Mengucci has SS on CFB videos.
Spoiler- he punts one (his words) and does well in the rest.
He gets very little work out of part of the deck. His Recruiter and Jailer do work, his Fields do a ton and the Thorns do some work too.
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I didn't even watch the video. I've seen that mediocre build before, and he isn't a SS veteran so I was interested
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LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
It was quite interesting, he seemed to spend a long time thinking about plays that were reasonably obvious to a more experienced player.
I did note that he did nothing with Preeminent, and Warchief did nothing for him either. He did use the Recruiter well though, and had the Thorn of Amyth package in the board, which made him vulnerable to Storm's Hurkyl's.
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Hey all, I'm a longtime lurker here but haven't posted yet. I've been playing soldier stompy in smaller Legacy side events since GP Vegas last year and have done reasonably well with the deck. I'm planning on playing it this weekend at the SCG Open in Worcester but really need to clean up my list. Here is the list I have been playing:
1. Should I be playing Aerial Responder? The lifelink and flying seems real, especially when we take so much damage off of Ancient Tomb. I like the idea of trimming down on CoTW and Daru Warchief to include them.
2. My sideboard is a mess. I pretty much haven't updated since the "Soldier Stompy is Tier Zero" primer came out.
- Should I be playing a Faerie Macabre/Rest in Peace Split?
- Leonin Relic Warder? Which match-up does this shine?
- I've enjoyed Holy Light but should I be playing something like Counsel's Judgement instead?
- Pithing Needle/Sorcerous Spyglass?
- When do you all actually bring in Armageddon, I feel like I've never actually resolved one.
- Any other novel Soldier ideas? I've seen Dawnbringer Charioteers, Protector of the Crown, and the Flash soldier from Commander that fogs.
Sorry for the barrage of questions and thanks in advance!
Hey there, I'll be there as well and I think I'll be playing the deck too. You definitely do not need so many lords. And yes, I would run one RIP and two Macabre. Macabre is just the best GV hate in the format, and it's especially good with Recruiet in your deck. But be CAREFUL, if you have Suppression Field out of costs more to activate.
I like your addition of Warping Wail, a card I sideboard in my Blue Stompy deck, but that's primarily because blue doesn't have as good sideboard options as white. You can't reliably cast it so it's a liability. A card that I've been considering forever Shining Shoal, and I'm tired of losing to Delver Tempo decks by a single attack step, and Shoal can swing the tempo to your favor in a big way. Another option is the Commander card Selfless something, but it's not a free spell.
And yes to all your questions lol. I don't run Geddon. I do really like my 3 Responder in the maindeck,
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LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
That sideboard is looking much better to me, except I'm not a huge fan of the Thorns. I'd rather have a card like Trinisphere vs. most decks, and storm is not so common anymore so Thorn has lost value.
I think you really one a non-zero number of Damping Matrix for the D&T matchup especially, but since you're running more lords, you might be more favored than me in that matchup.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
That was a good read, is part 2 up yet?
I recently picked this up again and played the same list Mengucci played. Really enjoy the list. I haven’t played with big Thalia, recruiter or responder but they are all really strong, esp big Thalia. Responder mostly ended up being mox food as it’s so low priority but when it did pop down was pretty good at sneaking extra damage through. Played a couple of Czech pile type decks and just out valued their one for ones. Sweepers out of the board is a different story. Beat reanimator and sneak through good hands and timely palace jailers. Got smashed by eldrazi, but that’s to be expected. I definitely think palace jailer should be a 4 of, getting rid of strixes and anglers is key. Retribution of the meek might be a good answer to eldrazi.
I've been playing the list below for a long time, I've posted it before, but I'll post it again. I don't think it needs any changes, except for slight sideboard meta adjustments.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I've been playing the list below for a long time, I've posted it before, but I'll post it again. I don't think it needs any changes, except for slight sideboard meta adjustments.
I have tried Hokori, Dust Drinker in this, but I really don't get what he is in for or how you are supposed to play him. Same thing with when i tried Winter Orb. Is there anything I don't know about correctly playing Hokori?
Also can I be fine without City of Traitors? And if I it is ok, can I play Crystal Vein instead or should I just stick with Plains?
I don't use 3 COT, and I own double figures of them, it is not a cost issue for me.
It will depend on your build, I cast Geddon in mine, my 3 spheres are board, Getting WW is important.
Remi's list does not have any at all. https://mtgtop8.com/event?e=17493&d=308351&f=LE
Bottom line is there is a core that you can't mess with, and bits you can. As ever, just make sure you know your list.
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I don't use 3 COT, and I own double figures of them, it is not a cost issue for me.
It will depend on your build, I cast Geddon in mine, my 3 spheres are board, Getting WW is important, 3 is a lot, so I do not run 3.
Remi's list does not have any at all. https://mtgtop8.com/event?e=17493&d=308351&f=LE
I actually run 20 lands and include Wasteland x 2, because the S Field is not always down and there is synergy between Thalia 2 and S field, esp running 'geddon.
I do think 18 land as in the list I referenced is too few.
Bottom line is there is a core that you can't mess with, and bits you can. As ever, just make sure you know your list.
4 Thalia, guardian of thraben
4 Thalia, heretic cathar
4 preeminent captain
4 aerial responder
4 enlistment officer
4 palace jailer
4 daru warchief
4 suppression field
4 chalice of the void
4 chrome mox
4 ancient tomb
4 wasteland
11 plains
1 karakas
2 containment priest
2 ethersworn cannonist
2 Recruiter of the Guard
2 sanctum prelate
3 holy light
1 fairie macabre
1 leonin relic Warder
2 Rest In Peace
My rounds went:
2-1 vs Jund
2-1 vs 12 post
2-0 vs grixis delver
0-2 vs mud
I know wasteland isn’t normal but it was great in every game I drew it. Drawing multiple copies was my only way to beat 12 post and it played a factor in all my other wins.
My grixis delver opponent knows I normally play death and taxes and had never seen the deck so he sideboarded incorrectly but game one was a blow out due to him getting wastelanded and getting locked under big Thalia plus additional copies of wasteland.
I moved recruiters to the board and only brought them in to fetch the other sideboard cards or as additional ways to find palace jailer.
Just got into legacy a couple months ago, and recently put this deck together after investing in the sol lands. This deck is a blast to play, and I have been loving it. I've played a couple of local events with it, and took it to the SCG Classic in Baltimore, MD yesterday. Already been toying with some of the iterations voiced here.
1-2 at Dark Depths Games:
I recall, it was about 2-3 weeks ago now, my first build I was still without Aerial Responders, so I had all the warchiefs and 4 Palace Jailers.
SnS beat me (0-1) round one because no Karakas or Palace Jailers, and the Omniscience let them cast around Thalia. She slowed them down, but only having to pay 1 colorless for spells wasn't enough.
Round two was Pox. (0-2) I'm not sure, but unless we can go wide pretty fast while having lock pieces in play, this match up felt pretty bad. I also had to mulligan because I only drew colorless mana, and decided to keep an okay six game two as going to five against that deck just feels awful, and even that was just enough to give opp a head start and our game couldn't really get started.
Last round was against Grixis Delver. Game one was a quick affair as he'd kept a no-lander, aiming to draw into on with a couple of T1 git probes. Chalice on 1 made quick work of his dodgy start and soldiers crushed an empty board. Game 2 he misplayed against Suppression Field, thinking he could keep a fetch land-heavy hand.
2-1-1 at Redcap's Corner - I'd read Shawn's article, fun little read btw, and tried out the Lieutenant's.
R1- Lands (0-1-0) Went to time on game three. I never drew my sb macabres G2 or G3, and that was annoying, but he was going on and on about how over the game'd be if he could've drawn his punishing fires (which he only drew G2).
R2 - Pox, again! (0-1-1) Let's just say that having to mulligan against this deck is the worst, I repeat, THE worst! Further, he's a great player and had enough cmc variety in his removal that chalice on 1 isn't enough.
R3 - UW Stoneblade (1-1-1) Suppression Field is such a house against this deck. G1 it shut them down and soldiers ran past a lonely stoneforge mystic. G2 Palace Jailer took the germ token once it landed, and equipping for 7 wasn't happening, nor was returning to hand for 5, lol.
R4 - Miracles (2-1-1) Chalice was the star of the match. G1 Chalice locked him out and soldiers beat in before a terminus could be found. G2 no lock pieces were found, and they're pretty necessary to stop the miracles game plan. Paying 1W for Terminus is still pretty good, and before I knew, a slew of prowessed monks swung in for lethal in one turn. G3 was the Chalice again, slowing opp's search for answers.
Rather than go into too many details for this, as it was my first major event and I was a bit overwhelmed, I'll mention the lessons that stuck out.
Remember your Chalice! going up to REL I learned this the hard way. At least 3 spells went by my chalice over the 6 played matches (2 no shows). I scooped G2 of R3 when I realized I'd let him fatal push and path a couple of my dudes. The shame is real. I genuinely prefer to be friendly with my opponent, and had gotten so chatty with my opp in R3 that I'd let my mental guard down, and that's when I stopped paying attention to my own chalice's existence. Sorry opponents, we'll have to save the chit chat for after. My play tightened up the rest of the day, and while I lost my next match 1-2 to Death's Shadow, I beat B/R reanimator in 3, and did the same with G/W Enchantress.
While the Lieutenant's were great for closing out games, I found myself siding them out the most for the sb cards that were more relevant to the match up. There was only a little bit of nonbo with non-humans, but it was never game-costing.
Another thing, there's real merit to going to 8 plains and 4 sol lands like the Remi Lacombe's list. R1 and R2 I had to mull to 5 in both G1s due to drawing the sol lands without chrome mox, or in too great a quantity. Awkward. I'm going to try 5 sol lands so that there's 13 natural white sources in the deck that don't cost you a card. I also liked the 3/3 split on them as there were times when I lost a lot of life the first two local events due to ancient tomb damage, but if the meta were wasteland heavier going up on ancients seems preferable.
I plan to continue playing this deck and build up other stompy decks. The Suppression Field is just so good against so much of the field, and with the amount of shenanigans going on in legacy, it's almost always a hit. But, as for some of those flex spots, a card that's been making the rounds of other decks that I want to try out is Shalai, Voice of Plenty. Although it's a bit of a flavor loss, the hexproofing of our team seems like another lock piece. And let's be real, Aerial Responder is just not where we want to be. I also like the idea of Trinishpere, as it seems to make the 6th sol land much better. I've seen it in a list here, but only as a 2-of. Is it just chalices 5-6 at that point?
Well new toys incoming. Militia Bugler- might smooth the deck, esp in game 2 when we have fewer soldiers and cards like containment priest.
I have not soldiered in ages, I did play it for a couple of hours with friends prior to GP Birmingham, but sadly my job stopped me from attending- I can only get hols outside of teaching time. In fact my Legacy time has been severely reduced this year- too much Mtg finance, not enough Mtg. The deck really seems to have recognition, and is only going to get better.
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It got to the point that Preeminent Captain was one of the weaker cards in the deck. This one has even more hate, without some of the tempo from Captain. I think having access to uncounterable Prelate and Priest in the main is pretty big game. I think I'd like to add a Fiendslayer Paladin to the main.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I cut preeminent when Bugler was released. Have only run the deck with friends in PTest sessions though- post ban I wanted to get my main loan decks to match what people are playing, and wanted to get my personal decks correctly tuned. SS (and Stasis) have very much been on the back burner whilst I get other things sorted.
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Idk though. The reason I'm not a huge fan of Bugler in SS, is beacuse the deck already has a lot of card draw. Enlistment Officer is a much better card for 1 more mana. The deck needs some payoff. I didn't test it though.
I like that I can run 3 maindeck Sanctum Prelate in the Human deck, and many times have it uncounterable with Cavern of Souls.
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LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
You talk of human deck, but to be honest we are talking about the same deck, - almost the same lock pieces (I have a geddon over a 3 sphere main), the same key hate bears- Thalias, Jailers, Prelates- looking at your list it feels similar. I like to see Charioteers, as you know I have long since argued for them no matter how odd they look as the eat Delver, Chump 20/20s or Pumped Nexi, and gain life. I run Prelates main deck, have done for a while. In fact I have always been heading in the direction of non soldiers in the 75 prior even to Prelate, now Bugler helps me get them. This started with the original set of Revokers I added. They were not what the deck needed, though they were not bad- Prelate was the key piece- I sometimes name Human over Solider for Cavern due to prelates.
I still run a Revoker main, btw, my Aethersworns are in the board with Containment Priests Removing my 3 Preeminent for Bugler was easy, I removed COTW too. I think most people will look at the list and call it Soldier Stompy as when you say humans they expect Bant Humans, which has seen the odd attempt at Legacy play.
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Spoiler- he punts one (his words) and does well in the rest.
He gets very little work out of part of the deck. His Recruiter and Jailer do work, his Fields do a ton and the Thorns do some work too.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I did note that he did nothing with Preeminent, and Warchief did nothing for him either. He did use the Recruiter well though, and had the Thorn of Amyth package in the board, which made him vulnerable to Storm's Hurkyl's.
4 Thalia, Heretic Cathar
4 Preeminent Captain
3 Recruiter of the Guard
4 Daru Warchief
4 Enlistment Officer
2 Palace Jailer
4 Captain of the Watch
4 Chrome Mox
4 Chalice of the Void
4 Suppression Field
4 Cavern of Souls
3 City of Traitors
2 Karakas
6 Plains
2 Cast Out
2 Containment Priest
2 Holy Light
3 Rest in Peace
1 Shining Shoal
3 Warping Wail
1. Should I be playing Aerial Responder? The lifelink and flying seems real, especially when we take so much damage off of Ancient Tomb. I like the idea of trimming down on CoTW and Daru Warchief to include them.
2. My sideboard is a mess. I pretty much haven't updated since the "Soldier Stompy is Tier Zero" primer came out.
- Should I be playing a Faerie Macabre/Rest in Peace Split?
- Leonin Relic Warder? Which match-up does this shine?
- I've enjoyed Holy Light but should I be playing something like Counsel's Judgement instead?
- Pithing Needle/Sorcerous Spyglass?
- When do you all actually bring in Armageddon, I feel like I've never actually resolved one.
- Any other novel Soldier ideas? I've seen Dawnbringer Charioteers, Protector of the Crown, and the Flash soldier from Commander that fogs.
Sorry for the barrage of questions and thanks in advance!
I like your addition of Warping Wail, a card I sideboard in my Blue Stompy deck, but that's primarily because blue doesn't have as good sideboard options as white. You can't reliably cast it so it's a liability. A card that I've been considering forever Shining Shoal, and I'm tired of losing to Delver Tempo decks by a single attack step, and Shoal can swing the tempo to your favor in a big way. Another option is the Commander card Selfless something, but it's not a free spell.
And yes to all your questions lol. I don't run Geddon. I do really like my 3 Responder in the maindeck,
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
How do you feel about:
+3 Responder
-2 Captain
-1 Daru Warchief
With the SB:
3 Thorn of Amethyst
1 Rest in Peace
2 Faerie Macabre
2 Containment Priest
1 Warping Wail
1 Phyrexian Revoker
1 Sorcerous Spyglass
1 Holy Light
1 Counsel's Judgement
1 Shining Shoal
1 Leonin Relic Warder
Here's my sideboard.
I think you really one a non-zero number of Damping Matrix for the D&T matchup especially, but since you're running more lords, you might be more favored than me in that matchup.
I'd like to add Shining Shoal and/or Selfless Squire to my 75. I used to run Squire.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Still holding out hope for a Leonin Relic Warder soldier in Dominaria.
https://www.hipstersofthecoast.com/2018/03/casting-daru-warchief-legacy-intro-soldier-stompy-brief-report/
The next part will be up on Thursday!
I recently picked this up again and played the same list Mengucci played. Really enjoy the list. I haven’t played with big Thalia, recruiter or responder but they are all really strong, esp big Thalia. Responder mostly ended up being mox food as it’s so low priority but when it did pop down was pretty good at sneaking extra damage through. Played a couple of Czech pile type decks and just out valued their one for ones. Sweepers out of the board is a different story. Beat reanimator and sneak through good hands and timely palace jailers. Got smashed by eldrazi, but that’s to be expected. I definitely think palace jailer should be a 4 of, getting rid of strixes and anglers is key. Retribution of the meek might be a good answer to eldrazi.
// 10 Artifact
4 Chalice of the Void
4 Chrome Mox
2 Trinisphere
// 27 Creature
4 Preeminent Captain
4 Enlistment Officer
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
2 Recruiter of the Guard
2 Daru Warchief
3 Palace Jailer
1 Hokori, Dust Drinker
3 Aerial Responder
4 Suppression Field
// 19 Land
4 Cavern of Souls
2 Karakas
6 Plains
4 Ancient Tomb
3 City of Traitors
2 Damping Matrix
1 Sorcerous Spyglass
1 Phyrexian Revoker
1 Containment Priest
1 Sanctum Prelate
1 Leonin Relic-Warder
2 Faerie Macabre
1 Rest in Peace
1 Gideon's Intervention
2 Holy Light
2 Council's Judgment
And some deck notes:
Potential Inclusions:
A little Consideration:
-
Good Considerations:
-
Seriously Considered:
-
Alternate Sideboard Options:
Cards I'm giving more consideration are Aven Mindcensor... and idk what else
EDIT:
Also, I'm thinking about having 4 Jailers maindeck, since the card is just so good.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I have tried Hokori, Dust Drinker in this, but I really don't get what he is in for or how you are supposed to play him. Same thing with when i tried Winter Orb. Is there anything I don't know about correctly playing Hokori?
Also can I be fine without City of Traitors? And if I it is ok, can I play Crystal Vein instead or should I just stick with Plains?
It will depend on your build, I cast Geddon in mine, my 3 spheres are board, Getting WW is important.
Remi's list does not have any at all.
https://mtgtop8.com/event?e=17493&d=308351&f=LE
Bottom line is there is a core that you can't mess with, and bits you can. As ever, just make sure you know your list.
It will depend on your build, I cast Geddon in mine, my 3 spheres are board, Getting WW is important, 3 is a lot, so I do not run 3.
Remi's list does not have any at all.
https://mtgtop8.com/event?e=17493&d=308351&f=LE
I actually run 20 lands and include Wasteland x 2, because the S Field is not always down and there is synergy between Thalia 2 and S field, esp running 'geddon.
I do think 18 land as in the list I referenced is too few.
Bottom line is there is a core that you can't mess with, and bits you can. As ever, just make sure you know your list.
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https://m.youtube.com/watch?v=PX-YMY2cx_s
Here it is
https://www.channelfireball.com/articles/deck-of-the-day-soldier-stompy-legacy/
4 Thalia, guardian of thraben
4 Thalia, heretic cathar
4 preeminent captain
4 aerial responder
4 enlistment officer
4 palace jailer
4 daru warchief
4 suppression field
4 chalice of the void
4 chrome mox
4 ancient tomb
4 wasteland
11 plains
1 karakas
2 containment priest
2 ethersworn cannonist
2 Recruiter of the Guard
2 sanctum prelate
3 holy light
1 fairie macabre
1 leonin relic Warder
2 Rest In Peace
My rounds went:
2-1 vs Jund
2-1 vs 12 post
2-0 vs grixis delver
0-2 vs mud
I know wasteland isn’t normal but it was great in every game I drew it. Drawing multiple copies was my only way to beat 12 post and it played a factor in all my other wins.
My grixis delver opponent knows I normally play death and taxes and had never seen the deck so he sideboarded incorrectly but game one was a blow out due to him getting wastelanded and getting locked under big Thalia plus additional copies of wasteland.
I moved recruiters to the board and only brought them in to fetch the other sideboard cards or as additional ways to find palace jailer.
1-2 at Dark Depths Games:
I recall, it was about 2-3 weeks ago now, my first build I was still without Aerial Responders, so I had all the warchiefs and 4 Palace Jailers.
SnS beat me (0-1) round one because no Karakas or Palace Jailers, and the Omniscience let them cast around Thalia. She slowed them down, but only having to pay 1 colorless for spells wasn't enough.
Round two was Pox. (0-2) I'm not sure, but unless we can go wide pretty fast while having lock pieces in play, this match up felt pretty bad. I also had to mulligan because I only drew colorless mana, and decided to keep an okay six game two as going to five against that deck just feels awful, and even that was just enough to give opp a head start and our game couldn't really get started.
Last round was against Grixis Delver. Game one was a quick affair as he'd kept a no-lander, aiming to draw into on with a couple of T1 git probes. Chalice on 1 made quick work of his dodgy start and soldiers crushed an empty board. Game 2 he misplayed against Suppression Field, thinking he could keep a fetch land-heavy hand.
2-1-1 at Redcap's Corner - I'd read Shawn's article, fun little read btw, and tried out the Lieutenant's.
R1- Lands (0-1-0) Went to time on game three. I never drew my sb macabres G2 or G3, and that was annoying, but he was going on and on about how over the game'd be if he could've drawn his punishing fires (which he only drew G2).
R2 - Pox, again! (0-1-1) Let's just say that having to mulligan against this deck is the worst, I repeat, THE worst! Further, he's a great player and had enough cmc variety in his removal that chalice on 1 isn't enough.
R3 - UW Stoneblade (1-1-1) Suppression Field is such a house against this deck. G1 it shut them down and soldiers ran past a lonely stoneforge mystic. G2 Palace Jailer took the germ token once it landed, and equipping for 7 wasn't happening, nor was returning to hand for 5, lol.
R4 - Miracles (2-1-1) Chalice was the star of the match. G1 Chalice locked him out and soldiers beat in before a terminus could be found. G2 no lock pieces were found, and they're pretty necessary to stop the miracles game plan. Paying 1W for Terminus is still pretty good, and before I knew, a slew of prowessed monks swung in for lethal in one turn. G3 was the Chalice again, slowing opp's search for answers.
SCG Classic Baltimore (4-4) 66th.
List:
4 Chalice of the Void
4 Chrome Mox
4 Suppression Field
4 Thalia, GoT
3 Thalia's Lieutenant
3 Thalia, Heretic Cather
1 Brimaz, King of Oreskos
4 Preeminent Captain
2 Aerial Responder
2 Recruiter of the Guard
4 Enlistment Officer
3 Daru Warchief
4 Palace Jailer
6 Plains
2 Karakas
4 Cavern of Souls
3 Ancient Tomb
3 City of Traitors
Sideboard:
2 Sorcerous Spyglass
2 Faerie Macabre
2 Shining Shoal
2 Armageddon
2 Warping Wail
2 Holy Light
1 Disenchant
1 Rest in Piece
1 Containment Priest
Rather than go into too many details for this, as it was my first major event and I was a bit overwhelmed, I'll mention the lessons that stuck out.
Remember your Chalice! going up to REL I learned this the hard way. At least 3 spells went by my chalice over the 6 played matches (2 no shows). I scooped G2 of R3 when I realized I'd let him fatal push and path a couple of my dudes. The shame is real. I genuinely prefer to be friendly with my opponent, and had gotten so chatty with my opp in R3 that I'd let my mental guard down, and that's when I stopped paying attention to my own chalice's existence. Sorry opponents, we'll have to save the chit chat for after. My play tightened up the rest of the day, and while I lost my next match 1-2 to Death's Shadow, I beat B/R reanimator in 3, and did the same with G/W Enchantress.
While the Lieutenant's were great for closing out games, I found myself siding them out the most for the sb cards that were more relevant to the match up. There was only a little bit of nonbo with non-humans, but it was never game-costing.
Another thing, there's real merit to going to 8 plains and 4 sol lands like the Remi Lacombe's list. R1 and R2 I had to mull to 5 in both G1s due to drawing the sol lands without chrome mox, or in too great a quantity. Awkward. I'm going to try 5 sol lands so that there's 13 natural white sources in the deck that don't cost you a card. I also liked the 3/3 split on them as there were times when I lost a lot of life the first two local events due to ancient tomb damage, but if the meta were wasteland heavier going up on ancients seems preferable.
I plan to continue playing this deck and build up other stompy decks. The Suppression Field is just so good against so much of the field, and with the amount of shenanigans going on in legacy, it's almost always a hit. But, as for some of those flex spots, a card that's been making the rounds of other decks that I want to try out is Shalai, Voice of Plenty. Although it's a bit of a flavor loss, the hexproofing of our team seems like another lock piece. And let's be real, Aerial Responder is just not where we want to be. I also like the idea of Trinishpere, as it seems to make the 6th sol land much better. I've seen it in a list here, but only as a 2-of. Is it just chalices 5-6 at that point?
Last weekend I managed to go 5-0 in our local tournament with my own Soldier-brew. The list can be found here:
http://mtgtop8.com/event?e=19150&f=LE
Just wanted to get it out there. Deck felt really good all day!
My matchups were:
Elves 2-1
Show and Tell 2-1
B/U Reanimator 2-1
Storm 2-1
Mono Red Prison 2-0
I have not soldiered in ages, I did play it for a couple of hours with friends prior to GP Birmingham, but sadly my job stopped me from attending- I can only get hols outside of teaching time. In fact my Legacy time has been severely reduced this year- too much Mtg finance, not enough Mtg. The deck really seems to have recognition, and is only going to get better.
Human Stompy
// 10 Artifact
4 Chalice of the Void
4 Chrome Mox
2 Trinisphere
// 27 Creature
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Palace Jailer
4 Militia Bugler
3 Dawnbringer Charioteers
2 Recruiter of the Guard
2 Sanctum Prelate
1 Containment Priest
1 Thalia's Lieutenant
1 Paragon of New Dawns
1 Hokori, Dust Drinker
4 Suppression Field
// 19 Land
4 Cavern of Souls
2 Karakas
6 Plains
4 Ancient Tomb
3 City of Traitors
2 Damping Matrix
1 Sorcerous Spyglass
1 Phyrexian Revoker
1 Containment Priest
1 Sanctum Prelate
1 Leonin Relic-Warder
2 Faerie Macabre
1 Rest in Peace
1 Gideon's Intervention
2 Holy Light
2 Council's Judgment
It got to the point that Preeminent Captain was one of the weaker cards in the deck. This one has even more hate, without some of the tempo from Captain. I think having access to uncounterable Prelate and Priest in the main is pretty big game. I think I'd like to add a Fiendslayer Paladin to the main.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I like that I can run 3 maindeck Sanctum Prelate in the Human deck, and many times have it uncounterable with Cavern of Souls.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I still run a Revoker main, btw, my Aethersworns are in the board with Containment Priests Removing my 3 Preeminent for Bugler was easy, I removed COTW too. I think most people will look at the list and call it Soldier Stompy as when you say humans they expect Bant Humans, which has seen the odd attempt at Legacy play.