battling for a FoW I GOT IT!
Here is my decklist, it is like a mashup with the Charlie-in-a-mox's monobrown stax with Soldiers:
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Lodestone Golem
4 Palace Jailer
4 Stoneforge Mystic
1 Umezawa's Jitte
1 Batterskull
4 Sphere of Resistance
2 Chalice of the Void
4 Mox Diamond
4 Ancient Tomb
3 City of Traitors
4 Wasteland
4 Rishada's Port
4 Cavern of Souls
1 Karakas
8 Plains
SB:
2 Containment Priest
2 Chalice of the Void
4 Swords to Plowshares
2 Holy Light
2 Tormod's Crypt
2 Phyrexian Revoker
1 Batterskull
Any suggestions please? I don't know if there are enough W sources to play Palace Jailer and Swords to Plowshares on the board, maybe cut some Caverns, City of Traitors or Rishada's?
I would suggest that you post in the solider thread?
Parfait is nearly creatureless.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
// 60 Maindeck
// 12 Artifact
3 Scroll Rack
2 Helm of Obedience
2 Isochron Scepter
1 Goblin Charbelcher
1 Zuran Orb
1 Trinisphere
1 Pithing Needle
1 Ivory Tower
// 2 Creature
2 Thalia, Guardian of Thraben
// 13 Enchantment
4 Land Tax
2 Rest in Peace
1 Ghostly Prison
1 Humility
3 Oblivion Ring
1 Runed Halo
1 Story Circle
// 12 Instant
4 Orim's Chant
4 Enlightened Tutor
4 Path to Exile
// 18 Land
14 Snow-Covered Plains
4 Scrying Sheets
// 3 Sorcery
3 Wrath of God
-----The Legacy Flowchart-----
Tiny Leaders Overlord
There is never a reason to have 3 o ring- Blinding Light (??) /O ring splits are always better due to Echoing Truth. Cast out is good too for digging one more card towards combo-town in my experience. Probably won't be relevant until the Show and tell player hits two orings for the price of one with ET.
Sceptre- well I like it but it is not stellar even if Decays have become fewer in number, but if you want the old Quinn feel then it might trap someone. I can't see the need for Thalia either, just as Weapon X noted, its a great card but this is not D N T.
Thanks for the replies! This must be me misunderstanding but if I play mono white what is the purpose of the mox diamond or chrome mox? Also, I through Thalia in there because I assumed I would need at least some creatures to attack with in case I was in a position where I couldn't win with my combo. Is this a valid concern or do cards like Goblin Charbelcher cover your bases if you cant win with rest in peace + helm
Thalia actually is a pain against our deck, if I was going to run a 3 cc critter (other than Peacekeeper from the board) I would choose big Thalia, which disrupts one-sidedly at least, and could bounce back to hand if you chose to run Karakas. Thalia I hurts us a lot. I would consider Spirit of the Labyrinth over her, its tutorable at least, although to be honest you will switch their removal on. A lot of people play an Elspeth, which can churn out dudes that fly over almost everything if you resolve a Humility. I have uses Kjeldoran outpost too to make dudes. Critters can be a tertiary win con in most Parfait lists (after a combo e.g. Helm or Belcher) and a Cursed Scroll type card.
Even if you are mono-W it is worth considering Blood Moon and a mountain main or Forest/Choke from the board etc. if you do run Mox-Ds
You don't need creatures main. The real strength of parfait comes from negating cards that are commonly played. The obvious ones here are wasteland and creature removal. Charbelcher is a nice supplemental win especially on the merit of being a single card the synergizes with what the deck does naturally. Game 2 is generally where you would add creatures as they are likely to board out creature removal and creatures also give us a way to pressure other combo decks. FWIW blind obedience is a good card here as well as it also provides a way to win with extort.
Hope that answers your questions.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I didn't even think about using mox d to keep procing land tax im dumb lol. Thanks for the help!
-----The Legacy Flowchart-----
Tiny Leaders Overlord
1 plateau
1 snow covered mountain
9 snow covered plains
2 Karakas
2 city of traitors
1 maze of ith
4 mox diamond
1 chrome mox
2 zuran orb
1 pithing needle
1 cursed scroll
4 swords to plowshares
3 enlightened tutor
4 land tax
4 orim's chant
3 scroll rack
1 runed halo
1 unexpectedly absent
1 solemnity
1 phyrexian unlife
1 ghostly prison
1 blood moon
1 humility
1 moat
1 leyline of sanctity
2 helm
1 cast out
3 Leyline of sanctity
1 pyroblast
1 spellskite
1 wrath of god
2 peacekeeper
1 rest in peace
1 karmic justice
2 spirit of the labyrinthe
1 ethersworn canonist
1 gideon of the trials (experimental)
1 rule of law
I went 3-1, winning 2-0, 2-0, 2-0 and 1-2
I have added Swords to plowshares up to 4 copies as big critter decks are back in my meta, and as are a few more Deathrite decks that are doing fair things.
Cities are there to get that extra mana boost. I nicked the idea from a couple of older lists. Very surprising for some players to think they are safe from helm in a turn (5 mana, 4 to cast, 1 to activate), only to find they are not. Especially nice when you drop Mox and City to have three more available.
Blood Moon was wicked tonight.
Solemnity Unlife is just a silly combo, the Unlife is fair in its own right in the deck- Storm has issues with it, Burn hates it. Could not ever see me laying Solemnity without Unlife other than vs Infect, D N T perhaps or Chalice Dragon stompy decks, but there are several game 1 decks that can't handle the combo easily, such as Lands and T depths, both of which are about.
I have dropped Solitary. For years it has been the mainstay of my lists, but I have grown less fond of it as the set up for it has become harder as my meta has changed.
R1
Reanimator BR
On the draw got Chancellored as he reanimated a Sire on t1
Fail to draw plains + sword or Maze
G2 _ sneak this but probably should not have. Peacekeeper kept his 5/5 bouncestick at bay for 3 turns as his renanimation spells are stranded thanks to RIP.
G3 on the draw It is really close. I have the RIP and mana to "surprise helm" with a City of Traitors in hand, I have a good hand but it would come a cropper against Grave Titan, which he gets t2. I do get the tax engine going, I Swords the titan but need a shuffle to hit the helm.
1-2
R2 Jund
I sneak an EOT t2 or 3 tutor for blood moon after he mulls to 5. Swords on bob. Opener is something like Mox, land, Zuran, landtax, Leyline, scroll rack, Tutor. He has worked out I am not a wasteland deck and fetches for BG to be able to decay.
G2 is one where the early City gets me a helm, and I EOT tutor in response to Lilly going up and RIP helm. He removes a lot this game, I swords bob but again the hand gets me landtax, scroll rack.
2-0
R3 Storm.
Its pretty easy for me in the end both games. ANT is not as good against us as TES. Game 1 I use Orims' at the right/wrong time time after just the first Cabal Ritual, planning to beginning of upkeep Tutor for Runed Halo next turn, only to realise and EOT tutor into unlife. Needle did a bit of work on Delta.
Game two was obscene -Leyline T0, Spellskite, Spirit of the lab removed t2, another followed), Scroll rack, Blood moon, Rest in peace.....plenty of Orim's back up with Ghostly in hand.
2-0
R4 UG 12 post.
G1 was pretty easy, just combo for win and hold removal in hand, Blood Moon again did work, his Show and Tell yielded me a Helm into play, and I swords his dude.
G2 I was winning handsomely, totally at home with 2 Landtax, Scroll rack, Mox, Zuran, Humility, Spirit (doing nothing), Blood Moon, Helm. I let him get to seven or whatever to overload me and bounce the whole lot to hand. Fortunately I have 2 Chant available and eventually I win via RIP helm....I did enjoy Swordsing a Emmy PEnd, with Humility down.
2-0
Night- 3-1.
Happy enough with the results.
Gideon is ok ish, at best. I can't see him doing much, smaller hatebears are better.
Lovely to be back playing Parfait again. Surely the most elegant engine in the game?
Was impressed enough with Cities, got stuff out early with them....Chrome Mox never came up but it worked well in previous test sessions with Friends last week.
The board appears to worry me as ever.
Locked in are peacekeepers and the 3 Leylines plus 2 Spirits plus Rule/Canonists. Spellskite is up for grabs, as is the Gideon slot- another 3 mana stay alive card is a bit superfluous. Nodes is a contender.
I would love to splash for in the eye of chaos but it won't work with those instants..........
Nver too sure about RIP 4......
still lobve the Cast Out /Unexpectedly.........
So drmrkb if your main deck is truly versatile and strong then your sideboard shouldn't be a worry. I can entertain using approach the second sun as a sideboard card. As long as you can plug holes there shouldn't be anything to worry about.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
My sideboard issue is me not knowing if I should have 4th RIP and those last slots- it feels wasted often those extra slots- Leylines and the cards I mention often come in, the others not so much. I tried 1 pyroblast and wonder if two should be there. Would have been good against that cyclonic rift that may have stolen the game against me if I had not been holding two Orim's.
I should say that we have always talked about ANT Storm matches being hard, but with Orim's, plus Halo/Unlife and tutors as well as the obvious main deck RIPs/Moon I don't find the match that hard. Post board from 10 pc chance of Leyline to 40, plus Spirits makes it easier. and with a couple of bullets to fecth protection vs Empty it gets hard. I also bring that Spellskite in for this type of match.
I've never thought the storm matches hard, it's just they win if they get the nuts and we don't usually interact in the first few turns. Ghostly prison beats warrens readily while trinisphere can just beat the deck. But this is really where the blasts can become more important as stopping filtering of any sort can aid in Beating storm.
My third rip was leyline of the void for the longest time simply because it doesn't get decayed. I had to revert back to an actual rip for its yard clearing.
So what are your sideboard concerns?
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I also wonder if I should look to include a couple of solemnity combo cards in game 2 like Glacial Chasm and Depths, coming in for my other utility lands. Those lands exclude a switch to belcher plan as it is. It would probably be wrong but it would be nice to catch people napping.
Perhsps I should not worry as I never feel there is an awful match post top ban, we seem to have a good shot against a lot.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
My only changes post ban have been the fiddling in the 6 removal slots- swords and o ring, cast out and unexpectedly. But to me they are the same slots. Cast Out or O ring only changes according to if I have lots of show and tell or sneak attack about. At one point I was on 1 and two swords main, 2 o ring, cast out and 2 UA, at the moment I am on the traditional 4 swords and two others now. I don't see those as changes- maybe next time I need 3 swords 3 oring, or whatever. I guess my main deck Needle is unorthodox-ish. Maybe. But my paper meta has Lands, Depths, and Sneak Attacks everywhere, Needle seems great.
Pre ban I went to Cities, and they have been fine.
I guess my biggest questions are
should I run 4th RIP in the board (2 helm main)?
is two pyroblasts in the board right?
should I run a powder keg or ratchet bomb in the board? If so which?
But I am not sure it is that important to answer these to do well. Full credit to Parfait, it is a sweet deck.
My landstill RIP/helm deck is named super parfait in honour of Parfait- because it is not a scrack tax deck it is not Parfait, but to play a deck with all the combos- RIP/Helm or E field/RIP, Humility and Manlands, utility lands/manlands and Standstill, Moat/Humility etc. just feels like playing Parfait- having all the answers.