hes a little more ambitious than I with the 18 lands and just FoW for protection, but trades that for jamming the combo as hard and fast as possible. I guess that answers your question, WeaponX, if you want to go deep with this list you should build it high risk/high reward and just believe in the heart of the cards
I still think Cunning Wish is terrible in this deck. As for the testing of Jace, the Mindscupltor, he useless to help you improve your hand which is what you want most of the time if you have a bad hand. Also, he get's killed very easily. I replaced him with Sensei's top, which I think is better because it smooths out Preordains, Ponders and brainstorms which makes them more effective when you draw.
Everything else varies. I find that it is better to win with Dream Halls than to win with Show and Tell because when you Show and Tell, your opponent could have some tricks up his sleeves to disrupt what you're doing. Playing Dream Halls is a definitely surer win, which I agree with Weapon X, you don't need so many Omniscience. Once you cast Enter the Infinite, you only need one Omniscience to play Emrakul. I have omniscience at 2 in my deck instead of 1 because if in any case, I have a hand with Show and Tell, Omniscience, and Emrakul, there is no doubt in my mind, I'm going to play it as it is.
Discard is so powerful because sometimes, you don't have many Show and Tells, or combo pieces in your hand and if they pull it out, you're behind a turn. Misdirecting a Thoughtseize, or Hymn can be a crucial play to victory.
One of the few things I like more than winning matches of magic, is being able to tell people "I told you so". Get ready-cause it turns out that there was a deck that went undefeated day two that proves me right.
Earlier in the thread, people asked if this is a control deck that combos or a combo deck with some counters, I said combo, others said control. The answer seems clear, if you want to go deep, you jam the combo as hard and fast as possible.
The true breakthrough here, however is the absolutely masterful SB tech that he has to compliment his main deck wishes, Eladamri's Call reduces the need for maindeck Emrakul from 3 to 1, Rushing River is one of the better bounce spells, Trickbind lets you beat an O-ring or D-sphere if you have a cunning wish in hand, and last but probably most importantly Release the Ants turns cunning wish into a kill spell post enter the infinite (or even without, if you have a brainstorm+Omniscience in hand)!!!
So suck itfrom this http://www.starcitygames.com/article/25940_Eternal-Europe-ndash-Strasbourg-Expectations.html SCG free article. here is a list that actually got fifth place at an SCG open:
7 Island
4 Ancient Tomb
4 Flooded Strand
2 Misty Rainforest
1 Scalding Tarn
3 Grim Monolith
2 Sensei's Divining Top
4 Dream Halls
3 Omniscience
4 Brainstorm
1 Cunning Wish
4 Force of Will
2 Intuition
4 Enter the Infinite
4 Ponder
4 Preordain
4 Show and Tell
1 Laboratory Maniac
4 Leyline of Sanctity
1 Cyclonic Rift
1 Hurkyl's Recall
1 Mindbreak Trap
1 Misdirection
1 Surgical Extraction
1 Wipe Away
hes a little more ambitious than I with the 18 lands and just FoW for protection, but trades that for jamming the combo as hard and fast as possible. I guess that answers your question, WeaponX, if you want to go deep with this list you should build it high risk/high reward and just believe in the heart of the cards
I think this is the core of the deck:
4 Show and Tell
4 Brainstorm
4 Ponder
4 Dream Halls
7 islands
Everything else varies. I find that it is better to win with Dream Halls than to win with Show and Tell because when you Show and Tell, your opponent could have some tricks up his sleeves to disrupt what you're doing. Playing Dream Halls is a definitely surer win, which I agree with Weapon X, you don't need so many Omniscience. Once you cast Enter the Infinite, you only need one Omniscience to play Emrakul. I have omniscience at 2 in my deck instead of 1 because if in any case, I have a hand with Show and Tell, Omniscience, and Emrakul, there is no doubt in my mind, I'm going to play it as it is.
Discard is so powerful because sometimes, you don't have many Show and Tells, or combo pieces in your hand and if they pull it out, you're behind a turn. Misdirecting a Thoughtseize, or Hymn can be a crucial play to victory.
from http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/gpstr13/day2
day two of Strasbourg 9-0 lists
4 Flooded Strand
10 Island
2 Polluted Delta
1 Emrakul, the Aeons Torn
4 Brainstorm
3 Cunning Wish
3 Dream Halls
4 Enter the Infinite
4 Force of Will
1 Leyline of Sanctity
4 Omniscience
3 Pact of Negation
4 Ponder
4 Preordain
1 Sensei's Divining Top
4 Show and Tell
3 Defense Grid
1 Eladamri's Call
1 Intuition
3 Leyline of Sanctity
1 Noxious Revival
1 Pact of Negation
1 Release the Ants
1 Rushing River
1 Sapphire Charm
1 Slaughter Pact
1 Trickbind
HEY LOOK AT THAT 3x Cunning Wish
oh wow 4x Omniscience with only 3x Dream Halls i wonder which one is better?
and is that a Sensei's Divining Top I spy?
Earlier in the thread, people asked if this is a control deck that combos or a combo deck with some counters, I said combo, others said control. The answer seems clear, if you want to go deep, you jam the combo as hard and fast as possible.
The true breakthrough here, however is the absolutely masterful SB tech that he has to compliment his main deck wishes, Eladamri's Call reduces the need for maindeck Emrakul from 3 to 1, Rushing River is one of the better bounce spells, Trickbind lets you beat an O-ring or D-sphere if you have a cunning wish in hand, and last but probably most importantly Release the Ants turns cunning wish into a kill spell post enter the infinite (or even without, if you have a brainstorm+Omniscience in hand)!!!