I'm curious, on average how many cards do you leave in your library after going off? I'd be hesitant to completely empty my library just in case my opponent had something that forced me to draw a card and lose.
I'm curious, on average how many cards do you leave in your library after going off? I'd be hesitant to completely empty my library just in case my opponent had something that forced me to draw a card and lose.
Usually, I mill the whole thing. Most people would target themselves to dig for answers before they realize they can target you. Besides, how many instant speed-target-draw spells are used in legacy anyway?
I have a question... Doesn't Sutured Ghoul say that on the cards removed X = 0? Wouldn't this mean that if you remove Lord of Extinction or Tarmogoyf for Sutured Ghoul, it's power + toughness would count as zero?
I'm guessing this isn't the case, but I was wondering why...
pretty much any creature with power defined by a * has an ability determining that and making it constant in all realms of the game. graveyard, exiled, inside the library, etc.
x on the other hand is preset by an ability strictly for the battlefield in most cases. however it does not maintain constance in other realms of the game. so x outside the battle field maintains an undefined amount, so the game looks at it as 0 until the conditions/abilities that define its amount are resolved. (being you casted it in most cases.)
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I'm curious, on average how many cards do you leave in your library after going off? I'd be hesitant to completely empty my library just in case my opponent had something that forced me to draw a card and lose.
you mill everything. this is an all or nothing deck. when you decide whether or not you are going to combo out, you need to do so by having some kind of idea on what your opponent can do that turn to stop you, and usually you need at LEAST one form of protection in your own hand like daze or pact of negation. if you had the protection and comboed out and they were STILL able to somehow stop you from winning, those last 5 cards that you saved in your deck wont mean anything.
Iv actually been going in kind of a different direction with this deck, cuz iv found alot of decks have ways to anwser your ghoul. Im not a fan of dredge(the deck) but i em a fan of bridge from below so iv been experementing with it. And this is my list thats been doing pretty decent in testing, Let me know what you guys think. PS: I still have no idea what to do for a side yet
Iv actually been going in kind of a different direction with this deck, cuz iv found alot of decks have ways to anwser your ghoul. Im not a fan of dredge(the deck) but i em a fan of bridge from below so iv been experementing with it. And this is my list thats been doing pretty decent in testing, Let me know what you guys think. PS: I still have no idea what to do for a side yet
The bridge from below and zealot biuld is breifly mentioned in the primer. Overall, its one or the other, if you want to use the 4 bridges, don't run ghoul or extinction. Also, you have a high chance of top decking a bridge or 2, so you probably want to main board some caeful studies as additional discard outlets. Just some thoughts.
The bridge from below and zealot biuld is breifly mentioned in the primer. Overall, its one or the other, if you want to use the 4 bridges, don't run ghoul or extinction. Also, you have a high chance of top decking a bridge or 2, so you probably want to main board some caeful studies as additional discard outlets. Just some thoughts.
Careful Study! Thank You. I knew i was forgeting some thing, cuz i hate to use cabal therapy on my self I play both becuz i hate to just relay on just one way to win, Yes i know thats what combo is all about but i always like to have a back up plain or in this case an alternet dread return target. Maybe im just used to playing dream halls were u win with conflux combo or progenitus beats.
Hey there, well ihave played this deck since it was in extended a long time ago now.
For some reason all of us are now playing legacy and trying to rekindle old extended decks, and for once i cna say that this is one of the best ideas around.
I have been reading what the new cards bring to the build and there are a lot of ways to play it but for me the most reliable is the kiki-karmic hussar combo this because since the creatures fly and have haste, plus they are a bunch of tokens.. so you dont have to worry against moat and or a swords to plowshares, ( yeah arguably a STP can shut you down in your combo if they play it right but its harder).
Here is the build im currently testing in MWS so far im pretty happy.
as you can see i have a woodfal primus to get rid of anything ( noncreature) that is bugging me, lthough i have tried another card in this slot (child of alara). The child is good but i havent really needed it since most of the times i just want one or 2 perms to go away so primus is better.
The aether vial is a must nowadays because almost 60% of the decks run daze and force of will or some kind of counterspell, and i use pact of negation to help protect the combo, it really is fine and in my opinion its better than force of will here.
I cant decide wich is better here if its the worldly tutor or the eladamri's call so im playing 3 of both, but it should be a 4-2 ratio i think.
I have also tinkered in the possibility of running living wish instead of the call, but im not sure, it could helop puting osme bullets in the sb but losing the instant aspect well.. im not sure.
as for the sb it is pretty unsure, but so far i came up with this,
So far i can oull out a win in turn 2 cinstantly, and with the addition of gemstone caverns and lotus petal i can do it on turn 1 if they play first.
well tell me what do you think and also tell me if you think the sutured ghoul route is better cause i really like him and if you convinve me ill go with him in a heartbeat :).
woodfall primus is not needed. if you have comboed out and are able to rez something, it should be your other combo pieces. use stern proctor for feild control.
as far as worldly tutor and call go. it should be a 4-2 ratio with 4 worldly. that is what is seen most often, simply because this is a combo deck and 1 cost versus 2 cost makes all the difference in the world.
bridge from below should only be used as a one of. nothing more unless IT is your win con. dont run 2, its a dead draw and can be taken out for more protection or cantrips.
cabal therapy at 3 is also kind of risky. its not THAT big of a deal, but 2 is usually the most agreed upon number to use.
i was reading about the use of shuko in this deck, but then noticed a line where someone suggested using stoneforge mystic just to tutor up shuko. what bothered me about this is other than shuko all stoneforge offers is the additional use of other equipment in the deck as a back up kill possibly. but concerns against it is that it serves no other purpose. I was thinking why not use trinket mage instead?
the only downside is it cost 1 more. but unlike mystic it can tutor up other answers pending situation. plus its blue so it can fuel force if needed.
just like stoneforge is can fill the rolls of fueling cabal therapy and chump blocking.
the only other possible disadvantage i see is unlike stoneforge it can't put shuko into play via ability, which guarentees shuko landing when facing a control match up.
So is there any reason trinket should not replace stoneforge outside of personal preference.
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this is because, one bridge could be removed too easily and or you can come up with a situation qhere you draw your one of and you have no way of putting it on the grave, this is also why i use 3 cabals because some time syou want to do a hardcast cabal before you combo and if you only get 2 youll be missing a chance to cabal the opponent for threats and cabal yourself for the missing combo piuece syou have in your hand.
as for stern proctor vs woodfal primus, well i may be wrong but i dont see the advantage , is it because hes tutoreable and cheap in mana cost? it may be better ill check it out, although to me that would stall the deck from going off.
example:
he gets a humility in play or some other perm that prevents me from winning, i tutor stern and `play it, if i could resolve him that means i wasted a whole turn doing that, cause most of the times you dont have more than 3 mana, if i go cephalid enkor, and dump all my deck on the grave, then i dread return him into play i would need 2 dreads the same as i did with primus or any other fattie right? the upside in primus is that you can destroy multiple targets and not just one. well i believe this thing needs to be hard tested.
and as for the worldly vs call thing, yeah 1 mana cost is better than 2 always the thing is that call puts the critter into your hand and tutor doesnt, so if you are lacking an enkor with a cephalid in hand, an dyou draw a tutor means that you have to wait a whole turn to play tutor draw the en kor and then do your thing, and with the call you dould go off the same turn as you draw the call ( if you have the mana of course).
what do you guys think?
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So is there any reason trinket should not replace stoneforge outside of personal preference.
Well for once one mana more to pay is really a bad thing, this is the decisionim trying to figure out with the tutor vs call dilemma, the difference here is that although both critters put the shuko into your hand, the mystic also assures you land it on the battlefield, and the trinket doesnt, and this is a big deal since almost 60% of people plays some kind of counterspell, also i dont believe that what the trinket offers ( all the artifacts you could get with him) are really needed because everything you would go for ( explosives, pithing needle, brittle effigy etc...) would be only useful if you are put on a defensive mode and this deck in that position will lose anyway.
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as for stern proctor vs woodfal primus, well i may be wrong but i dont see the advantage , is it because hes tutoreable and cheap in mana cost? it may be better ill check it out, although to me that would stall the deck from going off.
example:
he gets a humility in play or some other perm that prevents me from winning, i tutor stern and `play it, if i could resolve him that means i wasted a whole turn doing that, cause most of the times you dont have more than 3 mana, if i go cephalid enkor, and dump all my deck on the grave, then i dread return him into play i would need 2 dreads the same as i did with primus or any other fattie right? the upside in primus is that you can destroy multiple targets and not just one. well i believe this thing needs to be hard tested.
Ground Seal. Enchantress plays it MD. You lose game 1 to it without Proctor or Living Wish.
Leyline of the Void, Tormod's Crypt and Relic of Progenitus all sidestep the attempt to reanimate Primus. This is why Dredge devotes 9-10 sideboard slots to answer these cards.
Trinket Mage can be FoW fodder, but otherwise, its pretty bad compared to Stoneforge.
I don't play Bridge From Below because you can easily combo out without it, and Abeyance gives me more protection. What do you guys think of this list?
Also, I don't have a sideboard yet, as you can see. Any suggestions for that? My meta is mainly aggro, with occasionally a Rock or Countertop deck.
i like most of your list, some pointer though...
the land base is a little off. take out 2 orchard and and either the caverns or 2 ice bridge and replace them with 4 city of brass.
creature base is perfect
spells are good for the most part. take out one dread return, because you only need one, and replace it with one more pact of negation. also, replace abeyance with either silence or orhims chant. the one mana difference can and will completely change a game.
Takes the same amount of slots in the deck as Sutured Ghoul, Lord of Extinction, Dragon's Breath. Big advantages being that it works at instant speed and is immune to spot removal. I figure if you aren't going to use the Tarmogoyf backup plan, it would be much better than the Lord of Extinction version. Personally I always liked the Lord of Extinction version better because the extra slots in the deck, so keeping the same amount of slots with a better wincon seems great.
Takes the same amount of slots in the deck as Sutured Ghoul, Lord of Extinction, Dragon's Breath. Big advantages being that it works at instant speed and is immune to spot removal. I figure if you aren't going to use the Tarmogoyf backup plan, it would be much better than the Lord of Extinction version. Personally I always liked the Lord of Extinction version better because the extra slots in the deck, so keeping the same amount of slots with a better wincon seems great.
it would be better, except that phyrexian devourer's ability requires that you remove cards from the top of your library. depending on how much of your library you have to mill out, your whole game plan could be foiled by simply milling yourself out. i do like them better as a win condition than attacking with a ghoul though.
could a 1-of Progenitus or DSC or something similar be used to ensure there is always something able to shuffle back into the library, not to mention +10 counters is nearly halfway there.... and Cabal Therapy+Brainstorm can put them back in your library if u are so unlucky as to draw them.
could a 1-of Progenitus or DSC or something similar be used to ensure there is always something able to shuffle back into the library, not to mention +10 counters is nearly halfway there.... and Cabal Therapy+Brainstorm can put them back in your library if u are so unlucky as to draw them.
yes progenitus and emrakul have both been used. however, they are not used to reset the deck so that you can draw into things, because if you reset the deck you want to win on the same turn. they are used to infinitely recycle the narcomoebas in the deck after they have been sacrificed to fuel different things.
could a 1-of Progenitus or DSC or something similar be used to ensure there is always something able to shuffle back into the library, not to mention +10 counters is nearly halfway there.... and Cabal Therapy+Brainstorm can put them back in your library if u are so unlucky as to draw them.
Also they errattaed devouer's activated ability to have:
If ~ power is greater than 7, then sacrifice it. Which means anytime you fill a 4cc or bigger card you can't let the ability resolve or your ooze dies before you can ping with triskelion.
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Also they errattaed devouer's activated ability to have:
If ~ power is greater than 7, then sacrifice it. Which means anytime you fill a 4cc or bigger card you can't let the ability resolve or your ooze dies before you can ping with triskelion.
it was my understanding that this part of the ability was triggered, which means that you can simply instant speed respond to the trigger my activating his ability more. sure he dies when it all resolves, but you probably win anyways. im not saying that the combo belongs in this decks, because i dont think it does, im just trying to point out that i think it still works in other decks.
Is the matchup section for this deck coming soon? I really don't have a clue what are good or bad matchups.
yeah, ill get matchups up when i get the chance to actually get some playing time in.
it would go faster if people could help me out by posting any matchup analysis that they have.
overall, just like any other combo deck, this deck will have a rough time against control decks, but will excel against aggro and have around a 50/50 against other combo decks. this is all just speculation combined with the little amount that i have personally played with and against the deck.
decks that run a lot of spot removal may be an issue, depending on how the breakfast player tries to combo out, and control decks that run a lot of counterspells can also be a problem, depending on how you try and combo out and if you have counterspells of your own. also, because you dont play a lot of creatures in turns 1-3 goblin lackey can be a problem.
this is just what comes to mind as far as things the deck has problems with.
at first glance.. your land count is a little too high, try dropping 2 and putting in 2 ponder. i like the idea of living wish, perhaps a karakas in the side board for an answer to iona naming white? just a random idea.
i personally hate 4 aether vials, and always run 3, but thats just me. you will see most lists running 4.
at first glance.. your land count is a little too high, try dropping 2 and putting in 2 ponder. i like the idea of living wish, perhaps a karakas in the side board for an answer to iona naming white? just a random idea.
i personally hate 4 aether vials, and always run 3, but thats just me. you will see most lists running 4.
do you think adding glacial chasm to your sideboard might be of use as you can wish for it to stall a fast aggro deck?
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I haven't had a situation where null rod was needed. K grip, Pithing needle, and Deed take care of the troublesome ones fine.
Usually, I mill the whole thing. Most people would target themselves to dig for answers before they realize they can target you. Besides, how many instant speed-target-draw spells are used in legacy anyway?
pretty much any creature with power defined by a * has an ability determining that and making it constant in all realms of the game. graveyard, exiled, inside the library, etc.
x on the other hand is preset by an ability strictly for the battlefield in most cases. however it does not maintain constance in other realms of the game. so x outside the battle field maintains an undefined amount, so the game looks at it as 0 until the conditions/abilities that define its amount are resolved. (being you casted it in most cases.)
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you mill everything. this is an all or nothing deck. when you decide whether or not you are going to combo out, you need to do so by having some kind of idea on what your opponent can do that turn to stop you, and usually you need at LEAST one form of protection in your own hand like daze or pact of negation. if you had the protection and comboed out and they were STILL able to somehow stop you from winning, those last 5 cards that you saved in your deck wont mean anything.
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Creatures
4 Cephalid Illusionist
4 Nomads en-Kor
1 Shaman en-Kor
3 Narcomoeba
1 Sutured Ghoul
1 Lord of Extinction
1 Flame-kin Zealot
Core/Utility
4 Bridge from Below
2 Dread Return
3 Cabal Therapy
4 Lim-Dul's Vault
4 Brainstorm
3 Ponder
4 Force of Will
3 Aether Vial
Lands
4 Polluted Delta
4 Marsh Flats
4 Underground Sea
3 Tundra
1 Island
2 Gemstone Mine or City of Brass
The bridge from below and zealot biuld is breifly mentioned in the primer. Overall, its one or the other, if you want to use the 4 bridges, don't run ghoul or extinction. Also, you have a high chance of top decking a bridge or 2, so you probably want to main board some caeful studies as additional discard outlets. Just some thoughts.
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Careful Study! Thank You. I knew i was forgeting some thing, cuz i hate to use cabal therapy on my self I play both becuz i hate to just relay on just one way to win, Yes i know thats what combo is all about but i always like to have a back up plain or in this case an alternet dread return target. Maybe im just used to playing dream halls were u win with conflux combo or progenitus beats.
For some reason all of us are now playing legacy and trying to rekindle old extended decks, and for once i cna say that this is one of the best ideas around.
I have been reading what the new cards bring to the build and there are a lot of ways to play it but for me the most reliable is the kiki-karmic hussar combo this because since the creatures fly and have haste, plus they are a bunch of tokens.. so you dont have to worry against moat and or a swords to plowshares, ( yeah arguably a STP can shut you down in your combo if they play it right but its harder).
Here is the build im currently testing in MWS so far im pretty happy.
// Lands
2 [TE] Reflecting Pool
4 [BOK] Tendo Ice Bridge
2 [TSP] Gemstone Caverns
4 [CHK] Forbidden Orchard
4 [WL] Gemstone Mine
// Creatures
4 [TO] Cephalid Illusionist
4 [SH] Nomads en-Kor
3 [FUT] Narcomoeba
1 [CHK] Kiki-Jiki, Mirror Breaker
1 [DIS] Sky Hussar
1 [SH] Shaman en-Kor
1 [UL] Karmic Guide
1 [SHM] Woodfall Primus
// Spells
4 [IA] Brainstorm
3 [MI] Worldly Tutor
3 [PS] Eladamri's Call
3 [JU] Cabal Therapy
4 [DS] AEther Vial
2 [FUT] Bridge from Below
2 [TSP] Dread Return
3 [FUT] Pact of Negation
4 [TE] Lotus Petal
as you can see i have a woodfal primus to get rid of anything ( noncreature) that is bugging me, lthough i have tried another card in this slot (child of alara). The child is good but i havent really needed it since most of the times i just want one or 2 perms to go away so primus is better.
The aether vial is a must nowadays because almost 60% of the decks run daze and force of will or some kind of counterspell, and i use pact of negation to help protect the combo, it really is fine and in my opinion its better than force of will here.
I cant decide wich is better here if its the worldly tutor or the eladamri's call so im playing 3 of both, but it should be a 4-2 ratio i think.
I have also tinkered in the possibility of running living wish instead of the call, but im not sure, it could helop puting osme bullets in the sb but losing the instant aspect well.. im not sure.
as for the sb it is pretty unsure, but so far i came up with this,
// Sideboard
SB: 3 [SOK] Pithing Needle
SB: 4 [TSP] Krosan Grip
SB: 4 [SC] Xantid Swarm
SB: 4 [DK] Tormod's Crypt
So far i can oull out a win in turn 2 cinstantly, and with the addition of gemstone caverns and lotus petal i can do it on turn 1 if they play first.
well tell me what do you think and also tell me if you think the sutured ghoul route is better cause i really like him and if you convinve me ill go with him in a heartbeat :).
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
as far as worldly tutor and call go. it should be a 4-2 ratio with 4 worldly. that is what is seen most often, simply because this is a combo deck and 1 cost versus 2 cost makes all the difference in the world.
bridge from below should only be used as a one of. nothing more unless IT is your win con. dont run 2, its a dead draw and can be taken out for more protection or cantrips.
cabal therapy at 3 is also kind of risky. its not THAT big of a deal, but 2 is usually the most agreed upon number to use.
hope some of this helps! =)
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the only downside is it cost 1 more. but unlike mystic it can tutor up other answers pending situation. plus its blue so it can fuel force if needed.
just like stoneforge is can fill the rolls of fueling cabal therapy and chump blocking.
the only other possible disadvantage i see is unlike stoneforge it can't put shuko into play via ability, which guarentees shuko landing when facing a control match up.
So is there any reason trinket should not replace stoneforge outside of personal preference.
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3 cabal
2 bridges
this is because, one bridge could be removed too easily and or you can come up with a situation qhere you draw your one of and you have no way of putting it on the grave, this is also why i use 3 cabals because some time syou want to do a hardcast cabal before you combo and if you only get 2 youll be missing a chance to cabal the opponent for threats and cabal yourself for the missing combo piuece syou have in your hand.
as for stern proctor vs woodfal primus, well i may be wrong but i dont see the advantage , is it because hes tutoreable and cheap in mana cost? it may be better ill check it out, although to me that would stall the deck from going off.
example:
he gets a humility in play or some other perm that prevents me from winning, i tutor stern and `play it, if i could resolve him that means i wasted a whole turn doing that, cause most of the times you dont have more than 3 mana, if i go cephalid enkor, and dump all my deck on the grave, then i dread return him into play i would need 2 dreads the same as i did with primus or any other fattie right? the upside in primus is that you can destroy multiple targets and not just one. well i believe this thing needs to be hard tested.
and as for the worldly vs call thing, yeah 1 mana cost is better than 2 always the thing is that call puts the critter into your hand and tutor doesnt, so if you are lacking an enkor with a cephalid in hand, an dyou draw a tutor means that you have to wait a whole turn to play tutor draw the en kor and then do your thing, and with the call you dould go off the same turn as you draw the call ( if you have the mana of course).
what do you guys think?
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Well for once one mana more to pay is really a bad thing, this is the decisionim trying to figure out with the tutor vs call dilemma, the difference here is that although both critters put the shuko into your hand, the mystic also assures you land it on the battlefield, and the trinket doesnt, and this is a big deal since almost 60% of people plays some kind of counterspell, also i dont believe that what the trinket offers ( all the artifacts you could get with him) are really needed because everything you would go for ( explosives, pithing needle, brittle effigy etc...) would be only useful if you are put on a defensive mode and this deck in that position will lose anyway.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Ground Seal. Enchantress plays it MD. You lose game 1 to it without Proctor or Living Wish.
Leyline of the Void, Tormod's Crypt and Relic of Progenitus all sidestep the attempt to reanimate Primus. This is why Dredge devotes 9-10 sideboard slots to answer these cards.
Trinket Mage can be FoW fodder, but otherwise, its pretty bad compared to Stoneforge.
i like most of your list, some pointer though...
the land base is a little off. take out 2 orchard and and either the caverns or 2 ice bridge and replace them with 4 city of brass.
creature base is perfect
spells are good for the most part. take out one dread return, because you only need one, and replace it with one more pact of negation. also, replace abeyance with either silence or orhims chant. the one mana difference can and will completely change a game.
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Takes the same amount of slots in the deck as Sutured Ghoul, Lord of Extinction, Dragon's Breath. Big advantages being that it works at instant speed and is immune to spot removal. I figure if you aren't going to use the Tarmogoyf backup plan, it would be much better than the Lord of Extinction version. Personally I always liked the Lord of Extinction version better because the extra slots in the deck, so keeping the same amount of slots with a better wincon seems great.
it would be better, except that phyrexian devourer's ability requires that you remove cards from the top of your library. depending on how much of your library you have to mill out, your whole game plan could be foiled by simply milling yourself out. i do like them better as a win condition than attacking with a ghoul though.
UBRWDDFTWBRU
UBRWGTESGWRBU
yes progenitus and emrakul have both been used. however, they are not used to reset the deck so that you can draw into things, because if you reset the deck you want to win on the same turn. they are used to infinitely recycle the narcomoebas in the deck after they have been sacrificed to fuel different things.
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Also they errattaed devouer's activated ability to have:
If ~ power is greater than 7, then sacrifice it. Which means anytime you fill a 4cc or bigger card you can't let the ability resolve or your ooze dies before you can ping with triskelion.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
it was my understanding that this part of the ability was triggered, which means that you can simply instant speed respond to the trigger my activating his ability more. sure he dies when it all resolves, but you probably win anyways. im not saying that the combo belongs in this decks, because i dont think it does, im just trying to point out that i think it still works in other decks.
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Getting Started in Legacy and Legacy Budget Primer 5!
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yeah, ill get matchups up when i get the chance to actually get some playing time in.
it would go faster if people could help me out by posting any matchup analysis that they have.
overall, just like any other combo deck, this deck will have a rough time against control decks, but will excel against aggro and have around a 50/50 against other combo decks. this is all just speculation combined with the little amount that i have personally played with and against the deck.
decks that run a lot of spot removal may be an issue, depending on how the breakfast player tries to combo out, and control decks that run a lot of counterspells can also be a problem, depending on how you try and combo out and if you have counterspells of your own. also, because you dont play a lot of creatures in turns 1-3 goblin lackey can be a problem.
this is just what comes to mind as far as things the deck has problems with.
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Getting Started in Legacy and Legacy Budget Primer 5!
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3 Nomads en-Kor
3 Cephalid Illusionist
3 Narcomoeba
1 Shaman en-Kor
1 Peacekeeper
1 Pestermite
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
Other: 26
4 Aether Vial
4 Daze
4 Force of Will
4 Brainstorm
4 Worldly Tutor
3 Living Wish
2 Cabal Therapy
1 Dread Return
3 Misty Rainsforest
3 Flooded Strand
1 Marsh Flats
1 Underground Sea
1 Volcanic Island
1 Tundra
1 Tropical Island
1 Savahnna
1 Taiga
2 Island
2 Forest
2 Plains
1 Swamp
1 Grindstone
1 Nomads en-Kor
1 Cephalid Illusionist
1 Painter's Servant
1 Gilded Drake
1 Stern Proctor
1 Ethersworn Canonist
1 Vexing Shusher
1 Yixlid Jailer
1 Harmonic Sliver
1 Kira, Great Glass-Spinner
1 Trinket Mage
1 Sky Hussar
1 Llawan, Cephalid Empress
1 Tundra
Thoughts?
at first glance.. your land count is a little too high, try dropping 2 and putting in 2 ponder. i like the idea of living wish, perhaps a karakas in the side board for an answer to iona naming white? just a random idea.
i personally hate 4 aether vials, and always run 3, but thats just me. you will see most lists running 4.
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Getting Started in Legacy and Legacy Budget Primer 5!
Special thanks to Bornnover for the banner used in those articles.
3 Nomads en-Kor
3 Cephalid Illusionist
3 Narcomoeba
1 Shaman en-Kor
1 Stern Proctor
1 Peacekeeper
1 Pestermite
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
Other: 27
4 Aether Vial
4 Daze
4 Force of Will
4 Brainstorm
4 Worldly Tutor
4 Living Wish
2 Cabal Therapy
1 Dread Return
3 Misty Rainsforest
3 Flooded Strand
2 Volcanic Island
1 Underground Sea
1 Tundra
1 Tropical Island
1 Savahnna
1 Taiga
2 Island
2 Forest
1 Plains
1 Grindstone
1 Nomads en-Kor
1 Cephalid Illusionist
1 Painter's Servant
1 Gilded Drake
1 Academy Rector
1 Ethersworn Canonist
1 Gaddock Teeg
1 Vexing Shusher
1 Harmonic Sliver
1 Kira, The Great Glass Spinner
1 Trinket Mage
1 Moat
1 Llawan, Cephalid Empress
1 Tundra
Changes:
-2 land
+1 Stern Proctor
+1 Living Wish
slight SB changes
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