I don't think anyone has posted this deck here yet.
It's basically a Tomb Stompy variant similar to Dragon Stompy and Faerie Stompy, but instead of red or blue creatures, respectively, it uses white creatures, and more specifically, the Soldier tribe.
- Why use Soldiers specifically in the Tomb Stompy shell? Because Preeminent Captain is a better Goblin Lackey and Soldiers even has its own Ringleader in Enlistment Officer. The two new "Soldiers" - Etched Champion and Kor Hookmaster, are very powerful in this type of deck.
- If you're going to play Soldiers, why play them in the traditional Tomb Aggro shell with Chalice and Trinisphere? Because these are two of the most powerful artifacts in the game and perfectly suited for the Tempo gameplan of Soldiers. Also, Etched Champion has great synergy with all of the artifacts in the deck.
I think the captain of the watch numbers should be brought up to 3 or maybe even 4. Shes just way too powerful, and you have plenty of mana to cast her.
the biggest problem with the deck that I see is that Big red can play cards like Magus of the moon and blood moon to disrupt the opponent, and these cards can hit the field turn 1. You have no such cards in this list. =/
I'm wondering if there is anything out there that can replace those 2.
overall this is a cool idea though. I would like to see it progress.
Even though Field Marshel is brilliant, most of your guys have First Strike (Or Shadow/Protection so it doesn't matter) already. Wouldn't Daru Warchief be preferable in here?
I think the captain of the watch numbers should be brought up to 3 or maybe even 4. Shes just way too powerful, and you have plenty of mana to cast her.
the biggest problem with the deck that I see is that Big red can play cards like Magus of the moon and blood moon to disrupt the opponent, and these cards can hit the field turn 1. You have no such cards in this list. =/
I'm wondering if there is anything out there that can replace those 2.
overall this is a cool idea though. I would like to see it progress.
Maybe Suppression Field? Shuts down Fetches, Vials, equipment, Lavamancers, and many other creatures.
A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
Problem with Daru Warchief is that he's too expensive for the effect he gives. Kind of underwhelming.
Field Marshal is kind of underwhelming and the weakest Soldier in the deck, imho. Lately I've been trying Mirror Entity in his place for a similar effect with more power.
I had Elspeth in here as a 2-of but subbed in Captain of the Watch. Elspeth is awesome, but you always want to increase the Soldier count for Preeminent Captain and Enlistement officer. However, I want to find out what's best at the higher end of the mana curve- Captain, or Elspeth or maybe even Armageddon.
Problem with Daru Warchief is that he's too expensive for the effect he gives. Kind of underwhelming.
Field Marshal is kind of underwhelming and the weakest Soldier in the deck, imho. Lately I've been trying Mirror Entity in his place for a similar effect with more power.
I had Elspeth in here as a 2-of but subbed in Captain of the Watch. Elspeth is awesome, but you always want to increase the Soldier count for Preeminent Captain and Enlistement officer. However, I want to find out what's best at the higher end of the mana curve- Captain, or Elspeth or maybe even Armageddon.
I think laying down a Trinishpere and following up with a Geddon would be fantastic.
The biggest issue I would see with that is the Mox's legendary status... maybe a split of the two? If we did that, I would see it fit to replace some basic lands with Ancient Den. It's not like we cared that much about Wasteland to begin with...
Porcelain Legionnaire works well if you want to Stompy route. It can be played Turn 1 with sol lands and helps give metal craft to opal. I would run it 4x Its this decks wild nacatl.
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I think the printing of Thalia, Guardian of Thraben gives this deck a major piece of the puzzle it needs to be competitive. Being able to play 4 Thalia in the maindeck alongside the 4 Chalices and any Trinispheres gives this deck SERIOUS game vs. combo and control without having to sideboard, so then you can focus the SB on any problematic aggro matchups. Thalia is obviously a soldier that can be fetched with Enlistment Officer as well as put into play with Preeminent Captain.
I've been testing this deck with some surprising success lately:
I want some advice from people who have tried this or are thinking of trying it. I like most of the deck so far, but I feel that it could be streamlined further or improved.
I know that the following cards are the core of the deck and must be included in any version: 4 Preeminent Captain (the Lackey), 4 Thalia (awesome new addition), 4 Enlistment Officer (the Ringleader), and the 4 Chalice of the Void.
I like Kor Hookmaster because tapping a creature in legacy for two turns is a pretty strong play, especially if he's put into play with the Captain. I like Soltari Champion because he is unblockable.
The biggest problem I've had so far is with opposing Stoneforge Mystic->Batterskull. That card is broken, obviously, but it's hard to deal with this deck especially. I have 3 Tower of the Magistrate in sb, and was trying to run them MD, but it's hard to cut explosion (City/Tomb) or white mana (Plains) to make room for them because the mana is so tight in this deck. Cursed Totem helps against Maverick because it shuts down their guys.
This guy took a completely different approach to Soldiers - he made a stompy version with lots of lords. I haven't tested a version like this by myself, but as I tried Dragon Stompy, I have to say that the greatest weakness of most Stompy Decks is the huge card disadvantage - which is solved in this Deck with Enlistment Officer.
Any thoughts on that list?
It looks quite similar to yours, with a higher emphasis on making your own soldiers cheaper to make Captain of the Watch more playable. Daru Warchief is an extra Soldier lord and another reason to play Soldiers.
To keep up with the disruption theme, how good would Jotun Grunt be in this deck, and how much of an aggro speed bump would Aven Riftwatcher be? Also, in a version with more Soldier lords, how good would Elspeth, Knight-Errant be?
suppression field is better used against the fetchlands than about anything else I can think of, really. However, it's more of a soldier style taxes build than anything else I care to think about.
Flashback is an alternative cost, not an activated ability, so suppression field wouldn't affect that. It will be affected by thalia and thorn, however.
Soldiers are mostly known for their abilities in tribal combat. the more of them there are, the stronger they are as a tribe. If you're running close to 30, you should be golden.
The use of Suppression Field to complement Thalia is really cool. I have to test that. Would it be best to remove one of the Soldiers for the Field, or to remove Trinisphere?
I completely forgot about Jotun Grunt. He's pretty solid against Tarmogoyf and any deck that runs Nimble Mongoose, as well as being the biggest Soldier body (4/4) available. Who should get the ax for this guy? I think I'll test him over Etched Champion or Soltari Champion.
I really don't like Daru Warchief. It's very expensive if you don't use Ballyrush Banneret or put him into play with Captain. And at a certain point, how much pump do you need? The power of Captain putting guys into play is often enough to beat most decks, even without pump. I feel that playing Daru Warchief in addition to Field Marshal is excessive. Do you guys disagree?
Daru warchief has the added benefit of taking your guys by himself out of volcanic fallout range. That is why I would run him. on top of that, running him on a stompy manabase isn't that bad, as you can cast him t3 reliably.
It seems as if there are two ways to go about building this:
- Emphasis on the "utility" soldiers with special abilities (Kor Hookmaster, Etched Champion, Soltari Champion) on top of the core of Preeminent Captain+Enlistment Officer+Thalia
or
- Emphasis on pumping and cost decreasing soldiers (Banneret, Daru Warchief, 4 Marshal) in addition to the Preeminent+Enlistment+Thalia core, with a full playset of the Captain of the Watch because there are multiple ways to put him into play (via Preeminent but also via the cost cutters)
If you play with the first method, your list will look something like:
18-20 Lands
4 Chrome Mox
4 Chalice
4 Suppression Field
2-3 Trinisphere / Thorn of Amethyst
4 Preeminent Captain
4 Thalia
4 Enlistment Officer 4 Etched Champion or 4 Jotun Grunt
4 Soltari Champion
4 Kor Hookmaster
3 Field Marshal
1 Captain of the watch
If you build the deck the second way, the bolded part would be replaced by:
4 Ballyrush Banneret
4 Daru Warchief
4 Field Marshal
4 Captain of the Watch
I have to test both of these versions. If anyone else is testing either one of these versions, please get back to me and post in here regarding your results.
I have to test both of these versions. If anyone else is testing either one of these versions, please get back to me and post in here regarding your results.
MTG-Fan,
I'm toying with this deck as well. I'm testing the second list, the one with the four daru warchiefs.
The deck smashes combo, fights decently against control and aggro but looses against any deck with a batterskull.
I couldn't find any solution for that so far. How is tower of magistrate working for you?
Other options I'm considering:
- favor of the mighty
- basilisk collar, although it's awful with chalice and suppression field. Maybe quietus spike?
- Intrepid hero
Others?
Other random thoughts:
- I spent some time looking for an alternative to tormod's crypt as I don't like the way it interacts with suppression field. However I don't see many other options, considering that I don't want anything with cc1 (we still have chalice). I may give a try to leyline of the void (bad topdeck...) or to wheel of sun and moon (too slow?)
- the original list was having 3 armageddons in the sideboard, but I can't get when to use them. I understand the idea of landing a thread and seal the game, but imho against combo it's just a win more and against aggro we don't want them as we are often fighting for air. When would you board them in and what would you take out?
- leyline of sanctity is good but imho not strictly necessary, as we already have good match-up against combo and burn. I might use those slots to improve the mach-up against aggro and stoneblade.
- cursed totem is simply great. Thanks for pointing that out, I missed it. I had a sort of sadistic pleasure when I landed it against combo elves…
If you look at the website where the soldier deck was posted, check his sideboard out. He runs 3 Oblivion Ring and 1 Phyrexian Metamorph. All 4 can deal with batterskull. Also Leyline of the Void is bad top deck but I run that in most of my decks because it simply seals the deal vs dredge / reanimator. They might run bounce spells in sideboard but you have chalices and trinispheres.
It seems as if there are two ways to go about building this:
- Emphasis on the "utility" soldiers with special abilities (Kor Hookmaster, Etched Champion, Soltari Champion) on top of the core of Preeminent Captain+Enlistment Officer+Thalia
or
- Emphasis on pumping and cost decreasing soldiers (Banneret, Daru Warchief, 4 Marshal) in addition to the Preeminent+Enlistment+Thalia core, with a full playset of the Captain of the Watch because there are multiple ways to put him into play (via Preeminent but also via the cost cutters)
That is a very nice summary of the available approaches towards Soldier Stompy, I agree mostly with what was written.
I already have a Legacy Vial Soldiers deck and some remains of the stompy cards, so I'm keen to tried this out. I ever thought about building Soldier Stompy before but always felt something was missing and as mentioned Thalia might just be the card which makes this deck strategy viable.
What do you guys think of this list? I have a few mates playing Punishing Fire Maverick and so would be playtesting against them with this build, I just need my playset of Chrome Mox from ebay to arrive (probably 3 weeks) and my deck would be ready to go.
Are you guys having any issue with 4 Thalia? Everyone seems to be running it, but I feel like multiples are pretty bad and maybe it should be 3.
Other than that, I feel like Hero of Bladehold has already proven itself in Legacy within White Stax and should warrant consideration here as well. Personally, I wouldn't really be looking to swarm with lords with this deck, since you are generally just playing one creature per turn, so whatever it is should be big.
I feel like the following is the heart of the creature base:
It's basically a Tomb Stompy variant similar to Dragon Stompy and Faerie Stompy, but instead of red or blue creatures, respectively, it uses white creatures, and more specifically, the Soldier tribe.
12 Plains
4 Ancient Tomb
4 City of Traitors
Artifacts
4 Chalice of the Void
4 Chrome Mox
3 Trinisphere
3 Umezawa's Jitte
4 Preeminent Captain
4 Etched Champion
4 Soltari Champion
4 Field Marshal
4 Kor Hookmaster
4 Enlistment Officer
2 Captain of the Watch
4 Tormod's Crypt
4 Leyline of Sanctity
4 Intrepid Hero
3 Ghostly Prison
- Why use Soldiers specifically in the Tomb Stompy shell? Because Preeminent Captain is a better Goblin Lackey and Soldiers even has its own Ringleader in Enlistment Officer. The two new "Soldiers" - Etched Champion and Kor Hookmaster, are very powerful in this type of deck.
- If you're going to play Soldiers, why play them in the traditional Tomb Aggro shell with Chalice and Trinisphere? Because these are two of the most powerful artifacts in the game and perfectly suited for the Tempo gameplan of Soldiers. Also, Etched Champion has great synergy with all of the artifacts in the deck.
the biggest problem with the deck that I see is that Big red can play cards like Magus of the moon and blood moon to disrupt the opponent, and these cards can hit the field turn 1. You have no such cards in this list. =/
I'm wondering if there is anything out there that can replace those 2.
overall this is a cool idea though. I would like to see it progress.
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Getting Started in Legacy and Legacy Budget Primer 5!
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Maybe Suppression Field? Shuts down Fetches, Vials, equipment, Lavamancers, and many other creatures.
It means you can't run Jitte though.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
That's the old thread for this deck, of course, it's archived, but at least it may give you some ideas.
Daru Cavalier provides card advantage (thought the body is subpar).
Daru Stinger can get pretty beefy.
Loxodon Gatekeeper is a Stax effect.
Veteran Armor and Swordsmith can help out a little.
Those are the relevant ones I could find. The other good white creatures you could play ain't Soldiers.
Suppression field is also good.
one more good addition is Elspeth, knight-errant and kjeldoran outpost
Etched champion is nice but very situational. you can replace it with hero of bladehold
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
Field Marshal is kind of underwhelming and the weakest Soldier in the deck, imho. Lately I've been trying Mirror Entity in his place for a similar effect with more power.
I had Elspeth in here as a 2-of but subbed in Captain of the Watch. Elspeth is awesome, but you always want to increase the Soldier count for Preeminent Captain and Enlistement officer. However, I want to find out what's best at the higher end of the mana curve- Captain, or Elspeth or maybe even Armageddon.
I think laying down a Trinishpere and following up with a Geddon would be fantastic.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
12 Plains
4 Ancient Tomb
4 City of Traitors
Creatures: 26
4 Soltari Champion
3 Porcelain Legionnaire
2 Captain of the Watch
4 Enlistment Officer
4 Preeminent Captain
4 Etched Champion
4 Daru Warchief
1 Noble Templar
3 Umezawa's Jitte
3 Trinisphere
4 Chrome Mox
4 Chalice of the Void
Credit to DolZero for this awesome sig!
I've been testing this deck with some surprising success lately:
4 Ancient Tomb
3 City of Traitors
4 Chrome Mox
4 Chalice of the Void
3 Trinisphere
2 Umezawa's Jitte
4 Preeminent Captain
4 Enlistment Officer
4 Kor Hookmaster
4 Etched Champion
4 Soltari Champion
3 Field Marshal
1 Captain of the Watch
4 Cursed Totem
4 Stony Silence
4 Wheel of Sun and Moon
3 Tower of the Magistrate
I want some advice from people who have tried this or are thinking of trying it. I like most of the deck so far, but I feel that it could be streamlined further or improved.
I know that the following cards are the core of the deck and must be included in any version: 4 Preeminent Captain (the Lackey), 4 Thalia (awesome new addition), 4 Enlistment Officer (the Ringleader), and the 4 Chalice of the Void.
I like Kor Hookmaster because tapping a creature in legacy for two turns is a pretty strong play, especially if he's put into play with the Captain. I like Soltari Champion because he is unblockable.
The biggest problem I've had so far is with opposing Stoneforge Mystic->Batterskull. That card is broken, obviously, but it's hard to deal with this deck especially. I have 3 Tower of the Magistrate in sb, and was trying to run them MD, but it's hard to cut explosion (City/Tomb) or white mana (Plains) to make room for them because the mana is so tight in this deck. Cursed Totem helps against Maverick because it shuts down their guys.
It looks quite similar to yours, with a higher emphasis on making your own soldiers cheaper to make Captain of the Watch more playable. Daru Warchief is an extra Soldier lord and another reason to play Soldiers.
To keep up with the disruption theme, how good would Jotun Grunt be in this deck, and how much of an aggro speed bump would Aven Riftwatcher be? Also, in a version with more Soldier lords, how good would Elspeth, Knight-Errant be?
Flashback is an alternative cost, not an activated ability, so suppression field wouldn't affect that. It will be affected by thalia and thorn, however.
Soldiers are mostly known for their abilities in tribal combat. the more of them there are, the stronger they are as a tribe. If you're running close to 30, you should be golden.
Credit to DolZero for this awesome sig!
I completely forgot about Jotun Grunt. He's pretty solid against Tarmogoyf and any deck that runs Nimble Mongoose, as well as being the biggest Soldier body (4/4) available. Who should get the ax for this guy? I think I'll test him over Etched Champion or Soltari Champion.
I really don't like Daru Warchief. It's very expensive if you don't use Ballyrush Banneret or put him into play with Captain. And at a certain point, how much pump do you need? The power of Captain putting guys into play is often enough to beat most decks, even without pump. I feel that playing Daru Warchief in addition to Field Marshal is excessive. Do you guys disagree?
Credit to DolZero for this awesome sig!
- Emphasis on the "utility" soldiers with special abilities (Kor Hookmaster, Etched Champion, Soltari Champion) on top of the core of Preeminent Captain+Enlistment Officer+Thalia
or
- Emphasis on pumping and cost decreasing soldiers (Banneret, Daru Warchief, 4 Marshal) in addition to the Preeminent+Enlistment+Thalia core, with a full playset of the Captain of the Watch because there are multiple ways to put him into play (via Preeminent but also via the cost cutters)
If you play with the first method, your list will look something like:
18-20 Lands
4 Chrome Mox
4 Chalice
4 Suppression Field
2-3 Trinisphere / Thorn of Amethyst
4 Preeminent Captain
4 Thalia
4 Enlistment Officer
4 Etched Champion or 4 Jotun Grunt
4 Soltari Champion
4 Kor Hookmaster
3 Field Marshal
1 Captain of the watch
If you build the deck the second way, the bolded part would be replaced by:
4 Ballyrush Banneret
4 Daru Warchief
4 Field Marshal
4 Captain of the Watch
I have to test both of these versions. If anyone else is testing either one of these versions, please get back to me and post in here regarding your results.
MTG-Fan,
I'm toying with this deck as well. I'm testing the second list, the one with the four daru warchiefs.
The deck smashes combo, fights decently against control and aggro but looses against any deck with a batterskull.
I couldn't find any solution for that so far. How is tower of magistrate working for you?
Other options I'm considering:
- favor of the mighty
- basilisk collar, although it's awful with chalice and suppression field. Maybe quietus spike?
- Intrepid hero
Others?
Other random thoughts:
- I spent some time looking for an alternative to tormod's crypt as I don't like the way it interacts with suppression field. However I don't see many other options, considering that I don't want anything with cc1 (we still have chalice). I may give a try to leyline of the void (bad topdeck...) or to wheel of sun and moon (too slow?)
- the original list was having 3 armageddons in the sideboard, but I can't get when to use them. I understand the idea of landing a thread and seal the game, but imho against combo it's just a win more and against aggro we don't want them as we are often fighting for air. When would you board them in and what would you take out?
- leyline of sanctity is good but imho not strictly necessary, as we already have good match-up against combo and burn. I might use those slots to improve the mach-up against aggro and stoneblade.
- cursed totem is simply great. Thanks for pointing that out, I missed it. I had a sort of sadistic pleasure when I landed it against combo elves…
That is a very nice summary of the available approaches towards Soldier Stompy, I agree mostly with what was written.
I already have a Legacy Vial Soldiers deck and some remains of the stompy cards, so I'm keen to tried this out. I ever thought about building Soldier Stompy before but always felt something was missing and as mentioned Thalia might just be the card which makes this deck strategy viable.
What do you guys think of this list? I have a few mates playing Punishing Fire Maverick and so would be playtesting against them with this build, I just need my playset of Chrome Mox from ebay to arrive (probably 3 weeks) and my deck would be ready to go.
12 Plains
4 Ancient Tomb
3 City of Traitors
Artifacts [11]
4 Chrome Mox
4 Chalice of the Void
3 Trinisphere
4 Suppression Field
Creatures [26]
4 Thalia, Guardian of Thraben
4 Preeminent Captain
4 Etched Champion
4 Porcelain Legionnaire (because of metacraft otherwise it'll be Soltari Champion)
4 Field Marshal
4 Enlistment Officer
2 Captain of the Watch
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Other than that, I feel like Hero of Bladehold has already proven itself in Legacy within White Stax and should warrant consideration here as well. Personally, I wouldn't really be looking to swarm with lords with this deck, since you are generally just playing one creature per turn, so whatever it is should be big.
I feel like the following is the heart of the creature base:
Personally, on top of that I would forget about Metalcraft and go with:
U G W NO Bant U G W
U G W R B Dredge! U G W R B
B G W Junk B G W
R G W B Aggro Loam R G W B
B W Deadguy B W
W Death & Taxes (almost!) W
G W Green & Taxes G W
B G W Junk & Taxes B G W
Momir Vig
Brion Stoutarm
Drana, Kalastria Bloodchief
Arcum Daggson