Here I am, back at it again with another take on an all commons EDH that's entire goal is to blow up everything over and over again and then win with random leftover beats! Nevinyrral is in many ways, a much worse Child of Alara. It doesn't deal with planeswalkers. Costs more to casts. Doesn't have access to green for ramp. And it doesn't attack as well. Why build it then? I like that it plays more like a flicker deck and can often leave you with a giant army after a board wipe that quickly ends the game. It is much clunkier, which is the main thing I am working to improve, but I like that it takes my favorite archetype in a different feel. I'd love any and all feedback as I haven't had much time to test it yet, but look forward to cherishing it like my Muldrotha and Child decks.