Quote from Blinking Spirit »Farewell! and if a truer theory's thine,
Impart it candidly; if not, use mine.
Horace, Epistles I.6.66-7. The translation owes some debt to Philip Francis...
Quote from FinnCombolover, you are awesome, sir.
Quote from Addiction300Dredge isn't Magic though, its Dredge.
Quote from comboloverSo after reading every post on here atleast twice i need to ask, whats the magical number of candelabras this deck needs to give it that more competitive edge? I have even seen a list that i googled up (I'm not sure where it was and I cant find it again) but it ran 4. Aside from the fact that it is an awsome card its also a really REALLY expensive card. help/thoughts?
Quote from MockingbirdCandelabra of Tawnos Candelabra of Tawnos is one of the saddest cards since someone put t in its effect (it's important to know that because it's not on the printed card). ... In terms of numbers, running 1 is not optimal but doable, 2 works a lot easier, and 3 apparently the number to maximize their abuse factor (or so I read on MTGSource). The biggest drawback to this card though is it's on the reserve list and cost a lot.
Quote from insaneyJust to add to matchup analysis:
Elves - Unfavorable pre-board, Slightly Favorable post-board
Elves can kill you out of nowhere. What's worse is that Pithing Needle does nothing against them except stop their dorks from untapping. Fortunately, unlike other Combo decks, you actually have a main-deck tool against them in the form of Glacial Chasm. Still, it doesn't do a thing against Deathrite Shaman, who can grind you out while you're losing life from Glacial Chasm. If you can ramp up behind Glacial Chasm into an All is Dust or Oblivion Stone, then you have a chance, but if they do it early enough, repetitive DRS activations will hurt badly.
Sideboarding against them involves playing a Cursed Totem or two to turn his dorks into Vanilla 1/1's and 2/2's, but be careful as they have ways of destroying it. Elephant Grass + Tabernacle also would cripple them a lot, particularly since they play little lands.
Quote from Mockingbird
Candelabra of Tawnos Candelabra of Tawnos is one of the saddest cards since someone put t in its effect (it's important to know that because it's not on the printed card).
Quote from ChaoswormDo you want to play rock paper scissors or "who draws the most Tarmogoyfs, wins"?
Quote from NilMono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact Mono Artifact
Quote from insaneyYou'd be surprised how many players have no idea what "Mono Artifact" meant....
Quote from comboloverIm in the same boat as you were mockingbird, and I cant find anything that will explain it to me. Someone please tell me?
Quote from ZalrenMono is a deprecated term that used to denote an artifact as having an activated ability that included a tap symbol.
EDIT: For example. Mox Sapphire has no tap symbol but its type is Mono Artifact, meaning you have to tap it to use it.
EDIT2: Same with Candelabra of Tawnos which is the card in the primer
Quote from MockingbirdClose, but not quite... or at least that's not what my research told me. From what I read, you didn't have to tap it to use a Mono artifact, but rather you only got the effect once per round. I think the only reason that distinction would be important (if it's right) is that Voltaic Key wouldn't make Candelabra usable again before the player's next upkeep.
Quote from insaneyActually, there is no distinction, since Tournaments follow Oracle Text, and Mono Artifacts have long been errata'ed to be artifacts with activated abilities with [TAP] as an activation cost.
So Voltaic Key, Turnabout and other untap effects will make Candelabra and other Mono Artifacts usable again on the same turn.
Quote from insaneyI think it's about time we start calling the deck by its true name, Turbo Eldrazi. With Thespian's Stage making its way to the main-deck, calling it "12"-post is kind of a misnomer, don't you think?
Will it be possible to change the title of the thread?
Quote from Angel AndriusThanks insaney. I'm new to legacy meta and I'm planning on going 12 post. Omni-tell was making my head hurt because I was not sure if Venser would do it by himself.
One question I have about 12 Post itself. Expedition Map is used early game on most lists. Until we get a titan and to supplement Crop Rotation. Is there a reason we don't use Exploration or Explore over Expedition Map?
I feel especially strongly about Exploration over Expedition Map. Why isn't turn 1 Misty/Trop -> Exploration -> Cloudpost one of our best plays? It seems to set up turn 2 and 3 crazily good.
Sorry if I'm asking silly/redundant questions. Like I said, kinda new at this.
Quote from insaneyOmni-tell is actually the easiest variant of the Show and Tell combo to fight against. They can do absolutely nothing against a Venser, Shaper Savant. All of their relevant spells are sorcery-speed, so there is little they can do in response to Venser's ETB effect.
Apart from Venser, Oblivion Stone also does wonders against them. It requires some thinking ahead though to make sure you have enough mana to activate when they show and tell it into play.
For me, I really don't understand why people insist on Omni-tell when Sneak Show is a far more consistent variant. Show and Tell runs more counters, and has the back-up plan of using Sneak Attack when Show and Tell is countered, discarded, or simply just too risky to use.
Omnitell just plain loses if they can't Show and Tell their key cards into play. It's not realistic to hard-cast Omniscience to be quite honest.
Quote from LectrysExpedition Map is also better than Exploration in this deck because it makes more hands without a Cloudpost keepable.
OmniTell runs 3 Show and Tell + 4 Burning Wish. That's almost as many cheats as Sneak Show's 4 SnT + 4 Sneak Attack. OmniTell does plain lose if it can't SnT anything, but it's got 7 of those to play with.
Sneak Show does tend to run more protection, but OmniTell tends to run more cantrips and search (excluding Personal Tutor and Burning Wish). Sneak Show also has a problem with killing immediately with Sneak Attack--Griselbrand raises the OHKO odds enormously, but Sneaking a lone Emrakul still doesn't necessarily seal games. (Then again, SnT + Omniscience still needs a third card to have a possibility of killing, but Omni turns more topdecks into potential bombs than Sneak Attack does.)
OmniTell and Sneak Show also flop to different hate. Ensnaring Bridge is significantly better against Sneak Show, while Oblivion Ring is somewhat better against OmniTell.