Quote from hippohugger »I can kill someone by hitting them with a wall? Awesome!
Teysa, Orzhov Scion might have a place in the deck, just as an insurance policy. Same goes for Athreos, God of Passage.
Unruly Mob won't grow as fast as Ajani's buddies, but they will increase in size over the course of the game.
Deathgreeter gets you life off of your opponent's guys dying
Ghostfire to get around protection
Quote from trancer99 »I am digging this list, some of these ideas I might steal and use in my Athreos deck.
One question, where is Feldon of the Third Path?
Quote from TempKC »I'm looking to run a Tiny Leader Alesha as well. Some solid cards I've been looking at are
Mother of Runes (Protecting your leader)
Carrion Feeder (Sac Outlet)
Stoneforge Mystic (w/ equipment package)
Knight of the White Orchid (possible land ramp to stay on par)
Fulminator Mage (sac's itself and can be a mean card)
Blade Splicer (3/3 golems every turn)
Fiend Hunter (sudo removal)
Xathrid Necromancer (with a sac outlet, can get out of hand. Plus most of our cards are humans.)
Quote from TempKC »If you would like to take advantage of a machine gun like effect, bumping it up to 5 wouldn't be bad. However it can be fruitless to have multiple sac outlets on the field.
Carrion Feeder (love this card with Gravecrawler.)
Altar of Dementia (allows you to slowly build a graveyard tool box.)
Cartel Aristocrat (if you're leaning towards a heavy human build.)
Innocent Blood (A one time use, however powerful removal if used correctly.)
Attrition (Oh man, this is another one of those mean cards. Against the right deck of course.)
Ashnod's Altar (sudo ramp, can help cast Alesha when she's hit the bin several times.)
Blasting Station (for a second Goblin Bombardment effect.)
Quote from hippohugger »Teysa, Orzhov Scion might have a place in the deck, just as an insurance policy.
Quote from hippohugger »Immortal Servitude is useable in this format, hilariously enough. It could save your board state should someone use a drown in sorrow or other crowd control spells.
Quote from LeDiableBlanc »am I the only one here thinks about Tibalt, the fiend-blooded being playable here or any red looting effect?
Quote from Robke »Genesis Chamber is a must in any Norin deck. And this *is* Norin deck
Spirit Bonds might also be considered.
Is Serra Ascendant banned? Or sisters don't happen too consistently and you don't gain that much life?
Quote from TempKC »So i've done some play testing with some friends.
Cards that shined during my matches,
Basilisk Collar (being able to be tutored with Stoneforge Mystic, make any creature trade-able, and attaching to Alesha allowed me to be comfortable swinging every turn to get my triggers)
Pack Rat (stole a lot of my games and allowed me to put key cards into my yard while developing my board. As well was hard to deal with.)
Fiend Hunter (Was just great getting rid of specific creatures. Once a sac outlet was online, he was a nightmare for a opponent)
Mogg War Marshal (This guy was just awesome allowing me to play defensively early game and became overwhelming for my opponent late game.)
Goblin Bombardment (In the games this was on the field. I was almost assured victory.)
Mother of Runes (made things way more difficult for my opponent.)
Grenzo, Dungeon Warden (I loved this guy every time I saw him, he blends in perfectly with what we're trying to do.)
Things I had trouble with, were artifacts and enchantments. Thinking about adding Buried Alive, Duergar Hedge-Mage, and Nighthowler. (I run a heavy removal package and can see this guy being huge a lot of my games.)
Quote from coandco »Might I suggest Wispmare as possible enchantment hate? It puts itself in the yard for Alesha to bring back.
EDIT: Looking through cards, Keening Apparition may just be better, as it can block before putting itself in the yard.
Quote from StarAsphodel »Liked your deck so much I finally created an account so I could learn more! Do you still play it? How has the deck list evolved?
Did/does cost keeping bitterblossom off the list?
What about Vizkopa Guildmage?
I know you want to maximize creatures but wouldn't Launch the Fleet and Secure the Wastes work well here?
Do you get enough creatures on the board for Harsh Sustenance to be good?