I am trying to formalize my final deck cuts to get to 100 cards. I would appreciate any insight and knowledge on what I may be missing or over-doing.
Commander is Sigil Captain and creatures are primarily 1/1s to trigger his ability as well as some others add trample to creatures with counters on them.
The few other creatures not at 1/1 are either top end for a poison counter sub theme [Tyrranyx Atrocity], card advantage [Squad Rallier], or an infinite combo in [Midnight Guard] & [Presence of Gond].
Other enchantments are for shutting down opposing commanders, instants are mostly for protection, and sorceries for limited tutors, ramp, creature tokens, or proliferate.
Side board hasn't been cut down yet and basically has all the other cards I was considering at some point.
Thank you in advance for the suggestions, here is the deck list:
I am trying to formalize my final deck cuts to get to 100 cards. I would appreciate any insight and knowledge on what I may be missing or over-doing.
Commander is Sigil Captain and creatures are primarily 1/1s to trigger his ability as well as some others add trample to creatures with counters on them.
The few other creatures not at 1/1 are either top end for a poison counter sub theme [Tyrranyx Atrocity], card advantage [Squad Rallier], or an infinite combo in [Midnight Guard] & [Presence of Gond].
Other enchantments are for shutting down opposing commanders, instants are mostly for protection, and sorceries for limited tutors, ramp, creature tokens, or proliferate.
Side board hasn't been cut down yet and basically has all the other cards I was considering at some point.
Thank you in advance for the suggestions, here is the deck list:
https://moxfield.com/decks/j67HZZRVm0CXUiHB3HPWtg