I'm currently putting the deck together. Unfortunately, after foiling out lands, I'd really like to foil out most of this deck as well, so building is slow. (At least the lands are cheap).
I'm really liking maindecked All is Dust. It's just so back breaking.
No love for the deck? I've been playing it quite a bit, and I'm loving it. The interactions are really cool, stuff like pithing needle in the main are amazing.
This is probably a stupid question, but what is the reason why you are playing 3 different eldrazi instead of just 3 Emrakul, the Aeons Torn?
You're usually going -> Prime Titan -> Post + Eye of Ugin, so you can tutor whatever you want. Ulamog can nuke things like Humility, etc. I've also seen plays where you have a karakas in play, and they end up casting Kozilek twice in one turn, drawing enough gas to finish up the next turn.
The reason all 3 Eldrazi is used in the deck is to provide a variety of answers and threats against the opponent.
Need to draw into something really bad? Play Kozilek and draw 4 cards.
Problem permanent like Ensnaring Bridge or Humility in play? Ulamog takes care of it quickly.
Want to finish off someone quickly? Emrakul's your guy.
It is also worth noting that the other Eldrazi are cheaper to hard-cast than Emrakul, especially if you have an Eye of Ugin in play. This matters particularly against decks who can slow you down from ramping like RUG and BUG. A 12/12 or an indestructible 10/10 staring them down will give them fits.
If I had to guess, for the Turbo Eldrazi version it'd probably be closer to 13-Post or 14-Post. Thespian Stage is missing somethings that Cloudpost decks like in their non-Cloudpost cards: a come into play effect, colored mana (becoming a colored mana doesn't count), and getting what you want when you want it because waiting for Cloudpost and Vesuva (when it doesn't hit an EtB effect land) to untap is nerve-racking enough.
That said, there will definitely be tests because ,t is easy to play around with Candelabra of Tawnos and despite the name, "Turbo Eldrazi" actually places a tempo game when it doesn't do an early Show and Tell, so there is often mana to sink into end of turn shenanigans. One thing it does definitely have going for it though is that you can change what land it is, giving it flexibility (sans EtB effects).
Where a full all out 16-Post will definitely show up though is in MUD variants because they don't have to balance the Locus lands with colored mana and are more willing to copy Wasteland.
One thing to note, Thespian Stage doesn't just copy your lands, so it'll be interesting to see what pans of that as well.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
I like the card a lot. It definitely has potential, but I agree that it won't be a 4-of in the deck. Copying cards like Glacial chasm without sacrificing a land is awesome.
The SCG winners list is the same list as Jeremiah's during the last SCG. 4 Brainstorms maindecked. I like brainstorms in the main, but I think I'm going to continue to run a single all is dust. It just causes so many blowouts.
Heres a link to the top8 video coverage from the scg event in case someone wants to see the deck in action.
One thing that interested me is how forgiving 12-Post is to misplays because I remember a couple of them against the UW Control (He should have noticed the Dust Bowl and Repealed Jace when Counterbalance it out because blind Counterbalance can hit two a lot easier than four. Then again, being able to spend 18 and still have mana to EoT Sensi's Divining Top gives a lot of room.
Indeed. 12-Post originally ran 1-3, but space in the deck has tightened up and most of its function has been replaced by Primeval Titan.
****
One thing I'm considering is experimenting with coming up with a new version of 12-16Post. Right now, I'm thinking of trying BG 12-Post. While, granted, there is a steep lose of Show and Tell and Repeal, I want to the benefits of xB with cards like Black Sun's Zenith, Mind Shatter (because Mind Twist is banned), and Exsanguinate (might not use this one since Glimmerpost has this covered).
The deck is fantastic. I suppose it still is possible to add some alternative elements in it if need be. A monogreen, cheaper version is viable and, while less competitive than the standard version, it's still more resilient than, say, an unlucky Tron.
I have been playing this deck all week and it wrecks anything without wasteland or storm. The one minor change I have been testing is two Islands instead of one. I had a lot a fun against a nice fit opponent. He sacs his Veteran Explorer I get two islands and next turn hard cast something terrible. A little off topic but the quote in my signature pretty much sums up most of my opponents feelings from my testing.
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Current Legacy Decks
0USpiral Tide0U
UWU/W 'Miracle Top' Control UW
012 Post 0
Random Opponent: Playing against 12 Post Feels like trying to win in Yugioh with no super secret rares.
Alright, with Gatecrash around the corner and more tournament results showing that 12-Post is not a fluke in the meta-game, I've decided to start gearing this thread towards petitioning to either be Stickied here or moved to the Established Forum. I just spent three hours straight turning my original post into a primer (I can tell it too, bleh I feel bad right now and am not confident that I made a pristine primer).
This is what I need from my fellow 12-Post... posters (pun unintended but unavoidable) is to pick through my Primer so that I can clean it up. Also, while I'll go back through here and MTGSource for more information and decklists, it'd help a lot if I got help from other guys.
In terms of timeframe, while I don't know how long it will take for the Moderators to approve our move to the Established Forum, I want Thespian's Stage to have some actual play testing data before the major move. This will give us time to make everything tidy and to have a prepared answer for the card I think could draw new attention to... I'll go with Teen-Post until we can figure out exactly which number to assign to the deck name after Thespian's Stage has been tested.
Despite what onlookers might think, this is not a pick-up-and-play deck...
Underneath the janky-looking exterior lies a deck with so many intricacies, that weeks of playtesting still leaves its pilot open to misplays that can cost the game.
In fact, this is one of the few decks I've encountered that can lose a whole game based on the opening hand keep that you make....
With that, let me add a few tidbits of information with regards to match-ups, based on experience with the deck:
Miracles - Heavily Favorable:
There is virtually nothing that Miracles can do to your game-plan. Ramp up naturally, keep casting spells without worry that they get countered (what few players realize is that without the CB/Top combo, Miracles can't counter every single spell). Eventually, you will resolve a business spell, or get enough lands to hard-cast Emrakul, which spells game over for them.
Sideboarding entails removing useless or liability cards (typically a few copies of Crop Rotation and/or Repeal), and replacing them with cards that can help your inevitability.
Most players would consider this match-up a virtual bye.
Stoneblade Variants - Very Favorable
Though their clock is faster than Miracles, their late-game is still inferior to yours. SFM + Batterskull can be dangerous if you're not careful, but Primeval Titan stops it in its tracks. Repeal is extremely strong against Germ Tokens, and of course you can always use Chasm as a last resort.
Sideboarding is similar to Miracles, though I would leave in Repeals and take out a few copies of Crop Rotation, due to the mere fact that getting one countered screws with your tempo big-time.
RUG Delver - Slightly Favorable to even
RUG is very dangerous if you're not prepared. They can disrupt you all day, and apply a fast clock in the process. Resolving a Needle completely shuts down Wasteland, since they can't reliably remove it from play. Play around Daze and Stifle (they will often stifle Primeval Titan, and stifle your fetches and Exped Maps too). Repealing flipped Delvers for 1 mana gives you a lot of breathing room. Resolving a Show and Tell into any big creature (preferrably Titan) would usually be game-over for them. Chasm and Glimmerpost is your friend, and Bojuka Bog shrinks Mongeese into reasonable sizes.
Sideboarding, adding Tabernacle and Elephant Grass (if you pack them) gives them fits as they run with a low land-count.
One thing to note is that they can sometimes have Nuts openings that you just can't fight against. I've experienced these first-hand, and they don't feel good, but luckily, they seldom happen.
Goblins - Favorable
Goblins apply a whole lot of disruption via Wastelands and Rishadan Ports. Don't be cute by naming Rishadan Port with Pithing Needle. It should name Wasteland 95% of the time. Rishadan Ports slow you down, but they can't really stop you, especially with a Candelabra in play. Stem the bleeding from a fast hand with Glacial Chasm and Glimmerposts. Repeal Vials with counters in them when you can. Unlike the RUG matchup, their disruption does not come with counterspells, so fortunately, they can do nothing about Crop Rotation tricks.
Sideboard Tabernacle and Elephant Grass and a Favorable match-up becomes even more favorable.
Merfolk - Slightly Favorable
Merfolk is a harder matchup than Goblins because of the lords, who pump everyone and give them Islandwalk, since Turbo Eldrazi plays at least 5 islands. Again, Pithing Needle on Wasteland whenever you can, but if you resolve one, you can name Mutavault or Aether Vial on the second (since they can't remove resolved Needles in play most of the time). Play around Daze. Their creatures can get out of hand very quickly, so Chasm when you get below 13 life for some breathing room, until you can resolve a Primeval Titan, which will be game-breaking for them.
Sideboard, again, Tabernacle and Elephant Grass is your best friend.
Burn - Slightly Favorable to Even:
Yes, Burn is still a deck, and in the hands of a competent pilot can be very dangerous to Turbo Eldrazi. Price of Progress is the main offender, with Fireblast a close second. What sucks about this match-up is that their best weapons against you are instant-speed, which means you have to be very, very careful on how your lands play out. When you resolve Primeval Titan, always fetch for 1 Glimmerpost and 1 Glacial Chasm first (if the latter isn't already in play), and succeeding Primeval Titan triggers keep fetching Glimmerposts and Vesuvas (copying Glimmerpost).
Sideboard in Flusterstorms and Chalices for game 2 and 3. Chalice for 2 as soon as you can to turn off PoP, and it will become much easier to maneuver.
I will add more experience with the deck as I gather them. Right now, I'm still working on the BUG/Junk/Jund Matchups.
Thank you for the opening analysis for matches. I've added them to the Opening Post along with three of my own that were not on the list. I'll probably go in and clean up down the line, but that should be enough to round out the primer for the time being.
I still need though because because I'm in a Legacy lite area and don't have MTGO, so my expertise is limited.
So after reading every post on here atleast twice i need to ask, whats the magical number of candelabras this deck needs to give it that more competitive edge? I have even seen a list that i googled up (I'm not sure where it was and I cant find it again) but it ran 4. Aside from the fact that it is an awsome card its also a really REALLY expensive card. help/thoughts?
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"You can't stop the signal, Mel." - Mr. Universe
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
Elves can kill you out of nowhere. What's worse is that Pithing Needle does nothing against them except stop their dorks from untapping. Fortunately, unlike other Combo decks, you actually have a main-deck tool against them in the form of Glacial Chasm. Still, it doesn't do a thing against Deathrite Shaman, who can grind you out while you're losing life from Glacial Chasm. If you can ramp up behind Glacial Chasm into an All is Dust or Oblivion Stone, then you have a chance, but if they do it early enough, repetitive DRS activations will hurt badly.
Sideboarding against them involves playing a Cursed Totem or two to turn his dorks into Vanilla 1/1's and 2/2's, but be careful as they have ways of destroying it. Elephant Grass + Tabernacle also would cripple them a lot, particularly since they play little lands.
Maverick - Favorable to Slightly Favorable (depends on build)
Maverick can be a beating due to the KotR/Wasteland combo, and also depending on the amount of hate-bears they pack. Again, their lack of counters makes Crop Rotation a great card against them. Pithing Needle into Wasteland all day. Be wary of Aven Mindcensors in response to fetches, Maps and Crop Rotations though. Try not to Show and Tell the Eldrazi into play, as they can get Karakas virtually anytime they want to. GW builds are usually harder matchups than the Punishing Fire variant, but the Punishing list packs Life from the Loam maindeck, so remedy that with a well-timed Bojuka Bog.
Post-board, Cursed Totem will totally ruin their day, though KotR can still become a huge threat. Elephant Grass + Tabernacle is also good. Tight plays will continue to keep this matchup in your favor.
So after reading every post on here atleast twice i need to ask, whats the magical number of candelabras this deck needs to give it that more competitive edge? I have even seen a list that i googled up (I'm not sure where it was and I cant find it again) but it ran 4. Aside from the fact that it is an awsome card its also a really REALLY expensive card. help/thoughts?
So after reading every post on here atleast twice i need to ask, whats the magical number of candelabras this deck needs to give it that more competitive edge? I have even seen a list that i googled up (I'm not sure where it was and I cant find it again) but it ran 4. Aside from the fact that it is an awsome card its also a really REALLY expensive card. help/thoughts?
I think my thoughts on it in the Opening Post should answer your question.
Candelabra of TawnosCandelabra of Tawnos is one of the saddest cards since someone put t in its effect (it's important to know that because it's not on the printed card). ... In terms of numbers, running 1 is not optimal but doable, 2 works a lot easier, and 3 apparently the number to maximize their abuse factor (or so I read on MTGSource). The biggest drawback to this card though is it's on the reserve list and cost a lot.
The only thing I have to add about Candelabra is that it is the most amazing card in the deck, but the deck can function without it. So in the end running Candelabra is restricted first by the ability to get it, and after that, personal preference. I generally see people play 2 or 3.
Elves can kill you out of nowhere. What's worse is that Pithing Needle does nothing against them except stop their dorks from untapping. Fortunately, unlike other Combo decks, you actually have a main-deck tool against them in the form of Glacial Chasm. Still, it doesn't do a thing against Deathrite Shaman, who can grind you out while you're losing life from Glacial Chasm. If you can ramp up behind Glacial Chasm into an All is Dust or Oblivion Stone, then you have a chance, but if they do it early enough, repetitive DRS activations will hurt badly.
Sideboarding against them involves playing a Cursed Totem or two to turn his dorks into Vanilla 1/1's and 2/2's, but be careful as they have ways of destroying it. Elephant Grass + Tabernacle also would cripple them a lot, particularly since they play little lands.
I think that Mindbreak Trap should be in this analysis as well because any deck that plans to kill Turn 3 or sooner, and Elves fit this bill, has to cast a lot of spells in those turns (fulfilling the Trap cost requirement), and there are lynch pins that can be exiled to throw the deck off or at least slow it down.
Great work though. Thank you for your continued contribution, and I'll add them to the Primer as well.
With the advent of GTC, during my playtesting, Burn has upgraded in status to Slightly Unfavorable to Even.
Skullcrack is such a beating. It negates Glacial Chasm and Glimmerpost triggers... any self-respecting burn player should consider that card in their 75.
You'd be surprised how many players have no idea what "Mono Artifact" meant....
Yeah, I started playing in 2010, so I had no idea what Mono Artifact meant. Quick research cleared that up... but I'm probably not going to change the OP over it though. At least not until I figure out what else to write about it.
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():
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
I'm currently putting the deck together. Unfortunately, after foiling out lands, I'd really like to foil out most of this deck as well, so building is slow. (At least the lands are cheap).
I'm really liking maindecked All is Dust. It's just so back breaking.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
The 2 Candelabra main is non-negotiable to this deck, and not having it makes the deck sub-optimal...
People who have the cash to shell out for Candelabra might opt to just play High Tide instead
I would wager that since they're all legendary you don't want to see more than one copy of each per game.
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
I've been playing 1 candelabra and it's been working out fine. Trinket mage is also quite good, as it searches out map, needle and candle.
You're usually going -> Prime Titan -> Post + Eye of Ugin, so you can tutor whatever you want. Ulamog can nuke things like Humility, etc. I've also seen plays where you have a karakas in play, and they end up casting Kozilek twice in one turn, drawing enough gas to finish up the next turn.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Need to draw into something really bad? Play Kozilek and draw 4 cards.
Problem permanent like Ensnaring Bridge or Humility in play? Ulamog takes care of it quickly.
Want to finish off someone quickly? Emrakul's your guy.
It is also worth noting that the other Eldrazi are cheaper to hard-cast than Emrakul, especially if you have an Eye of Ugin in play. This matters particularly against decks who can slow you down from ramping like RUG and BUG. A 12/12 or an indestructible 10/10 staring them down will give them fits.
Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Awesome sig by the one and only DarkNightCavalier from Heroes of the Plane Studios
I think that I found the deck that you were talking about:
http://magic.tcgplayer.com/db/deck.asp?deck_id=1085668
I know. I already wrote about my thoughts on the card in the Legacy Gatecrash thread:
candidus inperti; si nil, his utere mecum.
~~~~~
The SCG winners list is the same list as Jeremiah's during the last SCG. 4 Brainstorms maindecked. I like brainstorms in the main, but I think I'm going to continue to run a single all is dust. It just causes so many blowouts.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Indeed. 12-Post originally ran 1-3, but space in the deck has tightened up and most of its function has been replaced by Primeval Titan.
****
One thing I'm considering is experimenting with coming up with a new version of 12-16Post. Right now, I'm thinking of trying BG 12-Post. While, granted, there is a steep lose of Show and Tell and Repeal, I want to the benefits of xB with cards like Black Sun's Zenith, Mind Shatter (because Mind Twist is banned), and Exsanguinate (might not use this one since Glimmerpost has this covered).
Anyway, here's a first draft.
4 Cloudpost
4 Glimmerpost
4 Vesuva
1 Bojuka Bog
1 Eye of Ugin
1 Glacial Chasm
1 Forest
1 Karakas
1 Urborg, Tomb of Yawgmoth
4 Bayou
3 Verdant Catacomb
Creatures: 8
1 Emrakul, the Aeons Torn
1 Grave Titan
1 Kozilek, Butcher of Truth
4 Primeval Titan
1 Ulamog, the Infinite Gyre
2 Candelabra of Tawnos
3 Expedition Map
3 Pithing Needle
4 Sensei's Divining Top
Instants: 6
2 Abrupt Decay
4 Crop Rotation
Sorceries: 9
2 Black Sun's Zenith
2 Maelstrom Pulse
2 Mind Shatter
3 Night's Whisper
2 Abrupt Decay
1 Black Sun's Zenith
3 Chalice of the Void
2 Cursed Totem
3 Duress
2 Elephant Grass
1 Exsanguinate
1 The Tabernacle at Pendrell Vale
candidus inperti; si nil, his utere mecum.
~~~~~
It deserves a whirl through the proxied deck lineup, if nothing else, right next to Lands and all the other decks I can't afford.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
This is what I need from my fellow 12-Post... posters (pun unintended but unavoidable) is to pick through my Primer so that I can clean it up. Also, while I'll go back through here and MTGSource for more information and decklists, it'd help a lot if I got help from other guys.
In terms of timeframe, while I don't know how long it will take for the Moderators to approve our move to the Established Forum, I want Thespian's Stage to have some actual play testing data before the major move. This will give us time to make everything tidy and to have a prepared answer for the card I think could draw new attention to... I'll go with Teen-Post until we can figure out exactly which number to assign to the deck name after Thespian's Stage has been tested.
candidus inperti; si nil, his utere mecum.
~~~~~
Despite what onlookers might think, this is not a pick-up-and-play deck...
Underneath the janky-looking exterior lies a deck with so many intricacies, that weeks of playtesting still leaves its pilot open to misplays that can cost the game.
In fact, this is one of the few decks I've encountered that can lose a whole game based on the opening hand keep that you make....
With that, let me add a few tidbits of information with regards to match-ups, based on experience with the deck:
Miracles - Heavily Favorable:
There is virtually nothing that Miracles can do to your game-plan. Ramp up naturally, keep casting spells without worry that they get countered (what few players realize is that without the CB/Top combo, Miracles can't counter every single spell). Eventually, you will resolve a business spell, or get enough lands to hard-cast Emrakul, which spells game over for them.
Sideboarding entails removing useless or liability cards (typically a few copies of Crop Rotation and/or Repeal), and replacing them with cards that can help your inevitability.
Most players would consider this match-up a virtual bye.
Stoneblade Variants - Very Favorable
Though their clock is faster than Miracles, their late-game is still inferior to yours. SFM + Batterskull can be dangerous if you're not careful, but Primeval Titan stops it in its tracks. Repeal is extremely strong against Germ Tokens, and of course you can always use Chasm as a last resort.
Sideboarding is similar to Miracles, though I would leave in Repeals and take out a few copies of Crop Rotation, due to the mere fact that getting one countered screws with your tempo big-time.
RUG Delver - Slightly Favorable to even
RUG is very dangerous if you're not prepared. They can disrupt you all day, and apply a fast clock in the process. Resolving a Needle completely shuts down Wasteland, since they can't reliably remove it from play. Play around Daze and Stifle (they will often stifle Primeval Titan, and stifle your fetches and Exped Maps too). Repealing flipped Delvers for 1 mana gives you a lot of breathing room. Resolving a Show and Tell into any big creature (preferrably Titan) would usually be game-over for them. Chasm and Glimmerpost is your friend, and Bojuka Bog shrinks Mongeese into reasonable sizes.
Sideboarding, adding Tabernacle and Elephant Grass (if you pack them) gives them fits as they run with a low land-count.
One thing to note is that they can sometimes have Nuts openings that you just can't fight against. I've experienced these first-hand, and they don't feel good, but luckily, they seldom happen.
Goblins - Favorable
Goblins apply a whole lot of disruption via Wastelands and Rishadan Ports. Don't be cute by naming Rishadan Port with Pithing Needle. It should name Wasteland 95% of the time. Rishadan Ports slow you down, but they can't really stop you, especially with a Candelabra in play. Stem the bleeding from a fast hand with Glacial Chasm and Glimmerposts. Repeal Vials with counters in them when you can. Unlike the RUG matchup, their disruption does not come with counterspells, so fortunately, they can do nothing about Crop Rotation tricks.
Sideboard Tabernacle and Elephant Grass and a Favorable match-up becomes even more favorable.
Merfolk - Slightly Favorable
Merfolk is a harder matchup than Goblins because of the lords, who pump everyone and give them Islandwalk, since Turbo Eldrazi plays at least 5 islands. Again, Pithing Needle on Wasteland whenever you can, but if you resolve one, you can name Mutavault or Aether Vial on the second (since they can't remove resolved Needles in play most of the time). Play around Daze. Their creatures can get out of hand very quickly, so Chasm when you get below 13 life for some breathing room, until you can resolve a Primeval Titan, which will be game-breaking for them.
Sideboard, again, Tabernacle and Elephant Grass is your best friend.
Burn - Slightly Favorable to Even:
Yes, Burn is still a deck, and in the hands of a competent pilot can be very dangerous to Turbo Eldrazi. Price of Progress is the main offender, with Fireblast a close second. What sucks about this match-up is that their best weapons against you are instant-speed, which means you have to be very, very careful on how your lands play out. When you resolve Primeval Titan, always fetch for 1 Glimmerpost and 1 Glacial Chasm first (if the latter isn't already in play), and succeeding Primeval Titan triggers keep fetching Glimmerposts and Vesuvas (copying Glimmerpost).
Sideboard in Flusterstorms and Chalices for game 2 and 3. Chalice for 2 as soon as you can to turn off PoP, and it will become much easier to maneuver.
I will add more experience with the deck as I gather them. Right now, I'm still working on the BUG/Junk/Jund Matchups.
I still need though because because I'm in a Legacy lite area and don't have MTGO, so my expertise is limited.
candidus inperti; si nil, his utere mecum.
~~~~~
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Elves - Unfavorable pre-board, Slightly Favorable post-board
Elves can kill you out of nowhere. What's worse is that Pithing Needle does nothing against them except stop their dorks from untapping. Fortunately, unlike other Combo decks, you actually have a main-deck tool against them in the form of Glacial Chasm. Still, it doesn't do a thing against Deathrite Shaman, who can grind you out while you're losing life from Glacial Chasm. If you can ramp up behind Glacial Chasm into an All is Dust or Oblivion Stone, then you have a chance, but if they do it early enough, repetitive DRS activations will hurt badly.
Sideboarding against them involves playing a Cursed Totem or two to turn his dorks into Vanilla 1/1's and 2/2's, but be careful as they have ways of destroying it. Elephant Grass + Tabernacle also would cripple them a lot, particularly since they play little lands.
Maverick can be a beating due to the KotR/Wasteland combo, and also depending on the amount of hate-bears they pack. Again, their lack of counters makes Crop Rotation a great card against them. Pithing Needle into Wasteland all day. Be wary of Aven Mindcensors in response to fetches, Maps and Crop Rotations though. Try not to Show and Tell the Eldrazi into play, as they can get Karakas virtually anytime they want to. GW builds are usually harder matchups than the Punishing Fire variant, but the Punishing list packs Life from the Loam maindeck, so remedy that with a well-timed Bojuka Bog.
Post-board, Cursed Totem will totally ruin their day, though KotR can still become a huge threat. Elephant Grass + Tabernacle is also good. Tight plays will continue to keep this matchup in your favor.
The only thing I have to add about Candelabra is that it is the most amazing card in the deck, but the deck can function without it. So in the end running Candelabra is restricted first by the ability to get it, and after that, personal preference. I generally see people play 2 or 3.
I think that Mindbreak Trap should be in this analysis as well because any deck that plans to kill Turn 3 or sooner, and Elves fit this bill, has to cast a lot of spells in those turns (fulfilling the Trap cost requirement), and there are lynch pins that can be exiled to throw the deck off or at least slow it down.
Great work though. Thank you for your continued contribution, and I'll add them to the Primer as well.
candidus inperti; si nil, his utere mecum.
~~~~~
Skullcrack is such a beating. It negates Glacial Chasm and Glimmerpost triggers... any self-respecting burn player should consider that card in their 75.
You'd be surprised how many players have no idea what "Mono Artifact" meant....
Yeah, I started playing in 2010, so I had no idea what Mono Artifact meant. Quick research cleared that up... but I'm probably not going to change the OP over it though. At least not until I figure out what else to write about it.
candidus inperti; si nil, his utere mecum.
~~~~~