Somehow I can't find anything on g/w aggro enchantment decks. Here is my current deck:
I made this deck with a lot of early acceleration to hit the midgame quickly where it usually shines and added a few lategame components such as bear umbra and auratog/rancor. The deck however, never really sees lategame. Dropping a Canopy Cover and Armadillo Cloak on Kor Spiritdancer or Gnarlid or Even a BoP means GG in most cases. The effects of Canopy Cover is a force to be reckoned. These are some of the changes I'd like to bring to the deck but don't quite know what to remove in it:
Here are cards I consider part of the core:
Kor Spiritdancer, simply a house in this deck
Aura Gnarlid, almost always a 5/5 or more, once it is shrouded its an almost irremovable/unblockable clock
Canopy Cover, put it on any of your creatures to make it a safe investment + evasion. Key card in building an unstoppable lifelink fatty.
Hyena Umbra, one-time protection from global destruction or targeted destruction when not shrouded. Terrifying for your opponent when paired with Canopy Cover.
Armadillo Cloak, lifelink, trample, and +4/+4 on Dancer, +3/+3 on Gnarlid. Keeps you alive when you swing with everything (happens all the time). 3-4 sounds right.
Ancestral Mask, game finisher. 1-2 is the right number
Utopia Spawl, awesome mana acceleration.
Sterling Grove, aura shroud and key enchantment tutor. 2 is the right number
Please help me improve this deck, it is a blast to play.
Thank you
EDIT*****Thanks for the tips. Silhana Ledgewalker are 2 for 1 Canopy Covers, they take on the heavy auras while auratogs and dancers take the recurring and protective auras(Rancor, Spirit Loop, Hyena Umbra). This is what I ended up testing. So far so good. More feedback would be appreciated.
I'd keep those 4 rancors, and maybe even a spirit loop or two. One thing you can do with auratog that you may or may not be seeing is sacrifice rancor: +2/+2 until eot. as much green as you get it gets that much bigger and it will surely make someone miserable. Cage of hands is ok, but temporal isolation is flat out the best aura based creature removal in this deck, as it also combos well with the tog. I agree that you do need more card draw for this deck from an enchantress effect. How about enchantress's presence?
Canopy cover is too weak for this deck. If it had flash, maybe, but it does not and that can be an issue. If you really like the aura gnarlid, you can run its older predecessor, yavimaya enchantress, and have 8 creatures that do that effect. That said, I think the silhana ledgewalker into ancestral mask is probably one very solid option. Maybe leave ancestral mask at 2. It is really that good for you.
Im aware of the tog rancor combo, it is why I used bear umbra (to maximize tog and untap and cast my turn). However, the game doesn't get to the point where i can abuse tog. The reason for Cage of Hands is because you can have it switch targets by bouncing it back to your hand, doing so cantrips with enchantress and spiritdancer. For this deck, gnarlid is superior to echantress because he is unblockable. The only enchantments that aren't auras are 1 oblivion ring and 2 Sterling Groves. Spirit Loop is nice, but for 1 more mana, the added +2/+2 makes it worthwhile to use cloak because the creatures do need meat like you said. I will try 1 Loop 3 Cloaks. I would like to try enchantress presence but being aggro, I think the faster enchantress is better. About canopy cover, test it, you cant invest in a creature without having it covered. These auras do not return to your hand when your creatures die, rancor is the exception. Covering them is paramount.
What about Troll Ascetic? Another troll shroud creature that is even harder to kill and bigger. I am unsure about Auratog. How often do you really want to sacrifice your enchantments? Other than that, the only other big thing is the small amount of removal. I see 1 Ring and 1 Cage. Maybe up the count of one or both a little.
-Bear Umbra seems sub par when you could be playing 4 Ancestral Mask instead.
-Wild Growth over BoP: Flying is nice, but you trample with Rancor and Cloak anyways
-Speaking of which: +1 Armadillo Cloak, -1 (Hyena Umbra or Canopy Cover)
Also, just play 4x goyf to have more dudes to enchant. Even if you don't have enchantments, drawing goyf never makes you sad.
Boggle is nice but not any better than the actual creatures. Endless is too costly. Flickering ward has a nice cost and bounce mechanics, might give it a try over some canopy covers
I don't think people understand Cage of Hands... you bounce it back when it becomes targeted by removal or when you want to draw cards by recasting it. It's more of a tech than an actual removal card.
About serra's sanctum, I have it but I have nothing to cast with all the white mana. Could work as a singleton.
One thing you may want to consider in this deck is using Spirit Link instead of Spirit Loop. I think you will find Spirit Link superior for two reasons.
1) It is cheaper to play.
2) It is a great defensive spell, as it can be cast on an opponents creature. Since it doesn't actually grant the creature the Lifelink ability, cards like Spirit Link and Vampiric Link give YOU the life, even if you cast them on your opponents creatures.
I have a deck very close to this, and it´s very funny, but after all there are some cards you are not considering:
Arbor Elf: This little guy speeds up the deck to unsuspected limits. Think that you have 8 aura lands and every turn you can untap your boosted forest giving you twice the mana it can produce. A forest with utopia and growth gives you 6 mana
Wheel of sun and Moon : With all the graveyard based decks I think this card is a must in this deck.
Flickering Ward : This is the card I use to draw.It has a nice effect and You can use it as times as you whish while having white mana. With serra´s Sanctum is a party.
Another possible cards are:
Lignify: I use it in my SDB because in my meta there are lot of emrakul/Ionas Decks. Iona naming white (of course let you play the lignify on it and emrakul doesn´t anihilate more.
Cho-Manno's Blessing: It has flash and gives protection from any color. It could be included.
I'm not a fan of Silhana Ledgewalker. It doesn't do enough in my opinion. For the same cost, I'd rather rock Goyf or one of the enchantress girls who gets bigger with every enchantment out there.
Flickering Ward needs to be here. With spiritdancer or argothian+another person to target, you're looking at a stupid card advantage. Hyena, the G mana fixers, and Rancor round out my other necessary cards. I would shoot for more Sterling Groves because they provide tutoring and protection.
Last, 2x Serra's because you'll want to run into one pretty fast.
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10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Fearmeordie, I don´t like your list at all (and your prepotence even less ) but anywys it seems like a bad survival deck. Have you tested it?? It seems having few critters to support even survival.
Anyways I think this post is to develop a deck that follows another direction.
In the deck I also include Gaddock teeg on SDB because it seems very solid to me against combo. Another card I suggest is wheel of sun and moon.
I´ve been testing battle mastery and I don´t know what to think about it.
Auratog is only good because combo with rancor. I think 4 are lot of them. Instead I would play 4 yavimaya Enchantress (8 big boys seems cool to me).
I have a deck very close to this, and it´s very funny, but after all there are some cards you are not considering:
Arbor Elf: This little guy speeds up the deck to unsuspected limits. Think that you have 8 aura lands and every turn you can untap your boosted forest giving you twice the mana it can produce. A forest with utopia and growth gives you 6 mana
Wheel of sun and Moon : With all the graveyard based decks I think this card is a must in this deck.
Flickering Ward : This is the card I use to draw.It has a nice effect and You can use it as times as you whish while having white mana. With serra´s Sanctum is a party.
Another possible cards are:
Lignify: I use it in my SDB because in my meta there are lot of emrakul/Ionas Decks. Iona naming white (of course let you play the lignify on it and emrakul doesn´t anihilate more.
Cho-Manno's Blessing: It has flash and gives protection from any color. It could be included.
How the hell do you get Lignify on Emrakul? Easy answer: you can't. Aura spells target when cast, and last I checked, Lignify is green.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
First of all I lignified Iona, but anyways, you must choose the target for lignify when it´s on the battlefield. Emrakul has protection from colored "spells" and in this moment (when you are chosing the target) the aura is not an spell but a permanent. Judges on the store I played said that it was possible and by now I think you can do it. Anyways It´s only one posibility.
First of all I lignified Iona, but anyways, you must choose the target for lignify when it´s on the battlefield. Emrakul has protection from colored "spells" and in this moment (when you are chosing the target) the aura is not an spell but a permanent. Judges on the store I played said that it was possible and by now I think you can do it. Anyways It´s only one posibility.
303.4a An Aura spell requires a target, which is restricted by its enchant ability.
All right, I forgot to mention a little detail that makes all this things work together. In the store where I play, people that plays emrakul does it with "Show and Tell". In this scenario is where you can use lignify because with this card the lignify can enchant emrakul (at least is what judges told me because both cards enter the battlefield at the same time and then you can choose emrakul as target because lignify already is not a spell). Anyways please lets comenting the deck because it´s funny and has potential.
More ideas or suggestions?
I´ve testing my list and win pretty fast. What do you think?? Any new ideas??
Oblivion is not an aura so I can´t see why playing it in this deck could be good. It doesn´t count for gnarlid and you don´t draw with kor. Anyways the card is good and, lot of thanks for your suggestion ;).
Any other ideas?? I´m thinking on playing granite gift (to avoid fast lighning at the begining of the game) or something to ensure your dudes are going to survive.
Flickering guard is nice but sometimes naming white (which is the best option to name) is not good because you can remove your own cloacks.....
Oblivion is not an aura so I can´t see why playing it in this deck could be good. It doesn´t count for gnarlid and you don´t draw with kor. Anyways the card is good and, lot of thanks for your suggestion ;).
Any other ideas?? I´m thinking on playing granite gift (to avoid fast lighning at the begining of the game) or something to ensure your dudes are going to survive.
Flickering guard is nice but sometimes naming white (which is the best option to name) is not good because you can remove your own cloacks.....
What about battle mastery???
Any other ideas'????
i know its not an aura, it was just a suggestion as a way to deal with emarkul thats all, lol.
Flickering guard is nice but sometimes naming white (which is the best option to name) is not good because you can remove your own cloacks.....
It shouldn't matter what color you are naming once you give the creature Troll Shroud. It should still be a two-of, with maybe another one sitting in the SB for when you know what your opponent is playing.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I made this deck with a lot of early acceleration to hit the midgame quickly where it usually shines and added a few lategame components such as bear umbra and auratog/rancor. The deck however, never really sees lategame. Dropping a Canopy Cover and Armadillo Cloak on Kor Spiritdancer or Gnarlid or Even a BoP means GG in most cases. The effects of Canopy Cover is a force to be reckoned. These are some of the changes I'd like to bring to the deck but don't quite know what to remove in it:
Here are cards I consider part of the core:
Kor Spiritdancer, simply a house in this deck
Aura Gnarlid, almost always a 5/5 or more, once it is shrouded its an almost irremovable/unblockable clock
Canopy Cover, put it on any of your creatures to make it a safe investment + evasion. Key card in building an unstoppable lifelink fatty.
Hyena Umbra, one-time protection from global destruction or targeted destruction when not shrouded. Terrifying for your opponent when paired with Canopy Cover.
Armadillo Cloak, lifelink, trample, and +4/+4 on Dancer, +3/+3 on Gnarlid. Keeps you alive when you swing with everything (happens all the time). 3-4 sounds right.
Ancestral Mask, game finisher. 1-2 is the right number
Utopia Spawl, awesome mana acceleration.
Sterling Grove, aura shroud and key enchantment tutor. 2 is the right number
This is what my untested list looks like:
4 Kor Spiritdancer
2 Auratog
2 Argothian Enchantress
4 Silhana Ledgewalker
4 Aura Gnarlid
Auras/Enchantments (26)
4 Utopia Sprawl
3 Wild Growth
2 Rancor
3 Canopy Cover
2 Ancestral Mask
4 Hyena Umbra
1 Spirit Loop
1 Cage of Hands
3 Armadillo Cloak
1 Oblivion Ring
Lands (18)
4 Windswept Heath
4 Savannah
1 Plain
9 Forest
Please help me improve this deck, it is a blast to play.
Thank you
EDIT*****Thanks for the tips. Silhana Ledgewalker are 2 for 1 Canopy Covers, they take on the heavy auras while auratogs and dancers take the recurring and protective auras(Rancor, Spirit Loop, Hyena Umbra). This is what I ended up testing. So far so good. More feedback would be appreciated.
4 Kor Spiritdancer
3 Auratog
2 Argothian Enchantress
4 Silhana Ledgewalker
4 Aura Gnarlid
Auras (21)
3 Wild Growth
4 Utopia Sprawl
4 Rancor
4 Hyena Umbra
1 Spirit Loop
2 Ancestral Mask
3 Armadillo Cloak
2 Sterling Grove
2 Oblivion Ring
Lands (18)
4 Windswept Heath
4 Savannah
1 Serra's Sanctum
1 Plains
8 Forest
Canopy cover is too weak for this deck. If it had flash, maybe, but it does not and that can be an issue. If you really like the aura gnarlid, you can run its older predecessor, yavimaya enchantress, and have 8 creatures that do that effect. That said, I think the silhana ledgewalker into ancestral mask is probably one very solid option. Maybe leave ancestral mask at 2. It is really that good for you.
Credit to DolZero for this awesome sig!
-Wild Growth over BoP: Flying is nice, but you trample with Rancor and Cloak anyways
-Speaking of which: +1 Armadillo Cloak, -1 (Hyena Umbra or Canopy Cover)
Also, just play 4x goyf to have more dudes to enchant. Even if you don't have enchantments, drawing goyf never makes you sad.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
It's an updated version of Brawl into an epic, new game.
Tethered griffin could go in this deck.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
About serra's sanctum, I have it but I have nothing to cast with all the white mana. Could work as a singleton.
1) It is cheaper to play.
2) It is a great defensive spell, as it can be cast on an opponents creature. Since it doesn't actually grant the creature the Lifelink ability, cards like Spirit Link and Vampiric Link give YOU the life, even if you cast them on your opponents creatures.
Give it a try. I think you will like the results.
Arbor Elf: This little guy speeds up the deck to unsuspected limits. Think that you have 8 aura lands and every turn you can untap your boosted forest giving you twice the mana it can produce. A forest with utopia and growth gives you 6 mana
Wheel of sun and Moon : With all the graveyard based decks I think this card is a must in this deck.
Flickering Ward : This is the card I use to draw.It has a nice effect and You can use it as times as you whish while having white mana. With serra´s Sanctum is a party.
Another possible cards are:
Lignify: I use it in my SDB because in my meta there are lot of emrakul/Ionas Decks. Iona naming white (of course let you play the lignify on it and emrakul doesn´t anihilate more.
Cho-Manno's Blessing: It has flash and gives protection from any color. It could be included.
Flickering Ward needs to be here. With spiritdancer or argothian+another person to target, you're looking at a stupid card advantage. Hyena, the G mana fixers, and Rancor round out my other necessary cards. I would shoot for more Sterling Groves because they provide tutoring and protection.
Last, 2x Serra's because you'll want to run into one pretty fast.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
4 Windswept Heath
5 Forest
2 Horizon Canopy
2 Temple Garden
2 Plains (3)
4 Argothian Enchantress
1 Squee, Goblin Nabob
1 Iona, Shield of Emeria
1 Genesis
1 Spore Frog
1 Loyal Retainers
4 Auratog
4 Enchantress's Presence
4 Swords to Plowshares
4 Utopia Sprawl
4 Survival of the Fittest
3 Enlightened Tutor
1 Moat
2 Wild Growth
1 Solitary Confinement
1 Sigil of the Empty Throne
1 Solitary Confinement
4 Sterling Grove
2 Faerie Macabre
2 Tormod's Crypt
1 Ghostly Prison
1 Lignify
3 Runed Halo
1 Oblivion Ring
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Anyways I think this post is to develop a deck that follows another direction.
In the deck I also include Gaddock teeg on SDB because it seems very solid to me against combo. Another card I suggest is wheel of sun and moon.
I´ve been testing battle mastery and I don´t know what to think about it.
Auratog is only good because combo with rancor. I think 4 are lot of them. Instead I would play 4 yavimaya Enchantress (8 big boys seems cool to me).
How the hell do you get Lignify on Emrakul? Easy answer: you can't. Aura spells target when cast, and last I checked, Lignify is green.
- To my youngest sister when she was 6.
303.4a An Aura spell requires a target, which is restricted by its enchant ability.
More ideas or suggestions?
I´ve testing my list and win pretty fast. What do you think?? Any new ideas??
Any other ideas?? I´m thinking on playing granite gift (to avoid fast lighning at the begining of the game) or something to ensure your dudes are going to survive.
Flickering guard is nice but sometimes naming white (which is the best option to name) is not good because you can remove your own cloacks.....
What about battle mastery???
Any other ideas'????
i know its not an aura, it was just a suggestion as a way to deal with emarkul thats all, lol.
It shouldn't matter what color you are naming once you give the creature Troll Shroud. It should still be a two-of, with maybe another one sitting in the SB for when you know what your opponent is playing.
- To my youngest sister when she was 6.