The effect could prove so discombobulating to combo players, in particularly, they may fizzle and run away screaming. "From that day the Curse of the Plateau was upon me, and I found every hand I ever pull from a combo deck is a mulligan."
Member of Anti-Blue Alliance (Just Say "Yes" to Spells!) Members: 8 known, add to your sig to join!
Yeah, it's a pretty fun and pretty weird deck to play.
So, I'm not saying this resolves any of the problems we have with this deck but what do you think about running Laboratory Maniac in here as the win con???
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Force of Will is kind of like duct tape. Stick it in a deck and it will fix all your problems.
What would a game of Magic between Harry Potter and Voldemort look like?
Instead of creating a new post, I think that posting some news here is just fine because the core of the deck is still the same as usual and it is still a less reliant version of Dredge.
I think that 4x Street Wraith is a must-include here because it is basically the best card with "Cycling" because it doesn't need mana to work so it is good even without Fluctuator.
4x Archfiend of Ifnir is another creature with "Cycling", but with the added bonus of sweeping the opposing side of the field from some tokens, which is useful towards some combo deck. If necessary, you can even cast it with Songs of the Damned with relative ease.
4x Hollow One I think that this is a nice card, when the opponent take away the single-creature removals because you can even cast it from your hand if you need a fest beater/blocker on your side of the field "for free" or at 1 at most.
2-3x Shadow of the Grave is the card we needed to avoid being without cards in hand with cycle and the fact it "counters" some discards is always useful.
* Drannith Stinger is another way to approach this deck because it is a cheap creature to consider and it allows us to deal some chip damage to the opponent when we are able to cycle a lot of cards together. Maybe is possible to buil a Red-Green version of this deck with Edge of Autumn?
* Faith of the Devoted/Drake Haven they are mana intensive, but they can be used as a win condition under some circumstances. Most of the time it needs Fluctuator on your field to be effective unless you are able to chain 3-4 cycling cards in a row in the same turn.
This deck is old and has the same issues than before, but some new entries can give it some lifeblood for the casual play.
Any thughts? I think that there are some nice improvements for this deck!
BWG
Member of Anti-Blue Alliance (Just Say "Yes" to Spells!) Members: 8 known, add to your sig to join!
So, I'm not saying this resolves any of the problems we have with this deck but what do you think about running Laboratory Maniac in here as the win con???
BGSpanish InquisitionGB
GFood Chain ElvesG
WUAngry BirdsUW
BUThe Four Horsemen (RIP)UB
I think that 4x Street Wraith is a must-include here because it is basically the best card with "Cycling" because it doesn't need mana to work so it is good even without Fluctuator.
4x Archfiend of Ifnir is another creature with "Cycling", but with the added bonus of sweeping the opposing side of the field from some tokens, which is useful towards some combo deck. If necessary, you can even cast it with Songs of the Damned with relative ease.
4x Hollow One I think that this is a nice card, when the opponent take away the single-creature removals because you can even cast it from your hand if you need a fest beater/blocker on your side of the field "for free" or at 1 at most.
2-3x Shadow of the Grave is the card we needed to avoid being without cards in hand with cycle and the fact it "counters" some discards is always useful.
* Drannith Stinger is another way to approach this deck because it is a cheap creature to consider and it allows us to deal some chip damage to the opponent when we are able to cycle a lot of cards together. Maybe is possible to buil a Red-Green version of this deck with Edge of Autumn?
* Faith of the Devoted/Drake Haven they are mana intensive, but they can be used as a win condition under some circumstances. Most of the time it needs Fluctuator on your field to be effective unless you are able to chain 3-4 cycling cards in a row in the same turn.
Ancient Tomb+City of Traitors seems to be too useful to avoid using them because they make us able to cast immediately Fluctuator.
This deck is old and has the same issues than before, but some new entries can give it some lifeblood for the casual play.
Any thughts? I think that there are some nice improvements for this deck!