Game two- Ill mulligan to 3 and put out a leyline.
Game Three- Repeat
I am a terrible legacy player but I just don't understand how Dredge, and to a lesser Extent Reanimate, can be such amazing decks when leyline exists. Do not enough people run them, i mean It seems like an instant kill for the deck.
Postboard, Reanimator decks run Echoing Truth to deal with Leyline, and Show and Tell to bypass Leyline completely. Dredge decks run the anti-hate that Daesik said in their sideboards.
Leyline of the Void is a good card against both decks, but both decks are not completely cold to it. Plus, Leyline of the Void is an inconvenient sideboard card (you need four in your sideboard, you need to mulligan into it, and it blanks four cards in your deck if you don't run black) so most people opt not to use it.
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Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
Basically what the other's said. Leyline is the most awkward grave hate card so people don't run it without a lot of thought, so it doesn't get that much play. Both Reanimate and Dredge should be running Nature's Claim or Chain of Vapor or Echoing Truth in the sideboard and siding them in blind for game 2 if they win game 1. They both also have a B plan in Show and Tell for reanimate and beating face with Golgari Thugs and Putrid Imp which actually works surprisingly well because your opponent has most likely mulliganed and had a do nothing card in the leyline.
As a dredge player, in the face of Leyline, 80% of the time you just pick up your cards.
You generally don't board in Chain of Vapors game 2 because most people are not playing Leyline.
Game 3, like your opponent you mulled into the worst hand possible for the Chain of Vapor and then you lose anyway.
There is no plan B for Dredge. Ummm you can techincally try to get there with a hard casted Narcomeoba.... but 99% of the time you topdeck dead cards while the opponent can topdeck literally anything and it beats a 1/1 vanilla flier.
Reanimator on the otherhand is like meh. You board in Show and Tell regardless of what you think your opponent might be playing.
Opening Leyline. You say "Ok whatever" play careful study, trash all your discard spells and then Show and Tell on turn 3 for the win.
Game 3 you sideboard out some but not all of your reanimation spells for more disruption and Echoing Truth.
Instant graveyard removal is better against reanimator. If they see Leyline, they would 100% not even try to put fatties in the bin and just go for the Show and Tell. If you have a Surgical Extraction in hand, they might try to go for it and then you can slam it on the table and 2 for 1 them.
On top of that, there is Chain of Vapor which is a very traditional sideboard card that I suppose, goes without saying since it can nail almost anything
Typically if I'm expecting GY hate I side in some combo of Natures Claim and Chain of Vapor. Cool, you Mull to 3 and play leyline. If I go turn 1, land chain, or claim I just win now. Or, lets say I don't have them in my opening hand. Dredge has so many draw 2 pitch 2 that you can essentially try to draw into one as well.
But how does R\B Reanimator deal With Leyline of the void?
By going the hard way an switching to hardcasting their fatties! T1 - Badlands T2 - Swamp, Dark Rit, Dark Rit, Sire of Insanity
Seriously though, there is always discussion with decks that risk folding to certain kinds of hate. It really all depends on the player. In modern dredge, many builds choose to run only artifact hate, knowing they will likely fold to RIP/Leyline, but also knowing that those are very specific hate cards that many decks won't bother to pack. We gamble on the fact that if you choose to mull hard into your hate, we will have the card advantage early on to ride the bad beatdown plan while you try to recover the 2,3,4 cards you mulled away.
Or, sometimes you just fold because that's the risk you run.
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Modern! Dredge RBG
Modern! Burn (RW, RWG, RBG , RB ... what can I say, I like variety in my BBQ )
Legacy! Burn RW
EDH! Uril the Miststalker RWG
By sideboarding in Gemstone Caverns, and knowing that since you won game one, game two makes you second player so your trigger to put Caverns play goes on the stack but resolves before their trigger to put leylines into play and then you just stilfe or whatever. There's a Chancellor from NPH that gives you a green if you're feeling boring.
By sideboarding in Gemstone Caverns, and knowing that since you won game one, game two makes you second player so your trigger to put Caverns play goes on the stack but resolves before their trigger to put leylines into play and then you just stilfe or whatever. There's a Chancellor from NPH that gives you a green if you're feeling boring.
Cute, but it doesn't work. Starting the game with something in play doesn't involve any triggered abilities. You just put cards into play (CR 103.5). There's the additional issue of no one getting priority before the game starts but it's kind of a moot point.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
By sideboarding in Gemstone Caverns, and knowing that since you won game one, game two makes you second player so your trigger to put Caverns play goes on the stack but resolves before their trigger to put leylines into play and then you just stilfe or whatever. There's a Chancellor from NPH that gives you a green if you're feeling boring.
Cute, but it doesn't work. Starting the game with something in play doesn't involve any triggered abilities. You just put cards into play (CR 103.5). There's the additional issue of no one getting priority before the game starts but it's kind of a moot point.
I assure you, this play was totally legal before the 2016 rule change!
(You are correct though, it appears it stopped being legal when they redid the opening ceremonies to include the conditional scry)
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Sideboard- 4 Leyline of the Void
Game two- Ill mulligan to 3 and put out a leyline.
Game Three- Repeat
I am a terrible legacy player but I just don't understand how Dredge, and to a lesser Extent Reanimate, can be such amazing decks when leyline exists. Do not enough people run them, i mean It seems like an instant kill for the deck.
Leyline of the Void is a good card against both decks, but both decks are not completely cold to it. Plus, Leyline of the Void is an inconvenient sideboard card (you need four in your sideboard, you need to mulligan into it, and it blanks four cards in your deck if you don't run black) so most people opt not to use it.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
As a dredge player, in the face of Leyline, 80% of the time you just pick up your cards.
You generally don't board in Chain of Vapors game 2 because most people are not playing Leyline.
Game 3, like your opponent you mulled into the worst hand possible for the Chain of Vapor and then you lose anyway.
There is no plan B for Dredge. Ummm you can techincally try to get there with a hard casted Narcomeoba.... but 99% of the time you topdeck dead cards while the opponent can topdeck literally anything and it beats a 1/1 vanilla flier.
Reanimator on the otherhand is like meh. You board in Show and Tell regardless of what you think your opponent might be playing.
Opening Leyline. You say "Ok whatever" play careful study, trash all your discard spells and then Show and Tell on turn 3 for the win.
Game 3 you sideboard out some but not all of your reanimation spells for more disruption and Echoing Truth.
Instant graveyard removal is better against reanimator. If they see Leyline, they would 100% not even try to put fatties in the bin and just go for the Show and Tell. If you have a Surgical Extraction in hand, they might try to go for it and then you can slam it on the table and 2 for 1 them.
On top of that, there is Chain of Vapor which is a very traditional sideboard card that I suppose, goes without saying since it can nail almost anything
By going the hard way an switching to hardcasting their fatties! T1 - Badlands T2 - Swamp, Dark Rit, Dark Rit, Sire of Insanity
Seriously though, there is always discussion with decks that risk folding to certain kinds of hate. It really all depends on the player. In modern dredge, many builds choose to run only artifact hate, knowing they will likely fold to RIP/Leyline, but also knowing that those are very specific hate cards that many decks won't bother to pack. We gamble on the fact that if you choose to mull hard into your hate, we will have the card advantage early on to ride the bad beatdown plan while you try to recover the 2,3,4 cards you mulled away.
Or, sometimes you just fold because that's the risk you run.
Modern! Burn (RW, RWG, RBG , RB ... what can I say, I like variety in my BBQ )
Legacy! Burn RW
EDH! Uril the Miststalker RWG
I assure you, this play was totally legal before the 2016 rule change!
(You are correct though, it appears it stopped being legal when they redid the opening ceremonies to include the conditional scry)